Elements
From Dungeon Defenders 2 Wiki
Combo Starter | Combo Finisher | Result |
---|---|---|
Poison | Earth | Petrify |
Drench | Storm | Electrocute |
Drench | Frost | Freeze |
Oil | Fire | Ignite |
Freeze | Earth | Shatter |
Contents
Overview
Elements and Elemental Combos are key components for utilizing powerful effects, weaknesses, and defenses against the enemies of Etheria.
It is important to know about the elements because it can be a deciding factor for the completion in a match.
An example of this would be new players against the Drakenlord for the first time without Ignite.
Elements
Water
- The water element is associated with the drenched status. Water damage is considered as Magical Damage, when combined with other elements, it can produce various additional effects.
- Doesn't slow enemies.
- Counts towards Controlled Burn Mutator.
- Does Half damage to frost enemies.
- Main Article: Water
Storm
- The storm element is considered Magical Damage and can electrocute enemies when in contact with a drenched enemy.
- Main Article: Storm
Frost
- The frost element is considered Magical Damage and freezes enemies when in contact with a drenched enemy.
- Main Article: Frost
Poison
- The poison element is associated with the poisoned status. Poison damage is considered as Magical Damage, when combined with earth damage, enemies will become petrified.
- Counts towards Controlled Burn Mutator.
- Main Article: Poison
Earth
- The earth element is considered Magical Damage and will petrify when in contact with a poisoned enemy.
- Main Article: Earth
Oil
- The oil element is associated with the oiled status. Oil damage is considered Magical Damage and will ignite enemies when paired with fire damage.
- Counts towards Controlled Burn Mutator.
- Main Article: Oil
Fire
- The fire element is considered Magical Damage and can ignite when in contact with a oiled enemy.
- Does double damage to frost enemies.
- Main Article: Fire
Elemental Combos
Petrify
Petrify is a stun that turns enemies into stone when earth damage comes in contact with poisoned enemy.
- It's approximately a 6s stun.
- Petrified flying mobs drop out of the air and instantly die if they land in a void, This does not work for Dark Assassins.
- Causes the Drakenlord to take full damage whilst petrified even if his shield hasn't been disabled by ignite, burning strikes, or ring of fire first.
- Has the best body block, petrified mobs form a physical barrier which prevents un-petrified mobs from walking past (to a degree).
- Counts towards controller mods.
- Has diminishing returns (DR).
Electrocute
Electrocute is a stun that shocks enemies when storm damage comes in contact with a drenched enemy.
- It's approximately a 6s stun.
- Has body block, but the body block is worse than petrify.
- Counts towards controller mods.
- Counts towards Controlled Burn Mutator.
- Has diminishing returns (DR).
Ignite
Needs Description.
- Causes mobs to take 25% more damage from all sources while ignited.
- Burn is not ignite, embermount flames mod, burning strikes shard, etc are burn and do not provide the damage bonus.
- Oil type defenses inherently slows mobs by x%, since the status disappears when a combo occurs, you'll lose the oil and the slow once ignite procs.
- Melting point (Countess shard) is a separate form of ignite that applies a x% debuff and stacks with standard ignite.
- Ignite will drop the Drakenlord's shield of ice temporarily.
Freeze
Needs Description.
- It's approximately a 4s stun.
- Slows mobs by 40% for 2 seconds after the end of the stun.
- Cannot be applied to frost mobs.
- Can drop flying mobs & void-kill like petrify. The kill does not Work against Dark Assassins.
- Counts towards controller mods.
- Counts towards Controlled Burn Mutator.
- Has diminishing returns (DR).
Shatter
Needs Description.
- The earth damage providing the shatter will deal 50% more damage.
- Slows mobs by 40% for 2 seconds after the end of the stun.
- Is a 2.5s stun.
- Does not have DR on it's own but will get affect from it on any other stun.
- Counts towards controller mods.