Difference between revisions of "Weapons"

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(Types of Weapons)
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|width="20%"|
 
|width="20%"|
 
<gallery heights="200px" widths="200px">
 
<gallery heights="200px" widths="200px">
File:Default Mystic Dagger.png|'''Daggers'''|link=Daggers
+
File:Default Apprentice and Adept Magic Staffs.png|'''Magic Staffs'''|link=Magic Staffs
 
</gallery> <sub> '''Equippable for:''' </sub> <br>
 
</gallery> <sub> '''Equippable for:''' </sub> <br>
[[File:Mystic icon trans.png|35px|link=Mystic]] [[File:Mercenary icon trans.png|35px|link=Mercenary]] <br>
+
<span style="color:#FF9900"> [[Apprentice]], [[Adept]], & [[Frostweaver]] </span> <br>
[[Mystic]] & [[Mercenary]]
+
[[File:Apprentice icon trans.png|35px|link=Apprentice]] [[File:Adept icon trans.png|35px|link=Adept]] [[File:Frostweaver HeadIcon.png|35px|link=Frostweaver]]
 +
 
  
  
 
|width="20%"|
 
|width="20%"|
 
<gallery heights="200px" widths="200px">
 
<gallery heights="200px" widths="200px">
File:Gnarled Staff.png|'''Staffs'''|link=Magic Staffs
+
File:Default_Squire_Sword.png|'''Swords'''|link=Swords
 
</gallery> <sub> '''Equippable for:''' </sub> <br>
 
</gallery> <sub> '''Equippable for:''' </sub> <br>
[[File:Apprentice icon trans.png|35px|link=Apprentice]] [[File:Adept icon trans.png|35px|link=Adept]] <br>
+
<span style="color:#FF9900"> [[Squire]], [[Barbarian]], [[Dryad]], & [[Countess]] </span> <br>
[[Apprentice]] & [[Adept]]
+
[[File:Squire icon trans.png|35px|link=Squire]] [[File:Chibi barb copy.png|35px|link=Barbarian]] [[File:Dryad icon trans.png|35px|link=Dryad]] [[File:Countess_icon_trans.png|35px|link=Countess]]  
 +
 
  
  
 
|width="20%"|
 
|width="20%"|
 
<gallery heights="200px" widths="200px">
 
<gallery heights="200px" widths="200px">
File:Orc Sleigher.png|'''Swords'''|link=Swords
+
File:Default Squire Shield.png|'''Shields'''|link=Shields
 
</gallery> <sub> '''Equippable for:''' </sub> <br>
 
</gallery> <sub> '''Equippable for:''' </sub> <br>
[[File:Squire icon trans.png|35px|link=Squire]] [[File:Chibi barb copy.png|35px|link=Barbarian]] [[File:Dryad icon trans.png|35px|link=Dryad]] [[File:Countess_icon_trans.png|35px|link=Countess]] <br>
+
<span style="color:#FF9900"> [[Squire]] & [[Countess]] </span> <br>
[[Squire]], [[Barbarian]], [[Dryad]], & [[Countess]]
+
[[File:Squire icon trans.png|35px|link=Squire]] [[File:Countess_icon_trans.png|35px|link=Countess]]  
 +
 
  
  
 
|width="20%"|
 
|width="20%"|
 
<gallery heights="200px" widths="200px">
 
<gallery heights="200px" widths="200px">
File:Protean Axe.jpg|'''Axes'''|link=Axes
+
File:Default_Huntress_Bow.png|'''Bows'''|link=Bows
 
