Difference between revisions of "Shards"

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m (Added Hero Shard Harbinger's Powered Block)
(Shards list)
Line 4: Line 4:
  
 
Based on the higher level shard packs being able to drop from the lower pools, when editing the shard list attempt to downgrade what difficulty level shards drop from. It is not necessary to indicate a Chaos 1 shard could also be dropped from C2 or C3, but if you get a shard from a campaign pack that is listed at C1 that is a noteworthy edit.
 
Based on the higher level shard packs being able to drop from the lower pools, when editing the shard list attempt to downgrade what difficulty level shards drop from. It is not necessary to indicate a Chaos 1 shard could also be dropped from C2 or C3, but if you get a shard from a campaign pack that is listed at C1 that is a noteworthy edit.
 
==Shards list==
 
{| class="wikitable sortable" style="width:100%; text-align:center;"
 
! rowspan="2" style="width:15%; text-align:center;" | Name
 
! rowspan="2" style="width:45%; text-align:center;" | Effect
 
! rowspan="2" style="width:5%; text-align:center;" | Upgr. levels
 
! rowspan="2" style="width:7%; text-align:center;" | Shard Pack
 
! colspan="8" style="width:31%; text-align:center;" | Valid for
 
|-
 
! style="width:10%;" | Hero
 
! style="width:3%;" | Weapon
 
! style="width:3%;" | Shield
 
! style="width:3%;" | Helmet
 
! style="width:3%;" | Chest
 
! style="width:3%;" | Gloves
 
! style="width:3%;" | Boots
 
! style="width:3%;" | Relic
 
|-
 
| {{Hero Shard|Big Boy}} || The first mine you place will always be a Big Boy. Big Boy mines do an additional x-X% of Hero Damage as damage to enemies in double the area. || 20 ||  || {{Valid for SeriesEV2}} || {{Valid for Gloves}}
 
|-
 
| {{Hero Shard|Enduring Drop}} || Increases Book Drop duration by 0.5-X seconds. || 14 || || {{Valid for Gunwitch}} || {{Valid for Helmet}}
 
|-
 
| {{Hero Shard|Insulated Decoy}} || Decreases heat generated from Death from Above by 4-40%. || || || {{Valid for SeriesEV2}} ||
 
|-
 
| {{Hero Shard|Mana Leech}} || Dark Syphon drains 4-40% additional mana. || 12 ||  || {{Valid for AbyssLord}} || {{Valid for Gloves}}
 
|-
 
| {{Hero Shard|Molten Striker}} || Molten Core deals more impact damage the farther it travels, up to 4-X%. || || || {{Valid for Lavamancer}} ||
 
|-
 
| {{Defense Shard|Cthulu's Influence}} || While under the effect of corruption, Angry Nimbus has a 3-X% chance to charm enemies for 1 second. || || || {{Valid for Dryad}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Oily Entrapment}} || Increases Oil Geyser slow rate by 4-X% || 12 || || {{Valid for Lavamancer}} || {{Valid for Relic}}
 
|-
 
| {{Hero Shard|Annoyance}} || Taunts nearby enemies for 1-4 seconds every 8 seconds. || 10 || Campaign || {{Valid for ALL}} || {{Valid for Chest}}
 
|-
 
| {{Hero Shard|Bulwark}} || Increases armour by 4-40%. || 12 || Campaign || {{Valid for ALL}} || {{Valid for Chest}}
 
|-
 
| {{Hero Shard|Channel}} || Restores 1-15 of your ability resources every 5 seconds. || 14 || Campaign || {{Valid for Apprentice}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for Squire}}{{Valid for AbyssLord}} || {{Valid for Helmet}}
 
|-
 
| {{Hero Shard|Construction}} || Increases repair and upgrade speed during Combat Phase by 125-205%. || 20 || Campaign || {{Valid for ALL}} || {{Valid for Gloves}}
 
|-
 
| {{Hero Shard|Critical Strike}} || Increases your Hero Crit Chance by 3-10%. || 7 || Campaign || {{Valid for ALL}} || {{Valid for Gloves}}
 
