Weapons
NOTE : THIS PAGE IS STILL UNDER CONSTRUCTION. THIS IS NOT FINAL. THERE WILL BE UPDATES EVENTUALLY.
Weapons are hero-specific gear that focuses on hero damage as it's primary stat. Most heroes wields a single weapon but there are some who are able to wield two.
Weapons can be Standard (normal types of stats and features) or Unique (Having unique shot types or M.O.D.S.). Most Standard weapons can be obtained through normal loot drops while Unique weapons are acquired through specific locations or vendors though there are some exceptions.
There are a variety of weapons for each heroes to use for combat. And also cosmetic purposes.
Weapon Uses
Alongside the primary stat of 20px Hero Damage, the secondary stat could either be 20px Hero Health or 20px Ability Power. While a weapon's primary uses is in its Hero Damage stat which allows gear loadouts that focuses on hero DPS, there are also gear loadouts that only uses it's secondary stats such as Ability Power, disregarding the need for Hero Damage as the loadouts only focuses on the heroes' abilities.
It's certainly possible to have loadouts that focus on utilizing both primary and secondary stat. By which Hero Health and Hero Damage is a loadout most utilized.
Types of Weapons
Magic Staff
Magic Staffs may be equipped by the Apprentice. They have a Hero Damage that is 160% of their Hero Power.
- Primary Attack: A Ranged Magical Projectile Attack as Hero Damage. Applies the Mark Effect.
- Secondary Attack: A Charged Ranged Magical Projectile Attack that Pierces through multiple enemies at full charge. Deals between 100% - 150% of regular Hero Damage.
Swords
Swords may be equipped by the Squire or Countess, alongside a shield, or by the Dryad by themselves, or by the Barbarian, alongside with an axe or another sword. They have a Hero Damage that is 140% of their Hero Power.
- Primary Attack: A Melee Physical Slash Attack as Hero Damage.
Shields
Shields may be equipped by the Squire or Countess, as an offhand item. Unlike normal weapons, Shields have a Primary Stat of Hero Health.
- Secondary Attack: A Shield Block Action which reduces incoming damage by 35%.
Bows
Bows may be equipped by the Huntress. They have a Hero Damage that is 180% of their Hero Power.
- Primary Attack: A Ranged Physical Projectile Attack as Hero Damage.
- Secondary Attack: A charged ranged physical projectile attack that applies knockback. Deals between 440% - 1750% of regular Hero Damage.
Polearms
Polearms are equipped by the Monk. They have a Hero Damage that is 140% of their Hero Power.
- Primary Attack: A Melee Physical Slash Attack as Hero Damage.
- Secondary Attack: A Ranged Magical Projectile Attack dealing 100-149% of regular Hero Damage.
Tomes
Tomes are equipped by the Abyss Lord. They have a Hero Damage that is 135% of their Hero Power.
- Primary Attack: A Close Range Magical Drain Attack as Hero Damage.
- Secondary Attack: A Range Charged Magical Projectile Attack that Pierces through multiple enemies at full charge. Deals between 100% - 500% of regular Hero Ability Power.
Canisters
Canisters are equipped by Series EV2.
- Primary Attack: A Variable attack dependent on the Canister equipped (Sword, Bow, Staff, etc.)
- Secondary Attack: A Variable charged attack dependent on the Canister equipped (Sword, Bow, Staff, etc.)
Guns
Guns are equipped by the Gun Witch.
Lava Arms
Lava Arms are equipped by the Lavamancer.
Daggers
Daggers are equipped by the Mystic.
Axes
Axes are equipped by the Barbarian,Squire or Countess alongside with another axe or with a sword.
Weapon Details
Properties
Weapons have a number of stats that effect how they work.
- Attack Speed
- Number of projectiles
- Stance/Shot Type
Standard Melee Properties
Melee weapons have different attack swings and its swing rate.
- Light - Each swing deals less damage but the weapon will be swung in a rapid rate.
- Medium - Moderate damage and rate per swing.
- Heavy - Deals heavy damage per swing but in a slower rate.
Standard Ranged Properties
Magic Staffs and Bows
Shot Type | Speed | Number of Projectiles | Description |
---|---|---|---|
Single |
|
1 projectiles | Fires a single projectile per shot. |
Triple |
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3 Projectiles | Fires three projectiles spread in a horizontal line per shot. |
Penta |
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5 projectiles | Fires five projectiles spread in a horizontal line per shot. |
Burst Shot |
|
4 projectiles | Fires four projectiles in a single line per shot. |
Scatter Shot |
|
10 Projectiles | Fire ten projectiles in a short-ranged spread burst per shot. |
Guns
Shot Type | Speed | Number of Projectiles | Description | Weapon |
---|---|---|---|---|
Hammer |
|
1 projectile | Fires snipe projectiles (A primary attack version of snipe). |
|
Rail Round |
|
1 projectile | A faster version of the Hammer shot type. |
|
Controlled Burst |
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1 projectile | Single projectile shot per click.
Rapid projectile shots when continuously fired. |
|
Double Tap |
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3 projectiles | Fires 3 projectiles in a shotgun burst rate. |
|
Canisters
Shot Type | Speed | Number of Projectiles | Description | Weapon | |
---|---|---|---|---|---|
Staff Canister |
|
Example | Example | Example | |
Sword Canister |
|
Example | Example | Example | |
Bow Canister |
|
Example | Example | Example | |
Polearm Canister |
|
Example | Example | Example | |
Tome Canister |
|
Example | Example | Example | |
Meg'Manus Projector | Example | Example | Example | Example | |
Tinker's Mirvatronic Burster | Example | Example | Example | Example | |
McDooger's Rapid Shooter | Example | Example | Example | Example | |
Gibler's 45th Gridlocker | Example | Example | Example | Example | Example |
Tinkerer's Protonic Diffuser | Example | Example | Example | Example | Example |
Quality
Items Quality is represented by colors shown below from the worst to the best.
- 18px Worn
- Sturdy
- Powerful
- Epic
- Mythical
- Legendary
Passives
Weapons, can have no passives (Worn), one passive (Powerful), two passives (Epic and Mythic), or three passives (Legendary). http://wiki.dungeondefenders2.com/wiki/Passives
Bonus Elemental Effects
Weapons can have their own Elemental Effects, which act as bonus damage for that weapon. This also allows the attacks from that weapon to trigger combos based upon the element they are using. The additional damage is displayed as an extra line of purple numbers during attacks. Having an Element on a weapon also gives it a particle effect. This particle effect is based off the element on the weapon.