Difference between revisions of "Mods"
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* The Chaos level of a mod can only be upgraded by upgrading the item the mod is attached to to the next Chaos tier. This may change in the future. | * The Chaos level of a mod can only be upgraded by upgrading the item the mod is attached to to the next Chaos tier. This may change in the future. | ||
* The only way to decrease a mod's level is by [[Ancient Power | resetting]] | * The only way to decrease a mod's level is by [[Ancient Power | resetting]] | ||
+ | |||
+ | == Armor Mods == | ||
+ | Mods for the 4 Gear Slots (Helmet, Chest, Gloves, and Boots), which have the Chip suffix. Their effects are additive between each Slot. | ||
<tabber> | <tabber> |
Revision as of 01:40, 30 January 2023
Mods provide passive effects and can be attached to Weapons, Armor, and Relics.
Overview
- The strength of a mod is determined by its two properties - quality and Chaos level.
- Legendary items have 3 mod slots, Mythical items have 2 mod slots, Epic and Powerful items have 1 mod slot, and Sturdy and Worn items have no mod slots.
- Legendary item drops come with 2 mods, Mythical and Epic item drops come with 1 mod, and all lower rarity drops come with no mods.
- Weapon and Armor mods have the "Chip" suffix whereas Relic mods have the "Servo" suffix.
- Certain items have locked mods that cannot be tinkered, though they can be rerolled.
- Hero-specific mods are added to the drop table if the Hero the mod is for is present as one of the 4 Heroes in your party. The Barbarian and the Gunwitch will add all Hero-specific mods to the drop table.
- If you wanted to obtain a mod specific to a hero such as Embermount Flames for the Lavamancer, putting the Lavamancer in your party is sufficient. Technically, removing all heroes other than the Lavamancer from your party would give you the best chances, but doing so only increases your chances by less than a tenth of a percent.
Quality
- The quality of a mod ranges from 1 to 10. The highest qualities (9 and 10) are significantly more powerful than the lower qualities (1 through 8). The lower qualities are very similar in power.
- The quality of a mod can be rerolled by using mod reroll tokens. If you are unable to reroll the quality to a 10 after 285 rerolls, you are guaranteed a 10 on your next reroll. The pity counter is universal and carries over between all mods, and the counter will reset if you reroll into a 10.
- If you do not receive a 10/10 mod after 1705 mod drops, your next mod is guaranteed to be 10/10 quality. Each mod that is not a 10/10 increases the counter by 1. This counter is separate from the reroll counter and resets if you receive a 10/10 mod drop.
- The mods on the items sold by the Blacksmith and the Relic Hunter will increase the counter, and it is possible for the guaranteed 10/10 to appear on an item sold by either of them.
Chaos Level
- The Chaos level of a mod ranges from Campaign to Chaos 8. Though Chaos 9 and 10 exist in the game, the Chaos level of a mod cannot go above Chaos 8.
- You may tinker a lower level mod onto a higher level item, but you may not tinker a higher level mod onto a lower level item. Tinkering a lower level mod onto a higher level item is almost always incredibly wasteful and highly discouraged.
- For example, you may tinker a Campaign mod onto a Chaos 5 item, but you may not tinker a Chaos 5 mod onto a Campaign item.
- The Chaos level of a mod can only be upgraded by upgrading the item the mod is attached to to the next Chaos tier. This may change in the future.
- The only way to decrease a mod's level is by resetting
Armor Mods
Mods for the 4 Gear Slots (Helmet, Chest, Gloves, and Boots), which have the Chip suffix. Their effects are additive between each Slot.
Relic Mods
Mods for defenses only. Most can be identified by the Servo suffix. Elemental Mods and Boom Mods can not be stacked on a single item. Multiple sources of Anti-Mods stack Additively (As long as the Enemies meet each Enemy Types).
