Difference between revisions of "Upgrade"

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Items have their Upgrade Level increase through a process called Enchanting. Enchanting is a way to improve items of rarity Powerful or better. It is one of the main gold sinks in the game and has been changed to help reflect the state of the economy. This information is taken from in game calculations as of 22/10/2015.
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[[File:Upgrade_Loading_Screen.png|right|border|425px]]
 +
Upgrading is a way for players to increase the stats of their gear by using [[Gold]] or [[Defender Medals]]. The upgrade system has been changed in the Trials Update to allow upgrading from within the inventory.
  
The number of times an Item can be upgraded is limited by the Max Upgrade Items seen at the bottom of the item description between Sell Value and Required Level. This max upgrade level appears to be limited by item level giving a theoretical maximum of 50.
+
<br>
 +
==Mechanics==
 +
The Upgrade menu can be opened by CTRL + LClick on the item. Only [[Shards]], [[Armor]], [[Weapons]] and [[Rings]] can be upgraded. Each item can usually be upgraded numerous times. Gear and relics can be upgraded up to 10 times and rings can be upgraded up to 50 times.
  
'''Formulas for enchanting:'''
+
For Shards, the max upgrade level varies between each shard.
These formulas were calculated 22/10/2015.
+
<br>
 +
==Protean Shift Update==
 +
As of the Protean Shift update, gear upgrades are performed within the player's inventory. There are 5 cores to upgrading gear: Upgrading, Evolving, Advancing, Rerolling and Tinkering.<br />
  
