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== Attack Types ==
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{{stub}}
Dungeon Defenders 2 has a brand new system for damage. Overall, there are two types of damage:
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<div style="float: right; margin-left: 10px;">
* [[:Category:Magical_Damage|Magical Damage]]
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{|class="wikitable" style="display:; text-align:center;"
* [[:Category:Physical_Damage|Physical Damage]]
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|-
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|+ Elemental Combo List TL;DR
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! Combo Starter !! Combo Finisher !! Result
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|-
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|Poison || Earth  || Petrify
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|-
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|Drench || Storm || Electrocute
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|-
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|Drench || Frost || Freeze
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|-
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| Oil || Fire || Ignite
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|-
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| Freeze || Earth || Shatter
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|}
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</div>
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=Overview=
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Elements and Elemental Combos are key components for utilizing powerful [[Status Effects|effects]], weaknesses, and [[Defenses|defenses]] against the [[enemies]] of Etheria. <br>
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It is important to know about the elements because it can be a deciding factor for the completion in a [[maps|match]]. <br> <br>
 +
An example of this would be new players against the [[Drakenlord]] for the first time without Ignite. <br> <br>
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Keep in mind that triggering an Elemental Combo removes the Combo Starter status.
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=Elements=
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<p style="font-size: 120%;> '''Water''' </p>
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: The water element is associated with the [[Status Effects|drenched]] status. Water damage is considered as [[Magical Damage]], when combined with other elements, it can produce various additional effects.
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* Doesn't slow [[enemies]].
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* Counts towards [[Mutators|Controlled Burn Mutator]].
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* Does Half damage to [[Frost Enemies|frost enemies]].
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: '''Main Article:''' '''[[Water]]'''                                                                                                   
  
===Special Elementals===
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<p style="font-size: 120%;> '''Storm''' </p>
Various damage types also can apply any of 5 special elemental effects, which are used for finishing combos:
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: The storm element is considered [[Magical Damage]] and can electrocute [[enemies]] when in contact with a [[Status Effects|drenched]] [[Enemies|enemy]].
* [[:Category:Fire_Element|Fire Elemental Effect]]
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: '''Main Article:''' '''[[Storm]]'''
* [[:Category:Water_Element|Water Elemental Effect]]
 
* [[:Category:Earth_Element|Earth Elemental Effect]]
 
* [[:Category:Storm_Element|Storm Elemental Effect]]
 
* [[:Category:Crushing_Element|Crushing Elemental Effect]]
 
  
== Attack Combos ==
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<p style="font-size: 120%;> '''Frost''' </p>
A "Combo" in Dungeon Defenders 2 has two phases, the starter and the finisher.
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: The frost element is considered [[Magical Damage]] and freezes [[enemies]] when in contact with a [[Status Effects|drenched]] [[Enemies|enemy]].
 +
: '''Main Article:''' '''[[Frost]]'''
  
===Combo Start===
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<p style="font-size: 120%;> '''Poison''' </p>
The "start" of the combo is started by either a Hero [[:Category:Defense|Defense]] or Hero [[:Category:Ability|Ability]] that applies a special debuff of some sort. This debuff has its own, separate properties. Certain [[Environmental Traps]] can also be used to start certain combos.
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: The poison element is associated with the [[Status Effects|poisoned]] status. Poison damage is considered as [[Magical Damage]], when combined with earth damage, [[enemies]] will become petrified.
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* Counts towards [[Mutators|Controlled Burn Mutator]].
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: '''Main Article:''' '''[[Poison]]'''
  
====Status Combo Starts====
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<p style="font-size: 120%;> '''Earth''' </p>
* [[Frozen]] ([[Frostbite_Tower|Frostbite Tower]] - [[:Category:Apprentice|Apprentice]] [[:Category:Defense|Tower]]) -- Applies a [[Stun]]
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: The earth element is considered [[Magical Damage]] and will petrify when in contact with a [[Status Effects|poisoned]] [[enemies|enemy]].
* [[Oiled]] ([[Oil_Flask|Oil Flask]] - [[:Category:Huntress|Huntress]] [[:Category:Ability|Ability]]) -- Applies a [[Slow]]
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: '''Main Article:''' '''[[Earth]]'''
* [[Drenched]] ([[Geyser_Trap|Geyser Trap]] - [[:Category:Huntress|Huntress]] [[:Category:Defense|Trap]]) -- Applies a [[Slow]]
 
