Difference between revisions of "Weapons"
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+ | [[File:Main_Weapons.png|thumb|390px|The various weapons of Dungeon Defenders II]] | ||
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+ | {{stub}} | ||
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+ | Weapons are [[Heroes|hero]]-specific gear that focuses on hero damage as it's primary stat. Most [[heroes]] wields a single weapon but there are some who are able to wield two. | ||
+ | |||
+ | Weapons can be '''Standard''' ''(normal types of stats and features)'' or '''Unique''' | ||
+ | ''(Having unique shot types or [[mods]])''. Most Standard weapons can be obtained through normal loot drops while Unique weapons are acquired through specific locations or vendors though there are some exceptions. | ||
+ | |||
+ | There are a variety of weapons for each [[heroes]] to use for combat. And also cosmetic purposes. | ||
+ | |||
+ | |||
==Types of Weapons== | ==Types of Weapons== | ||
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− | === | + | {| style="text-align:center;" |
− | [[ | + | |- |
− | + | |width="20%"| | |
+ | <gallery heights="200px" widths="200px"> | ||
+ | File:Default Apprentice and Adept Magic Staffs.png|'''Staffs'''|link=Magic Staffs | ||
+ | </gallery> <sub> '''Equippable for:''' </sub> <br> | ||
+ | <span style="color:#FF9900"> [[Apprentice]] & [[Adept]] </span> <br> | ||
+ | [[File:Apprentice icon trans.png|35px|link=Apprentice]] [[File:Adept icon trans.png|35px|link=Adept]] | ||
+ | |||
+ | |||
+ | |||
+ | |width="20%"| | ||
+ | <gallery heights="200px" widths="200px"> | ||
+ | File:Default_Squire_Sword.png|'''Swords'''|link=Swords | ||
+ | </gallery> <sub> '''Equippable for:''' </sub> <br> | ||
+ | <span style="color:#FF9900"> [[Squire]], [[Barbarian]], [[Dryad]], & [[Countess]] </span> <br> | ||
+ | [[File:Squire icon trans.png|35px|link=Squire]] [[File:Chibi barb copy.png|35px|link=Barbarian]] [[File:Dryad icon trans.png|35px|link=Dryad]] [[File:Countess_icon_trans.png|35px|link=Countess]] | ||
+ | |||
+ | |||
+ | |||
+ | |width="20%"| | ||
+ | <gallery heights="200px" widths="200px"> | ||
+ | File:Default Squire Shield.png|'''Shields'''|link=Shields | ||
+ | </gallery> <sub> '''Equippable for:''' </sub> <br> | ||
+ | <span style="color:#FF9900"> [[Squire]] & [[Countess]] </span> <br> | ||
+ | [[File:Squire icon trans.png|35px|link=Squire]] [[File:Countess_icon_trans.png|35px|link=Countess]] | ||
+ | |||
+ | |||
+ | |||
+ | |width="20%"| | ||
+ | <gallery heights="200px" widths="200px"> | ||
+ | File:Default_Huntress_Bow.png|'''Bows'''|link=Bows | ||
+ | </gallery> <sub> '''Equippable for:''' </sub> <br> | ||
+ | <span style="color:#FF9900"> [[Huntress]] & [[Hunter]] </span> <br> | ||
+ | [[File:Huntress_icon_trans.png|35px|link=Huntress]] [[File:Hunter HeadIcon.png|35px|link=Hunter]] | ||
+ | |||
+ | |- | ||
+ | |||
+ | |||
+ | |width="20%"| | ||
+ | <gallery heights="200px" widths="200px"> | ||
+ | File:Default Monk and Initiate_Polearms.png|'''Polearms'''|link=Polearms | ||
+ | </gallery> <sub> '''Equippable for:''' </sub> <br> | ||
+ | <span style="color:#FF9900"> [[Monk]] & [[Initiate]] </span> <br> | ||
+ | [[File:Monk icon trans.png|35px|link=Monk]] [[File:Initiate icon trans.png|35px|link=Initiate]] | ||
+ | |||
+ | |||
+ | |||
+ | |width="20%"| | ||
+ | <gallery heights="200px" widths="200px"> | ||
+ | File:Default Abyss Lord Tome.png|'''Tomes'''|link=Tomes | ||
+ | </gallery> <sub> '''Equippable for:''' </sub> <br> | ||
+ | [[Abyss Lord]] <br> | ||
+ | [[File:AbyssLord_icon_trans.png|35px|link=Abyss Lord]] | ||
+ | |||
+ | |||
+ | |||
+ | |width="20%"| | ||
+ | <gallery heights="200px" widths="200px"> | ||
+ | File:Standard Canisters (Purple and Green).png|'''Canisters'''|link=Canisters | ||
+ | </gallery> <sub> '''Equippable for:''' </sub> <br> | ||
+ | <span style="color:#FF9900"> [[Series EV2]] & [[Engineer]] </span> <br> | ||
+ | [[File:SeriesEV2_icon_trans.png|35px|link=Series EV2]] [[File:Engineer Icon.png|35px|link=Engineer]] | ||
+ | |||
+ | |||
+ | |||
+ | |width="20%"| | ||
+ | <gallery heights="200px" widths="200px"> | ||
+ | File:Default Gunwitch Gunbroom.png|'''Guns'''|link=Guns | ||
+ | </gallery> <sub> '''Equippable for:''' </sub> <br> | ||
+ | [[Gunwitch]] <br> | ||
+ | [[File:Gunwitch_icon_trans.png|35px|link=Gunwitch]] | ||
+ | |||
+ | |- | ||
+ | |||
+ | |||
+ | |width="20%"| | ||
