Difference between revisions of "Kobold Flier"

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(Updated information, and added a "Behaviour" and "Strategy" section)
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''This page is about the Non-Chaos variant. For the Chaos EMP variant, see [[Kobolts)]]''
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''This page is about the regular Kobold Flier. For the Chaos variant, see [[Kobolts]]''
 
 
 
{{Enemy Infobox
 
{{Enemy Infobox
|image = [[File:Kobold Flier.png|300px]]
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|image = File:Enemy - Kobold Flier.png
|damage_type = Physical
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|enemy_types = Support, Air
|damage = ??
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|lane_type = Air
|health = ??
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|appearances = All game modes
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|schedule_icon = File:Kobold Flier Icon.png
 
}}
 
}}
Kobold Fliers are flying enemies that explode on defenses and players to deal massive physical damage.
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== Description ==
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The Kobold Flier is a support flying [[Enemies|enemy]]. Similar to the regular [[Kobolds (Regular)|Kobolds]], these Kobolds Fliers will dive-bomb into their targets when they reach about 25% health left. They will explode when they hit something solid whether it was the target they were after or anything that got inbetween them and their target.
  
==Behaviour==
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== Strategy ==
Similar to the regular [[Kobolds (Regular)|Kobolds]], these Kobolds Fliers will divebomb into their targets when aggroed, or when they are at a low health. They will explode upon hitting the target, or a solid surface if they miss. As a flying enemy, they spawn on air lanes, fly over defences and generally have less health than other ground enemies.
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Placing Anti-Air types of [[Defense|defenses]] or any [[Defense|defense]] that has a blue targeting line that shows in the air can target and damage these enemies. Examples of [[Defense|defenses]] that can hit them are [[Monk#Defenses|Monk's Skyguard Tower]] being an Anti-Air defense or things like [[Squire#Defenses|Squire's Cannons]] or [[Huntress#Defenses|Huntress' Poison Dart Towers]] having a line that extends into the air. Some [[Defense|defenses]] like the [[Monk#Defenses|Monk's Flame Aura]] can also hit them since they have a Sphere Area of Effect.
  
==Strategy==
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You will want to take them down fast, at least at the bottom end of their health so they don't have time to dive your [[Defense|defenses]] or [[Maps#Objectives|Cores]].
Kobold (Flying) can be easily handled with ranged towers with a good range and DPS, like the Huntress's Poison Dart Tower or the Monk's Sky Guard Tower. When fighting them head on, try to focus them as down fast as possible before they can divebomb. Heroes with a high health may be able to tank a few explosions. Ranged Heroes can usually dodge their divebombs with ease, though occasionally their explosion radius will still hit you if they explode next to you.
 
  
 
[[Category:Enemies]]
 
[[Category:Enemies]]
[[Category:Physical Damage]]
 

Latest revision as of 00:37, 12 February 2023

This page is about the regular Kobold Flier. For the Chaos variant, see Kobolts

Kobold Flier
Enemy - Kobold Flier.png
Information
Enemy Types Support, Air
Lane Type Air Spawn Symbol.png Air
Appearances All game modes
Schedule Icon Kobold Flier Icon.png

Description

The Kobold Flier is a support flying enemy. Similar to the regular Kobolds, these Kobolds Fliers will dive-bomb into their targets when they reach about 25% health left. They will explode when they hit something solid whether it was the target they were after or anything that got inbetween them and their target.

Strategy

Placing Anti-Air types of defenses or any defense that has a blue targeting line that shows in the air can target and damage these enemies. Examples of defenses that can hit them are Monk's Skyguard Tower being an Anti-Air defense or things like Squire's Cannons or Huntress' Poison Dart Towers having a line that extends into the air. Some defenses like the Monk's Flame Aura can also hit them since they have a Sphere Area of Effect.

You will want to take them down fast, at least at the bottom end of their health so they don't have time to dive your defenses or Cores.