Difference between revisions of "Defenses"
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− | Defenses are the core to defending Etheria. They require Green Mana to be | + | [[File:Towers Loading Screen.png|350px|right|thumb|Loading Screen featuring a tower of each four base heroes.]] |
+ | Defenses are the core to defending Etheria.<br> | ||
+ | They require Green Mana to be built, upgraded and repaired.<br> | ||
+ | Most [[Heroes]] have 4 defenses; The [[Barbarian]] and [[Gunwitch]] have no defenses; and the [[Dryad]] and [[Mystic]] have a 5th defense.<br> | ||
There are 5 types of Defenses: Towers, Blockades, Traps, Auras and Nodes.<br><br> | There are 5 types of Defenses: Towers, Blockades, Traps, Auras and Nodes.<br><br> | ||
− | + | ||
− | Blockades are Defenses that focus on Defense. They have wide hitboxes with a lot of health and | + | == Blockades == |
− | Blockades deal damage, but they can also have a supporting | + | Blockades are Defenses that focus on Defense. They have wide hitboxes with a lot of health and usually do not have much range.<br> |
− | They include: Arcane Barrier | + | Blockades deal damage, but they can also have a supporting role such as slowing or stunning enemies, and buffing heroes. <br><br> |
− | === Towers | + | They include: |
+ | <gallery widths=100px heights=100px mode="packed"> | ||
+ | File:Apprentice_arcane_barrier.png|link=Arcane Barrier|''[[Arcane Barrier]]'' | ||
+ | File:Squire_SpikedBlockade.png|link=Spike Blockade|''[[Spike Blockade]]'' | ||
+ | File:Squire_training_dummy.png|link=Training Dummy|''[[Training Dummy]]'' | ||
+ | File:AbyssLord_orc.png|link=Orc Blockade|''[[Orc Blockade]]'' | ||
+ | File:AbyssLord_Colossus.png|link=The Colossus|''[[The Colossus]]'' | ||
+ | File:Lavamancer_Maw.png|link=Maw of the Earth Drake|''[[Maw of the Earth Drake]]'' | ||
+ | File:Mystic_VipersFangs.png|link=Viper's Fangs|''[[Viper's Fangs]]'' | ||
+ | File:Dryad_WorldTree.png|link=World Tree|''[[World Tree]]'' | ||
+ | File:Mercenary_Royal_Guard_Blockade.png|link=Royal Guard Blockade|''[[Royal Guard Blockade]]'' | ||
+ | File:Werewolf_Commander.png|link=Werewolf Commander|''[[Werewolf Commander]]'' | ||
+ | |||
+ | </gallery> | ||
+ | |||
+ | == Towers == | ||
Towers are Defenses that focus on Offense. They have small hitboxes with some health and often a large range cap.<br> | Towers are Defenses that focus on Offense. They have small hitboxes with some health and often a large range cap.<br> | ||
There is much variation between towers, some have projectiles, others have beams. Most are damaging, but there are also CC Towers. They can be AoE or Single Target.<br><br> | There is much variation between towers, some have projectiles, others have beams. Most are damaging, but there are also CC Towers. They can be AoE or Single Target.<br><br> | ||
− | They include: Flamethrower Tower | + | They include: |
− | === Traps | + | <gallery widths=100px heights=100px mode="packed"> |
+ | File:Apprentice_flameburst.png|link=Flamethrower Tower|''[[Flamethrower Tower]]'' | ||
+ | File:Apprentice_frostbite.png|link=Frostbite Tower|''[[Frostbite Tower]]'' | ||
+ | File:Apprentice_Earthshatter.png|link=Earthshatter Tower|''[[Earthshatter Tower]]'' | ||
+ | File:Squire_cannonball.png|link=Cannonball Tower|''[[Cannonball Tower]]'' | ||
+ | File:Squire_ballista.png|link=Ballista|''[[Ballista]]'' | ||
