Difference between revisions of "Weapons"

From Dungeon Defenders 2 Wiki
Jump to: navigation, search
 
(71 intermediate revisions by 11 users not shown)
Line 1: Line 1:
 +
[[File:Main_Weapons.png|thumb|390px|The various weapons of Dungeon Defenders II]]
 +
 +
{{stub}}
 +
 +
 +
 +
Weapons are [[Heroes|hero]]-specific gear that focuses on hero damage as it's primary stat. Most [[heroes]] wields a single weapon but there are some who are able to wield two.
 +
 +
Weapons can be '''Standard''' ''(normal types of stats and features)'' or '''Unique'''
 +
''(Having unique shot types or [[mods]])''. Most Standard weapons can be obtained through normal loot drops while Unique weapons are acquired through specific locations or vendors though there are some exceptions.
 +
 +
There are a variety of weapons for each [[heroes]] to use for combat. And also cosmetic purposes.
 +
 +
 
==Types of Weapons==
 
==Types of Weapons==
===Swords===
 
[[Swords]] may be equipped by the [[Squire]], alongside a shield. They have a Hero Damage that is {{Datafield|Squire/HeroDmg}} of their Hero Power.
 
*'''Primary Attack''': {{Datafield|Squire/PrimaryAtk}}
 
  
===Shields===
+
{| style="text-align:center;"
[[Shields]] may be equipped by the [[Squire]], as an offhand item. Unlike normal weapons, Shields have a Primary Stat of [[:Category:Heroes#Health|Hero Health]].
+
|-
*'''Secondary Attack''': {{Datafield|Squire/SecondaryAtk}
+
|width="20%"|
 +
<gallery heights="200px" widths="200px">
 +
File:Default Apprentice and Adept Magic Staffs.png|'''Staffs'''|link=Magic Staffs
 +
</gallery> <sub> '''Equippable for:''' </sub> <br>
 +
<span style="color:#FF9900"> [[Apprentice]] & [[Adept]] </span> <br>
 +
[[File:Apprentice icon trans.png|35px|link=Apprentice]] [[File:Adept icon trans.png|35px|link=Adept]]  
 +
 
 +
 
 +
 
 +
|width="20%"|
 +
<gallery heights="200px" widths="200px">
 +
File:Default_Squire_Sword.png|'''Swords'''|link=Swords
 +
</gallery> <sub> '''Equippable for:''' </sub> <br>
 +
<span style="color:#FF9900"> [[Squire]], [[Barbarian]], [[Dryad]], & [[Countess]] </span> <br>
 +
[[File:Squire icon trans.png|35px|link=Squire]] [[File:Chibi barb copy.png|35px|link=Barbarian]] [[File:Dryad icon trans.png|35px|link=Dryad]] [[File:Countess_icon_trans.png|35px|link=Countess]]  
 +
 
 +
 
 +
 
 +
|width="20%"|
 +
<gallery heights="200px" widths="200px">
 +
File:Default Squire Shield.png|'''Shields'''|link=Shields
 +
</gallery> <sub> '''Equippable for:''' </sub> <br>
 +
<span style="color:#FF9900"> [[Squire]] & [[Countess]] </span> <br>
 +
[[File:Squire icon trans.png|35px|link=Squire]] [[File:Countess_icon_trans.png|35px|link=Countess]]
  
===Staves===
 
[[Staves]] may be equipped by the [[Apprentice]]. They have a Hero Damage that is {{Datafield|Apprentice/HeroDmg}} of their Hero Power.
 
*'''Primary Attack''': {{Datafield|Apprentice/PrimaryAtk}}
 
*'': {{Datafield|
 
ADD A LIST
 
  
=== Bows ===
 
[[Bows]] may be equipped by the [[Huntress]]. They have a Hero Damage that is {{Datafield|Huntress/HeroDmg}} of their Hero Power.
 