</gallery> <sub> '''Equippable for:''' </sub> <br>
 
</gallery> <sub> '''Equippable for:''' </sub> <br>
[[File:Squire icon trans.png|35px|link=Squire]] [[File:Chibi barb copy.png|35px|link=Barbarian]] [[File:Countess_icon_trans.png|35px|link=Countess]] <br>
+
<span style="color:#FF9900"> [[Huntress]] & [[Hunter]] </span> <br>
[[Squire]], [[Barbarian]], & [[Countess]]
+
[[File:Huntress_icon_trans.png|35px|link=Huntress]] [[File:Hunter HeadIcon.png|35px|link=Hunter]]
 +
 
 
|-
 
|-
  
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|width="20%"|
 
|width="20%"|
 
<gallery heights="200px" widths="200px">
 
<gallery heights="200px" widths="200px">
File:Spear of Corruption.png|'''Polearms'''|link=Polearms
+
File:Default Monk and Initiate_Polearms.png|'''Polearms'''|link=Polearms
 
</gallery> <sub> '''Equippable for:''' </sub> <br>
 
</gallery> <sub> '''Equippable for:''' </sub> <br>
[[File:Monk icon trans.png|35px|link=Monk]] [[File:Initiate icon trans.png|35px|link=Initiate]] <br>
+
<span style="color:#FF9900"> [[Monk]], [[Initiate]] & [[Aquarion]] </span> <br>
[[Monk]] & [[Initiate]]
+
[[File:Monk icon trans.png|35px|link=Monk]] [[File:Initiate icon trans.png|35px|link=Initiate]] [[File:Aquarion_HeadIcon.png|35px|link=Aquarion]]  
 +
 
 +
 
  
  
 
|width="20%"|
 
|width="20%"|
 
<gallery heights="200px" widths="200px">
 
<gallery heights="200px" widths="200px">
File:Prime VI Extra - Crystalline Crucible.png|'''Canisters'''|link=Canisters
+
File:Default Abyss Lord Tome.png|'''Tomes'''|link=Tomes
 
</gallery> <sub> '''Equippable for:''' </sub> <br>
 
</gallery> <sub> '''Equippable for:''' </sub> <br>
[[File:SeriesEV2_icon_trans.png|35px|link=Series EV2]] [[File:Engineer Icon.png|35px|link=Engineer]] <br>
+
[[Abyss Lord]] <br>
[[Series EV2]] & [[Engineer]]
+
[[File:AbyssLord_icon_trans.png|35px|link=Abyss Lord]]  
 +
 
  
  
 
|width="20%"|
 
|width="20%"|
 
<gallery heights="200px" widths="200px">
 
<gallery heights="200px" widths="200px">
File:Prime VI Extra - Crystalline Reach.png|'''Lava Arms'''|link=Lava Arms
+
File:Standard Canisters (Purple and Green).png|'''Canisters'''|link=Canisters
 
</gallery> <sub> '''Equippable for:''' </sub> <br>
 
</gallery> <sub> '''Equippable for:''' </sub> <br>
[[File:Lavamancer icon trans.png|35px|link=Lavamancer]] <br>
+
<span style="color:#FF9900"> [[Series EV2]] & [[Engineer]] </span> <br>
[[Lavamancer]]
+
[[File:SeriesEV2_icon_trans.png|35px|link=Series EV2]] [[File:Engineer Icon.png|35px|link=Engineer]]
 +
 
  
  
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File:Default Gunwitch Gunbroom.png|'''Guns'''|link=Guns
 
File:Default Gunwitch Gunbroom.png|'''Guns'''|link=Guns
 
</gallery> <sub> '''Equippable for:''' </sub> <br>
 
</gallery> <sub> '''Equippable for:''' </sub> <br>
[[File:Gunwitch_icon_trans.png|35px|link=Gunwitch]] <br>
+
[[Gunwitch]] <br>
[[Gunwitch]]
+
[[File:Gunwitch_icon_trans.png|35px|link=Gunwitch]]
 +
 
 
|-
 
|-
  
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|width="20%"|
 
|width="20%"|
 
<gallery heights="200px" widths="200px">
 
<gallery heights="200px" widths="200px">
File:Corrupted Night's Wish.png|'''Bows'''|link=Bows
+
File:Lavamancer Lava Arm.png|'''Lava Arms'''|link=Lava Arms
 