Data for below calculations
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<tabber>
 +
Upgrading=
 +
* This process is for increasing the base stats of the item such as Hero Damage, Defense Health, etc. This process consumes [[Gold]] or [[Defender Medals]], along with motes from the chaos tier of the current item. Additionally, it could require the respective upgrade material and ampoules from the chaos level of the item. An exhaustive list of these materials can be found in [[Crafting Materials]]. Uniquely, boots require Plain, Shiny, or Pristine leather when advancing from 9/10 to 10/10 on the item. Cost of upgrading depends on class of item (e.g. helmet, boots etc). It does not depend on the item's rarity.
 +
[[File: Upgrade Menu Example.png|border|right|300px]]
 +
:'''Cost from 0/10 to 10/10''':
 +
{| class="wikitable"
 +
|-
 +
! Chaos Level !! Ampoules !! Motes !! Corresponding Material
 +
|-
 +
| Chaos 1 || [[File:Chaos 1 Ampoule.png|link=Crafting_Materials#Ampoules|24px]] 0 || [[File:Plain Mote.png|link=Crafting_Materials#Motes|24px]] 10 || 0
 +
|-
 +
| Chaos 2 || [[File:Chaos 2 Ampoule.png|link=Crafting_Materials#Ampoules|24px]] 0 || [[File:Plain Mote.png|link=Crafting_Materials#Motes|24px]] 10 || 0
 +
|-
 +
| Chaos 3 || [[File:Chaos 3 Ampoule.png|link=Crafting_Materials#Ampoules|24px]] 0 || [[File:Plain Mote.png|link=Crafting_Materials#Motes|24px]] 20 || 0
 +
|-
 +
| Chaos 4 || [[File:Chaos 4 Ampoule.png|link=Crafting_Materials#Ampoules|24px]] 0 || [[File:Shiny Mote.png|link=Crafting_Materials#Motes|24px]] 10 || 0
 +
|-
 +
| Chaos 5 || [[File:Chaos 5 Ampoule.png|link=Crafting_Materials#Ampoules|24px]] 0 || [[File:Shiny Mote.png|link=Crafting_Materials#Motes|24px]] 20 || 2
 +
|-
 +
| Chaos 6 || [[File:Chaos 6 Ampoule.png|link=Crafting_Materials#Ampoules|24px]] 0 || [[File:Shiny Mote.png|link=Crafting_Materials#Motes|24px]] 20 || 2
 +
|-
 +
| Chaos 7 || [[File:Chaos 7 Ampoule.png|link=Crafting_Materials#Ampoules|24px]] 0 || [[File:Pristine Mote.png|link=Crafting_Materials#Motes|24px]] 20 || 2
 +
|-
 +
| Chaos 8 || [[File:Chaos 8 Ampoule.png|link=Crafting_Materials#Ampoules|24px]] 0 || [[File:Pristine Mote.png|link=Crafting_Materials#Motes|24px]] 80 || 20
 +
|-
 +
| Chaos 9 || [[File:Chaos 9 Ampoule.png|link=Crafting_Materials#Ampoules|24px]] 10 || [[File:Pristine Mote.png|link=Crafting_Materials#Motes|24px]] 100 || 50
 +
|-
 +
| Chaos 10 || [[File:Chaos 10 Ampoule.png|link=Crafting_Materials#Ampoules|24px]] 10 || [[File:Exquisite Mote.png|link=Crafting_Materials#Motes|24px]] 100 || 50
 +
|}
 +
===Gold and Defender Medals===
 +
Since all items do not cost the same amount of [[Gold]] and [[Defender Medals]] to upgrade from 0/10 to 10/10, the table below will display all those values for each type of item.
 +
:'''Cost to upgrade from 0/10 to 10/10''' :
 +
{| class="wikitable currency-included"
 +
|-
 +
! Chaos Level / Item !! Helmet !! Chest !! Gloves !! Boots !! Weapon and Shield !! Relic
 +
|-
 +
| Campaign || 2,400 gold or 100 defender medal || 3,900 gold or 100 defender medal || 1,850 gold or 100 defender medal || 2,150 gold or 100 defender medal || 8,900 gold or 10 defender medal || 11,550 gold or 100 defender medal
 +
|-
 +
| Chaos 1 || 2,400 gold or 100 defender medal  || 3,900 gold or 100 defender medal  || 1,850 gold or 100 defender medal  || 2,150 gold or 100 defender medal  || 8,900 gold or 100 defender medal || 11,550 gold or 100 defender medal
 +
|-
 +
| Chaos 2 || 7,500 gold or 120 defender medal  || 12,550 gold or 120 defender medal  || 5,700 gold or 120 defender medal  || 6,700 gold or 120 defender medal || 29,000 gold or 120 defender medal || 36,800 gold or 120 defender medal
 +
|-
 +
| Chaos 3 || 18,350 gold or 140 defender medal  || 30,850 gold or 140 defender medal  || 14,000 gold or 140 defender medal  || 16,100 gold or 140 defender medal  || 70,850 gold or 140 defender medal  || 89,700 gold or 140 defender medal
 +
|-
 +
| Chaos 4 || 28,550 gold or 160 defender medal  || 48,400 gold or 160 defender medal  || 21,500 gold or 160 defender medal  || 25,000 gold or 160 defender medal  || 111,600 gold or 160 defender medal  || 141,650 gold or 160 defender medal
 +
|-
 +
