Ancient Power
Ancient Powers are obtained through the game's prestige system. In exchange for losing almost all progress in the game, you gain a passive bonus that applies to all players in your game session. It is intended for end-game players who've exhausted all other methods of improving their characters (eg. obtained maximum gear, all the shards they need for their heroes, etc.).
Obtaining Ancient Power for the very first time requires the following conditions to be met:
Each time you reset, the floor level requirement increases, but the ascension level requirement does not. If you do not have a minimum ascension level of at least 250, you may need have to spend extra time farming experience before you can do another reset. The more minimum ascension you can get before your first reset, the easier it will be to solo your way back up to your next target floor.
See the Ancient Power Calculations chart for more information about minimum starting floors, the minimum floor required to do your next reset, and how minimum ascension is calculated.
Once you are ready to do a reset, speak to Mananode in town.
Resets
The following things will happen each time you do a reset:
- You will receive 1 point to spend in any of the 14 Ancient Powers.
- You will receive a random Prestigious weapon. Its unique mod will have a minimum quality of 5/10.
- Your gold and EXP bonus will be increased by 5% each reset.
- Your ascension talent caps that affect health and damage will be increased as indicated in the Powers menu. They can reach 999 cap.
- All items in your shop return to your bags or the scavenger if they are full.
- The minimum onslaught floor you can start on will increase each time you reset.
- The minimum floor you have to clear so you can reset again may also increase.
- Your ascension level will reset to level as indicated in the Powers menu.
- All of your armor, weapons, and relics both equipped and in your bags and vaults will be devolved back to campaign level.
- All of your ungilded shards and hyper shards both equipped and in your bags and vaults will be reset back to level 1.
- Since your gear score will be reduced to campaign level, all (Expeditions, Incursions, and Mastery) will become locked until you meet the conditions to unlock them again.
- Your ascension level will be reset down to the minimum ascension level, as indicated in the Powers menu.
- Prestigious weapons that are granted every 10th onslaught floor that you already received can be earned again
- Mananode Gifts you already received in onslaught can be earned again
- Defender packs from previously cleared onslaught floors can be earned again
The following things are not affected during a reset:
- Armor, Weapons, Relics, and ring M.O.D.S. levels. However they will devolve back to Campaign level.
- The reroll % on all armor, weapons, relics, and rings.
- Rings upgrade levels and Evolve level.
- Mastery stars earned.
- Wayfarer weapons already unlocked.
- All Pets Power, Affection, Evolve stage, current stats, and abilities.
- Crafting materials, pet food.
- Currency count (gold, defender medals, gems)
- Cosmetics
- Earned but unopened Defender Packs
Stacking & Caps
The maximum amount of points you can put into each ability is 5. However, since Ancient Powers are a global buff, it can be stacked up to a maximum of 10 when additional players join who have the same powers.
If Player 1 has 5 points and Player 2 has 5 points in Ancient Ability Power, it will combine to 10. However, if Player 3 joins and also has 1 point, it will be ignored because the cap has already been reached.
Powers
Icon | Power | Description | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
? | Ancient Ability Power | Ability Power increased by x% | 4% | 6% | 8% | 9% | 10% | ? | ? | ? | ? | ? |
? | Ancient Heroic Power | Hero Damage increased by x% | 4% | 6% | 8% | 9% | 10% | ? | ? | ? | ? | ? |
? | Ancient Health | Hero Health increased by x% | 4% | 6% | 8% | 9% | 10% | ? | ? | ? | ? | ? |
? | Ancient Resistance | All resistances increased by x% | 4% | 6% | 8% | 9% | 10% | ? | ? | ? | ? | ? |
? | Ancient Life Steal | Primary/Secondary attacks heal for x% | 1% | 2% | 3% | 4% | 5% | ? | ? | ? | ? | ? |
? | Ancient Fortification | Defense Health increased by x% | 4% | 6% | 8% | 9% | 10% | ? | ? | ? | ? | ? |
? | Ancient Destruction | Defense Power increased by x% | 4% | 6% | 8% | 9% | 10% | ? | ? | ? | ? | ? |
? | Ancient Strikes | Defense Range increased by x% | 1% | 2% | 3% | 4% | 5% | ? | ? | ? | ? | ? |
? | Ancient Builder | Tower Build Time decreased by x% | 4% | 6% | 8% | 9% | 10% | ? | ? | ? | ? | ? |
? | Ancient Respawn | Hero Respawn Time is reduced by x% | 12% | 18% | 24% | 27% | 30% | ? | ? | ? | ? | ? |
? | Ancient Defense Critical Damage | Defense Critical Damage increased by x% | 4% | 6% | 8% | 9% | 10% | ? | ? | ? | ? | ? |
? | Ancient Defense Critical Chance | Defense Critical Chance increased by x% | 1% | 2% | 3% | 4% | 5% | ? | ? | ? | ? | ? |
? | Ancient Hero Critical Chance | Hero Critical Chance increased by x% | 1% | 2% | 3% | 4% | 5% | ? | ? | ? | ? | ? |
? | Ancient Hero Critical Damage | Hero Critical Damage increased by x% | 4% | 6% | 8% | 9% | 10% | ? | ? | ? | ? | ? |