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[[File:Main_Weapons.png|thumb|390px|The various weapons of Dungeon Defenders II]]
 
[[File:Main_Weapons.png|thumb|390px|The various weapons of Dungeon Defenders II]]
  
'''''<u>NOTE : THIS PAGE IS STILL UNDER CONSTRUCTION. THIS IS NOT FINAL. THERE WILL BE UPDATES EVENTUALLY. </u>'''''
+
{{stub}}
  
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
 
  
Weapons are hero-specific gear that focuses on hero damage as it's primary stat. Most heroes wields a single weapon but there are some who are able to wield two.
+
 
 +
Weapons are [[Heroes|hero]]-specific gear that focuses on hero damage as it's primary stat. Most [[heroes]] wields a single weapon but there are some who are able to wield two.
  
 
Weapons can be '''Standard''' ''(normal types of stats and features)'' or '''Unique'''
 
Weapons can be '''Standard''' ''(normal types of stats and features)'' or '''Unique'''
''(Having unique shot types or M.O.D.S.)''. Most Standard weapons can be obtained through normal loot drops while Unique weapons are acquired through specific locations or vendors though there are some exceptions.
+
''(Having unique shot types or [[mods]])''. Most Standard weapons can be obtained through normal loot drops while Unique weapons are acquired through specific locations or vendors though there are some exceptions.
 +
 
 +
There are a variety of weapons for each [[heroes]] to use for combat. And also cosmetic purposes.
  
There are a variety of weapons for each heroes to use for combat. And also cosmetic purposes.
 
  
== Weapon Uses ==
+
==Types of Weapons==
Alongside the primary stat of [[File:Hero_Damage_Icon.jpg|20px]] ''Hero Damage'', the secondary stat could either be [[File:Hero_Health_Icon.jpg|20px]] ''Hero Health'' or [[File:Ability_Power_Icon.jpg|20px]] ''Ability Power''. While a weapon's primary uses is in its Hero Damage stat which allows gear loadouts that focuses on hero DPS, there are also gear loadouts that only uses it's secondary stats such as Ability Power, disregarding the need for Hero Damage as the loadouts only focuses on the heroes' abilities.
+
 
 +
{| style="text-align:center;"
 +
|-
 +
|width="20%"|
 +
<gallery heights="200px" widths="200px">
 +
File:Default Apprentice and Adept Magic Staffs.png|'''Staffs'''|link=Magic Staffs
 +
</gallery> <sub> '''Equippable for:''' </sub> <br>
 +
<span style="color:#FF9900"> [[Apprentice]] & [[Adept]] </span> <br>
 +
[[File:Apprentice icon trans.png|35px|link=Apprentice]] [[File:Adept icon trans.png|35px|link=Adept]]  
 +
 
 +
 
 +
 
 +
|width="20%"|
 +
<gallery heights="200px" widths="200px">
 +
File:Default_Squire_Sword.png|'''Swords'''|link=Swords
 +
</gallery> <sub> '''Equippable for:''' </sub> <br>
 +
<span style="color:#FF9900"> [[Squire]], [[Barbarian]], [[Dryad]], & [[Countess]] </span> <br>
 +
[[File:Squire icon trans.png|35px|link=Squire]] [[File:Chibi barb copy.png|35px|link=Barbarian]] [[File:Dryad icon trans.png|35px|link=Dryad]] [[File:Countess_icon_trans.png|35px|link=Countess]]  
 +
 
 +
 
 +
 
 +
|width="20%"|
 +
<gallery heights="200px" widths="200px">
 +
File:Default Squire Shield.png|'''Shields'''|link=Shields
 +
</gallery> <sub> '''Equippable for:''' </sub> <br>
 +
<span style="color:#FF9900"> [[Squire]] & [[Countess]] </span> <br>
 +
[[File:Squire icon trans.png|35px|link=Squire]] [[File:Countess_icon_trans.png|35px|link=Countess]]  
 +
 