Name & Effects | Drops On | Valid Hero(s) |
---|---|---|
Burning Bolts
+1.14% - +20% extra Fire damage over 3.05 - x seconds when hit by Ballista and attunes the tower to Fire. (duration VIII|2/10 = 7.1s) (DoT Fire Damage does not work on Drakenlord's shield) |
Campaign+ (As Squire) | |
Drain Aura
Boost Aura damages enemies for 75% - 600% of Defense Power (per second). |
Campaign+ (As Monk) | |
Embermount Flames
+15.5 - 80 seconds ignite duration when hit by Fissure of Embermount. (Does not work on Drakenlord's shield) |
Campaign+ (As Lavamancer) | |
Lingering Helfire
+1.14% - 20% extra Fire damage over y seconds when hit by Skeletal Ramster and attunes the tower to Fire. (duration: V|5/10 = 5.75s, VIII|5/10 = 7.25s) (DoT Fire Damage does not work on Drakenlord's shield) |
Campaign+ (As Abyss Lord | |
Fireblossom Blessing
+1% - 20% extra Fire damage over 1s-y seconds when hit by Harpy's Perch and attunes the tower to Fire. (duration: VII|1/10 = 5s) (DoT Fire Damage does not work on Drakenlord's shield) |
Campaign+ (As Dryad} | |
Proactive Traps
+4 - +222 Defense Power per detonation of Explosive Trap. Up to 100 times. |
Campaign+ (As Huntress) | |
Shatterquake
+7,900 - +556,950 Area Earth damage for y seconds when hit by Earthshatter Tower. (duration: Campaign = 1s, VIII|5/10 = 9s) |
Campaign+ (As Apprentice) | |
Stunning Revelations
+2,600 - 196,300 Magic Damage and y% chance to stun enemies for 2 seconds when hit by Weapon Manufacturer (stun chance: VIII|6/10 = 24.33%). |
Campaign+ (As Series EV2) | |
Fiery Fangs
+1.14% - +20% extra Fire damage over 5.6s-y seconds when hit by Sand Viper and attunes the tower to Fire. (duration: VIII|2/10 = 7.1s) (DoT Fire Damage does not work on Drakenlord's shield) |
Campaign+ (As Mystic) | |
Spectral Arrows
Damage dealt by the Nether Archer's arrows is reduced by 10.5% - 60% less than normal on subsequent bounces |
??? | |
Motherly Instinct
Increases the defense power of the Elder Dragon by 1% - 40% for each Dragon's Nest built near the Elder Dragon |
??? |
Weapon Mods
Mods for the Weapon Slot Type, which have the Chip suffix. Elemental Mods and Boom Mods can not be stacked on a single item. Multiple sources of Anti-Mods stack Additively (As long as the Enemies meets the Enemy Types).
Name & Effects | Item | Drops On | Valid Hero(s) |
---|---|---|---|
Aerial Strike Chip
+x% Arc Lightning Damage to Knocked Up enemies. |
Standard Legendary Magic Staffs | Onslaught Floor 35+ | |
Buffer Chip
x Heat per second while standing in Buff Beam nodes. |
Standard Legendary Canisters | Onslaught Floor 35+ | |
Echoing Command Chip
+1 - +x seconds to Direct Command duration on Skeletal Orcs, Ramsters, and Archers. |
Standard Legendary Tomes | Onslaught Floor 35+ | |
Exploding Lashes Chip
+x Damage Poison Explosion on enemies killed by Lash Out. |
Standard Legendary Daggers | Onslaught Floor 35+ | |
Exploding Volley Chip
+25,000 - +1,387,500 area damage to enemies hit by Arcane Volley or Arc Lightning. |
Standard Legendary Magic Staff | Onslaught Floor 35+ | |
Frosty Shard Chip
+760 - +42,180 Hero Damage for 5 seconds on Ice Needle kills. |
Standard Legendary Guns | Onslaught Floor 35+ | |
Oil Spill Chip
Oil Flask leaves an oil area for 5.17 - x seconds. |
Standard Legendary Bows | Onslaught Floor 35+ | |
Prickly Shield Chip
+53.33% - 450% Thorns damage on Shield Blocking. Thorns increases on Armor. |
Standard Legendary Swords | Onslaught Floor 35+ | |
