Difference between revisions of "Heroes"
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*Hero Crit Chance: The chance a hero has to critically hit ??% | *Hero Crit Chance: The chance a hero has to critically hit ??% | ||
*Ability Power: Increases the damage/effects done by the hero's [[:Category:Ability|Abilities]]. | *Ability Power: Increases the damage/effects done by the hero's [[:Category:Ability|Abilities]]. | ||
+ | *Resistance: Split into magical and physical absorbs a percentage of damage taken. | ||
+ | The following apply to Defences: | ||
*Defence Power: Increases the damage that the hero's defences inflict. | *Defence Power: Increases the damage that the hero's defences inflict. | ||
*Defence Heath: Increases the [[Health]] of the hero's defences. | *Defence Heath: Increases the [[Health]] of the hero's defences. | ||
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*Defence Crit: Increases the critical damage caused by defences | *Defence Crit: Increases the critical damage caused by defences | ||
*Defence range: Increases the range of defences | *Defence range: Increases the range of defences | ||
− | *Defence Crit Chance: The chance a defence has to critically hit ??% | + | *Defence Crit Chance: The chance a defence has to critically hit ??% |
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===Hero Power=== | ===Hero Power=== | ||
Also known as "Hero Damage", this stat affects the resulting damage from all attacks, mostly [[Primary Attacks]] and [[Secondary Attacks]], but also having a minor effect on certain [[:Category:Ability|Abilities]]. This stat is mostly governed by the current [[:Category:Weapons|Weapon]], and weapons with an additional [[:Category:Elements|Elemental Bonus]] will amplify the effect of this stat (for Basic Attacks only, displayed as a purple number). | Also known as "Hero Damage", this stat affects the resulting damage from all attacks, mostly [[Primary Attacks]] and [[Secondary Attacks]], but also having a minor effect on certain [[:Category:Ability|Abilities]]. This stat is mostly governed by the current [[:Category:Weapons|Weapon]], and weapons with an additional [[:Category:Elements|Elemental Bonus]] will amplify the effect of this stat (for Basic Attacks only, displayed as a purple number). |
Revision as of 07:09, 4 November 2015
Contents
Description
In the Dungeon Defenders series, the characters with which you play are called heroes, they have several skill where you can divide them into Abilities (Action part) where they're linked to the hero's combat and Defenses, which you place on the ground (the Tower Defense part)
Main Story Heroes
In Dungeon Defenders II there are 4 story heroes. The 4 main heroes are:
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Stat Build Attributes
The following Attributes apply to Heroes:
- Hero Power: Increases damage done with any attack.
- Hero Health: Increases max Health.
- Hero Crit: The critical damage caused by hero's
- Hero Crit Chance: The chance a hero has to critically hit ??%
- Ability Power: Increases the damage/effects done by the hero's Abilities.
- Resistance: Split into magical and physical absorbs a percentage of damage taken.
The following apply to Defences:
- Defence Power: Increases the damage that the hero's defences inflict.
- Defence Heath: Increases the Health of the hero's defences.
- Defence Speed: Increases the speed at which defences attack.
- Defence Crit: Increases the critical damage caused by defences
- Defence range: Increases the range of defences
- Defence Crit Chance: The chance a defence has to critically hit ??%
Hero Power
Also known as "Hero Damage", this stat affects the resulting damage from all attacks, mostly Primary Attacks and Secondary Attacks, but also having a minor effect on certain Abilities. This stat is mostly governed by the current Weapon, and weapons with an additional Elemental Bonus will amplify the effect of this stat (for Basic Attacks only, displayed as a purple number).
Hero Health
Also known as "HP", or "Life", this stat directly increases the maximum health bar limit of the active hero. The rate which this affects the recovery rate of Heal Self and Regeneration effects of Passives & Serenity Aura remains uncertain.
Hero Attack Speed
The Speed the Hero Attacks. There is no Stat for increasing the Hero's Attack Rate. All attacks from specific Weapons are determined by the attacks per second of the hero's weapon.
Special
Resistance
Critical Rate
The % chance of hitting a critical. Damage is increased based on critical damage.
Movement Speed
How fast your Hero can move about the world. This stat is can only be modified by Skill Spheres or Passive Stats on Boots