 +
 
 +
 
 +
|width="20%"|
 +
<gallery heights="200px" widths="200px">
 +
File:Default_Huntress_Bow.png|'''Bows'''|link=Bows
 +
</gallery> <sub> '''Equippable for:''' </sub> <br>
 +
<span style="color:#FF9900"> [[Huntress]] & [[Hunter]] </span> <br>
 +
[[File:Huntress_icon_trans.png|35px|link=Huntress]] [[File:Hunter HeadIcon.png|35px|link=Hunter]]
 +
 
 +
|-
 +
 
 +
 
 +
|width="20%"|
 +
<gallery heights="200px" widths="200px">
 +
File:Default Monk and Initiate_Polearms.png|'''Polearms'''|link=Polearms
 +
</gallery> <sub> '''Equippable for:''' </sub> <br>
 +
<span style="color:#FF9900"> [[Monk]], [[Initiate]] & [[Aquarion]] </span> <br>
 +
[[File:Monk icon trans.png|35px|link=Monk]] [[File:Initiate icon trans.png|35px|link=Initiate]] [[File:Aquarion_HeadIcon.png|35px|link=Aquarion]]
 +
 
 +
 
 +
 
 +
 
 +
|width="20%"|
 +
<gallery heights="200px" widths="200px">
 +
File:Default Abyss Lord Tome.png|'''Tomes'''|link=Tomes
 +
</gallery> <sub> '''Equippable for:''' </sub> <br>
 +
[[Abyss Lord]] <br>
 +
[[File:AbyssLord_icon_trans.png|35px|link=Abyss Lord]]
 +
 
 +
 
 +
 
 +
|width="20%"|
 +
<gallery heights="200px" widths="200px">
 +
File:Standard Canisters (Purple and Green).png|'''Canisters'''|link=Canisters
 +
</gallery> <sub> '''Equippable for:''' </sub> <br>
 +
<span style="color:#FF9900"> [[Series EV2]] & [[Engineer]] </span> <br>
 +
[[File:SeriesEV2_icon_trans.png|35px|link=Series EV2]] [[File:Engineer Icon.png|35px|link=Engineer]]
  
It's certainly possible to have loadouts that focus on utilizing both primary and secondary stat. By which Hero Health and Hero Damage is a loadout most utilized.
 
  
==Types of Weapons==
 
===Magic Staff===
 
[[Magic Staffs]] may be equipped by the [[Apprentice]]. They have a Hero Damage that is {{Datafield|Apprentice/HeroDmg}} of their Hero Power.
 
*'''Primary Attack''': {{Datafield|Apprentice/PrimaryAtk}}
 
*'''Secondary Attack''': {{Datafield|Apprentice/SecondaryAtk}}
 
  
===Swords===
+
|width="20%"|
[[Swords]] may be equipped by the [[Squire]] or [[Countess]], alongside a shield, or by the [[Dryad]] by themselves, or by the [[Barbarian]], alongside with an axe or another sword. They have a Hero Damage that is {{Datafield|Squire/HeroDmg}} of their Hero Power.
+
<gallery heights="200px" widths="200px">
*'''Primary Attack''': {{Datafield|Squire/PrimaryAtk}}
+
File:Default Gunwitch Gunbroom.png|'''Guns'''|link=Guns
 +
</gallery> <sub> '''Equippable for:''' </sub> <br>
 +
[[Gunwitch]] <br>
 +
[[File:Gunwitch_icon_trans.png|35px|link=Gunwitch]]
  
===Shields===
+
|-
[[Shields]] may be equipped by the [[Squire]], as an offhand item. Unlike normal weapons, Shields have a Primary Stat of [[:Category:Heroes#Health|Hero Health]].
 
*'''Secondary Attack''': {{Datafield|Squire/SecondaryAtk}}
 
  
=== Bows ===
 
[[Bows]] may be equipped by the [[Huntress]]. They have a Hero Damage that is {{Datafield|Huntress/HeroDmg}} of their Hero Power.
 