Shroomite Chip
Enemies slain by Poison Mushrooms spawn additional mushrooms that deal 3,460 - 192,030 damage per second. |
Standard Legendary Swords | Onslaught Floor 35+ | |
Thundering Storm Chip
+x second stun on Chi Stomp. |
Standard Legendary Polearms | Onslaught Floor 35+ | |
Tidal Wave Chip
Heroic Wave deals 54,950 - x damage to nearby enemies. |
Standard Legendary Polearms | Onslaught Floor 35+ | |
Toe Roaster Chip
15,590 - 888,630 Fire damage to enemies while Submerged. |
Standard Legendary Lava Arm | Onslaught Floor 35+ | |
Earthen Power Chip
+5 - +X Molten Power per second while submerged. |
Prestigious Energy Claw | Ancient Pwr Reset or every 10 Onslaught floors. | |
Mana Command Chip
+x Mana from kills by Direct Command empowered defenses. |
Prestigious Energy Tablet | Ancient Pwr Reset or every 10 Onslaught floors. | |
Marknado Chip
Tornado marks enemies. |
Prestigious Power Staff | Ancient Pwr Reset or every 10 Onslaught Floors. | |
Meltdown Chip
Up to 10.13% - x% Proton Charge Damage while Overheating. |
Prestigious Energy Canister | Ancient Pwr Reset or every 10 Onslaught Floors. | |
Piercing Ice Chip
Ice Needle pierces shields for 10.64%- x% damage and up to y enemies. |
Prestigious Energy Rifle | Ancient Pwr Reset or every 10 Onslaught Floors. | |
Searing Flames Chip
+56,000 - +x Fire damage per second on enemies affected by Piercing Shot. |
Prestigious Energy Bow | Ancient Pwr Reset or every 10 Onslaught Floors. | |
Seismic Launch Chip
+103,850 - +x Earth damage to Seismic Slam and knocks enemies up. |
Prestigious Energy Sword | Ancient Pwr Reset or every 10 Onslaught Floors. | |
Serpent Avatar
The serpent avatar summoned by the Mystic at max Appeasement deals 9% - 55% more damage |
Prestigious Energy Dagger | Ancient Pwr Reset or every 10 Onslaught Floors. | |
Stance Dancer Chip
+60 - +x Hero damage for 5 seconds each time you switch stances. Stacks up to 3 times. |
Prestigious Energy Axe | Ancient Pwr Reset or every 10 Onslaught Floors. | |
Stomp Strike Chip
Chi Stomp deals +5.5% - +75% increased damage |
Prestigious Energy Polearm | Ancient Pwr Reset or every 10 Onslaught Floors. | |
Stunning Wave Chip
Heroes Wave stuns enemies for 2-? seconds. |
Prestigious Energy Polearm | Ancient Pwr Reset or every 10 Onslaught Floors. | |
Spectral Chip
+10 - +x Celestial Power. (Max Mana) |
Prestigious Energy Sword | Ancient Pwr Reset or every 10 Onslaught Floors. | |
Banjaxed
Primary attacks have a x% chance to Drench, Chill, Oil, or Poison enemies (x Damage every second), for x seconds. |
Seaworthy Weapons |
The High Seas Region | All |
Favorable Winds
x% of your active Movement Speed is added to your Hero Damage. Player grows faster by x for each Primary attack kill (max 10 times); resets when stationary. | |||
Grave Infection
Enemies killed have a 5.14% - x% chance of spawning a pirate skeleton that lasts for Y seconds. It poisons surrounding enemies dealing Z damage over 10 seconds. (duration: Campaign = 3.15s | poison: Campaign = 108,108 damage) | |||
Grog-a-tov
Primary Weapon ranged attacks have a 10.09% - x% chance of spawning a bottle projectile. On contact it explodes dealing x Fire Area damage, and confuses enemies for 3 seconds. | |||
Hurricane
While moving above 1700 speed, your Primary attacks deal +3,604 - +200,000 Storm damage. | |||
Knot Stopping
While moving above 1700 speed, you will drench and deal 9009 - x Water damage every two seconds. (454,955 damage at VII) | |||