|-
 
| {{Hero Shard|Drenching Strikes}} || Your primary attacks have a 2-30% chance on hit to drench enemies for 3-10 seconds. || 14 || Campaign || {{Valid for ALL}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Empowered Mark}} || Increases the max number of Apprentice's marked targets by 2-30. || 28 || Campaign || {{Valid for Apprentice}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Inspiration}} || Reduces the cooldown of your abilities by 4-40%. || 12 || Campaign || {{Valid for ALL}} || {{Valid for Helmet}}
 
|-
 
| {{Hero Shard|Jackpot}} || You have a 2-10% chance when picking up gold to quadruple the amount. || 8 || Campaign || {{Valid for ALL}} || {{Valid for Chest}}
 
|-
 
| {{Hero Shard|Overwhelm}} || Your primary attacks have a 7-15% chance to stun enemies for 1-3 seconds. || 8 || Campaign || {{Valid for ALL}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Quake}} || You have a 10-30% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies. || 20 || Campaign || {{Valid for ALL}} || {{Valid for Boots}}
 
|-
 
| {{Hero Shard|Retribution}} || When you take damage, you have a 2-20% chance of dealing 125-425% of your armour as damage to your attacker. || 20 || Campaign || {{Valid for ALL}} || {{Valid for Chest}}
 
|-
 
| {{Hero Shard|Speed Boost}} || Increases your movement speed by 100-500. || 8 || Campaign || {{Valid for ALL}} || {{Valid for Boots}}
 
|-
 
| {{Hero Shard|Superconductor}} || Reduces the cost of all of your abilities by 2-20%. || 18 || Campaign || {{Valid for Apprentice}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for Squire}}{{Valid for AbyssLord}}{{Valid for Gunwitch}}{{Valid for SeriesEV2}}{{Valid for Lavamancer}} || {{Valid for Chest}}
 
|-
 
| {{Hero Shard|Worm Scarf}} || Reduces the damage you take from enemies by 3-15%. || 12 || Campaign || {{Valid for ALL}} || {{Valid for Helmet}}
 
|-
 
| {{Defense Shard|Boosted Blockade}} || Boost Aura increases blockade health by 2-20%. || 12 || Campaign || {{Valid for Monk}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Defensive Critical Damage}} || Increases the Defense Crit Damage of the affected tower by 2-34%. || 16 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Defensive Critical Strike}} || Increases the Defense Crit Chance of the affected tower by an additional 2-15%. || 12 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Destruction}} || Increases Defense Power of the affected tower by 2-34%. || 16 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Fortification}} || Increases Defense Health of the affected tower by 2-34%. || 16 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Panic Fire}} || 5-15% chance to increase fire rate by 50% for 1-4 seconds when taking damage. || 10 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Press Your Luck}} || 5-15% chance to increase critical hit chance by 30% for 1-4 seconds || 10 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}
 
|-
 
| {{Hero Shard|Abyss Knight's Bargain}} || Reduce the mana cost of Knight of the Abyss by 4-40%. || 12 || Chaos 1 || {{Valid for AbyssLord}} || {{Valid for Helmet}}
 
|-
 
| {{Hero Shard|Abyssal Mandate}} || Reduces the mana cost of Direct Command by 4-40%. || 12 || Chaos 1 || {{Valid for AbyssLord}} || {{Valid for Chest}}
 
|-
 
| {{Hero Shard|Anti Air}} || Deal 40% increased damage to flying enemies. || 12 || Chaos 1 || {{Valid for ALL}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Batter Up}} || Increases the damage of Molten Core by 4-X% each time it is redirected. Happens 3 times. || 12 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Gloves}}
 
|-
 
| {{Hero Shard|Block Power}} || Increases the blocking power of the shield by 5-X%. || 20 || Chaos 1 || {{Valid for Squire}} || {{Valid for Shield}}
 
|-
 
| {{Hero Shard|Fight Me Not}} || Defenses will deal 5-X%. more damage to enemies targeting the squire. || 20 || Chaos 1 || {{Valid for Squire}} || {{Valid for Chest}}
 
|-
 
| {{Hero Shard|Celestial Attunement}} || The dryad can hold 1-4 more stacks of starfall. || 6 || Chaos 1 || {{Valid for Dryad}} || {{Valid for Helmet}}
 