  
===Combo Finish===
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<p style="font-size: 120%;> '''Oil''' </p>
The "Finish" of the combo is instigated by a special elemental effect taken by an enemy. These "Finisher's" do not apply debuffs themselves, it is simply dealing damage that activates the combo. This means that attacks that deal "Storm" damage can Electrocute enemies that are Drenched, and attacks that deal "Fire" damage can ignite Oiled enemies. Elemental Bonus Damage on [[:Category:Weapons|Weapons]] can apply theses special elemental effects too, as can some [[Environmental Trap]]s (such as from Falling).
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: The oil element is associated with the [[Status Effects|oiled]] status. Oil damage is considered [[Magical Damage]] and will ignite [[enemies]] when paired with fire damage.
 +
* Counts towards [[Mutators|Controlled Burn Mutator]].
 +
: '''Main Article:''' '''[[Oil]]'''
  
====Status Combo finishers====
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<p style="font-size: 120%;> '''Fire''' </p>
It should be noted that the finishers "Fire" and "Storm" simply refer to the damage dealt to the target with the Combo Beginner. It doesn't matter if it's from a tower or a hero.
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: The fire element is considered [[Magical Damage]] and can ignite when in contact with a [[Status Effects|oiled]] [[Enemies|enemy]].
* [[:Category:Fire_Element|Fire Attacks]] ends [[Oiled]] with [[Ignite]]
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* Does double damage to [[Frost Enemies|frost enemies]].
* [[:Category:Water_Element|Water Attacks]] do not currently end combos.
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: '''Main Article:''' '''[[Fire]]'''
* [[:Category:Earth_Element|Earth Attacks]] do not currently end combos.
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* [[:Category:Storm_Element|Storm Attacks]] ends [[Drenched]] with [[Electrocute]]
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=Elemental Combos=
* [[:Category:Crushing_Element|Crushing Attacks]] ends [[Frozen]] with [[Shatter]]
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[[Category:Stats]]
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===Petrify===
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[[File:Petrify.gif|300px|right]]
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Petrify is a stun that turns [[enemies]] into stone when earth damage comes in contact with poisoned [[Enemies|enemy]].
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* It's approximately a 6s stun.
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* Petrified flying mobs drop out of the air and instantly die if they land in a void, This does not work for [[Dark Assassin|Dark Assassins]].
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* Has the best body block, petrified mobs form a physical barrier which prevents un-petrified [[Enemies|mobs]] from walking past (to a degree).
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* Counts towards [[Mods|controller mods]].
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* Has diminishing returns (DR).
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<br><br><br>
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===Electrocute===
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[[File:Electrocute.gif|300px|right]]
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Electrocute is a stun that shocks [[enemies]] when storm damage comes in contact with a drenched [[Enemies|enemy]].
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* It's approximately a 6s stun.
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* Has body block, but the body block is worse than petrify.
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* Counts towards [[Mods|controller mods]].
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* Has diminishing returns (DR).
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<br><br><br>
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===Ignite===
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[[File:Ignite.gif|300px|right]]
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Ignite makes [[enemies]] take more damage from all sources when fire damage comes in contact with an oiled [[Enemies|enemy]].
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* Causes [[Enemies|mobs]] to take 25% more damage from all sources while ignited.
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* Burn is not ignite, [[Mods|embermount flames mod]], [[Shards|burning strikes shard]], etc are burn and do not provide the damage bonus.
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* Oil type [[defenses]] inherently slows [[Enemies|mobs]] by x%, since the status disappears when a combo occurs, you'll lose the oil and the slow once ignite procs.
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* [[Shards|Melting point]] ([[Countess]] [[shards|shard]]) is a separate form of ignite that applies a x% debuff and stacks with standard ignite.
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* Ignite will drop the [[Drakenlord|Drakenlord's]] shield of ice temporarily.
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<br><br><br>
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===Freeze===
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[[File:Freeze.gif|300px|right]]
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Freeze is a stun that turns [[enemies]] into ice when frost damage comes in contact with a drenched [[Enemies|enemy]].
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* It's approximately a 4s stun.
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* Slows [[Enemies|mobs]] by 40% for 2 seconds after the end of the stun.
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* Cannot be applied to [[Enemies#Special Level Enemies|frost mobs]].
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* Can drop flying mobs & void-kill like petrify. The kill does not Work against [[Dark Assassin|Dark Assassins]].
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* Counts towards [[Mods|controller mods]].
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* Counts towards [[Mutators|Controlled Burn Mutator]].
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* Has diminishing returns (DR).
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<br><br><br>
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===Shatter===
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[[File:Shatter.gif|300px|right]]
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Shatter is a stun that disorientates [[enemies]] when earth damage comes in contact with a frozen [[Enemies|enemy]].
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* The earth damage providing the shatter will deal 50% more damage.
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* Slows [[Enemies|mobs]] by 40% for 2 seconds after the end of the stun.
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* Is a 2.5s stun.
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* Does not have DR on it's own but will get affect from it on any other stun.
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* Counts towards [[Mods|controller mods]].
 +
 
