Difference between revisions of "Geyser Trap"
From Dungeon Defenders 2 Wiki
Line 28: | Line 28: | ||
|Trigger=200 | |Trigger=200 | ||
|ISpeed=8<noinclude>s</noinclude> | |ISpeed=8<noinclude>s</noinclude> | ||
− | |Element= | + | |Element=Water |
|Status=[[Drenched]] | |Status=[[Drenched]] | ||
|Level=1 | |Level=1 | ||
|Mana=30 | |Mana=30 | ||
}} | }} |
Latest revision as of 18:33, 14 December 2024
Geyser Trap | ||||||||||||||||
Launches enemies into the air, dealing Magical Water Damage and Drenching them. Once drenched, they can be Electrocuted by Magical Storm Damage. | ||||||||||||||||
Defense Statistics | ||||||||||||||||
|
A Burst Trap that affects all enemies in a short range. Enemies hit by it get Drenched, which means when they get attacked with storm damage, they get stunned and receive additional damage (See Electrocute).
Attribute | Tier One | Tier Two | Tier Three | Tier Four | Tier Five |
---|---|---|---|---|---|
Attack Damage Defense Power (x) |
12.5x | 18.75x | 25x | 31.25x | 37.5x |
Max Charges Defense Health (x) |
0.1x | 0.11x | 0.12x | 0.13x | 0.14x |
Damage Radius Special |
400 | 400 | 400 | 400 | 400 |