Onslaught
Contents
Overview
Onslaught is one of the gamemodes in Dungeon Defenders 2, which features stronger enemies as you progress.
Onslaught is available as soon as you complete the Campaign. You'll start on floor 1, begining your journey to floor 999!
Features
Onslaught has many special features that aren't present in other gamemodes. Here is a list of the special features:
- The further you progress through floors in Onslaught, the higher level enemies will become.
- The enemy level scaling of onslaught is rather low at 172.5 levels per floor (floor 36-945).
- After completing floor 945 the scaling starts to go up exponentially at 402,500 levels per floor (floor 946-999).
- Shortly into the exponential scaling, all enemies' health gradually reaches the 32bit Interger limit and decides to cap at a flat 2 billion HP.
- Every lane has special conditions as to which monsters can spawn from it. The name of the lane will also change as well to indicate what will spawn there.
- Lanes will have set prefixes, suffixes, or names that will appear on a lane and determine what spawns from it. e.g. Cy = cyborks, Frost = Frost Enemies.
- Main Article: Onslaught Lane Schedules
- Enemies can be affected by lane mutators. You will probably encounter your first lane mutator at floor 3.
- Lane mutators can be viewed by holding shift and will appear below the list of enemies. The further you go in Onslaught, the more mutators that will appear in each game.
- Each lane is limited to 2 mutators at a time, double mutators start at floor 22. Re-rolling an onslaught floor will re-roll the mutators, lanes and map.
- Main Article: Mutators
- Each floor has a map pool (listed below) and a forced map, The Lost Temple that every player needs to do when pushing their onslaught floors. Temple will occur every 10 floors starting from 34 and has unique mechanics to overcome.
- Main Article: The Lost Temple
Chaos Level
Each floor has a difficulty associated with it that determines what chaos enemies can spawn, as well as what kinds of rewards can drop in terms of equipment, shards, crafting materials, and mods.
Note: Completing an expedition will automatically set your floor to the minimum floor in it's range. This does not apply to Chaos 10 expeditions.
Floor # | Chaos Level |
---|---|
1~2 | Campaign |
3~4 | Chaos 1 |
5~8 | Chaos 2 |
9~11 | Chaos 3 |
12~16 | Chaos 4 |
17~21 | Chaos 5 |
22~27 | Chaos 6 |
28~98 | Chaos 7 |
99~299 | Chaos 8 |
300~699 | Chaos 9 |
700~999 | Chaos 10 |
Map Pools
Onslaught has a map pool system per floor. Each floor's pool can be identified with the last digit of the floor number.
e.g. floor 105 will be one of the maps in it's category below.
The last digit rule applies floor 33+, groups stay the same always but before then the last digit rule doesn't work.
History
- Onslaught used to be much harder before it was temporarily removed in the Trials update. Each floor required you to beat multiple maps to pass it - usually around 3 per floor. Additionally, should one of your main cores get destroyed, Onslaught was much less forgiving. Instead of being able to restart at the wave you lost to, you had to start back on the first wave AND on the first map! Mods weren't featured in the game at that time either, meaning it was much harder to attune a defense to a specific element and use said defense to apply elemental combos.
- From the 19.0 Patch notes, "Onslaught is finally taking the rest we’ve been talking about. In the future, we have plans for an Onslaught revamp or for a new system to take its place. It shall be reborn!"