*'''Primary Attack''': {{Datafield|Huntress/PrimaryAtk}}
 
*'''Secondary Attack''': {{Datafield|Huntress/SecondaryAtk}}
 
  
===Polearms===
+
|width="20%"|
[[Polearms]] are equipped by the [[Monk]]. They have a Hero Damage that is {{Datafield|Monk/HeroDmg}} of their Hero Power.
+
<gallery heights="200px" widths="200px">
*'''Primary Attack''': {{Datafield|Monk/PrimaryAtk}}
+
File:Lavamancer Lava Arm.png|'''Lava Arms'''|link=Lava Arms
*'''Secondary Attack''': {{Datafield|Monk/SecondaryAtk}}
+
</gallery> <sub> '''Equippable for:''' </sub> <br>
 +
[[Lavamancer]] <br>
 +
[[File:Lavamancer icon trans.png|35px|link=Lavamancer]]
  
===Tomes===
 
[[Tomes]] are equipped by the [[Abyss Lord]]. They have a Hero Damage that is 135% of their Hero Power.
 
* Primary Attack: A Close Range Magical Drain Attack as Hero Damage.
 
* Secondary Attack: A Range Charged Magical Projectile Attack that Pierces through multiple enemies at full charge. Deals between 100% - 500% of regular Hero Ability Power.
 
  
===Canisters===
 
[[Canisters]] are equipped by [[Series EV2]].
 
* Primary Attack: A Variable attack dependent on the Canister equipped (Sword, Bow, Staff, etc.)
 
* Secondary Attack: A Variable charged attack dependent on the Canister equipped (Sword, Bow, Staff, etc.)
 
  
===Guns===
+
|width="20%"|
[[Guns]] are equipped by the [[Gun Witch]].
+
<gallery heights="200px" widths="200px">
 +
File:Default Mystic Dagger.png|'''Daggers'''|link=Daggers
 +
</gallery> <sub> '''Equippable for:''' </sub> <br>
 +
<span style="color:#FF9900"> [[Mystic]] & [[Mercenary]] <span> <br>
 +
[[File:Mystic icon trans.png|35px|link=Mystic]] [[File:Mercenary icon trans.png|35px|link=Mercenary]]  
  
=== Lava Arms ===
 
[[Lava Arms]] are equipped by the [[Lavamancer]].
 
  
=== Daggers ===
 
[[Daggers]] are equipped by the [[Mystic]].
 
  
=== Axes ===
+
|width="20%"|
[[Axes]] are equipped by the [[Barbarian]],[[Squire]] or [[Countess]] alongside with another axe or with a sword.
+
<gallery heights="200px" widths="200px">
 +
File:Barb_Default_Axes.png|'''Axes'''|link=Axes
 +
</gallery> <sub> '''Equippable for:''' </sub> <br>
 +
<span style="color:#FF9900"> [[Squire]], [[Barbarian]], & [[Countess]] <span> <br>
 +
[[File:Squire icon trans.png|35px|link=Squire]] [[File:Chibi barb copy.png|35px|link=Barbarian]] [[File:Countess_icon_trans.png|35px|link=Countess]]
 +
 
 +
|}
  
 
==Weapon Details==
 
==Weapon Details==
 
===Properties===
 
===Properties===
Weapons have a number of stats that effect how they work.  
+
Weapons have a number of stats that effect how they work. <br>
*Attack Speed
+
Certain weapon types such as [[Polearms]] and [[Daggers]] can have properties of a melee and ranged weapon. <br>
*Number of projectiles
+
[[Shields]] do not have any of the following properties.
*Stance/Shot Type
+
 
 +
[[File:Weapon Shot Speed.png|150px|right]]
 +
===Standard Ranged Properties ===
 +
[[File:Weapon Shot Type Example.png|150px|right]]
 +
 
 +
Ranged weapons have shot types and speeds depending on the weapon.
 +
[[File:Weapon Projectile Count.png|100px|right]]
 +
 
