Difference between revisions of "Mutators"
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− | * Mutators are modifiers to enemies that spawn in | + | * Mutators are modifiers to enemies that spawn in [[Onslaught]] and [[Incursions]]. Mutators for each lane are shown on the Schedule board. |
− | * | + | * Mutators can be either beneficial, harmful, or both. |
− | * | + | * Starting on Floor 22, lanes in [[Onslaught]] will have 2 mutators each. |
+ | * [[Incursion]] mutators often change between waves while [[Onslaught]] mutators stay the entire match. | ||
+ | * [[Prime Incursions]] do not have mutators, aswell for [[Incursions]] above [[Chaos]] 4. | ||
− | '''Credits to community | + | '''Credits to community members [[User:Arti|Arti]] and [[User:Exglint|Exglint]] for finding the numbers''' |
− | {| class= | + | <tabber>Onslaught Mutators={| class=wikitable |
− | |||
! Name !! Icon !! Description !! First Floor Found on || Notes | ! Name !! Icon !! Description !! First Floor Found on || Notes | ||
|- | |- | ||
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| Reckless || [[File:Reckless.png|50px]] || Enemies now have +50% Movement Speed and +50% Damage taken. || ? || | | Reckless || [[File:Reckless.png|50px]] || Enemies now have +50% Movement Speed and +50% Damage taken. || ? || | ||
|} | |} | ||
+ | |-|Incursion Mutators={| class=wikitable | ||
+ | ! Name !! Icon !! Description Chaos 1 !! Description Chaos 2 !! Description Chaos 3 !! Description Chaos 4 | ||
+ | |- | ||
+ | | Healthy || [[File:Healthy.png|50px]] || +15% Health. || +15% Health. || +25% Health. || +35% Health. | ||
+ | |- | ||
+ | | Tenacious || [[File:Tenacious.png|50px]] || +35% Crowd Control Resilience. || +35% Crowd Control Resilience. || +45% Crowd Control Resilience. || +70% Crowd Control Resilience. | ||
+ | |- | ||
+ | | Grounded || [[File:Grounded.png|50px]] || Cannot be knocked up. || Cannot be knocked up. || Cannot be knocked up. || Cannot be knocked up. | ||
+ | |- | ||
+ | | Trollblood || [[File:Trollblood Incursion.png|50px]] || 3% HP Regen every 5 seconds. || 3% HP Regen every 5 seconds. || +10HP/Sec. || +150HP/Sec. | ||
+ | |- | ||
+ | | Mighty || [[File:Mighty.png|50px]] ||+15% Attack Damage. || +15% Attack Damage.|| +25% Attack Damage. || +35% Attack Damage. | ||
+ | |- | ||
+ | | Speedy || [[File:Speedy.png|50px]] || +15% Movement Speed. || +15% Movement Speed. || +25% Movement Speed. || +35% Movement Speed. | ||
+ | |} | ||
+ | </tabber> |
Latest revision as of 22:22, 12 June 2023
- Mutators are modifiers to enemies that spawn in Onslaught and Incursions. Mutators for each lane are shown on the Schedule board.
- Mutators can be either beneficial, harmful, or both.
- Starting on Floor 22, lanes in Onslaught will have 2 mutators each.
- Incursion mutators often change between waves while Onslaught mutators stay the entire match.
- Prime Incursions do not have mutators, aswell for Incursions above Chaos 4.
Credits to community members Arti and Exglint for finding the numbers