| Chaos 5 || 42,600 gold or 180 defender medal || 73,650 gold or 180 defender medal || 32,000 gold or 180 defender medal || 37,450 gold or 180 defender medal || 168,250 gold or 180 defender medal || 213,750 gold or 180 defender medal
 +
|-
 +
| Chaos 6 || 60,000 gold or 200 defender medal  || 103,050 gold or 200 defender medal  || 45,100 gold or 200 defender medal  || 52,650 gold or 200 defender medal  || 236,600 gold or 200 defender medal  || 296,950 gold or 200 defender medal
 +
|-
 +
| Chaos 7 || 257,400 gold or 300 defender medal || 444,450 gold or 300 defender medal || 191,850 gold or 300 defender medal || 226,950 gold or 300 defender medal || 511,800 gold or 300 defender medal || 641,050 gold or 300 defender medal
 +
|-
 +
| Chaos 8 || 300,000 gold or 600 defender medal  || 600,000 gold or 600 defender medal || 250,000 gold or 600 defender medal || 300,000 gold or 600 defender medal || 600,000 gold or 600 defender medal || 800,000 gold or 600 defender medal
 +
|-
 +
| Chaos 9 || 15,000,000 gold or 2,000 defender medal || 15,000,000 gold or 2,000 defender medal || 15,000,000 gold or 2,000 defender medal || 15,000,000 gold or 2,000 defender medal || 15,000,000 gold or 2,000 defender medal || 15,000,000 gold or 2,000 defender medal
 +
|-
 +
| Chaos 10 || 18,750,000 gold or 2,500 defender medal  || 18,750,000 gold or 2,500 defender medal || 18,750,000 gold or 2,500 defender medal || 18,750,000 gold or 2,500 defender medal || 18,750,000 gold or 2,500 defender medal || 18,750,000 gold or 2,500 defender medal
 +
|}
 +
|-|Evolving=
 +
{|
 +
* This process is for advancing gear to the next Chaos level. This is useful to preserve rare mods or items with high base stats. This process consume [[Gold]] or [[Defender Medals]] as well as ampoules of the next tier. Advancing [[Rings]] to the next Chaos level costs only [[Gold]] or [[Defender Medals]].
 +
[[File: Evolve Menu Example.png|border|right|300px]]
 +
:'''Cost for evolving''':
 +
{| class="wikitable currency-included"
 +
|-
 +
! Chaos Level !! Ampoules !! Cost
 +
|-
 +
| Campaign to Chaos 1 || [[File:Chaos 1 Ampoule.png|link=Crafting_Materials#Ampoules|24px]] 1 || 5,125 gold or 75 defender medal
 +
|-
 +
| Chaos 1 to Chaos 2 || [[File:Chaos 2 Ampoule.png|link=Crafting_Materials#Ampoules|24px]] 1 || 5,125 gold or 100 defender medal
 +
|-
 +
| Chaos 2 to Chaos 3 || [[File:Chaos 3 Ampoule.png|link=Crafting_Materials#Ampoules|24px]] 1 || 16,375 gold or 120 defender medal
 +
|-
 +
| Chaos 3 to Chaos 4 || [[File:Chaos 4 Ampoule.png|link=Crafting_Materials#Ampoules|24px]]  1 || 40,000 gold or 140 defender medal
 +
|-
 +
| Chaos 4 to Chaos 5 || [[File:Chaos 5 Ampoule.png|link=Crafting_Materials#Ampoules|24px]] 1 || 62,800 gold or 160 defender medal
 +
|-
 +
| Chaos 5 to Chaos 6 || [[File:Chaos 6 Ampoule.png|link=Crafting_Materials#Ampoules|24px]] 1 || 94,600 gold or 180 defender medal
 +
|-
 +
| Chaos 6 to Chaos 7 || [[File:Chaos 7 Ampoule.png|link=Crafting_Materials#Ampoules|24px]] 1 || 132,400 gold or 200 defender medal
 +
|-
 +
| Chaos 7 to Chaos 8 || [[File:Chaos 8 Ampoule.png|link=Crafting_Materials#Ampoules|24px]] 1 || 200,000 gold or 400 defender medal
 +
|-
 +
| Chaos 8 to Chaos 9 || [[File:Chaos 9 Ampoule.png|link=Crafting_Materials#Ampoules|24px]] 1 || 2,000,000 gold or 2,000 defender medal
 +
|-
 +
| Chaos 9 to Chaos 10 || [[File:Chaos 10 Ampoule.png|link=Crafting_Materials#Ampoules|24px]] 1 || 2,000,000 gold or 2,000 defender medal
 +
|}
 +
|}
 +
|-|Advancing=
 +
{|
 +
* This process is for advancing gear to the next rarity level. It consumes a number of Ampoules which are the same tier as the item and [[Gold]] or [[Defender Medals]]. The number of ampoules and gold does not depend on the item's rarity but its chaos level.
 +
[[File: Advance Menu Example.png|border|right|300px]]
 +
:'''Cost for advancing''':
 +
{| class="wikitable currency-included"
 +
|-
 +
! Chaos Level !! Ampoules !! Cost
 +
|-
 +
| Campaign || 0 || 6,705 gold or 25 defender medal
 +
|-
 +
| Chaos 1 || [[File:Chaos 1 Ampoule.png|link=Crafting_Materials#Ampoules|24px]] 2 || 6,705 gold or 25 defender medal
 +
|-
 +
| Chaos 2 || [[File:Chaos 2 Ampoule.png|link=Crafting_Materials#Ampoules|24px]] 3 || 15,255 gold or 45 defender medal
 +
|-
 +
| Chaos 3 || [[File:Chaos 3 Ampoule.png|link=Crafting_Materials#Ampoules|24px]] 7 || 27,630 gold or 60 defender medal
