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Dungeon Defenders II is set in the fictional world of Etheria, specifically within the Kingdom of Dragonfall. Starting from The Private Tavern or in The Heroes Marketplace - the outdoor HUB, players will be able to head into various locations broken down into playable maps to explore and defend by accessing the Wartable.

What does a map contain

Each map is an instance laid out like an arena containing lanes leading to objectives which will be required to defend.

  • Lanes
This is how most enemies travels within a map. Each lane starts from an enemy spawner and ends where an objective is. While most lanes are separated to a singular path, some lanes will converge creating a chokepoint. There are two types of enemy lanes - a ground lane for most regular enemies and a flyer lane for flying-type enemies.
  • Objectives
Objectives are the main thing to defend in every map of Dungeon Defenders 2. Each core has a specific amount of health, so they can be damaged by enemies. There are two types of objectives - the main core (game over when destroyed) and a sub-objective (opening new lanes or disabling environmental traps when destroyed). Maps can either contain only main cores or both types of objectives.
  • Environmental Traps


Dragonfall Town

Dragonfall Town Region Icon.png

Dragonfall Castle

Dragonfall Castle Region Icon.png

The Liferoot

The Liferoot Region Icon.png

Ancient Ruins

Ancient Ruins Region Icon.png

Rotting Ravine

Rotting Ravine Region Icon.png

Lost Dungeons

Lost Dungeons Region Icon.png

The High Seas

The High Seas Region Icon.png


Drakenfrost Region Icon.png

The Wild West

The Wild West Region Icon.png

Tornado Valley

Tornado Valley Region Icon.png

Hidden Caverns

Hidden Caverns Region Icon.png


These maps are available only in very specific gamemodes unlike most common maps.