 +
* '''Attack Speed''' - How fast the weapon can shoot per second.
 +
* '''Shot Type''' - Determines the type of projectile and pattern.
 +
* '''Number of Projectiles''' - The number of projectiles the weapon shoots per shot.
 +
 
 +
<br>
 +
 
 +
[[File:Weapon Swing Speed.png|100px|right]]
 
==== Standard Melee Properties ====
 
==== Standard Melee Properties ====
Melee weapons have different attack swings and its swing rate.  
+
[[File:Light Weapon Weight.png|100px|right]]
 +
Melee weapons have different attack swings and its swing rate per [[Heroes|hero]].
 +
[[File:Medium Weapon Weight.png|100px|right]]
 +
* '''Attack Speed''' - Bonus swing speed ranging from +0% to +20%.
 +
[[File:Heavy Weapon Weight.png|100px|right]]
 
* '''Light''' - Each swing deals less damage but the weapon will be swung in a rapid rate.
 
* '''Light''' - Each swing deals less damage but the weapon will be swung in a rapid rate.
 +
 
* '''Medium''' - Moderate damage and rate per swing.
 
* '''Medium''' - Moderate damage and rate per swing.
 +
 
* '''Heavy''' - Deals heavy damage per swing but in a slower rate.
 
* '''Heavy''' - Deals heavy damage per swing but in a slower rate.
==== Standard Ranged Properties ====
+
 
'''Magic Staffs and Bows'''
+
 
{| class="wikitable" style="text-align:center;"
+
<br>
 +
 
 +
== Weapon Stat Types ==
 +
 
 +
Weapons can be equipped with every [[Heroes|Hero]], and has '''1 Primary stat''' which is <u>Hero Damage</u> and '''1 Secondary stat''' that can be <u>Hero Health</u> or <u>Ability Power</u>.<br>
 +
When weapons reaches the godly rarity level, '''1 random Tertiary stat''' will appear that can be <u>Hero Health</u>, <u>Ability Power</u>, <u>Hero Crit Chance</u>, <u>Hero Crit Damage</u>, or <u>Movement Speed</u>. <br>
 +
The tertiary stat will not roll the exact same stat type as the secondary.
 +
 
 +
<gallery widths=60px heights=60px perrow=7>
 +
:File:Ability Power Icon.png|:Ability Power
 +
:File:Hero Damage Icon.png|:Hero Damage
 +
:File:Hero Health Icon.png|:Hero Health
 +
:File:Hero Crit Chance Icon.png|Hero Crit Chance
 +
:File:Hero Crit Damage Icon.png|Hero Crit Damage
 +
:File:Hero Movement Speed Icon.png|Movement Speed
 +
</gallery>
 +
 
 +
==Stat Ranges==
 +
'''Note:''' [[Shields|Shield]] stats don't apply to the following:
 +
{{Weapon Stats}}
 +
 
 +
==Quality==
 +
{{Item Quality}}
 +
 
 +
=Bonus Elemental Effects=
 +
Weapons may have their own [[Elements|Elemental Effects]], which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. <br>
 +
Having an Element on a weapon also gives it visual effect. This visual effect is based off the element on the weapon and is different depending on the weapon.
 +
 
 +
 
 +
{| style="text-align:center;"
 
|-
 
|-
! Shot Type !! Speed !! Number of Projectiles !! Description
+
|width="15%"|
 +
<gallery heights=300px Widths=300px>
 +
File:No Weapon Effect.gif|'''No Elemental Chips'''
 +
</gallery>
 +
 
 +
 
 +
|width="15%"|
 +
<gallery heights=300px Widths=300px>
 +
File:Weapon Water Effect.gif|'''Water Chip'''
 +
</gallery>
 +
 