 +
|-
 +
| Chaos 4 || [[File:Chaos 4 Ampoule.png|link=Crafting_Materials#Ampoules|24px]] 7 || 39,090 gold or 70 defender medal
 +
|-
 +
| Chaos 5 || [[File:Chaos 5 Ampoule.png|link=Crafting_Materials#Ampoules|24px]] 13 || 43,940 gold or 70 defender medal
 +
|-
 +
| Chaos 6 || [[File:Chaos 6 Ampoule.png|link=Crafting_Materials#Ampoules|24px]] 10 || 59,515 gold or 70 defender medal
 +
|-
 +
| Chaos 7 || [[File:Chaos 7 Ampoule.png|link=Crafting_Materials#Ampoules|24px]] 30 || 677,820 gold or 200 defender medal
 +
|-
 +
| Chaos 8 || [[File:Chaos 8 Ampoule.png|link=Crafting_Materials#Ampoules|24px]] 30 || 777,820 gold or 200 defender medal
 +
|-
 +
| Chaos 9 || [[File:Chaos 9 Ampoule.png|link=Crafting_Materials#Ampoules|24px]] 15 || 877,820 gold or 200 defender medal
 +
|-
 +
| Chaos 10 || [[File:Chaos 10 Ampoule.png|link=Crafting_Materials#Ampoules|24px]] 30 || 1,228,948 gold or 200 defender medal
 +
|}
 +
|}
 +
|-|Rerolling=
 +
{|
 +
* This process is for rerolling your mod's quality roll, between 1 and 10.  This is useful to make your mods even stronger.  It consumes a number of [[Crafting Materials|Motes]] and [[Crafting Materials|Tokens]] which are the same tier as the item, and [[Gold]] or [[Defender Medals]]. The number of motes, tokens and gold does not depend on the item's rarity but its chaos level.
 +
[[File: Reroll Menu Example.png|border|right|300px]]
 +
:'''Reroll Base Values''':
 +
{| class="wikitable currency-included"
 +
|-
 +
! Chaos Level !! Gold !! Motes !! Tokens !! Medals
 +
|-
 +
| 0 || 2,500 gold || [[File:Plain Mote.png|link=Crafting_Materials#Motes|24px]] 2 || [[File:Plain Token.png|link=Crafting_Materials#Tokens|24px]] 1 || 13 defender medal
 +
|-
 +
| 1 || 2,500 gold || [[File:Plain Mote.png|link=Crafting_Materials#Motes|24px]] 2 || [[File:Plain Token.png|link=Crafting_Materials#Tokens|24px]] 1 || 13 defender medal
 +
|-
 +
| 2 || 2,750 gold || [[File:Plain Mote.png|link=Crafting_Materials#Motes|24px]] 2 || [[File:Plain Token.png|link=Crafting_Materials#Tokens|24px]] 1 || 13 defender medal
 +
|-
 +
| 3 || 3,500 gold || [[File:Plain Mote.png|link=Crafting_Materials#Motes|24px]] 2 || [[File:Plain Token.png|link=Crafting_Materials#Tokens|24px]] 1 || 13 defender medal
 +
|-
 +
| 4 || 4,500 gold || [[File:Shiny Mote.png|link=Crafting_Materials#Motes|24px]] 5 || [[File:Shiny Token.png|link=Crafting_Materials#Tokens|24px]] 1 || 13 defender medal
 +
|-
 +
| 5 || 5,000 gold || [[File:Shiny Mote.png|link=Crafting_Materials#Motes|24px]] 5 || [[File:Shiny Token.png|link=Crafting_Materials#Tokens|24px]] 1 || 13 defender medal
 +
|-
 +
| 6 || 6,000 gold || [[File:Shiny Mote.png|link=Crafting_Materials#Motes|24px]] 5 || [[File:Shiny Token.png|link=Crafting_Materials#Tokens|24px]] 1 || 13 defender medal
 +
|-
 +
| 7 || 11,000 gold || [[File:Pristine Mote.png|link=Crafting_Materials#Motes|24px]] 3 || [[File:Pristine Token.png|link=Crafting_Materials#Tokens|24px]] 1 || 13 defender medal
 +
|-
 +
| 8 || 25,000 gold || [[File:Pristine Mote.png|link=Crafting_Materials#Motes|24px]] 4 || [[File:Pristine Token.png|link=Crafting_Materials#Tokens|24px]] 1 || 13 defender medal
 +
|-
 +
| 9 || 25,000 gold || [[File:Pristine Mote.png|link=Crafting_Materials#Motes|24px]] 5 || [[File:Pristine Token.png|link=Crafting_Materials#Tokens|24px]] 1 || 24 defender medal
 +
|-
 +
| 10 || 25,000 gold || [[File:Exquisite Mote.png|link=Crafting_Materials#Motes|24px]] 5 || [[File:Exquisite Token.png|link=Crafting_Materials#Tokens|24px]] 1 || 24 defender medal
 +
|}
 +
===Notes===
 +
* The primary stat of your item can be rerolled as well, it costs Talismans which are the same chaos tier as your item.
 +
* The 286th reroll is guaranteed to be 10/10, it works accross all mods. Otherwise, there isn't a guaranteed 10/10 roll when rerolling the primary stat of your item.
 +
|}
 +
|-|Tinkering=
 +
{|
 +
* This process is for transferring M.O.D.S from one item to another. Beware, transferring a mod from a lower Chaos tier item to a higher Chaos tier item will mean that you lose any growth of the mod's stat. This process consumes [[Defender Medals]] or [[Gems]].
 +
[[Tinkering|Click here to learn more about Tinkering.]]
 +
</tabber>
  