*'''Primary Attack''': {{Datafield|Huntress/PrimaryAtk}}
 
*'''Secondary Attack''': {{Datafield|Huntress/SecondaryAtk}}
 
  
===Polearms===
+
|width="20%"|
[[Polearms]] are equipped by the [[Monk]]. They have a Hero Damage that is {{Datafield|Monk/HeroDmg}} of their Hero Power.
+
<gallery heights="200px" widths="200px">
*'''Primary Attack''': {{Datafield|Monk/PrimaryAtk}}
+
File:Default_Huntress_Bow.png|'''Bows'''|link=Bows
*'''Secondary Attack''': {{Datafield|Monk/SecondaryAtk}}
+
</gallery> <sub> '''Equippable for:''' </sub> <br>
 +
<span style="color:#FF9900"> [[Huntress]] & [[Hunter]] </span> <br>
 +
[[File:Huntress_icon_trans.png|35px|link=Huntress]] [[File:Hunter HeadIcon.png|35px|link=Hunter]]
  
===Books===
+
|-
[[Books]] are equipped by the [[Abyss Lord]].
 
  
===Canisters===
 
[[Canisters]] are equipped by [[Series EV2]].
 
  
===Rifles===
+
|width="20%"|
[[Rifles]] are equipped by the [[Gun Witch]].
+
<gallery heights="200px" widths="200px">
 +
File:Default Monk and Initiate_Polearms.png|'''Polearms'''|link=Polearms
 +
</gallery> <sub> '''Equippable for:''' </sub> <br>
 +
<span style="color:#FF9900"> [[Monk]], [[Initiate]] & [[Aquarion]] </span> <br>
 +
[[File:Monk icon trans.png|35px|link=Monk]] [[File:Initiate icon trans.png|35px|link=Initiate]] [[File:Aquarion_HeadIcon.png|35px|link=Aquarion]]
 +
 
 +
 
 +
 
 +
 
 +
|width="20%"|
 +
<gallery heights="200px" widths="200px">
 +
File:Default Abyss Lord Tome.png|'''Tomes'''|link=Tomes
 +
</gallery> <sub> '''Equippable for:''' </sub> <br>
 +
[[Abyss Lord]] <br>
 +
[[File:AbyssLord_icon_trans.png|35px|link=Abyss Lord]]
 +
 
 +
 
 +
 
 +
|width="20%"|
 +
<gallery heights="200px" widths="200px">
 +
File:Standard Canisters (Purple and Green).png|'''Canisters'''|link=Canisters
 +
</gallery> <sub> '''Equippable for:''' </sub> <br>
 +
<span style="color:#FF9900"> [[Series EV2]] & [[Engineer]] </span> <br>
 +
[[File:SeriesEV2_icon_trans.png|35px|link=Series EV2]] [[File:Engineer Icon.png|35px|link=Engineer]]
 +
 
 +
 
 +
 
 +
|width="20%"|
 +
<gallery heights="200px" widths="200px">
 +
File:Default Gunwitch Gunbroom.png|'''Guns'''|link=Guns
 +
</gallery> <sub> '''Equippable for:''' </sub> <br>
 +
[[Gunwitch]] <br>
 +
[[File:Gunwitch_icon_trans.png|35px|link=Gunwitch]]
 +
 
 +
|-
 +
 
 +
 
 +
|width="20%"|
 +
<gallery heights="200px" widths="200px">
 +
File:Lavamancer Lava Arm.png|'''Lava Arms'''|link=Lava Arms
 +
</gallery> <sub> '''Equippable for:''' </sub> <br>
 +
[[Lavamancer]] <br>
 +
[[File:Lavamancer icon trans.png|35px|link=Lavamancer]]
 +
 
 +
 
 +
 
 +
|width="20%"|
 +
<gallery heights="200px" widths="200px">
 +
File:Default Mystic Dagger.png|'''Daggers'''|link=Daggers
 +
</gallery> <sub> '''Equippable for:''' </sub> <br>
 +
<span style="color:#FF9900"> [[Mystic]] & [[Mercenary]] <span> <br>
 +
[[File:Mystic icon trans.png|35px|link=Mystic]] [[File:Mercenary icon trans.png|35px|link=Mercenary]]
 +
 
 +
 
 +
 
 +
|width="20%"|
 +
<gallery heights="200px" widths="200px">
 +
File:Barb_Default_Axes.png|'''Axes'''|link=Axes
 +
</gallery> <sub> '''Equippable for:''' </sub> <br>
 +
<span style="color:#FF9900"> [[Squire]], [[Barbarian]], & [[Countess]] <span> <br>
 +
[[File:Squire icon trans.png|35px|link=Squire]] [[File:Chibi barb copy.png|35px|link=Barbarian]] [[File:Countess_icon_trans.png|35px|link=Countess]] 
 +
 
