Difference between revisions of "Mutators"
From Dungeon Defenders 2 Wiki
m (Revising the bullet points at the top of the page) |
|||
(3 intermediate revisions by the same user not shown) | |||
Line 3: | Line 3: | ||
* Starting on Floor 22, lanes in [[Onslaught]] will have 2 mutators each. | * Starting on Floor 22, lanes in [[Onslaught]] will have 2 mutators each. | ||
* [[Incursion]] mutators often change between waves while [[Onslaught]] mutators stay the entire match. | * [[Incursion]] mutators often change between waves while [[Onslaught]] mutators stay the entire match. | ||
+ | * [[Prime Incursions]] do not have mutators, aswell for [[Incursions]] above [[Chaos]] 4. | ||
− | '''Credits to community members Arti and [[User:Exglint|Exglint]] for finding the numbers''' | + | '''Credits to community members [[User:Arti|Arti]] and [[User:Exglint|Exglint]] for finding the numbers''' |
<tabber>Onslaught Mutators={| class=wikitable | <tabber>Onslaught Mutators={| class=wikitable | ||
Line 66: | Line 67: | ||
|} | |} | ||
|-|Incursion Mutators={| class=wikitable | |-|Incursion Mutators={| class=wikitable | ||
− | ! Name !! Icon !! Description | + | ! Name !! Icon !! Description Chaos 1 !! Description Chaos 2 !! Description Chaos 3 !! Description Chaos 4 |
|- | |- | ||
− | | Healthy || [[File:Healthy.png|50px]] || | + | | Healthy || [[File:Healthy.png|50px]] || +15% Health. || +15% Health. || +25% Health. || +35% Health. |
|- | |- | ||
− | | Tenacious || [[File:Tenacious.png|50px]] || +70% Crowd Control Resilience. | + | | Tenacious || [[File:Tenacious.png|50px]] || +35% Crowd Control Resilience. || +35% Crowd Control Resilience. || +45% Crowd Control Resilience. || +70% Crowd Control Resilience. |
|- | |- | ||
− | | Grounded || [[File:Grounded.png|50px]] || Cannot be knocked up. | + | | Grounded || [[File:Grounded.png|50px]] || Cannot be knocked up. || Cannot be knocked up. || Cannot be knocked up. || Cannot be knocked up. |
|- | |- | ||
− | | Trollblood || [[File:Trollblood Incursion.png|50px]] || +150HP/Sec. | + | | Trollblood || [[File:Trollblood Incursion.png|50px]] || 3% HP Regen every 5 seconds. || 3% HP Regen every 5 seconds. || +10HP/Sec. || +150HP/Sec. |
|- | |- | ||
− | | Mighty || [[File:Mighty.png|50px]] || +35% Attack Damage. | + | | Mighty || [[File:Mighty.png|50px]] ||+15% Attack Damage. || +15% Attack Damage.|| +25% Attack Damage. || +35% Attack Damage. |
|- | |- | ||
− | | Speedy || [[File:Speedy.png|50px]] || +35% Movement Speed. | + | | Speedy || [[File:Speedy.png|50px]] || +15% Movement Speed. || +15% Movement Speed. || +25% Movement Speed. || +35% Movement Speed. |
|} | |} | ||
</tabber> | </tabber> |
Latest revision as of 22:22, 12 June 2023
- Mutators are modifiers to enemies that spawn in Onslaught and Incursions. Mutators for each lane are shown on the Schedule board.
- Mutators can be either beneficial, harmful, or both.
- Starting on Floor 22, lanes in Onslaught will have 2 mutators each.
- Incursion mutators often change between waves while Onslaught mutators stay the entire match.
- Prime Incursions do not have mutators, aswell for Incursions above Chaos 4.
Credits to community members Arti and Exglint for finding the numbers