 
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[[Category:Dungeon Defenders 2]] [[Category:Mechanics]]
Item fusion Power required.
 
 
 
The fusion power required per level is dependent on the current upgrade level and the rarity by following formula:
 
 
 
FusionPower = UpgradeLevel * (ItemRarity * 4)
 
 
 
TotalFusionPower = UpgradeLevel*(Upgradelevel+1)/2 * (ItemRarity * 4)
 
 
 
(note: Item rarity starts from Worn = 1
 
So
 
Powerful  : 3
 
Rare      : 4
 
Mythical  : 5
 
Legendary : 6                            )
 
 
 
Examples: The fusion power to level a Legendary from upgrade level 3 to 4 is:
 
 
 
FusionPower = UpgradeLevel * (ItemRarity * 4)      = 3 * (6*4) = 72
 
 
 
TotalFusionPower = UpgradeLevel*(Upgradelevel+1)/2 = 3 * 4/2 *(6*4) = 72* (4/2) = 144
 
 
 
 
 
 
 
Gold Cost:
 
The gold cost of upgrading an item is dependent on the current upgrade level, the rarity and the number of items being fused.
 
 
 
Powerful  : 9
 
Rare      : 13
 
Mythical  : 16
 
Legendary : 19
 

Latest revision as of 11:17, 6 December 2023

Upgrade Loading Screen.png

Upgrading is a way for players to increase the stats of their gear by using Gold or Defender Medals. The upgrade system has been changed in the Trials Update to allow upgrading from within the inventory.


Mechanics

The Upgrade menu can be opened by CTRL + LClick on the item. Only Shards, Armor, Weapons and Rings can be upgraded. Each item can usually be upgraded numerous times. Gear and relics can be upgraded up to 10 times and rings can be upgraded up to 50 times.

For Shards, the max upgrade level varies between each shard.

Protean Shift Update

As of the Protean Shift update, gear upgrades are performed within the player's inventory. There are 5 cores to upgrading gear: Upgrading, Evolving, Advancing, Rerolling and Tinkering.

  • This process is for increasing the base stats of the item such as Hero Damage, Defense Health, etc. This process consumes Gold or Defender Medals, along with motes from the chaos tier of the current item. Additionally, it could require the respective upgrade material and ampoules from the chaos level of the item. An exhaustive list of these materials can be found in Crafting Materials. Uniquely, boots require Plain, Shiny, or Pristine leather when advancing from 9/10 to 10/10 on the item. Cost of upgrading depends on class of item (e.g. helmet, boots etc). It does not depend on the item's rarity.
Upgrade Menu Example.png
Cost from 0/10 to 10/10:
Chaos Level Ampoules Motes Corresponding Material
Chaos 1 Chaos 1 Ampoule.png 0 Plain Mote.png 10 0
Chaos 2 Chaos 2 Ampoule.png 0 Plain Mote.png 10 0
Chaos 3 Chaos 3 Ampoule.png 0 Plain Mote.png 20 0
Chaos 4 Chaos 4 Ampoule.png 0 Shiny Mote.png 10 0
Chaos 5 Chaos 5 Ampoule.png 0 Shiny Mote.png 20 2
Chaos 6 Chaos 6 Ampoule.png 0 Shiny Mote.png 20 2
Chaos 7 Chaos 7 Ampoule.png 0 Pristine Mote.png 20 2
Chaos 8 Chaos 8 Ampoule.png 0 Pristine Mote.png 80 20
Chaos 9 Chaos 9 Ampoule.png 10 Pristine Mote.png 100 50
Chaos 10 Chaos 10 Ampoule.png 10 Exquisite Mote.png 100 50