 +
|}
  
 
==Weapon Details==
 
==Weapon Details==
 
===Properties===
 
===Properties===
Weapons have a number of stats that effect how they work.
+
Weapons have a number of stats that effect how they work. <br>
*Attack Speed
+
Certain weapon types such as [[Polearms]] and [[Daggers]] can have properties of a melee and ranged weapon. <br>
*Number of projectiles
+
[[Shields]] do not have any of the following properties.
*Stance/Shot Type
+
 
 +
[[File:Weapon Shot Speed.png|150px|right]]
 +
===Standard Ranged Properties ===
 +
[[File:Weapon Shot Type Example.png|150px|right]]
 +
 
 +
Ranged weapons have shot types and speeds depending on the weapon.
 +
[[File:Weapon Projectile Count.png|100px|right]]
 +
 
 +
* '''Attack Speed''' - How fast the weapon can shoot per second.
 +
* '''Shot Type''' - Determines the type of projectile and pattern.
 +
* '''Number of Projectiles''' - The number of projectiles the weapon shoots per shot.
 +
 
 +
<br>
 +
 
 +
[[File:Weapon Swing Speed.png|100px|right]]
 +
==== Standard Melee Properties ====
 +
[[File:Light Weapon Weight.png|100px|right]]
 +
Melee weapons have different attack swings and its swing rate per [[Heroes|hero]].
 +
[[File:Medium Weapon Weight.png|100px|right]]
 +
* '''Attack Speed''' - Bonus swing speed ranging from +0% to +20%.
 +
[[File:Heavy Weapon Weight.png|100px|right]]
 +
* '''Light''' - Each swing deals less damage but the weapon will be swung in a rapid rate.
 +
 
 +
* '''Medium''' - Moderate damage and rate per swing.
 +
 
 +
* '''Heavy''' - Deals heavy damage per swing but in a slower rate.
  
===Quality===
 
Items Quality is represented by colors shown below from the worst to the best.
 
*<span style="color:#808080"> Worn </span><br>
 
*Sturdy -These items can also be light yellow in color.<br>
 
*<span style="color:#00FF00"> Powerful </span><br>
 
*<span style="color:#3366FF"> Epic </span><br>
 
*<span style="color:#FF00FF"> Mythic </span><br>
 
*<span style="color:#FF9900"> Legendary </span><br>
 
  
{{stub}}
+
<br>
 +
 
 +
== Weapon Stat Types ==
 +
 
 +
Weapons can be equipped with every [[Heroes|Hero]], and has '''1 Primary stat''' which is <u>Hero Damage</u> and '''1 Secondary stat''' that can be <u>Hero Health</u> or <u>Ability Power</u>.<br>
 +
When weapons reaches the godly rarity level, '''1 random Tertiary stat''' will appear that can be <u>Hero Health</u>, <u>Ability Power</u>, <u>Hero Crit Chance</u>, <u>Hero Crit Damage</u>, or <u>Movement Speed</u>. <br>
 +
The tertiary stat will not roll the exact same stat type as the secondary.
  
===Passives===
+
<gallery widths=60px heights=60px perrow=7>
Weapons, can have no passives (Worn), one passive (Powerful), two passives (Epic and Mythic), or three passives (Legendary).
+
:File:Ability Power Icon.png|:Ability Power
{{stub}}
+
:File:Hero Damage Icon.png|:Hero Damage
 +
:File:Hero Health Icon.png|:Hero Health
 +
:File:Hero Crit Chance Icon.png|Hero Crit Chance
 +
:File:Hero Crit Damage Icon.png|Hero Crit Damage
 +
:File:Hero Movement Speed Icon.png|Movement Speed
 +
</gallery>
  
===Bonus Elemental Effects===
+
==Stat Ranges==
Weapons can have their own [[:Category:Elements|Elemental Effects]], which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon.
+
'''Note:''' [[Shields|Shield]] stats don't apply to the following:
[[Category:Heroes]]
+
{{Weapon Stats}}
[[Category:Items]]
 
  
===Unique Weapon===
+
==Quality==
 +
{{Item Quality}}
  
[[Updated Weapon Drops]] (Devstream #60)
+
=Bonus Elemental Effects=
 +
Weapons may have their own [[Elements|Elemental Effects]], which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. <br>
 +
Having an Element on a weapon also gives it visual effect. This visual effect is based off the element on the weapon and is different depending on the weapon.
  