 +
 
 +
 
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[[Category:Dungeon Defenders 2]] [[Category:Elements]]

Latest revision as of 12:20, 23 December 2023

Elemental Combo List TL;DR
Combo Starter Combo Finisher Result
Poison Earth Petrify
Drench Storm Electrocute
Drench Frost Freeze
Oil Fire Ignite
Freeze Earth Shatter

Overview

Elements and Elemental Combos are key components for utilizing powerful effects, weaknesses, and defenses against the enemies of Etheria.
It is important to know about the elements because it can be a deciding factor for the completion in a match.

An example of this would be new players against the Drakenlord for the first time without Ignite.

Keep in mind that triggering an Elemental Combo removes the Combo Starter status.

Elements

Water

The water element is associated with the drenched status. Water damage is considered as Magical Damage, when combined with other elements, it can produce various additional effects.
Main Article: Water

Storm

The storm element is considered Magical Damage and can electrocute enemies when in contact with a drenched enemy.
Main Article: Storm

Frost

The frost element is considered Magical Damage and freezes enemies when in contact with a drenched enemy.
Main Article: Frost

Poison

The poison element is associated with the poisoned status. Poison damage is considered as Magical Damage, when combined with earth damage, enemies will become petrified.
Main Article: Poison

Earth

The earth element is considered Magical Damage and will petrify when in contact with a poisoned enemy.
Main Article: Earth

Oil

The oil element is associated with the oiled status. Oil damage is considered Magical Damage and will ignite enemies when paired with fire damage.
Main Article: Oil

Fire

The fire element is considered Magical Damage and can ignite when in contact with a oiled enemy.
Main Article: Fire

Elemental Combos

Petrify

Petrify.gif

Petrify is a stun that turns enemies into stone when earth damage comes in contact with poisoned enemy.

  • It's approximately a 6s stun.
  • Petrified flying mobs drop out of the air and instantly die if they land in a void, This does not work for Dark Assassins.
  • Has the best body block, petrified mobs form a physical barrier which prevents un-petrified mobs from walking past (to a degree).
  • Counts towards controller mods.
  • Has diminishing returns (DR).




Electrocute

Electrocute.gif

Electrocute is a stun that shocks enemies when storm damage comes in contact with a drenched enemy.

  • It's approximately a 6s stun.
  • Has body block, but the body block is worse than petrify.
  • Counts towards controller mods.
  • Has diminishing returns (DR).




Ignite

Ignite.gif

Ignite makes enemies take more damage from all sources when fire damage comes in contact with an oiled enemy.

  • Causes mobs to take 25% more damage from all sources while ignited.
  • Burn is not ignite, embermount flames mod, burning strikes shard, etc are burn and do not provide the damage bonus.
  • Oil type defenses inherently slows mobs by x%, since the status disappears when a combo occurs, you'll lose the oil and the slow once ignite procs.
  • Melting point (Countess shard) is a separate form of ignite that applies a x% debuff and stacks with standard ignite.
  • Ignite will drop the Drakenlord's shield of ice temporarily.




Freeze

Freeze.gif

Freeze is a stun that turns enemies into ice when frost damage comes in contact with a drenched enemy.




Shatter

Shatter.gif

Shatter is a stun that disorientates enemies when earth damage comes in contact with a frozen enemy.

  • The earth damage providing the shatter will deal 50% more damage.
  • Slows mobs by 40% for 2 seconds after the end of the stun.
  • Is a 2.5s stun.
  • Does not have DR on it's own but will get affect from it on any other stun.
  • Counts towards controller mods.