</gallery> <sub> '''Equippable for:''' </sub> <br>
 
</gallery> <sub> '''Equippable for:''' </sub> <br>
[[File:Huntress_icon_trans.png|35px|link=Huntress]] <br>
+
[[Lavamancer]] <br>
[[Huntress]]
+
[[File:Lavamancer icon trans.png|35px|link=Lavamancer]]  
 +
 
  
  
 
|width="20%"|
 
|width="20%"|
 
<gallery heights="200px" widths="200px">
 
<gallery heights="200px" widths="200px">
File:Demon Scythe.png|'''Tomes'''|link=Tomes
+
File:Default Mystic Dagger.png|'''Daggers'''|link=Daggers
 
</gallery> <sub> '''Equippable for:''' </sub> <br>
 
</gallery> <sub> '''Equippable for:''' </sub> <br>
[[File:AbyssLord_icon_trans.png|35px|link=Abyss Lord]] <br>
+
<span style="color:#FF9900"> [[Mystic]] & [[Mercenary]] <span> <br>
[[Abyss Lord]]
+
[[File:Mystic icon trans.png|35px|link=Mystic]] [[File:Mercenary icon trans.png|35px|link=Mercenary]]  
 +
 
  
  
 
|width="20%"|
 
|width="20%"|
 
<gallery heights="200px" widths="200px">
 
<gallery heights="200px" widths="200px">
File:Default Squire Shield.png|'''Shields'''|link=Shields
+
File:Barb_Default_Axes.png|'''Axes'''|link=Axes
 
</gallery> <sub> '''Equippable for:''' </sub> <br>
 
</gallery> <sub> '''Equippable for:''' </sub> <br>
[[File:Squire icon trans.png|35px|link=Squire]] [[File:Countess_icon_trans.png|35px|link=Countess]] <br>
+
<span style="color:#FF9900"> [[Squire]], [[Barbarian]], & [[Countess]] <span> <br>
[[Squire]] & [[Countess]]
+
[[File:Squire icon trans.png|35px|link=Squire]] [[File:Chibi barb copy.png|35px|link=Barbarian]] [[File:Countess_icon_trans.png|35px|link=Countess]]
 
 
  
 
|}
 
|}
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== Weapon Stat Types ==
 
== Weapon Stat Types ==
  
Weapons can be equipped with every [[Heroes|Hero]], and has '''1 Primary stat''', <u> Hero Damage </u> and '''2 random Secondary stat''' <U>that can be Hero Health or Ability Power</u>.<br>
+
Weapons can be equipped with every [[Heroes|Hero]], and has '''1 Primary stat''' which is <u>Hero Damage</u> and '''1 Secondary stat''' that can be <u>Hero Health</u> or <u>Ability Power</u>.<br>
 
+
When weapons reaches the godly rarity level, '''1 random Tertiary stat''' will appear that can be <u>Hero Health</u>, <u>Ability Power</u>, <u>Hero Crit Chance</u>, <u>Hero Crit Damage</u>, or <u>Movement Speed</u>. <br>
<gallery widths=60px heights=60px perrow=7>  
+
The tertiary stat will not roll the exact same stat type as the secondary.
:File:Hero Damage Icon1.png|:Hero Damage  
 
:File:Hero Health Icon1.png|:Hero Health
 
:File:Ability Power Icon1.png|:Ability Power
 
  
 +
<gallery widths=60px heights=60px perrow=7>
 +
:File:Ability Power Icon.png|:Ability Power
 +
:File:Hero Damage Icon.png|:Hero Damage
 +
:File:Hero Health Icon.png|:Hero Health
 +
:File:Hero Crit Chance Icon.png|Hero Crit Chance
 +
:File:Hero Crit Damage Icon.png|Hero Crit Damage
 +
:File:Hero Movement Speed Icon.png|Movement Speed
 