|-
 
| {{Hero Shard|Charged Shot}} || Your primary attacks have a 5-X% chance to fire a fully charged secondary attack. || 10 || Chaos 1 || {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for SeriesEV2}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Concussive Power}} || Increases the damage of Concussive Shots by 4-X%. || 12 || Chaos 1 || {{Valid for Huntress}} || {{Valid for Helmet}}
 
|-
 
| {{Hero Shard|Corruption's Bargain}} || When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs 1 celestial power per second instead of 2 in corruption form. || 10 || Chaos 1 || {{Valid for Dryad}} || {{Valid for Chest}}
 
|-
 
| {{Hero Shard|Corruption's Embrace}} || Starfall damage is increased by 4-40% in corrupt form. || 12 || Chaos 1 || {{Valid for Dryad}} || {{Valid for Helmet}}
 
|-
 
| {{Hero Shard|Corruption's Harmony}} || Reduces Corruption Form's Celestial Power drain by -1. || 10 || Chaos 1 || {{Valid for Dryad}} || {{Valid for Chest}}
 
|-
 
| {{Hero Shard|Critical Restoration}} || Primary attack critical hits restore 1-X Broom Power. || 8 || Chaos 1 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Darkest Syphon}} || Increases the angle of Dark Syphon by 3-30. || 9 || Chaos 1 || {{Valid for AbyssLord}} || {{Valid for Chest}}
 
|-
 
| {{Hero Shard|Debilitating Madness}} || Call to Madness increase the target's damage taken by 3-X%. || 14 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Gloves}}
 
|-
 
| {{Hero Shard|Madness' Embrace}} || Increase Call to Madness duration by .5-Xs. || 14 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Harbinger's Slam}} || During Provoke, Seismic Slam damage increased by 130-410% of your Ability Power stat. || 20 || Chaos 1 || {{Valid for Squire}} || {{Valid for Gloves}}
 
|-
 
| {{Hero Shard|Harbinger's Powered Block}} || Blocking reduces the cooldown of Seismic Slam by -0.2 seconds. Happens a max of 3 times a second. || 10 || Chaos 1 || {{Valid for Squire}} || {{Valid for Shield}}
 
|-
 
| {{Hero Shard|Haunting}} || Gain one stack with an auto attack. At 10 stacks release a ghost that deal X-250% of ability power damage. || 20 || Chaos 1 || ||
 
|-
 
| {{Hero Shard|Howling Feast}} || Your primary attacks generate 1 feast stack. While at 10 stacks, increase your Hero Damage by 2-30. One stack wears off every 3 seconds. || 14 || Chaos 1 || {{Valid for Dryad}}{{Valid for Squire}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Lashing Power}} || Increases Lash Out damage by 4-X%. || 12 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Chest}}
 
|-
 
| {{Hero Shard|Life Leech}} || Primary attacks heal you for 1% of your maximum health. || || Chaos 1 || {{Valid for ALL}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Regeneration}} || Regenerate 0.5% of your Max Health every 5s || 10 || Chaos 1 || {{Valid for ALL}} || {{Valid for Boots}}
 
|-
 
| {{Hero Shard|Manabomb Power}} || Increases the damage of Manabomb by 4-40%. || 12 || Chaos 1 || {{Valid for Apprentice}} || {{Valid for Gloves}}
 
|-
 
| {{Hero Shard|Mana Capacitor}} || Increases your maximum ability resource by 10-100. || 18 || Chaos 1 || {{Valid for Dryad}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Squire}}{{Valid for Apprentice}}{{Valid for Lavamancer}}{{Valid for Gunwitch}}{{Valid for SeriesEV2}}{{Valid for AbyssLord}} || {{Valid for Helmet}}
 
|-
 
| {{Hero Shard|Molten Core Power}} || Increases Molten Core damage by 4-X% || 12 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Gloves}}
 