 +
 
 +
|width="15%"|
 +
<gallery heights=300px Widths=300px>
 +
File:Weapon Storm Effect.gif|'''Storm Chip'''
 +
</gallery>
 +
 
 
|-
 
|-
| '''Single''' ||  
+
|
* '''I''' - 2/s
+
<gallery heights=300px Widths=300px>
* '''II''' - 2.5/s
+
File:Weapon Water Effect.gif|'''Ice Chip'''
* '''III''' - 4/s
+
</gallery>
|| '''1''' projectiles || Fires a single projectile per shot.
+
 
 +
 
 +
|width="15%"|
 +
<gallery heights=300px Widths=300px>
 +
File:Weapon Fire Effect.gif|'''Fire Chip'''
 +
</gallery>
 +
 
 +
 
 +
|width="15%"|
 +
<gallery heights=300px Widths=300px>
 +
File:Weapon Oil Effect.gif|'''Oil Chip'''
 +
</gallery>
 +
 
 
|-
 
|-
| '''Triple''' ||
+
|
* '''I''' - 2/s
+
<gallery heights=300px Widths=300px>
* '''II''' - 2.5/s
+
File:Weapon Earth Effect.gif|'''Earth Chip'''
* '''III''' - 4/s
+
</gallery>
|| '''3''' Projectiles || Fires three projectiles spread in a horizontal line per shot.
+
 
|-
 
| '''Penta''' ||
 
* '''I''' - 2/s
 
* '''II''' - 2.5/s
 
* '''III''' - 4/s
 
|| '''5''' projectiles || Fires five projectiles spread in a horizontal line per shot.
 
|-
 
| '''Burst Shot''' ||
 
* '''I''' - 2/s
 
* '''II''' - 2.5/s
 
* '''III''' - 4/s
 
|| '''4''' projectiles || Fires four projectiles in a single line per shot.
 
|-
 
| '''Scatter Shot'''
 
||
 
* '''I''' - 2/s
 
* '''II''' - 2.5/s
 
* '''III''' - 4/s
 
|| '''10''' Projectiles || Fire ten projectiles in a short-ranged spread burst per shot.
 
|}
 
'''Guns'''
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! Shot Type !! Speed !! Number of Projectiles !! Description !! Weapon
 
|-
 
| '''Hammer'''
 
||
 
* '''I''' - 1/s
 
* '''II''' - 1.1/s
 
* '''III''' - 1.3/s
 
|| '''1''' projectile || Fires snipe projectiles (A primary attack version of snipe). ||
 
* Besom Rifle
 
|-
 
| '''Rail Round''' ||
 
* '''I''' - 1.3/s
 
* '''II''' - 1.4/s
 
* '''III''' - 1.7/s
 
|| '''1''' projectile || A faster version of the Hammer shot type. ||
 
* Bristle Broom
 
|-
 
| '''Controlled Burst'''
 
||
 
* '''I''' - 1.3/s
 
* '''II''' - 1.7/s
 
* '''III''' - 2.5/s
 
|| '''1''' projectile
 
|| Single projectile shot per click.  
 
Rapid projectile shots when continuously fired.
 
||
 
* Wheeled Whisk-er 
 
* Multi-Lens Brush Rifle
 
|-
 
| '''Double Tap'''
 
||  
 
* '''I'''  - 1.3/s
 
* '''II''' - 1.5/s
 
* '''III''' - 2/s
 
|| '''3''' projectiles || Fires 3 projectiles in a shotgun burst rate.
 
||
 
* Blunderbuss Duster
 
* Sweeper Cannon
 
|}
 
'''Canisters'''
 
{| class="wikitable"
 