Table is missing Besty drops from Wyvern Den and Malthius drops from Rampart's Incursion
 
  
{| class="wikitable sortable" style="width:77%; text-align:center;"
+
{| style="text-align:center;"
 
|-
 
|-
! Weapon Name !! Hero !! Attack Pattern !! Weapon Speed !! Number of Projectiles !! Unique Passives !! Drop Locations
+
|width="15%"|
 +
<gallery heights=300px Widths=300px>
 +
File:No Weapon Effect.gif|'''No Elemental Chips'''
 +
</gallery>
 +
 
 +
 
 +
|width="15%"|
 +
<gallery heights=300px Widths=300px>
 +
File:Weapon Water Effect.gif|'''Water Chip'''
 +
</gallery>
 +
 
 +
 
 +
|width="15%"|
 +
<gallery heights=300px Widths=300px>
 +
File:Weapon Storm Effect.gif|'''Storm Chip'''
 +
</gallery>
 +
 
 
|-
 
|-
| Chilling Touch || Apprentice || Diamond Shot || 1-4/s|| x 4|| Frost Fire - Frostbite Tower's chill increases the Defense Speed of affected defenses by +X|| Any Endgame Mode Map (NM1+ difficulty?)
+
|
|-
+
<gallery heights=300px Widths=300px>
| Legendary Polearm (Actual Name) || Monk || Heavy || ? || - || Purge Evil - Enemies defeated inside Serenity Aura explode dealing X% of defense power magical damage to nearby enemies. Enemies killed by Purge Evil also explode. || Any Endgame Mode Map (NM1+ difficulty?)
+
File:Weapon Water Effect.gif|'''Ice Chip'''
|-
+
</gallery>
| Summoner's Grasp || Apprentice || Standard || 1-4/s|| x 1-5 || Dark Mage Slayer - Defeating a Dark Mage grants a charge. Fully-charged Secondary Attacks consume charges and summon skeletons to stun enemies for 5s.|| Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon
+
 
|-
+
 
| Mauled Cleaver || Huntress || Standard || 1-4/s || x 1-5 || Lady Orc Slayer - Defeating a Lady Orc grants a charge. Fully-charged Secondary Attacks consume a charge, unleashing a cleaver dealing 300% of your Hero Damage Stat as physical Damage. || Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon
+
|width="15%"|
|-
+
<gallery heights=300px Widths=300px>
| Jurassic Revenge || Squire || - || - || - || Drakin Slayer - Defeating a Drakin grants a charge. Blocking with your shield consumes charges, unleashing fireballs dealing 150% of your Hero Heath Stat as magical fire damage each.|| Wave 15+10n (Endgame?) Onslaught if chosen reward is weapon
+
File:Weapon Fire Effect.gif|'''Fire Chip'''
|-
+
</gallery>
| Toxic Shock || Huntress || Dart Shot || 1-4/s|| x 6 || Explosive Poison - Enemies defeated while poisoned explode dealing X% of Defense Health in magical damage to nearby enemies. || Bazar- Nightmare 1+
+
 
|-
+
 
| Impaling Cutter || Squire || Medium || ? || - || Splody Harpoon - Ballista projectiles detonate on each enemy hit dealing X% of Defense Health as damage around it. || ?
+
|width="15%"|
|-
+
<gallery heights=300px Widths=300px>
| Garment Name || Huntress || Double Shot || 1-4/s || x 6 || Phoenix's Call - 3 seconds after the Blaze Balloon detonates a phoenix emerges from the flames dealing an extra X% of your Defense Power as damage. || The Gates of Dragonfall - Nightmare 1+
+
File:Weapon Oil Effect.gif|'''Oil Chip'''
|-
+
</gallery>
| Wailing Glaive || Monk|| Medium || ? || - || Haunting - Melee attacks add Ghost Stacks. Ghost Stacks increase Hero Damage by 0.5%. At 10 stacks, fires Ghosts dealing X% physical Hero Damage for 3 seconds. Ghosts spawn once per 5 seconds. || Any difficulty on "The Dead Road" map and "Temple of the Necrotic"
+
 