|-
 
| {{Hero Shard|Nightmare Fuel}} || Enemies affected by Lash Out take 320% Hero Damage when hit by Dark Torment. || 20 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Poison Leaves}} || Dryad's poison attacks deal 2-X% more damage. || 12 || Chaos 1 || {{Valid for Dryad}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Pole Power}} || Increases the damage of Pole Smash by 4-X%. || 12 || Chaos 1 || {{Valid for Monk}} || {{Valid for Gloves}}
 
|-
 
| {{Hero Shard|Power Gambit}} || Increase your Hero Damage by 10-50%, but increase damage taken from enemies by 60-20%. || 20 || Chaos 1 || {{Valid for ALL}} || {{Valid for Chest}}
 
|-
 
| {{Hero Shard|Power of Embermount}} || Increases the amount of molten power gained by 4-X%. || 12 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Helmet}}
 
|-
 
| {{Hero Shard|Price of Power}} || Increases damage of Two At Twice The Price by 4-40%. || 12 || Chaos 1 || {{Valid for Gunwitch}} || {{Valid for Gloves}}
 
|-
 
| {{Hero Shard|Power Overwhelming}} || Increases your ability power by 10-X% but increases your ability resource cost by 100-X%. || 20 || Chaos 1 || {{Valid for AbyssLord}} || {{Valid for Helmet}}
 
|-
 
| {{Hero Shard|Proton Supercharge}} || EV2s Proton Charge deals an extra 10-210% of your ability power stat as damage while its max range is increased by 5-25%. || 20 || Chaos 1 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Scatter Power}} || Increases Scatter Sweep damage by 4-X%. || 12 || Chaos 1 || {{Valid for Gunwitch}} || {{Valid for Chest}}
 
|-
 
| {{Hero Shard|Serpent God's Fury}} || When you crit with a primary attack, reduce the cooldown of all your abilities by -0.1-1 seconds. The effect has a cooldown of 1 second. || 18 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Snipe Critical Power}} || Increases the total critical damage of Snipe by 104-140%. || 12 || Chaos 1 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Snipe Critical Strike}} || Increases the Crit Chance of Snipe by 2-30%. || 14 || Chaos 1 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Sundering Blow}} || Your primary Attacks reduce enemy's resistances to 95-80% increasing damage dealt to them. || || Chaos 1 || {{Valid for ALL}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Support Magic Specialist}} || Decrease the cost of Broom Vault and Book Drop by 4-X%. || 12 || Chaos 1 || {{Valid for Gunwitch}} || {{Valid for Helmet}}
 
|-
 
| {{Hero Shard|Tempered Anger}} || Mystic loses appeasement 4-40% slower and take 0-100% less appeasement damage when at 0 appeasement. || 12 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Chest}}
 
|-
 
| {{Defense Shard|Berserk Master}} || Increases the duration of Direct Command on your Skeletal Orcs by 1-5 seconds. || 8 || Chaos 1 || {{Valid for AbyssLord}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Boosted Grasp}} || Enemies move at 90-60% speed when they are within the Boost Aura. || 10 || Chaos 1 || {{Valid for Monk}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Deadly Strikes}} || Increases the Defense Range of the affected tower by 4-40%. || 12 || Chaos 1 || {{Valid for ALL}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Earth Toss}} || Earthshatter tower has a 4-40% chance on hit to knock targets into the air. || 18 || Chaos 1 || {{Valid for Apprentice}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Empowering Blasphemy}} || Obelisk Hero Stat boost increased to 10-50%, and Polymorph duration increased by 1-5s. || 10 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Enduring Bubble}} || Increase viper's fang bubble duration by 1s. || 8 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Frosty Bind}} || Frostbite slow strength increased by 4-X%. || 12 || Chaos 1 || {{Valid for Apprentice}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Frosty Duet}} || Reduces Frost Tower's Range to 50-35%. When fully upgraded, this shard allows the Frostbite tower to hit an additional target. || 10 || Chaos 1 || {{Valid for Apprentice}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Magma Maelstrom}} || Rate at which Fissures of Embermount generate Molten Power reduced by 4-X% || 12 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Manufacture's Overcharge}} || Weapon Manufacturer charges 4% faster. || 12 || Chaos 1 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Numerous Reflections}} || Increases the nodes EV2's Reflect Beam can sustain by 1-6. || 5 || Chaos 1 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Obelisk Shield}} || Obelisk Shield absorption increased to 10-70%. || 15 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Oily Harpoon}} || Ballista has a 4-40% chance to oil targets on hit slowing them by 40% for 7 seconds. If hit by a fire source, the oil will be consumed and burn the target for 150-600% of defense power. || 18 || Chaos 1 || {{Valid for Squire}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Puncturing Bolts}} || Ballista can now pierce an additional 1-4. || 6 || Chaos 1 || {{Valid for Squire}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Rain of Oil}} || Skeletal Archer's direct command now oils enemies, slowing them in 50% for 2 seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing 20% of its defense power in fire damage over 1 seconds. || 20 || Chaos 1 || {{Valid for AbyssLord}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Sharpened Spikes}} || Blockade has a 2-30% chance to stun enemies hit for 1-4 seconds. || 14 || Chaos 1 || {{Valid for ALL}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Stun Fire}} || Cannonball Tower has a 2-30% chance on hit to stun for 1-4 seconds. || 14 || Chaos 1 || {{Valid for Squire}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Vampiric Empowerment}} || Increases Defense Power of the affected tower by 4-60% of its Defense Health. || 16 || Chaos 1 || {{Valid for ALL}} || {{Valid for Relic}}
 