</gallery>
 
</gallery>
  
===Stat Ranges===
+
==Stat Ranges==
 
'''Note:''' [[Shields|Shield]] stats don't apply to the following:
 
'''Note:''' [[Shields|Shield]] stats don't apply to the following:
{|class="wikitable"  style="text-align: center;"
+
{{Weapon Stats}}
|+All Stats Assume Max Upgrades (Minimum-Maximum stat rolls)
 
|-
 
!Weapon !! Campaign !! Chaos 1 !! Chaos 2 !! Chaos 3 !! Chaos 4 !! Chaos 5 !! Chaos 6 !! Chaos 7 !! Chaos 8 !! Chaos 9 !! Chaos 10
 
|-
 
| '''Hero Damage''' || 1,138~1,270 || 1,869~2,086 || 3,400~3,795 || 5,648~6,303 || 8,611~9,610 || 12,360~13,794 || 16,719~18,658 || 23,119~25,801 || 31,201~34,820 || 39,305~43,865 || 49,513~55,257
 
|-
 
|'''HH/AP''' || 759~854 || 1,246~1,402 || 2,267~2,550 || 3,765~4,263 || 5,741~6,458 || 8,240~9,270 || 11,146~12,539 || 15,413~17,339 || 20,801~23,401 || 26,204~29,479 || 33,009~37,135
 
|-
 
|}
 
 
 
 
 
 
 
 
 
 
 
===Quality===
 
Items Quality is represented by colors shown below from the worst to the best.
 
*<span style="color:#808080"> [[File:Worn_Icon.png|18px]] Worn </span> No Shard and Mod Slot  <br>
 
*<span style="color:#808000"> [[File:Sturdy_Icon.png|18px]] Sturdy </span> No Shard and Mod Slot  <br>
 
*<span style="color:#008000"> [[File:Powerful_Icon.png|18px]] Powerful </span> One Shard and Mod Slot  <br>
 
*<span style="color:#3366FF"> [[File:Epic_Icon.png|18px]] Epic </span> Two Shard and Two Mod Slots  <br>
 
*<span style="color:#FF00FF"> [[File:Mythical_Icon.png|18px]] Mythical </span>Three Shard and Two Mod Slots  <br>
 
*<span style="color:#FF9900"> [[File:Legendary_Icon.png|18px]] Legendary </span> Three Shard and Mod Slots  <br>
 
  
 +
==Quality==
 +
{{Item Quality}}
  
 
=Bonus Elemental Effects=
 
=Bonus Elemental Effects=
Weapons can have their own [[Elements|Elemental Effects]], which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon.
+
Weapons may have their own [[Elements|Elemental Effects]], which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. <br>
 +
Having an Element on a weapon also gives it visual effect. This visual effect is based off the element on the weapon and is different depending on the weapon.
  
  
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|width="15%"|
 
|width="15%"|
 
<gallery heights=300px Widths=300px>
 
<gallery heights=300px Widths=300px>
File:Weapon Water Effect.gif|'''Water Element'''
+
File:No Weapon Effect.gif|'''No Elemental Chips'''
 
</gallery>
 
</gallery>
<sub> '''Acquired from using Water Chip.''' </sub><br>
+
 
  
 
|width="15%"|
 
|width="15%"|
 
<gallery heights=300px Widths=300px>
 
<gallery heights=300px Widths=300px>
File:Weapon Storm Effect.gif|'''Storm Element'''
+
File:Weapon Water Effect.gif|'''Water Chip'''
 
</gallery>
 
</gallery>
<sub> '''Acquired from using Storn Chip.''' </sub><br>
+
 
  
 
|width="15%"|
 
|width="15%"|
 
<gallery heights=300px Widths=300px>
 
<gallery heights=300px Widths=300px>
File:Weapon Poison Effect.gif|'''Poison Element'''
+
File:Weapon Storm Effect.gif|'''Storm Chip'''
 
