Difference between revisions of "Engineer"
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{{Datafield|Shards/Engineer|swap}} | {{Datafield|Shards/Engineer|swap}} | ||
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+ | ==General Shards== | ||
+ | '''List of General Shards that any [[Heroes|Hero]] can equip.''' | ||
+ | {| class="mw-collapsible mw-collapsed" style="width: 100%;" | ||
+ | |+ style="text-align: left; position: relative; top: -30px; left: 315px; width: 70px;" | | ||
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+ | {{Datafield|Shards/AllHeroes|swap}} | ||
+ | {{Datafield|Shards/SomeHeroes|swap}} | ||
+ | |} | ||
+ | |||
+ | ==Hyper Shards== | ||
+ | '''List of Hyper Shards that any [[Heroes|Hero]] can equip.''' | ||
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+ | {{Datafield|Shards/Hypershards|swap}} | ||
+ | |} | ||
|-|Mods= | |-|Mods= | ||
{{Datafield|Passives/Engineer|swap}} | {{Datafield|Passives/Engineer|swap}} | ||
</tabber> | </tabber> |
Latest revision as of 03:53, 25 July 2024
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Information
Bunker Buster: Shoots a fast-moving rocket that explodes on impact, dealing splash damage. | ||
Drill Smash: The Engineer slams his drill into the ground, sending earthen spikes forward in a line that damage enemies. | ||
Orbital Cannon: Marks an area on the ground. Any enemies within this area will be bombarded with lasers, dealing damage over time. | ||
Steam Blast: Vents all accumulated heat in a blast of steam, damaging and drenching nearby enemies. The Engineer's movement and attack speed also increases for a short time. |
Passive Abilities
Nanobots: Restores 10% of maximum health every 2 seconds (upgradeable to 20% in talents). | |
Heatsink: Engineer damage scales by current Heat Percentage, gaining up to 20% more damage at maximum Heat (upgradeable to 100% in talents). |
EMP Trap: Emits pulses of electricity, dealing electric damage and stunning nearby enemies. | ||
Sentry Turret: Fires single-target projectiles at nearby enemies at an incredible rate. | ||
Magnetic Knight Tower: Throws a lance that extends outward, then returns back to it, damaging everything in its path. | ||
Rail Gun Tower: Charges up a powerful laser that hits the strongest enemy in range for massive damage. |
List of Engineer-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
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GearSlot | Shard Pack | |||
Advanced Rocketry | Increases the damage of Bunker Buster by 3-39% (52%). | |||
Diamond-Tipped Drill | Increases the damage of Drill Shot by 3-39% (52%). | |||
Electric Discharge | Steam Blast also deals 8-50% (64%) damage as storm damage. | |||
EMP Shells | Orbital Cannon damage increased by 3-39% (52%), and its hits have a 1-25% (33%) chance to Stun enemies for 1-5 seconds and slow them by 30% for 3-7 seconds. | |||
Focused Lens | Increases the damage of Orbital Cannon by 3-39% (52%). | |||
High Explosives | Increases Bunker Buster projectile damage radius by 16-64% (80%), and reduces damage falloff by 18-42% (50%). | |||
High Pressure | Increases the range of Steam Blast by 3-39% (52%). | |||
Incendiary Rocket | Bunker Buster ignites targets on hit, dealing 200-1400% (1800%) of Ability Power every second over 5 seconds. | |||
Laser Rounds | Your attacks have a 30% chance to spawn a laser that pierces enemies dealing 100-200% (220%) of your Hero Damage as Electric damage. | |||
Rupturing Smash | Drill Smash damage increased by 7-21% (25%), and it Stuns enemies hit for 2.5 seconds. | |||
Satellite Strike | Shortly after an Orbital Cannon triggers, a massive laser slams into the ground dealing 1,500-12,750% (15,000%) of Ability Power as magical storm damage. | |||
Scorching Steam | Increases the damage of Steam Blast by 3-39% (52%). | |||
Seismic Tremors | Increases the damage of Drill Smash by 3-39% (52%). | |||
Electric Paralysis | EMP Trap slows enemies to 70-62% (58%) speed for 1-3 (4) seconds. | |||
Enhanced Throw | Increases the Defense Range of the Magnetic Knight Tower by 4-45% (54%), and increase the Defense Damage by 5-15% (17.5%). | |||
Heavy Rounds | Increase the damage of the Rail Gun Tower by 5-40% (50%), but lowers the tower's range by 50%. | |||
Kinetic Energy | Increases the damage of the Rail Gun Tower by 3-10% (12%), and has a 10-28% (33%) chance on hit to stun the target for 0.4-3.2 (4) seconds. | |||
Sentry Rocket | The Sentry Turret's attacks generate 1 stack. At 5 stacks, it fires a Rocket dealing 100-150% (160%) Defense Damage in an area. | |||
Sharpened Spear | Magnetic Knight Tower has a 2-20% chance on hit to cause the target to bleed dealing 20-45% (50%) of your Tower Damage stat as magical damage each second for 1-5 seconds. | |||
Spinning Up | The Sentry Turret deals more damage as it strikes enemies, up to a maximum of 10-50% (58%) extra damage. Damage increase resets after not attacking for 5 seconds. | |||
Voltage Spike | EMP Trap has a 2-38% (50%) chance to deal 4-76% (100%) more damage. |
General Shards
List of General Shards that any Hero can equip.
List of non-hero-specific Item Shards:
List of Item Shards which can be used by multiple, but not all heroes: |
Hyper Shards
List of Hyper Shards that any Hero can equip.
List of All Hyper-Shards Items : With the introduction of mastery mode, several new hyper shards have been introduced to the game. Shards unlock as you earn stars in mastery mode. Each hyper shard can only be obtained once in Mastery mode. As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard. Completing all seven regions awards the last hyper shard. This allows you to obtain a second set of all the shards. Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).
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