Difference between revisions of "Enemies"

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(Overview)
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==Non-Resistant Enemies==
 
*[[Goblins (Regular)|Goblins]]
 
*[[Goblins (Regular)|Goblins]]
 
*[[Goblins (Bomb)|Bomb Goblins]]
 
*[[Goblins (Bomb)|Bomb Goblins]]
*[[Warboars]]
 
*[[Orcs]]
 
 
*[[Javelin Throwers]]
 
*[[Javelin Throwers]]
 
*[[Kobolds (Regular)|Kobolds]]
 
*[[Kobolds (Regular)|Kobolds]]
*[[Wyverns]]
 
*[[Kobolds (Flying)|Flying Kobolds]]
 
*[[Drakins]]
 
 
*[[Dark Mages]]
 
*[[Dark Mages]]
 
*[[Skeletons]]
 
*[[Skeletons]]
 
*[[Witherbeasts]]
 
*[[Witherbeasts]]
 
*[[Ogres]]
 
*[[Ogres]]
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*[[Lady Orcs]]
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==Physical Resistant Enemies==
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*[[Orcs]]
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==Magic Resistant Enemies==
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*[[Drakins]]
 +
*[[Warboars]]
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==Flying Enemies==
 +
*[[Wyverns]]
 +
*[[Kobolds (Flying)|Flying Kobolds]]
 
*[[Lightning Bugs]]
 
*[[Lightning Bugs]]
*[[Lady Orcs]]
 
 
[[Category:Maps]]
 
[[Category:Maps]]

Revision as of 08:32, 13 April 2015

Overview

In the Dungeon Defenders 2 you fight a large amount of monsters, varying in damage they deal, and damage that they resist.

Dungeon Defenders 2 currently has no boss fights.

Not a lot of information about the plot is available, as we are in pre-alpha, there is no story mode. The enemies you face in Dungeon Defenders 2 are the Old Ones' army from the original Dungeon Defenders. The Developers have said it is likely related to the "defeat" of the Old One in the first game.

When a map wave is generated, the drops/loot allocated to that wave is sorted out to all monsters in that wave. This means that having a sub core destroyed does not have any effect on item drop rates (with total XP and Gold also reduced).


Non-Resistant Enemies

Physical Resistant Enemies

Magic Resistant Enemies

Flying Enemies