</gallery>
 
</gallery>
<sub> '''Acquired from using Poison Chip.''' </sub><br>
+
 
 
|-
 
|-
 
|
 
|
 
<gallery heights=300px Widths=300px>
 
<gallery heights=300px Widths=300px>
File:Weapon Earth Effect.gif|'''Earth Element'''
+
File:Weapon Water Effect.gif|'''Ice Chip'''
 
</gallery>
 
</gallery>
<sub> '''Acquired from using Earth Chip.''' </sub><br>
+
 
 +
 
 
|width="15%"|
 
|width="15%"|
 
<gallery heights=300px Widths=300px>
 
<gallery heights=300px Widths=300px>
File:Weapon Fire Effect.gif|'''Fire Element'''
+
File:Weapon Fire Effect.gif|'''Fire Chip'''
 
</gallery>
 
</gallery>
<sub> '''Acquired from using Fire Chip.''' </sub><br>
+
 
 +
 
 
|width="15%"|
 
|width="15%"|
 
<gallery heights=300px Widths=300px>
 
<gallery heights=300px Widths=300px>
File:Weapon Oil Effect.gif|'''Oil Element'''
+
File:Weapon Oil Effect.gif|'''Oil Chip'''
 
</gallery>
 
</gallery>
<sub> '''Acquired from using Oil Chip.''' </sub><br>
+
 
 
|-
 
|-
 
|
 
|
 
<gallery heights=300px Widths=300px>
 
<gallery heights=300px Widths=300px>
File:Weapon Frost Effect.gif|'''Frost Element'''
+
File:Weapon Earth Effect.gif|'''Earth Chip'''
 
</gallery>
 
</gallery>
<sub> '''Acquired from using Ice Chip.''' </sub><br>
 
  
 
|}
 
|}
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+
[[Category:Heroes]] [[Category:Equipment]] [[Category:Weapons]] [[Category:Dungeon Defenders 2]]
 
 
 
 
 
 
 
 
 
 
[[Category:Heroes]]
 
[[Category:Items]]
 

Latest revision as of 22:26, 22 December 2024

The various weapons of Dungeon Defenders II


Weapons are hero-specific gear that focuses on hero damage as it's primary stat. Most heroes wields a single weapon but there are some who are able to wield two.

Weapons can be Standard (normal types of stats and features) or Unique (Having unique shot types or mods). Most Standard weapons can be obtained through normal loot drops while Unique weapons are acquired through specific locations or vendors though there are some exceptions.

There are a variety of weapons for each heroes to use for combat. And also cosmetic purposes.


Types of Weapons

Equippable for:

Apprentice, Adept, & Frostweaver
Apprentice icon trans.png Adept icon trans.png Frostweaver HeadIcon.png


Equippable for:

Squire, Barbarian, Dryad, & Countess
Squire icon trans.png Chibi barb copy.png Dryad icon trans.png Countess icon trans.png


Equippable for:

Squire & Countess
Squire icon trans.png Countess icon trans.png


Equippable for:

Huntress & Hunter
Huntress icon trans.png Hunter HeadIcon.png

Equippable for:

Monk, Initiate & Aquarion
Monk icon trans.png Initiate icon trans.png Aquarion HeadIcon.png



Equippable for:

Abyss Lord
AbyssLord icon trans.png


Equippable for:

Series EV2 & Engineer
SeriesEV2 icon trans.png Engineer Icon.png


Equippable for:

Gunwitch
Gunwitch icon trans.png

Equippable for:

Lavamancer
Lavamancer icon trans.png


Equippable for:

Mystic & Mercenary
Mystic icon trans.png Mercenary icon trans.png


Equippable for:

Squire, Barbarian, & Countess
Squire icon trans.png Chibi barb copy.png Countess icon trans.png

Weapon Details

Properties

Weapons have a number of stats that effect how they work.
Certain weapon types such as Polearms and Daggers can have properties of a melee and ranged weapon.
Shields do not have any of the following properties.