+ | <gallery heights="200px" widths="200px"> | ||
+ | File:Lavamancer Lava Arm.png|'''Lava Arms'''|link=Lava Arms | ||
+ | </gallery> <sub> '''Equippable for:''' </sub> <br> | ||
+ | [[Lavamancer]] <br> | ||
+ | [[File:Lavamancer icon trans.png|35px|link=Lavamancer]] | ||
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− | === | + | |width="20%"| |
− | + | <gallery heights="200px" widths="200px"> | |
− | + | File:Default Mystic Dagger.png|'''Daggers'''|link=Daggers | |
− | + | </gallery> <sub> '''Equippable for:''' </sub> <br> | |
+ | <span style="color:#FF9900"> [[Mystic]] & [[Mercenary]] <span> <br> | ||
+ | [[File:Mystic icon trans.png|35px|link=Mystic]] [[File:Mercenary icon trans.png|35px|link=Mercenary]] | ||
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− | === | + | |width="20%"| |
− | [[ | + | <gallery heights="200px" widths="200px"> |
+ | File:Barb_Default_Axes.png|'''Axes'''|link=Axes | ||
+ | </gallery> <sub> '''Equippable for:''' </sub> <br> | ||
+ | <span style="color:#FF9900"> [[Squire]], [[Barbarian]], & [[Countess]] <span> <br> | ||
+ | [[File:Squire icon trans.png|35px|link=Squire]] [[File:Chibi barb copy.png|35px|link=Barbarian]] [[File:Countess_icon_trans.png|35px|link=Countess]] | ||
+ | |||
+ | |} | ||
==Weapon Details== | ==Weapon Details== | ||
===Properties=== | ===Properties=== | ||
− | Weapons have a number of stats that effect how they work. | + | Weapons have a number of stats that effect how they work. <br> |
− | + | Certain weapon types such as [[Polearms]] and [[Daggers]] can have properties of a melee and ranged weapon. <br> | |
− | + | [[Shields]] do not have any of the following properties. | |
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− | === | + | [[File:Weapon Shot Speed.png|150px|right]] |
− | + | ===Standard Ranged Properties === | |
− | + | [[File:Weapon Shot Type Example.png|150px|right]] | |
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− | + | Ranged weapons have shot types and speeds depending on the weapon. | |
+ | [[File:Weapon Projectile Count.png|100px|right]] | ||
+ | |||
+ | * '''Attack Speed''' - How fast the weapon can shoot per second. | ||
+ | * '''Shot Type''' - Determines the type of projectile and pattern. | ||
+ | * '''Number of Projectiles''' - The number of projectiles the weapon shoots per shot. | ||
+ | |||
+ | <br> | ||
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+ | [[File:Weapon Swing Speed.png|100px|right]] | ||
+ | ==== Standard Melee Properties ==== | ||
+ | [[File:Light Weapon Weight.png|100px|right]] | ||
+ | Melee weapons have different attack swings and its swing rate per [[Heroes|hero]]. | ||
+ | [[File:Medium Weapon Weight.png|100px|right]] | ||
+ | * '''Attack Speed''' - Bonus swing speed ranging from +0% to +20%. | ||
+ | [[File:Heavy Weapon Weight.png|100px|right]] | ||
+ | * '''Light''' - Each swing deals less damage but the weapon will be swung in a rapid rate. | ||
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+ | * '''Medium''' - Moderate damage and rate per swing. | ||
+ | |||
+ | * '''Heavy''' - Deals heavy damage per swing but in a slower rate. | ||
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+ | <br> | ||
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+ | == Weapon Stat Types == | ||
+ | |||
+ | Weapons can be equipped with every [[Heroes|Hero]], and has '''1 Primary stat''' which is <u>Hero Damage</u> and '''1 Secondary stat''' that can be <u>Hero Health</u> or <u>Ability Power</u>.<br> | ||
+ | When weapons reaches the godly rarity level, '''1 random Tertiary stat''' will appear that can be <u>Hero Health</u>, <u>Ability Power</u>, <u>Hero Crit Chance</u>, <u>Hero Crit Damage</u>, or <u>Movement Speed</u>. <br> | ||
+ | The tertiary stat will not roll the exact same stat type as the secondary. | ||
− | === | + | <gallery widths=60px heights=60px perrow=7> |
− | + | :File:Ability Power Icon.png|:Ability Power | |
− | + | :File:Hero Damage Icon.png|:Hero Damage | |
− | + | :File:Hero Health Icon.png|:Hero Health | |
+ | :File:Hero Crit Chance Icon.png|Hero Crit Chance | ||
+ | :File:Hero Crit Damage Icon.png|Hero Crit Damage | ||
+ | :File:Hero Movement Speed Icon.png|Movement Speed | ||
+ | </gallery> | ||
− | == | + | ==Stat Ranges== |
− | + | '''Note:''' [[Shields|Shield]] stats don't apply to the following: | |
− | + | {{Weapon Stats}} | |
− | |||
− | == | + | ==Quality== |
+ | {{Item Quality}} | ||
− | [[ | + | =Bonus Elemental Effects= |
