Difference between revisions of "Weapons"
m (Added new canister image) |
|||
(3 intermediate revisions by 2 users not shown) | |||
Line 58: | Line 58: | ||
File:Default Monk and Initiate_Polearms.png|'''Polearms'''|link=Polearms | File:Default Monk and Initiate_Polearms.png|'''Polearms'''|link=Polearms | ||
</gallery> <sub> '''Equippable for:''' </sub> <br> | </gallery> <sub> '''Equippable for:''' </sub> <br> | ||
− | <span style="color:#FF9900"> [[Monk]] & [[ | + | <span style="color:#FF9900"> [[Monk]], [[Initiate]] & [[Aquarion]] </span> <br> |
− | [[File:Monk icon trans.png|35px|link=Monk]] [[File:Initiate icon trans.png|35px|link=Initiate]] | + | [[File:Monk icon trans.png|35px|link=Monk]] [[File:Initiate icon trans.png|35px|link=Initiate]] [[File:Aquarion_HeadIcon.png|35px|link=Aquarion]] |
+ | |||
Line 74: | Line 75: | ||
|width="20%"| | |width="20%"| | ||
<gallery heights="200px" widths="200px"> | <gallery heights="200px" widths="200px"> | ||
− | File:Standard Canisters.png|'''Canisters'''|link=Canisters | + | File:Standard Canisters (Purple and Green).png|'''Canisters'''|link=Canisters |
</gallery> <sub> '''Equippable for:''' </sub> <br> | </gallery> <sub> '''Equippable for:''' </sub> <br> | ||
<span style="color:#FF9900"> [[Series EV2]] & [[Engineer]] </span> <br> | <span style="color:#FF9900"> [[Series EV2]] & [[Engineer]] </span> <br> | ||
Line 155: | Line 156: | ||
== Weapon Stat Types == | == Weapon Stat Types == | ||
− | Weapons can be equipped with every [[Heroes|Hero]], and has '''1 Primary stat''' | + | Weapons can be equipped with every [[Heroes|Hero]], and has '''1 Primary stat''' which is <u>Hero Damage</u> and '''1 Secondary stat''' that can be <u>Hero Health</u> or <u>Ability Power</u>.<br> |
− | + | When weapons reaches the godly rarity level, '''1 random Tertiary stat''' will appear that can be <u>Hero Health</u>, <u>Ability Power</u>, <u>Hero Crit Chance</u>, <u>Hero Crit Damage</u>, or <u>Movement Speed</u>. <br> | |
− | < | + | The tertiary stat will not roll the exact same stat type as the secondary. |
− | |||
− | |||
− | |||
+ | <gallery widths=60px heights=60px perrow=7> | ||
+ | :File:Ability Power Icon.png|:Ability Power | ||
+ | :File:Hero Damage Icon.png|:Hero Damage | ||
+ | :File:Hero Health Icon.png|:Hero Health | ||
+ | :File:Hero Crit Chance Icon.png|Hero Crit Chance | ||
+ | :File:Hero Crit Damage Icon.png|Hero Crit Damage | ||
+ | :File:Hero Movement Speed Icon.png|Movement Speed | ||
</gallery> | </gallery> | ||
− | + | ==Stat Ranges== | |
'''Note:''' [[Shields|Shield]] stats don't apply to the following: | '''Note:''' [[Shields|Shield]] stats don't apply to the following: | ||
− | { | + | {{Weapon Stats}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | ==Quality== | |
− | + | {{Item Quality}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=Bonus Elemental Effects= | =Bonus Elemental Effects= |
Latest revision as of 13:06, 2 April 2024
Weapons are hero-specific gear that focuses on hero damage as it's primary stat. Most heroes wields a single weapon but there are some who are able to wield two.
Weapons can be Standard (normal types of stats and features) or Unique (Having unique shot types or mods). Most Standard weapons can be obtained through normal loot drops while Unique weapons are acquired through specific locations or vendors though there are some exceptions.
There are a variety of weapons for each heroes to use for combat. And also cosmetic purposes.
Contents
Types of Weapons
|
Squire, Barbarian, Dryad, & Countess
|
|
|
|
|
|
|
|
|
|
Weapon Details
Properties
Weapons have a number of stats that effect how they work.
Certain weapon types such as Polearms and Daggers can have properties of a melee and ranged weapon.
Shields do not have any of the following properties.
Standard Ranged Properties
Ranged weapons have shot types and speeds depending on the weapon.
- Attack Speed - How fast the weapon can shoot per second.
- Shot Type - Determines the type of projectile and pattern.
- Number of Projectiles - The number of projectiles the weapon shoots per shot.
Standard Melee Properties
Melee weapons have different attack swings and its swing rate per hero.
- Attack Speed - Bonus swing speed ranging from +0% to +20%.
- Light - Each swing deals less damage but the weapon will be swung in a rapid rate.
- Medium - Moderate damage and rate per swing.
- Heavy - Deals heavy damage per swing but in a slower rate.
Weapon Stat Types
Weapons can be equipped with every Hero, and has 1 Primary stat which is Hero Damage and 1 Secondary stat that can be Hero Health or Ability Power.
When weapons reaches the godly rarity level, 1 random Tertiary stat will appear that can be Hero Health, Ability Power, Hero Crit Chance, Hero Crit Damage, or Movement Speed.
The tertiary stat will not roll the exact same stat type as the secondary.
Stat Ranges
Note: Shield stats don't apply to the following:
Weapons
Quality
Item Quality is represented by rarities shown below listed from the worst to the best. |
|
|
|
|
|
|
|
Bonus Elemental Effects
Weapons may have their own Elemental Effects, which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks.
Having an Element on a weapon also gives it visual effect. This visual effect is based off the element on the weapon and is different depending on the weapon.
|
|
|
|
|
|
|