Difference between revisions of "Heroes"
(→Ability Power) |
m (→Ability Resource) |
||
Line 47: | Line 47: | ||
*[[Ascension|Ascension Points]] | *[[Ascension|Ascension Points]] | ||
*[[Shards]] ''"'''M'''ana '''C'''apacitor"'' | *[[Shards]] ''"'''M'''ana '''C'''apacitor"'' | ||
− | *Note their are Hero specific | + | *Note their are Hero specific [[Shards]] that allow you to generate your own Resource for a select few heroes I will add them as I remember their names |
===Ability Power=== | ===Ability Power=== |
Revision as of 08:37, 7 July 2018
In the Dungeon Defenders series, the characters with which you play are called heroes, they have several skill where you can divide them into Abilities (Action part) where they're linked to the hero's combat and Defenses, which you place on the ground (the Tower Defense part)
Contents
Heroes
Note : please add barbarian here, thank you
Stat Build Attributes
The following Attributes apply to Heroes:
- Hero Damage: Increases damage done with any attack.
- Hero Health: Increases max Health.
- Hero Crit: The critical damage caused by hero's.
- Hero Crit Chance: The chance a hero has to critically hit up to 40%.
- Ability Resource: Commonly referd to as Blue Mana, Required to activate abilities, Not all Heroes have the same Ability Resources.
- Ability Power: Increases the damage/effects done by the hero's Abilities.
- Resistance: Split into magical and physical absorbs a percentage of damage taken.
Hero Damage
Also known as "Hero Damage", the Hero Power stat affects the resulting damage from all attacks, mostly Primary Attacks and Secondary Attacks, but also having a minor effect on certain Abilities. Hero Power is mostly governed by the current Weapon, and weapons with an additional Elemental Bonus will amplify the effect of this stat (for Basic Attacks only, displayed as a purple number).
Hero Health
Also known as "HP", or "Life", this stat directly increases the maximum health bar limit of the active hero. The rate which this affects the recovery rate of Heal Self and Regeneration effects of Passives & Serenity Aura remains uncertain.
Hero Critical Damage
This stat increases the damage done when a hero scores a critical hit. Either via random chance or hitting a weak spot on an enemy. This applies to primary, secondary attacks and abilities. Affected by the following
Critical Chance
Also known as "crit rating" this stat effects the chance that a critical hit will be inflicted. This stat is normally represented with percent. This stat can be modified by the following
- Ascension Points
- Shards "Critical Strike"(Hero), "Defensive Critical Strike"(Towers),"Power Transfer"(Towers)
- M.O.D.S "Critical Chip"(Hero) and "Critical Servo"(Towers)
Ability Resource
The Resource Required to active abilities(Buttons 1-4 on most heroes) Can be Modified Via
- Ascension Points
- Shards "Mana Capacitor"
- Note their are Hero specific Shards that allow you to generate your own Resource for a select few heroes I will add them as I remember their names
Ability Power
Ability power increases the power of hero Abilities cause them to deal more damage. It also increases the effectiveness of healing abilities ( Someone Confirm that last part for me).
- Is effected by the following
- Ascension Points
- M.O.D.S. Swap Ap Chip, "Focused Ap Chip", Ability Buff Chip, and More
Resistance
Resistance is split into two stats Magical and Physical resistance which reduce the amount of damage a hero takes when attacked.
Magical: This Resistance reduces the damage taken from magical attacks including some effects such as poison.
Physical: This Resistance reduces the damage taken from physical attacks.
Special
Hero Attack Speed
The Speed the Hero Attacks. There is no Stat for increasing the Hero's Attack Rate. All attacks from specific Weapons are determined by the attacks per second of the hero's weapon.
Movement Speed
How fast your Hero can move about the world. This stat is can only be modified by Shards on Boots, Ascension Points, or abilities on pets(Sandstorm).