Weapon Shot Speed.png

Standard Ranged Properties

Weapon Shot Type Example.png

Ranged weapons have shot types and speeds depending on the weapon.

Weapon Projectile Count.png
  • Attack Speed - How fast the weapon can shoot per second.
  • Shot Type - Determines the type of projectile and pattern.
  • Number of Projectiles - The number of projectiles the weapon shoots per shot.


Weapon Swing Speed.png

Standard Melee Properties

Light Weapon Weight.png

Melee weapons have different attack swings and its swing rate per hero.

Medium Weapon Weight.png
  • Attack Speed - Bonus swing speed ranging from +0% to +20%.
Heavy Weapon Weight.png
  • Light - Each swing deals less damage but the weapon will be swung in a rapid rate.
  • Medium - Moderate damage and rate per swing.
  • Heavy - Deals heavy damage per swing but in a slower rate.



Weapon Stat Types

Weapons can be equipped with every Hero, and has 1 Primary stat which is Hero Damage and 1 Secondary stat that can be Hero Health or Ability Power.
When weapons reaches the godly rarity level, 1 random Tertiary stat will appear that can be Hero Health, Ability Power, Hero Crit Chance, Hero Crit Damage, or Movement Speed.
The tertiary stat will not roll the exact same stat type as the secondary.

Stat Ranges

Note: Shield stats don't apply to the following:

Weapons

All Stats Assume Max Upgrades (Minimum-Maximum stat rolls)
Stat Campaign Chaos 1 Chaos 2 Chaos 3 Chaos 4 Chaos 5 Chaos 6 Chaos 7 Chaos 8 Chaos 9 Chaos 10
Hero Damage Hero Damage Icon.png 1,138-1,270 1,869-2,086 3,400-3,795 5,648-6,303 8,611-9,610 12,360-13,794 16,719-18,658 23,119-25,801 31,201-34,820 39,305-43,865 49,513-55,257
HH/AP Hero Health Icon.pngAbility Power Icon.png 759-854 1,246-1,402 2,267-2,550 3,765-4,263 5,741-6,458 8,240-9,270 11,146-12,539 15,413-17,339 20,801-23,401 26,204-29,479 33,009-37,135
Tertiary - Crit Chance Hero Crit Chance Icon.png 0.1%-0.1% 0.2%-0.2% 0.3%-0.4% 0.5%-0.6% 0.8%-0.9% 1.1%-1.2% 1.5%-1.7% 2.1%-2.3% 2.8%-3.1% 3.5%-3.9% 4.4%-4.9%
Tertiary - Crit Damage Hero Crit Damage Icon.png 0.3%-0.4% 0.5%-0.6% 1%-1.1% 1.6%-1.7% 2.4%-2.7% 3.3%-3.7% 4.6%-5% 6.3%-7% 8.4%-9.4% 10.6%-11.8% 13.4%-14.9%
Tertiary - HH/AP Hero Health Icon.pngAbility Power Icon.png 271-302 444-496 808-903 1,342-1,499 2,046-2,285 2,937-3,280 3,972-4,436 5,493-6,135 7,413-8,279 9,338-10,429 11,763-13,138
Tertiary - Movement Speed Hero Movement Speed Icon.png 10-11 15-17 27-31 45-50 69-77 98-110 133-148 184-205 248-276 312-348 393-438

Quality

Item Quality is represented by rarities shown below listed from the worst to the best.
  • worn No Shard or Mod Slots.
  • sturdy No Shard or Mod Slots.
  • powerful One Shard and Mod Slot.
  • epic Two Shard and Mod Slots.
  • mythical Three Shard Slots and Two Mod Slots.
  • legendary Three Shard and Mod Slots.
  • godly Three Shard and Mod Slots and one Tertiary Stat.

Bonus Elemental Effects

Weapons may have their own Elemental Effects, which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks.
Having an Element on a weapon also gives it visual effect. This visual effect is based off the element on the weapon and is different depending on the weapon.