|-
 
! Shot Type !! Speed !! Number of Projectiles !! Description !! Weapon
 
|-
 
| '''Staff Canister''' ||
 
* '''I''' -
 
* '''II''' -
 
|| Example || Example || Example
 
|-
 
| '''Sword Canister''' ||
 
* '''I''' -
 
* '''II''' -
 
|| Example || Example || Example
 
|-
 
| '''Bow Canister''' ||
 
* '''I''' -
 
* '''II''' -
 
|| Example || Example || Example
 
|-
 
| '''Polearm Canister''' ||
 
* '''I''' -
 
* '''II''' -
 
|| Example || Example || Example
 
|-
 
| '''Tome Canister''' ||
 
* '''I''' -
 
* '''II''' -
 
|| Example || Example || Example
 
|-
 
| '''Meg'Manus Projector''' || Example || Example || Example || Example
 
|-
 
| '''Tinker's Mirvatronic Burster''' || Example || Example || Example || Example
 
|-
 
| '''McDooger's Rapid Shooter''' || Example || Example || Example || Example
 
|-
 
| '''Gibler's 45th Gridlocker''' || Example || Example || Example || Example || Example
 
|-
 
| '''Tinkerer's Protonic Diffuser''' || Example || Example || Example || Example || Example
 
 
|}
 
|}
  
===Quality===
 
Items Quality is represented by colors shown below from the worst to the best.
 
*<span style="color:#808080"> [[File:Worn_Icons.png|18px]] Worn </span><br>
 
*<span style="color:#808000"> [[File:Sturdy_Icon.png|18px]] Sturdy </span><br>
 
*<span style="color:#008000"> [[File:Powerful_Icon.png|18px]] Powerful </span><br>
 
*<span style="color:#3366FF"> [[File:Epic_Icon.png|18px]] Epic </span><br>
 
*<span style="color:#FF00FF"> [[File:Mythical_Icon.png|18px]] Mythical </span><br>
 
*<span style="color:#FF9900"> [[File:Legendary_Icon.png|18px]] Legendary </span><br>
 
  
{{stub}}
 
 
===Passives===
 
Weapons, can have no passives (Worn), one passive (Powerful), two passives (Epic and Mythic), or three passives (Legendary).
 
http://wiki.dungeondefenders2.com/wiki/Passives
 
{{stub}}
 
  
===Bonus Elemental Effects===
+
[[Category:Heroes]] [[Category:Equipment]] [[Category:Weapons]] [[Category:Dungeon Defenders 2]]
Weapons can have their own [[:Category:Elements|Elemental Effects]], which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon.
 
[[Category:Heroes]]
 
[[Category:Items]]
 

Latest revision as of 12:06, 2 April 2024

The various weapons of Dungeon Defenders II


Weapons are hero-specific gear that focuses on hero damage as it's primary stat. Most heroes wields a single weapon but there are some who are able to wield two.

Weapons can be Standard (normal types of stats and features) or Unique (Having unique shot types or mods). Most Standard weapons can be obtained through normal loot drops while Unique weapons are acquired through specific locations or vendors though there are some exceptions.

There are a variety of weapons for each heroes to use for combat. And also cosmetic purposes.


Types of Weapons

Equippable for:

Apprentice & Adept
Apprentice icon trans.png Adept icon trans.png


Equippable for:

Squire, Barbarian, Dryad, & Countess
Squire icon trans.png Chibi barb copy.png Dryad icon trans.png Countess icon trans.png


Equippable for:

Squire & Countess
Squire icon trans.png Countess icon trans.png


Equippable for:

Huntress & Hunter
Huntress icon trans.png Hunter HeadIcon.png

Equippable for:

Monk, Initiate & Aquarion
Monk icon trans.png Initiate icon trans.png Aquarion HeadIcon.png



Equippable for:

Abyss Lord
AbyssLord icon trans.png


Equippable for:

Series EV2 & Engineer
SeriesEV2 icon trans.png Engineer Icon.png


Equippable for:

Gunwitch
Gunwitch icon trans.png

Equippable for:

Lavamancer
Lavamancer icon trans.png


Equippable for:

Mystic & Mercenary
Mystic icon trans.png Mercenary icon trans.png


Equippable for:

Squire, Barbarian, & Countess
Squire icon trans.png Chibi barb copy.png Countess icon trans.png

Weapon Details

Properties

Weapons have a number of stats that effect how they work.
Certain weapon types such as Polearms and Daggers can have properties of a melee and ranged weapon.
Shields do not have any of the following properties.