Gold and Defender Medals

Since all items do not cost the same amount of Gold and Defender Medals to upgrade from 0/10 to 10/10, the table below will display all those values for each type of item.

Cost to upgrade from 0/10 to 10/10 :
Chaos Level / Item Helmet Chest Gloves Boots Weapon and Shield Relic
Campaign 2,400 gold or 100 defender medal 3,900 gold or 100 defender medal 1,850 gold or 100 defender medal 2,150 gold or 100 defender medal 8,900 gold or 10 defender medal 11,550 gold or 100 defender medal
Chaos 1 2,400 gold or 100 defender medal 3,900 gold or 100 defender medal 1,850 gold or 100 defender medal 2,150 gold or 100 defender medal 8,900 gold or 100 defender medal 11,550 gold or 100 defender medal
Chaos 2 7,500 gold or 120 defender medal 12,550 gold or 120 defender medal 5,700 gold or 120 defender medal 6,700 gold or 120 defender medal 29,000 gold or 120 defender medal 36,800 gold or 120 defender medal
Chaos 3 18,350 gold or 140 defender medal 30,850 gold or 140 defender medal 14,000 gold or 140 defender medal 16,100 gold or 140 defender medal 70,850 gold or 140 defender medal 89,700 gold or 140 defender medal
Chaos 4 28,550 gold or 160 defender medal 48,400 gold or 160 defender medal 21,500 gold or 160 defender medal 25,000 gold or 160 defender medal 111,600 gold or 160 defender medal 141,650 gold or 160 defender medal
Chaos 5 42,600 gold or 180 defender medal 73,650 gold or 180 defender medal 32,000 gold or 180 defender medal 37,450 gold or 180 defender medal 168,250 gold or 180 defender medal 213,750 gold or 180 defender medal
Chaos 6 60,000 gold or 200 defender medal 103,050 gold or 200 defender medal 45,100 gold or 200 defender medal 52,650 gold or 200 defender medal 236,600 gold or 200 defender medal 296,950 gold or 200 defender medal
Chaos 7 257,400 gold or 300 defender medal 444,450 gold or 300 defender medal 191,850 gold or 300 defender medal 226,950 gold or 300 defender medal 511,800 gold or 300 defender medal 641,050 gold or 300 defender medal
Chaos 8 300,000 gold or 600 defender medal 600,000 gold or 600 defender medal 250,000 gold or 600 defender medal 300,000 gold or 600 defender medal 600,000 gold or 600 defender medal 800,000 gold or 600 defender medal
Chaos 9 15,000,000 gold or 2,000 defender medal 15,000,000 gold or 2,000 defender medal 15,000,000 gold or 2,000 defender medal 15,000,000 gold or 2,000 defender medal 15,000,000 gold or 2,000 defender medal 15,000,000 gold or 2,000 defender medal
Chaos 10 18,750,000 gold or 2,500 defender medal 18,750,000 gold or 2,500 defender medal 18,750,000 gold or 2,500 defender medal 18,750,000 gold or 2,500 defender medal 18,750,000 gold or 2,500 defender medal 18,750,000 gold or 2,500 defender medal