|-
 
| {{Hero Shard|Abyss Stone Attunement}} || Reduces the mana cost of Abyss Stone by 1-15%. || 14 || Chaos 2 || {{Valid for AbyssLord}} || {{Valid for Boots}}
 
|-
 
| {{Hero Shard|Catacylsm}} || Increases Eruption damage by 4-40%. || 12 || Chaos 2 || {{Valid for Lavamancer}} || {{Valid for Chest}}
 
|-
 
| {{Hero Shard|Caustic Oil}} || Increases the damage of Oil Flask by 4-40%. || 12 || Chaos 2 || {{Valid for Huntress}} || {{Valid for Gloves}}
 
|-
 
| {{Hero Shard|Concussive Shock}} || Increases the Stun Duration of Concussive Shots by 4-40%. || 12 || Chaos 2 || {{Valid for Huntress}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Crane Stance}} || Each secondary attack increases the damage of your next primary attack by 10%. Stacks up to 6 times. || 20 || Chaos 2 || {{Valid for Monk}} ||
 
|-
 
| {{Hero Shard|Enduring Price}} || Two At Twice The Price last 1s-7s longer. || 12 || Chaos 2 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Enhanced Launcher}} || Anti Gravity Bot Launcher can store an additional 1-15 Anti Gravity Bots. || 14 || Chaos 2 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Heat Dispenser Module}} || EV2 upgrades her gun with a new heat dispenser module that drains x-40% more heat with each primary attack. || 12 || Chaos 2 || {{Valid for SeriesEV2}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Mine Heat Compensator}} || The cost of EV2's AntiGravity Bots is reduced by 4-X%. || 12 || Chaos 2 || {{Valid for SeriesEV2}} ||
 
|-
 
| {{Hero Shard|Molten Stun}} || Increases Molten Charge stun duration by 0.5s-4.5s. || 8 || Chaos 2 || {{Valid for Lavamancer}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Shroom Gloom}} || Slow intensity of Powder Toss in Purification Form is increased by 4-X%. || 12 || Chaos 2 || {{Valid for Dryad}} || {{Valid for Gloves}}
 
|-
 
| {{Hero Shard|Thundering Call}} || Increase Call to Madness Range by 4-40% || 12 || Chaos 2 || {{Valid for Mystic}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Dewey Deathimal System}} || Book drop duration is increased 1-3 second and the extra damage they take is increased 5-15% while under it's effect || 20 || Chaos 3 || {{Valid for Gunwitch}} || {{Valid for Gloves}}
 
|-
 
| {{Hero Shard|One With chi}} || Increases the damage of Chi Blast by 4-X% || 12 || Chaos 1 || {{Valid for Monk}} || {{Valid for Gloves}}
 
|-
 
| {{Hero Shard|Withering Fountain}} || Abyss Fountain withers enemies inside it reducing the damage they deal by 2%. || 9 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Boots}}
 
