Name |
Icon |
Description |
First Floor Found on |
Notes
|
Abominable |
|
Enemies inflict slow with their attacks. |
Floor 3 |
Enemy attacks reduce defense rate by ~30%.
|
Armored |
|
Enemies take reduced Physical damage, and increased Magical damage. |
Floor 3 |
Use magical defenses, +25% from magical damage, -50% if you use physical damage. When combined with Soft Spot its 60% less physical damage and normal magic damage.
|
Headstrong |
|
Enemies cannot be stunned. |
Floor 3 |
Don't use stunning defenses on these lanes.
|
Pile it on |
|
Enemies take increased damage per condition they are under. |
Floor 3 |
+25% additive extra damage if conditions are met. Conditions are the same things for Controlled Burn.
|
Power Block |
|
All enemies are immune to damage from Abilities, but take increased weapon damage. |
Floor 3 |
Don't use abilities. Hero Attacks deal +100% damage.
|
Soft Spot |
|
Enemies have increased resistance, but take extra weakpoint damage. |
Floor 3 |
Deals extra damage to weakpoints, otherwise 20% less damage (defenses can't hit weakpoints).
|
Unstoppable |
|
Enemies are immune to slow effects. |
Floor 3 |
Don't use slowing defenses on these lanes.
|
Toxi-kaze |
|
When Kobolds die, they will leave an area that deals damage to players inside. |
Floor 6 |
Kobold's death drops mushrooms that deals 2% hero's maximum health per second and each stack.
|
Brittle |
|
Enemies start with higher health, but receive a damage resistance debuff every time they are hit with hero abilities. |
Floor 9 |
Enemies gain 50% extra health. Use unique abilities to debuff them by 10%, has Additive stacking.
|
Lethargic |
|
Enemies start stronger, but get weaker the longer they live. |
Floor 9 |
Enemies deal 125% extra damage, over 25 seconds they'll deal 75% of their original damage.
|
Enraged |
|
Enemies start weaker, but get stronger the longer they live. |
Floor 10 |
Enemies start at 75% of their original attack damage and eventually rises to 125% over 25 seconds.
|
Long Shot |
|
The farther a source of damage is to an enemy the more damage it deals. |
Floor 10 |
+50% damage at 5,000+ range and -50% damage at 0 range.
|
Maximum Effort |
|
Enemies have more health, but get weaker with each unique source of damage that hits them. |
Floor 10 |
Enemies gain +50% health and take 10% increased damage per unique source with additive stacking. Each source can be added through different defenses, elemental combos, attacks, pet and hero abilities.
|
Phased |
|
Enemies move slower, but they can phase through blockades. |
Floor 10 |
Enemies move at around ~65% of their original speed and no longer target blockades.
|
Proximity |
|
The closer a source of damage is to an enemy the more damage it deals. |
Floor 10 |
+50% damage at 0 range and -50% damage at 5,000+ range.
|
Wall Leech |
|
Enemies heal when damaging towers. |
Floor 10 |
Enemies heal for 10% of their maximum health on hit.
|
Berserked |
|
Enemies now take +50% more Damage and deal +50% more Damage. |
Floor 13 |
Enemies deal more damage but take more damage.
|
Bloodlust |
|
Enemies on receiving damage now move at +30% speed for 5 seconds. |
Floor 13 |
Enemies move faster after taking any form of damage. Timer refreshes upon taking damage.
|
Bullet Sponge |
|
Enemies have a small anti projectile shield. |
Floor 20 |
The shield will be removed after dealing 10% of enemy health as damage. The enemey will take damage as normal as soon as the shield is removed.
|
Cursi-Kaze |
|
When Kobolds die, they will leave an area that debuff towers and defenses. |
Floor 13 |
Kobold's deaths Reduces the range, damage and attack rate of the affected defenses by 25% per stack, stacks are multiplicative.
|
Reckless |
|
Enemies now have +50% Movement Speed and +50% Damage taken. |
Floor 13 |
Enemies move faster but take more damage.
|
Speed Demons |
|
Enemies are faster, but slow effects last longer on them. |
Floor 13 |
Enemies move 50% faster.
|
Trollblood |
|
Enemies now heal for +2% of their max hp every second. |
Floor 13 |
Enemies gain passive healing.
|
Controlled Burn |
|
Enemies can only be damaged while drenched, oiled, frozen, poisoned, chilled or stunned. |
Floor 20 |
Use defenses or abilities to apply one or more of the listed conditions.
|
Detonator |
|
Enemies explode when killed. |
Floor 20 |
Explosions has knockback and deals 5% of the target's maximum health.
|
Pain Aura (Removed) |
|
Enemies deal damage around them. |
Floor 20 |
Enemies Deal 5% of the target's maximum health as damage around them. Once per second.
|
Spellbreaker |
|
Enemies take reduced Magical damage, and increased Physical damage. |
Floor 20 |
+25% damage from physical damage and -50% damage from magical damage. When combined with Soft Spot its 60% less magical damage or normal physical damage.
|
Vampiric |
|
Enemies heal when dealing damage. |
Floor 20 |
Enemies heal for 5% of their maximum health on hit.
|