  • This process is for advancing gear to the next Chaos level. This is useful to preserve rare mods or items with high base stats. This process consume Gold or Defender Medals as well as ampoules of the next tier. Advancing Rings to the next Chaos level costs only Gold or Defender Medals.
Evolve Menu Example.png
Cost for evolving:
Chaos Level Ampoules Cost
Campaign to Chaos 1 Chaos 1 Ampoule.png 1 5,125 gold or 75 defender medal
Chaos 1 to Chaos 2 Chaos 2 Ampoule.png 1 5,125 gold or 100 defender medal
Chaos 2 to Chaos 3 Chaos 3 Ampoule.png 1 16,375 gold or 120 defender medal
Chaos 3 to Chaos 4 Chaos 4 Ampoule.png 1 40,000 gold or 140 defender medal
Chaos 4 to Chaos 5 Chaos 5 Ampoule.png 1 62,800 gold or 160 defender medal
Chaos 5 to Chaos 6 Chaos 6 Ampoule.png 1 94,600 gold or 180 defender medal
Chaos 6 to Chaos 7 Chaos 7 Ampoule.png 1 132,400 gold or 200 defender medal
Chaos 7 to Chaos 8 Chaos 8 Ampoule.png 1 200,000 gold or 400 defender medal
Chaos 8 to Chaos 9 Chaos 9 Ampoule.png 1 2,000,000 gold or 2,000 defender medal
Chaos 9 to Chaos 10 Chaos 10 Ampoule.png 1 2,000,000 gold or 2,000 defender medal

  • This process is for advancing gear to the next rarity level. It consumes a number of Ampoules which are the same tier as the item and Gold or Defender Medals. The number of ampoules and gold does not depend on the item's rarity but its chaos level.
Advance Menu Example.png
Cost for advancing:
Chaos Level Ampoules Cost
Campaign 0 6,705 gold or 25 defender medal
Chaos 1 Chaos 1 Ampoule.png 2 6,705 gold or 25 defender medal
Chaos 2 Chaos 2 Ampoule.png 3 15,255 gold or 45 defender medal
Chaos 3 Chaos 3 Ampoule.png 7 27,630 gold or 60 defender medal
Chaos 4 Chaos 4 Ampoule.png 7 39,090 gold or 70 defender medal
Chaos 5 Chaos 5 Ampoule.png 13 43,940 gold or 70 defender medal
Chaos 6 Chaos 6 Ampoule.png 10 59,515 gold or 70 defender medal
Chaos 7 Chaos 7 Ampoule.png 30 677,820 gold or 200 defender medal
Chaos 8 Chaos 8 Ampoule.png 30 777,820 gold or 200 defender medal
Chaos 9 Chaos 9 Ampoule.png 15 877,820 gold or 200 defender medal
Chaos 10 Chaos 10 Ampoule.png 30 1,228,948 gold or 200 defender medal

  • This process is for rerolling your mod's quality roll, between 1 and 10. This is useful to make your mods even stronger. It consumes a number of Motes and Tokens which are the same tier as the item, and Gold or Defender Medals. The number of motes, tokens and gold does not depend on the item's rarity but its chaos level.
Reroll Menu Example.png
Reroll Base Values:
Chaos Level Gold Motes Tokens Medals
0 2,500 gold Plain Mote.png 2 Plain Token.png 1 13 defender medal
1 2,500 gold Plain Mote.png 2 Plain Token.png 1 13 defender medal
2 2,750 gold Plain Mote.png 2 Plain Token.png 1 13 defender medal
3 3,500 gold Plain Mote.png 2 Plain Token.png 1 13 defender medal
4 4,500 gold Shiny Mote.png 5 Shiny Token.png 1 13 defender medal
5 5,000 gold Shiny Mote.png 5 Shiny Token.png 1 13 defender medal
6 6,000 gold Shiny Mote.png 5 Shiny Token.png 1 13 defender medal
7 11,000 gold Pristine Mote.png 3 Pristine Token.png 1 13 defender medal
8 25,000 gold Pristine Mote.png 4 Pristine Token.png 1 13 defender medal
9 25,000 gold Pristine Mote.png 5 Pristine Token.png 1 24 defender medal
10 25,000 gold Exquisite Mote.png 5 Exquisite Token.png 1 24 defender medal

Notes

  • The primary stat of your item can be rerolled as well, it costs Talismans which are the same chaos tier as your item.
  • The 286th reroll is guaranteed to be 10/10, it works accross all mods. Otherwise, there isn't a guaranteed 10/10 roll when rerolling the primary stat of your item.

  • This process is for transferring M.O.D.S from one item to another. Beware, transferring a mod from a lower Chaos tier item to a higher Chaos tier item will mean that you lose any growth of the mod's stat. This process consumes Defender Medals or Gems.
Click here to learn more about Tinkering.