|-
 
| {{Hero Shard|Beacon of the Storm}} || Once per second your primary attack spawns a lightning ball that deals 10-50% of your Hero Damage as storm damage. Bounces up to 3 times. || 20 || Chaos 4 || {{Valid for ALL}} || {{Valid for Gloves}}
 
|-
 
| {{Hero Shard|Betsy's Empowered Beam}} || Primary attacks now fire a sonic projectile that deals 105-150% of your Hero Damage stat as damage. || 15 || Chaos 4 || {{Valid for Squire}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Burning Strikes}} || 2% chance to burn your target for 20% of your hero damage stat every second for 1 second.  || 20 || Chaos 4 || {{Valid for ALL}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Death's Grasp}} || When you defeat an enemy gain a charge.up to a maximum of 5. When youblock with your shield all charges are then consumed. Each unleashing a fireball Dealing 10% ability power.  || 20 || Chaos 4 || {{Valid for Squire}} || {{Valid for Shield}}
 
|-
 
| {{Hero Shard|Hemolytic Poison}} || Lashout cooldown increased to 200-X% of what it was but allows it to stack 0-X times and increases its duration by 3-X seconds. || 20 || Chaos 4 || {{Valid for Mystic}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Manabomb's Aid}} || Manabomb places a shield on you that absorbs 150% of your ability power Stat. Enemies that hit the shield are burned for 150% of your ability power over 3 seconds.  || 20 || Chaos 4 || {{Valid for Apprentice}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Proton Flame Charge}} || EV2's Proton Cannon deals 25% extra fire damage. || 14 || Chaos 4 || {{Valid for SeriesEV2}} || {{Valid for Gloves}}
 
|-
 
| {{Hero Shard|Pumpkinator}} || Primary attacks pumpkin your enemies. When a pumpkined enemy dies, they explode dealing 10-210% Ability Power as damage. Melee attacks against pumpkined enemies increases Hero Crit Chance by 3-30% for 5 sec.  || 20 || Chaos 4 || {{Valid for ALL}} || {{Valid for Weapon}}
 
|-
 
| {{Hero Shard|Submerging Speed}} || Increases movement speed while Submerged by 4-40% and adds a knockup on Emerge || 12 || Chaos 4 || {{Valid for Lavamancer}} || {{Valid for Boots}}
 
|-
 
| {{Hero Shard|Twice as Bright}} || Eruption now increases Defense Power to 10-70%, but the duration is reduced by 1-5s. || 20 || Chaos 4 || {{Valid for Lavamancer}} || {{Valid for Helmet}}
 
|-
 
| {{Defense Shard|Atomic Capacity}} || Gives your Atomic Launcher an extra missile when upgraded to 4/8 and then another at 8/8. || 8 || Chaos 4 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Attack Rate}} || Increases the Attack Rate of the affected tower by 5-25%. || 12 || Chaos 4 || {{Valid for ALL}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Drenched}} || After your Geyser Trap drenches an enemy, the next source of damage deals an additional 3-30% damage. || 16 || Chaos 4 || {{Valid for Huntress}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Empowering Flames}} || Flame Aura increases the damage of heroes standing inside it by 5-25%. || 12 || Chaos 4 || {{Valid for ALL}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Enhanced Poison}} || Modifies the poison proc rate of the Poison Dart Tower's poison by 5-25%. || 12 || Chaos 4 || {{Valid for Huntress}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Explosive Guard}} || When the affected tower takes damage, it has 3-35% chance to trigger an explosion and deal 125-500% of its Defense Heath as damage to nearby enemies. Does not work with Auras or Traps. Does not destroy the tower. || 18 || Chaos 4 || {{Valid for ALL}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Explosive Poison}} || If an enemy poisoned by the Poison Dart Tower is killed, it detonates dealing 10-150% of the tower's damage stat as damage in a small area around the enemy. || 20 || Chaos 4 || {{Valid for Huntress}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Fire for Effect}} || Your Explosive Trap has a 5-25% chance to detonate twice without consuming an additional charge. || 20 || Chaos 4 || {{Valid for Huntress}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Heavy Cannonball}} || Cannonball tower has a 5-25% chance to spawn a heavy cannonball that pierces up to 1-10 target(s) stunning them for 1-4 second(s) and dealing 120-400% of the Cannon Ball tower's damage. || 20 || Chaos 4 || {{Valid for Squire}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Shattering Torpedo}} || Ev2's torpedo's are imbued with earth magic. Upon detonation they deal an additional 20% defense power as crushing earth damage. || 20 || Chaos 4 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Torpedo Striker}} || Increases the radius of the Reflect Beam's Torpedo Detonation by 4-40%. || 12 || Chaos 1 || {{Valid for SeriesEV2}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Vengeance}} || 4-40% of the damage taken by the Spike Blockade is returned in its next attack. || 18 || Chaos 4 || {{Valid for Squire}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Volcanic Shock}} || Volcano has a 2% chance to stun all enemies hit for 1 second. || 12 || Chaos 4 || {{Valid for Lavamancer}} || {{Valid for Relic}}
 