Shackled
Dark Assassins have a 20.73% - x% chance to be chained when striking the hero for the first time, dealing Y damage and stunning them for 3 seconds. (damage: Campaign|2/10 = 16,216) | |||
To Arms
Switching to this Hero will spawn a Pirate Flag that lasts ? seconds (once per Combat Phase). It increases the Defense Power of nearby defenses by X%, their Attack Rate by Y%, and heals them by Z% for each second. | |||
Turn the Tides
Hero deals 79% - X% of the Health recovered over the past 5 seconds as Area damage. | |||
Walk the Plank
Primary Weapon melee attacks have a X% chance to spawn a plank that will fling enemies upward. They deal Y Water Area damage and Drench enemies when crashing back to the ground. | |||
Ice Chip
+350 - +19425 Frost Damage to primary attacks. |
Any Drakenfrost Weapons |
Drakenfrost Keep |
All |
Torch Bearer
+38,590 - 464,630 Fire damage to enemies in an area around the player. |
Frostbrand Winterstrike | Drakenfrost Keep - 1st Weekly Loot Rotation | All |
Frozen Path
Projectile attacks that hit the ground leave up to three projectiles of frost that reduce enemy movement speed by 10.59% - x%. Each patch lasts 5 seconds. |
Winter's Blight Glaive of Winters The Ice Age | Drakenfrost Keep - 2nd Weekly Loot Rotation | All |
Frostfire Remnants
Slain enemies explode for around 36,036 - 2,000,001 dmg as Frost and Fire damage, and leave behind a trail of Frostfire on the ground that deals Y dmg per tick for 5 seconds. Explosion damage scales with enemy type. (tick damage: VIII = 1,477,478) |
Deathfrost Tome Absolute Zero Crushed Ice | Drakenfrost Keep - 3rd Weekly Loot Rotation | All |
Drakenlord's Soul
Gain the aura of the Drakenlord. Aura slows enemies around you by 30%. If the enemies stay within the aura for 5 seconds, they will become frozen and take x - 410,800 Earth Damage after an additional 5 seconds. |
Frostbrand Frost Edge Frostbane | Drakenfrost Keep - 4th Weekly Loot Rotation | All |
Curse of the Rattlesnake
X% chance on hit to poison a target for Y% of your Hero Damage stat as magical poison damage each second for Z seconds. When the poison expires it stuns the target for 2 seconds. |
Outlaws Sniper Corrupted Raven's Claw Corrupted Iron Reaper Corrupted Night's Wish Corrupted Wailing Glaive Bowling Pin Turkey Leg Stabber | The Wild West Region | All |
Desert's Shadow
Once every 5 seconds, your primary attack spawns a shadow entity that bounces between nearby enemies dealing X% of your ability power as damage. | |||
Midas Touch
On hit, enemies move at X% of their original speed and burn for Y% of your Hero Damage stat a second for Z seconds. | |||
Radiant Heat
X% Chance on taking damage to spawn a flame shield that lasts for Y seconds reflecting back Z% of the damage before resistance as Fire Damage back to the target. | |||
Runaway Mine Cart
Primary attacks have a X% chance to spawn a minecart dealing Y% of your Hero Damage stat and knocking enemies back. | |||
Goat Launcher
Once every 2 seconds, your attacks spawn a flying goat that explodes on impact dealing X% of your Hero Damage as Fire damage to all nearby enemies. |
Outlaws Sniper Bowling Pin Turkey Leg Stabber | Wild Westival | All |
Trivia
- MODS officially stands for Magical Offensive/Defensive Subroutines.
- Some developers liked to call the quality of a mod "qualibean" in reference to the bean shaped quality indicator present on mods.