Name |
Icon |
Description |
First Floor Found on |
Notes
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Abominable
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Enemies inflict slow with their attacks.
|
Floor 3
|
Enemy attacks reduce defense rate by ~30%.
|
Armored
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Enemies take reduced Physical damage, and increased Magical damage.
|
Floor 3
|
Use magical defenses, +25% from magical damage, -50% if you use physical damage. When combined with Soft Spot its 60% less physical damage and normal magic damage.
|
Headstrong
|
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Enemies cannot be stunned.
|
Floor 3
|
Don't use stunning defenses on these lanes.
|
Pile it on
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Enemies take increased damage per condition they are under.
|
Floor 3
|
+25% additive extra damage if conditions are met. Conditions are the same things for Controlled Burn.
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Power Block
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All enemies are immune to damage from Abilities, but take increased weapon damage.
|
Floor 3
|
Don't use abilities. Hero Attacks deal +100% damage.
|
Soft Spot
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Enemies have increased resistance, but take extra weakpoint damage.
|
Floor 3
|
Deals extra damage to weakpoints, otherwise 20% less damage (defenses can't hit weakpoints).
|
Unstoppable
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|
Enemies are immune to slow effects.
|
Floor 3
|
Don't use slowing defenses on these lanes.
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Toxi-kaze
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When Kobolds die, they will leave an area that deals damage to players inside.
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Floor 6
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Kobold's death drops mushrooms that deals 2% hero's maximum health per second and each stack.
|
Brittle
|
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Enemies start with higher health, but receive a damage resistance debuff every time they are hit with hero abilities.
|
Floor 9
|
Enemies gain 50% extra health. Use unique abilities to debuff them by 10%, has Additive stacking.
|
Lethargic
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Enemies start stronger, but get weaker the longer they live.
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Floor 9
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Enemies deal 125% extra damage, over 25 seconds they'll deal 75% of their original damage.
|
Enraged
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Enemies start weaker, but get stronger the longer they live.
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Floor 10
|
Enemies start at 75% of their original attack damage and eventually rises to 125% over 25 seconds.
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Long Shot
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The farther a source of damage is to an enemy the more damage it deals.
|
Floor 10
|
+50% damage at 5,000+ range and -50% damage at 0 range.
|
Maximum Effort
|
|
Enemies have more health, but get weaker with each unique source of damage that hits them.
|
Floor 10
|
Enemies gain +50% health and take 10% increased damage per unique source with additive stacking. Each source can be added through different defenses, elemental combos, attacks, pet and hero abilities.
|
Phased
|
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Enemies move slower, but they can phase through blockades.
|
Floor 10
|
Enemies move at around ~65% of their original speed and no longer target blockades.
|
Proximity
|
|
The closer a source of damage is to an enemy the more damage it deals.
|
Floor 10
|
+50% damage at 0 range and -50% damage at 5,000+ range.
|
Wall Leech
|
|
Enemies heal when damaging towers.
|
Floor 10
|
Enemies heal for 10% of their maximum health on hit.
|
Berserked
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|
Enemies now take +50% more Damage and deal +50% more Damage.
|
Floor 13
|
Enemies deal more damage but take more damage.
|
Bloodlust
|
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Enemies on receiving damage now move at +30% speed for 5 seconds.
|
Floor 13
|
Enemies move faster after taking any form of damage. Timer refreshes upon taking damage.
|
Bullet Sponge
|
|
Enemies have a small anti projectile shield.
|
Floor 20
|
The shield will be removed after dealing 10% of enemy health as damage. The enemey will take damage as normal as soon as the shield is removed.
|
Cursi-Kaze
|
|
When Kobolds die, they will leave an area that debuff towers and defenses.
|
Floor 13
|
Kobold's deaths Reduces the range, damage and attack rate of the affected defenses by 25% per stack, stacks are multiplicative.
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Reckless
|
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Enemies now have +50% Movement Speed and +50% Damage taken.
|
Floor 13
|
Enemies move faster but take more damage.
|
Speed Demons
|
|
Enemies are faster, but slow effects last longer on them.
|
Floor 13
|
Enemies move 50% faster.
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Trollblood
|
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Enemies now heal for +2% of their max hp every second.
|
Floor 13
|
Enemies gain passive healing.
|
Controlled Burn
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Enemies can only be damaged while drenched, oiled, frozen, poisoned, chilled or stunned.
|
Floor 20
|
Use defenses or abilities to apply one or more of the listed conditions.
|
Detonator
|
|
Enemies explode when killed.
|
Floor 20
|
Explosions has knockback and deals 5% of the target's maximum health.
|
Pain Aura (Removed)
|
|
Enemies deal damage around them.
|
Floor 20
|
Enemies Deal 5% of the target's maximum health as damage around them. Once per second.
|
Spellbreaker
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|
Enemies take reduced Magical damage, and increased Physical damage.
|
Floor 20
|
+25% damage from physical damage and -50% damage from magical damage. When combined with Soft Spot its 60% less magical damage or normal physical damage.
|
Vampiric
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|
Enemies heal when dealing damage.
|
Floor 20
|
Enemies heal for 5% of their maximum health on hit.
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