+ | File:Huntress_poison_tower.png|link=Poison Dart Tower|''[[Poison Dart Tower]]'' | ||
+ | File:Monk_sky_guard.png|link=Sky Guard Tower|''[[Sky Guard Tower]]'' | ||
+ | File:AbyssLord_Ramster.png|link=Skeletal Ramster|''[[Skeletal Ramster]]'' | ||
+ | File:AbyssLord_BoneArchers.png|link=Skeletal Archer|''[[Skeletal Archer]]'' | ||
+ | File:Lavamancer_Volcano.png|link=Volcano|''[[Volcano]]'' | ||
+ | File:Mystic_SerpentsCoil.png|link=Serpents Coil|Serpent's Coil|''[[Serpents Coil|Serpent's Coil]]'' | ||
+ | File:Mystic_SandViper.png|link=Sand Viper|''[[Sand Viper]]'' | ||
+ | File:Mystic_Obelisk.png|link=Obelisk|''[[Obelisk]]'' | ||
+ | File:Dryad_HarpysPerch.png|link=Harpy's Perch|''[[Harpy's Perch]]'' | ||
+ | File:Initiate_Firework_Cannon.png|link=Firework Cannon|''[[Firework Cannon]]'' | ||
+ | File:Initiate_Chi_Spirit_Tower.png|link=Chi Spirit Tower|''[[Chi Spirit Tower]]'' | ||
+ | File:Apprentice_flameburst.png|link=Flameburst Tower|''[[Flameburst Tower]]'' | ||
+ | File:Adept_Tesla_Coil.png|link=Tesla Coil|''[[Tesla Coil]]'' | ||
+ | File:Adept_hailstorm.png|link=Hailstorm Tower|''[[Hailstorm Tower]]'' | ||
+ | File:Adept_Crystal_Hammer.png|link=Crystal Hammer|''[[Crystal Hammer]]'' | ||
+ | File:Mercenary_Nether_Archer.png|link=Nether Archer|''[[Nether Archer]]'' | ||
+ | File:Mercenary_Elvish_Artillery_Cannon.png|link=Elvish Artillery Cannon|''[[Elvish Artillery Cannon]]'' | ||
+ | File:Countess_Flak_Cannon.png|link=Flak Cannon|''[[Flak Cannon]]'' | ||
+ | File:Countess_Oil_Catapult.png|link=Oil Catapult|''[[Oil Catapult]]'' | ||
+ | File:Countess_Elder_Dragon.png|link=Elder Dragon|''[[Elder Dragon]]'' | ||
+ | File:Magnetic Knight.png|link=Magnetic Knight Tower|''[[Magnetic Knight Tower]] | ||
+ | File:Rail Gun.png|link=Rail Gun Tower|''[[Rail Gun Tower]] | ||
+ | File:Sentry Turret.png|link=Sentry Turret|''[[Sentry Turret]] | ||
+ | File:Spectral Knight.png|link=Spectral Knight|''[[Spectral Knight]] | ||
+ | File:Sonic Bat.png|link=Sonic Bat|''[[Sonic Bat]] | ||
+ | File:Water Sprite Tower.png|link=Water Sprite Tower|''[[Water Sprite Tower]] | ||
+ | File:PufferFish.png|link=PufferFish|''[[PufferFish]] | ||
+ | File:JellyFish.png|link=JellyFish|''[[JellyFish]] | ||
+ | File:Artillery Crab Tower.png|link=Artillery Crab Tower|''[[Artillery Crab Tower]] | ||
+ | </gallery> | ||
+ | |||
+ | == Traps == | ||
Traps are Defenses that focus on Offense. As health they have an certain amount of charges. They have a small trigger radius and a larger detonation radius, each trigger removes a charge.<br> | Traps are Defenses that focus on Offense. As health they have an certain amount of charges. They have a small trigger radius and a larger detonation radius, each trigger removes a charge.<br> | ||
The Dryad is an exception, her traps act more like Auras, no trigger radius and a percentage as health.<br> | The Dryad is an exception, her traps act more like Auras, no trigger radius and a percentage as health.<br> | ||
Traps are mainly damage dealers, but they can have supporting rolls such as slowing, stunning or charming enemies.<br><br> | Traps are mainly damage dealers, but they can have supporting rolls such as slowing, stunning or charming enemies.<br><br> | ||
− | They include: Explosive Trap | + | They include: |
− | === Auras | + | <gallery widths=100px heights=100px mode="packed"> |