|-
 
| Iron Reaper || Squire || Heavy || ? || - || Howling - Attacks add Feast Stacks. Each Feast Stack increases Hero Damage by 0.5%. At 10 stacks, Howls, changing weapon speed and multiplying Hero Damage by X% until a stack falls off. || Any difficulty on "The Dead Road" map and "Temple of the Necrotic"
 
|-
 
| Bow o'Lantern || Huntress || Spooky III / Spooky IV / Spooky VI <sup>1</sup> || 1-4/s || ? || Pumpkinator - Targets hit with basic attacks are pumpkined. Defeating a pumpkined enemy causes a physical explosion dealing X% Hero Damage. Hitting a pumpkined enemy with a melee attack increase Hero Critical Chance by 5% for 5s. || Any difficulty on "The Dead Road" map and "Temple of the Necrotic"
 
|-
 
| Raven's Claw || Apprentice || Spooky III / Spooky V <sup>2</sup> || 1-4/s || ? || Ravenhost - Attacks add a Raven Stack. At 10 stacks, spends all stacks to fire a magical Raven dealing X% Hero Damage that bounces between 5 targets.|| Any difficulty on "The Dead Road" map and "Temple of the Necrotic"
 
|-
 
| Legendary Sword (Actual Name)  || Squire || Heavy || ? || - || Inspirational - Nearby defenses gain + X Defense Power.|| Incursion "The Ramparts" dropped by Malthius
 
|-
 
| Armageddon  || Apprentice || Quad Shot || 1-4s || ? || Weaver - Apprentice Defenses that cause damage now mark their targets.|| Incursion "The Ramparts" dropped by Malthius
 
|-
 
| Armored Cleanser  || Huntress || One Shot || 1-4s || ? || Breaker - Reduces target's resistances by -X on hit.|| Incursion "The Ramparts" dropped by Malthius
 
|-
 
| Betsy Uniques (to be added)  || ? || ? || ? || ? || ? || ?
 
|-
 
| Harbinger Uniques (to be added)  || ? || ? || ? || ? || ? || ?
 
 
|-
 
|-
 +
|
 +
<gallery heights=300px Widths=300px>
 +
File:Weapon Earth Effect.gif|'''Earth Chip'''
 +
</gallery>
 +
 +
|}
 +
 +
  
# Spooky III shoots in a triangle. Spooky IV shoots in a vertical line. Spooky VI shoots in a V shape.
+
[[Category:Heroes]] [[Category:Equipment]] [[Category:Weapons]] [[Category:Dungeon Defenders 2]]
# Spooky V shoots in a V shape
 

Latest revision as of 13:06, 2 April 2024

The various weapons of Dungeon Defenders II


Weapons are hero-specific gear that focuses on hero damage as it's primary stat. Most heroes wields a single weapon but there are some who are able to wield two.

Weapons can be Standard (normal types of stats and features) or Unique (Having unique shot types or mods). Most Standard weapons can be obtained through normal loot drops while Unique weapons are acquired through specific locations or vendors though there are some exceptions.

There are a variety of weapons for each heroes to use for combat. And also cosmetic purposes.


Types of Weapons

Equippable for:

Apprentice & Adept
Apprentice icon trans.png Adept icon trans.png


Equippable for:

Squire, Barbarian, Dryad, & Countess
Squire icon trans.png Chibi barb copy.png Dryad icon trans.png Countess icon trans.png


Equippable for:

Squire & Countess
Squire icon trans.png Countess icon trans.png


Equippable for:

Huntress & Hunter
Huntress icon trans.png Hunter HeadIcon.png

Equippable for:

Monk, Initiate & Aquarion
Monk icon trans.png Initiate icon trans.png Aquarion HeadIcon.png



Equippable for:

Abyss Lord
AbyssLord icon trans.png


Equippable for:

Series EV2 & Engineer
SeriesEV2 icon trans.png Engineer Icon.png


Equippable for:

Gunwitch
Gunwitch icon trans.png

Equippable for:

Lavamancer
Lavamancer icon trans.png


Equippable for:

Mystic & Mercenary
Mystic icon trans.png Mercenary icon trans.png


Equippable for:

Squire, Barbarian, & Countess
Squire icon trans.png Chibi barb copy.png Countess icon trans.png

Weapon Details

Properties

Weapons have a number of stats that effect how they work.
Certain weapon types such as Polearms and Daggers can have properties of a melee and ranged weapon.
Shields do not have any of the following properties.