+ | Weapons may have their own [[Elements|Elemental Effects]], which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. <br> | ||
+ | Having an Element on a weapon also gives it visual effect. This visual effect is based off the element on the weapon and is different depending on the weapon. | ||
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− | {| | + | {| style="text-align:center;" |
|- | |- | ||
− | + | |width="15%"| | |
+ | <gallery heights=300px Widths=300px> | ||
+ | File:No Weapon Effect.gif|'''No Elemental Chips''' | ||
+ | </gallery> | ||
+ | |||
+ | |||
+ | |width="15%"| | ||
+ | <gallery heights=300px Widths=300px> | ||
+ | File:Weapon Water Effect.gif|'''Water Chip''' | ||
+ | </gallery> | ||
+ | |||
+ | |||
+ | |width="15%"| | ||
+ | <gallery heights=300px Widths=300px> | ||
+ | File:Weapon Storm Effect.gif|'''Storm Chip''' | ||
+ | </gallery> | ||
+ | |||
|- | |- | ||
− | | | + | | |
+ | <gallery heights=300px Widths=300px> | ||
+ | File:Weapon Water Effect.gif|'''Ice Chip''' | ||
+ | </gallery> | ||
+ | |||
+ | |||
+ | |width="15%"| | ||
+ | <gallery heights=300px Widths=300px> | ||
+ | File:Weapon Fire Effect.gif|'''Fire Chip''' | ||
+ | </gallery> | ||
+ | |||
+ | |||
+ | |width="15%"| | ||
+ | <gallery heights=300px Widths=300px> | ||
+ | File:Weapon Oil Effect.gif|'''Oil Chip''' | ||
+ | </gallery> | ||
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− | + | <gallery heights=300px Widths=300px> | |
− | | | + | File:Weapon Earth Effect.gif|'''Earth Chip''' |
− | + | </gallery> | |
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− | + | |} | |
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− | + | [[Category:Heroes]] [[Category:Equipment]] [[Category:Weapons]] [[Category:Dungeon Defenders 2]] | |
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Revision as of 06:50, 7 December 2023
Weapons are hero-specific gear that focuses on hero damage as it's primary stat. Most heroes wields a single weapon but there are some who are able to wield two.
Weapons can be Standard (normal types of stats and features) or Unique (Having unique shot types or mods). Most Standard weapons can be obtained through normal loot drops while Unique weapons are acquired through specific locations or vendors though there are some exceptions.
There are a variety of weapons for each heroes to use for combat. And also cosmetic purposes.
Contents
Types of Weapons
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Squire, Barbarian, Dryad, & Countess
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Weapon Details
Properties
Weapons have a number of stats that effect how they work.
Certain weapon types such as Polearms and Daggers can have properties of a melee and ranged weapon.
Shields do not have any of the following properties.
Standard Ranged Properties
Ranged weapons have shot types and speeds depending on the weapon.
- Attack Speed - How fast the weapon can shoot per second.
- Shot Type - Determines the type of projectile and pattern.
- Number of Projectiles - The number of projectiles the weapon shoots per shot.
Standard Melee Properties
Melee weapons have different attack swings and its swing rate per hero.
- Attack Speed - Bonus swing speed ranging from +0% to +20%.
- Light - Each swing deals less damage but the weapon will be swung in a rapid rate.
- Medium - Moderate damage and rate per swing.
- Heavy - Deals heavy damage per swing but in a slower rate.
Weapon Stat Types
Weapons can be equipped with every Hero, and has 1 Primary stat which is Hero Damage and 1 Secondary stat that can be Hero Health or Ability Power.
When weapons reaches the godly rarity level, 1 random Tertiary stat will appear that can be Hero Health, Ability Power, Hero Crit Chance, Hero Crit Damage, or Movement Speed.
The tertiary stat will not roll the exact same stat type as the secondary.
Stat Ranges
Note: Shield stats don't apply to the following:
Weapons
Quality
Item Quality is represented by rarities shown below listed from the worst to the best. |
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Bonus Elemental Effects
Weapons may have their own Elemental Effects, which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks.
Having an Element on a weapon also gives it visual effect. This visual effect is based off the element on the weapon and is different depending on the weapon.
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