Weapon Shot Speed.png

Standard Ranged Properties

Weapon Shot Type Example.png

Ranged weapons have shot types and speeds depending on the weapon.

Weapon Projectile Count.png
  • Attack Speed - How fast the weapon can shoot per second.
  • Shot Type - Determines the type of projectile and pattern.
  • Number of Projectiles - The number of projectiles the weapon shoots per shot.


Weapon Swing Speed.png

Standard Melee Properties

Light Weapon Weight.png

Melee weapons have different attack swings and its swing rate per hero.

Medium Weapon Weight.png
  • Attack Speed - Bonus swing speed ranging from +0% to +20%.
Heavy Weapon Weight.png
  • Light - Each swing deals less damage but the weapon will be swung in a rapid rate.
  • Medium - Moderate damage and rate per swing.
  • Heavy - Deals heavy damage per swing but in a slower rate.



Weapon Stat Types

Weapons can be equipped with every Hero, and has 1 Primary stat which is Hero Damage and 1 Secondary stat that can be Hero Health or Ability Power.
When weapons reaches the godly rarity level, 1 random Tertiary stat will appear that can be Hero Health, Ability Power, Hero Crit Chance, Hero Crit Damage, or Movement Speed.
The tertiary stat will not roll the exact same stat type as the secondary.

Stat Ranges

Note: Shield stats don't apply to the following:

Weapons

All Stats Assume Max Upgrades (Minimum-Maximum stat rolls)
Stat Campaign Chaos 1 Chaos 2 Chaos 3 Chaos 4 Chaos 5 Chaos 6 Chaos 7 Chaos 8 Chaos 9 Chaos 10
Hero Damage Hero Damage Icon.png 1,138-1,270 1,869-2,086 3,400-3,795 5,648-6,303 8,611-9,610 12,360-13,794 16,719-18,658 23,119-25,801 31,201-34,820 39,305-43,865 49,513-55,257
HH/AP Hero Health Icon.pngAbility Power Icon.png 759-854 1,246-1,402 2,267-2,550 3,765-4,263 5,741-6,458 8,240-9,270 11,146-12,539 15,413-17,339 20,801-23,401 26,204-29,479 33,009-37,135
Tertiary - Crit Chance Hero Crit Chance Icon.png 0.1%-0.1% 0.2%-0.2% 0.3%-0.4% 0.5%-0.6% 0.8%-0.9% 1.1%-1.2% 1.5%-1.7% 2.1%-2.3% 2.8%-3.1% 3.5%-3.9% 4.4%-4.9%
Tertiary - Crit Damage Hero Crit Damage Icon.png 0.3%-0.4% 0.5%-0.6% 1%-1.1% 1.6%-1.7% 2.4%-2.7% 3.3%-3.7% 4.6%-5% 6.3%-7% 8.4%-9.4% 10.6%-11.8% 13.4%-14.9%
Tertiary - HH/AP Hero Health Icon.pngAbility Power Icon.png 271-302 444-496 808-903 1,342-1,499 2,046-2,285 2,937-3,280 3,972-4,436 5,493-6,135 7,413-8,279 9,338-10,429 11,763-13,138
Tertiary - Movement Speed Hero Movement Speed Icon.png 10-11 15-17 27-31 45-50 69-77 98-110 133-148 184-205 248-276 312-348 393-438

Quality

Item Quality is represented by rarities shown below listed from the worst to the best.
  • worn No Shard or Mod Slots.
  • sturdy No Shard or Mod Slots.
  • powerful One Shard and Mod Slot.
  • epic Two Shard and Mod Slots.
  • mythical Three Shard Slots and Two Mod Slots.
  • legendary Three Shard and Mod Slots.
  • godly Three Shard and Mod Slots and one Tertiary Stat.

Bonus Elemental Effects

Weapons may have their own Elemental Effects, which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks.
Having an Element on a weapon also gives it visual effect. This visual effect is based off the element on the weapon and is different depending on the weapon.