Weapon Shot Speed.png

Standard Ranged Properties

Weapon Shot Type Example.png

Ranged weapons have shot types and speeds depending on the weapon.

Weapon Projectile Count.png
  • Attack Speed - How fast the weapon can shoot per second.
  • Shot Type - Determines the type of projectile and pattern.
  • Number of Projectiles - The number of projectiles the weapon shoots per shot.


Weapon Swing Speed.png

Standard Melee Properties

Light Weapon Weight.png

Melee weapons have different attack swings and its swing rate per hero.

Medium Weapon Weight.png
  • Attack Speed - Bonus swing speed ranging from +0% to +20%.
Heavy Weapon Weight.png
  • Light - Each swing deals less damage but the weapon will be swung in a rapid rate.
  • Medium - Moderate damage and rate per swing.
  • Heavy - Deals heavy damage per swing but in a slower rate.



Weapon Stat Types

Weapons can be equipped with every Hero, and has 1 Primary stat which is Hero Damage and 1 Secondary stat that can be Hero Health or Ability Power.
When weapons reaches the godly rarity level, 1 random Tertiary stat will appear that can be Hero Health, Ability Power, Hero Crit Chance, Hero Crit Damage, or Movement Speed.
The tertiary stat will not roll the exact same stat type as the secondary.

Stat Ranges

Note: Shield stats don't apply to the following:

Weapons

All Stats Assume Max Upgrades (Minimum-Maximum stat rolls)
Stat Campaign Chaos 1 Chaos 2 Chaos 3 Chaos 4 Chaos 5 Chaos 6 Chaos 7 Chaos 8 Chaos 9 Chaos 10
Hero Damage Hero Damage Icon.png 1,138-1,270 1,869-2,086 3,400-3,795 5,648-6,303 8,611-9,610 12,360-13,794 16,719-18,658 23,119-25,801 31,201-34,820 39,305-43,865 49,513-55,257
HH/AP Hero Health Icon.pngAbility Power Icon.png 759-854 1,246-1,402 2,267-2,550 3,765-4,263 5,741-6,458 8,240-9,270 11,146-12,539 15,413-17,339 20,801-23,401 26,204-29,479 33,009-37,135
Tertiary - Crit Chance Hero Crit Chance Icon.png 0.1%-0.1% 0.2%-0.2% 0.3%-0.4% 0.5%-0.6% 0.8%-0.9% 1.1%-1.2% 1.5%-1.7% 2.1%-2.3% 2.8%-3.1% 3.5%-3.9% 4.4%-4.9%
Tertiary - Crit Damage Hero Crit Damage Icon.png 0.3%-0.4% 0.5%-0.6% 1%-1.1% 1.6%-1.7% 2.4%-2.7% 3.3%-3.7% 4.6%-5% 6.3%-7% 8.4%-9.4% 10.6%-11.8% 13.4%-14.9%
Tertiary - HH/AP Hero Health Icon.pngAbility Power Icon.png 271-302 444-496 808-903 1,342-1,499 2,046-2,285 2,937-3,280 3,972-4,436 5,493-6,135 7,413-8,279 9,338-10,429 11,763-13,138
Tertiary - Movement Speed Hero Movement Speed Icon.png 10-11 15-17 27-31 45-50 69-77 98-110 133-148 184-205 248-276 312-348 393-438

Quality

Item Quality is represented by rarities shown below listed from the worst to the best.
  • worn No Shard or Mod Slots.
  • sturdy No Shard or Mod Slots.
  • powerful One Shard and Mod Slot.
  • epic Two Shard and Mod Slots.
  • mythical Three Shard Slots and Two Mod Slots.
  • legendary Three Shard and Mod Slots.
  • godly Three Shard and Mod Slots and one Tertiary Stat.

Bonus Elemental Effects

Weapons may have their own Elemental Effects, which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks.
Having an Element on a weapon also gives it visual effect. This visual effect is based off the element on the weapon and is different depending on the weapon.