Changes

Mutators

No change in size, 2 June
Added some mutators to the right spot so the list is organized alphabetically
<tabber>Onslaught Mutators={| class=wikitable
! Name !! Icon !! Description !! First Floor Found on || Notes
|-
| Abominable || [[File:Abominable.png|50px]] || Enemies inflict slow with their attacks. || Floor 3 || Enemy attacks reduce defense rate by ~30%.
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| Armored || [[File:Armored.png|50px]] || Enemies take reduced Physical damage, and increased Magical damage. || Floor 3 || Use magical defenses, +25% from magical damage, -50% if you use physical damage. When combined with Soft Spot its 60% less physical damage and normal magic damage.
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| Headstrong || [[File:Headstrong.png|50px]] || Enemies cannot be stunned. || Floor 3 || Don't use stunning defenses on these lanes.
|-
| Power Block || [[File:Powerblock.png|50px]] || All enemies are immune to damage from Abilities, but take increased weapon damage. || Floor 3 || Don't use abilities. Hero Attacks deal +100% damage.
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| Unstoppable || [[File:Unstoppable.png|50px]] || Enemies are immune to slow effects. || Floor 3 || Don't use slowing defenses on these lanes.
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| Abominable || [[File:Abominable.png|50px]] || Enemies inflict slow with their attacks. || Floor 3 || Enemy attacks reduce defense rate by ~30%.
|-
| Soft Spot || [[File:Softspot.png|50px]] || Enemies have increased resistance, but take extra weakpoint damage. || Floor 3 || Deals extra damage to weakpoints, otherwise 20% less damage (defenses can't hit weakpoints).
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| Armored Unstoppable || [[File:ArmoredUnstoppable.png|50px]] || Enemies take reduced Physical damage, and increased Magical damageare immune to slow effects. || Floor 3 || Use magical Don't use slowing defenses, +25% from magical damage, -50% if you use physical damage. When combined with Soft Spot its 60% less physical damage and normal magic damageon these lanes.
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| Toxi-kaze || [[File:Toxikazi.png|50px]] || When Kobolds die, they will leave an area that deals damage to players inside. || Floor 6 || Kobold's death drops mushrooms that deals 2% hero's maximum health per second and each stack.
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| Brittle || [[File:Brittle.png|50px]] || Enemies start with higher health, but receive a damage resistance debuff every time they are hit with hero abilities. || Floor 9 || Enemies gain 50% extra health. Use unique abilities to debuff them by 10%, has Additive stacking.
|-
| Lethargic || [[File:Lethargic.png|50px]] || Enemies start stronger, but get weaker the longer they live. || Floor 9 || Enemies deal 125% extra damage, over 25 seconds they'll deal 75% of their original damage.
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| Brittle Enraged || [[File:BrittleEnraged.png|50px]] || Enemies start with higher healthweaker, but receive a damage resistance debuff every time get stronger the longer they are hit with hero abilitieslive. || Floor 9 10 || Enemies gain 50start at 75% extra health. Use unique abilities of their original attack damage and eventually rises to debuff them by 10125%, has Additive stackingover 25 seconds.
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| Wall Leech Long Shot || [[File:Wall leechLong Shot.png|50px]] || Enemies heal when damaging towersThe farther a source of damage is to an enemy the more damage it deals. || Floor 10 ||Enemies heal for 10+50% damage at 5,000+ range and -50% of their maximum health on hitdamage at 0 range.
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| Maximum Effort || [[File:Maximum Effort.png|50px]] || Enemies have more health, but get weaker with each unique source of damage that hits them. || Floor 10 ||Enemies gain +50% health and take 10% increased damage per unique source with additive stacking. Each source can be added through different defenses, elemental combos, attacks, pet and hero abilities.
| Proximity || [[File:Proximity.png|50px]] || The closer a source of damage is to an enemy the more damage it deals. || Floor 10 || +50% damage at 0 range and -50% damage at 5,000+ range.
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| Long Shot Wall Leech || [[File:Long ShotWall leech.png|50px]] || The farther a source of damage is to an enemy the more damage it dealsEnemies heal when damaging towers. || Floor 10 || +50% damage at 5,000+ range and -50% damage at 0 range.|-| Enraged || [[File:Enraged.png|50px]] || Enemies start weaker, but get stronger the longer they live. || Floor heal for 10 || Enemies start at 75% of their original attack damage and eventually rises to 125% over 25 secondsmaximum health on hit.
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| Berserked || [[File:Berserked.png|50px]] || Enemies now take +50% more Damage and deal +50% more Damage. || Floor 13 || Enemies deal more damage but take more damage.
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| Bloodlust || [[File:Bloodlust.png|50px]] || Enemies on receiving damage now move at +30% speed for 5 seconds. || Floor 13 || Enemies move faster after taking any form of damage. Timer refreshes upon taking damage.
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| Bullet Sponge || [[File:Bullet Sponge.png|50px]] || Enemies have a small anti projectile shield. || Floor 20 || The shield will be removed after dealing 10% of enemy health as damage. The enemey will take damage as normal as soon as the shield is removed.
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| Cursi-Kaze || [[File:Cursi-Kaze.png|50px]] || When Kobolds die, they will leave an area that debuff towers and defenses. || Floor 13 || Kobold's deaths Reduces the range, damage and attack rate of the affected defenses by 25% per stack, stacks are multiplicative.
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| Detonator || [[File:Detonator.png|50px]] || Enemies explode when killed. || Floor 20 || Explosions has knockback and deals 5% of the target's maximum health.
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| Bullet Sponge || [[File:Bullet Sponge.png|50px]] || Enemies have a small anti projectile shield. || Floor 20 || The shield will be removed after dealing 10% of enemy health as damage. The enemey will take damage as normal as soon as the shield is removed.
|-
| Pain Aura (Removed) || [[File:Pain Aura.png|50px]] || Enemies deal damage around them. || Floor 20 || Enemies Deal 5% of the target's maximum health as damage around them. Once per second.
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