|-
 
| {{Defense Shard|Water Elemental}} || The affected tower has a 5-25% chance on hit to deal 3-30% additional damage and drench enemies for 1-5 seconds. || 20 || Chaos 4 || {{Valid for ALL}} || {{Valid for Relic}}
 
|}
 
  
 
==Weapons with Fixed Shards==
 
==Weapons with Fixed Shards==

Revision as of 11:03, 13 March 2017

Shards are gemlike artifacts that slot into your Relics, Armor, and Weapons. Shards replaced Skill Spheres system and item Passives (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in Relics, while blue shards will buff your hero and can be placed in Weapon and Armor. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 2 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.

Shards drop from shard packs obtained from victory chest at the end of every map, you will get Campaign shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Trials on Chaos difficulty, you will get guaranteed Campaign shard pack and 0-2 Chaos shard packs corresponding to the difficulty you are playing, those packs can award you with shards from specific pool linked to that difficulty and all others from lower Chaos difficulties. That means shards linked to higher Chaos levels are harder to get because the pool of shards is getting bigger and bigger with each difficulty.

Based on the higher level shard packs being able to drop from the lower pools, when editing the shard list attempt to downgrade what difficulty level shards drop from. It is not necessary to indicate a Chaos 1 shard could also be dropped from C2 or C3, but if you get a shard from a campaign pack that is listed at C1 that is a noteworthy edit.

Weapons with Fixed Shards

The weapons in the list below drop with fixed Shards. These Shards are locked in one of the Shard slots and can't be removed. Some of them also can't be upgraded. Most of them are sold by Wayfarer for Soul of Night.

Item name Passive name Effect Upgr. levels Drops from Usable by
Ghastly Halberd Ghastly Weapon Summons up to 5 Ghastly Halberds for your secondary attack which deal 50-350% of your Ability Power as damage. 20 Apprentice icon trans.png
Scorched Tome of Molten Brimstone Molten Brimstone Secondary Attacks summons meteors that deal 100-130% of Ability Power as damage. Charge to summon 1-7 lava fissures for 110-710% of Ability Power as Magical Fire Damage burning enemies for 110-150% of Hero Damage for 6s. 20 AbyssLord icon trans.png
Celebration!!! Celebration!!! Fires two homing projectiles that detonate in a festive explosion dealing 72% Hero Damage as magical damage over small area. 0 SeriesEV2 icon trans.png
Tsunami Chlorophyte Arrows Fires a column of Chlorophyte Arrows that deal 5-25% bonus magical earth damage and may reflect off one surface. 20 Huntress icon trans.png
Megashark Meteor Bullets Rapidly fires meteor bullets that pierce one additional target or reflect off one surface for 50% damage. 0 Gunwitch icon trans.png
Bone Glove Bone Glove Primary Attacks fire piercing bones doing 5-25% Hero Damage as magical damage. The bones reflect off surfaces and can hit 1-3 times. 20 Lavamancer icon trans.png
Lunar Portal Staff Lunar Portal Secondary Attacks summon up to 1-5 lunar portals from a far away land that deal 50-350% ability power as damage for 5-25 seconds. 20 Apprentice icon trans.png