+ | File:Huntress_explosive_trap.png|link=Explosive Trap|''[[Explosive Trap]]'' | ||
+ | File:Huntress_geyser_trap.png|link=Geyser Trap|''[[Geyser Trap]]'' | ||
+ | File:Huntress_blaze_balloon.png|link=Blaze Balloon|''[[Blaze Balloon]]'' | ||
+ | File:Lavamancer_OilGeyser.png|link=Oil Geyser|''[[Oil Geyser]]'' | ||
+ | File:Mystic_SnakingSands.png|link=Snaking Sands|''[[Snaking Sands]]'' | ||
+ | File:Dryad_HornetsNest.png|link=Moss Hornet's Nest|''[[Moss Hornet's Nest]]'' | ||
+ | File:Dryad_SlimePit.png|link=Slime Pit|''[[Slime Pit]]'' | ||
+ | File:Dryad_AngryNimbus.png|link=Angry Nimbus|''[[Angry Nimbus]]'' | ||
+ | File:Mercenary_Nether_Spider_Spawner.png|link=Nether Spider Spawner|''[[Nether Spider Spawner]]'' | ||
+ | File:Countess_Dragon_Nest.png|link=Dragon's Nest|''[[Dragon's Nest]]'' | ||
+ | File:EMP Trap.png|link=EMP Trap|''[[EMP Trap]] | ||
+ | File:Gargoyle Statue.png|link=Gargoyle Statue|''[[Gargoyle Statue]] | ||
+ | </gallery> | ||
+ | |||
+ | == Auras == | ||
Auras are Defenses that focus on Offense. As health they have a durability displayed by a percentage. They have a medium range cap.<br> | Auras are Defenses that focus on Offense. As health they have a durability displayed by a percentage. They have a medium range cap.<br> | ||
Auras are damage dealers, with rarely some supporting rolls like buffing defenses.<br><br> | Auras are damage dealers, with rarely some supporting rolls like buffing defenses.<br><br> | ||
− | They include: Flame Aura | + | They include: |
− | === Nodes | + | <gallery widths=100px heights=100px mode="packed"> |
− | Nodes are Defenses that focus on | + | File:Monk flame aura.png|link=Flame Aura|''[[Flame Aura]]'' |
− | Nodes are | + | File:Monk boost aura.png|link=Boost Aura|''[[Boost Aura]]'' |
− | They include: Proton | + | File:Monk lightning aura.png|link=Lightning Strikes Aura|''[[Lightning Strikes Aura]]'' |
+ | File:Lavamancer FissureofEmbermount.png|link=Fissure of Embermount|''[[Fissure of Embermount]]'' | ||
+ | File:Initiate_Water_Aura.png|link=Water Aura|''[[Water Aura]]'' | ||
+ | File:Initiate_Frost_Strikes_Aura.png|link=Frost Strikes Aura|''[[Frost Strikes Aura]]'' | ||
+ | </gallery> | ||
+ | |||
+ | == Nodes == | ||
+ | Nodes are Defenses that focus on utility, made of multiple nodes, requiring at least 2 placed nodes to be summoned. As health they have a durability displayed by a percentage. They have set ranges.<br> | ||
+ | Nodes are very useful for support such as reflecting projectiles, buffing defenses, and stunning enemies.<br><br> | ||
+ | They include: | ||
+ | <gallery widths=100px heights=100px mode="packed"> | ||
+ | File:EV2 ProtonBeam.png|link=Proton Beam|''[[Proton Beam]]'' | ||
+ | File:EV2 ReflectBeam.png|link=Reflect Beam|''[[Reflect Beam]]'' | ||
+ | File:EV2 BuffBeam.png|link=Buff Beam|''[[Buff Beam]]'' | ||
+ | File:EV2 WeapManu.png|link=Weapon Manufacturer|''[[Weapon Manufacturer]]'' | ||
+ | </gallery> | ||
+ | |||
+ | ==Interactions== | ||
+ | |||
+ | ===Build=== | ||
+ | Each Defense costs a specific amount of [[Mana#Green Mana|green mana]] to build. When building a defense it costs [[Mana#Green Mana|green mana]] and [[Defense Units|Defense Units]]. The [[Defense Units]] lost from building a defense is refunded when the defense is either sold or destroyed. | ||
+ | |||
+ | |||
+ | |||
+ | ===Upgrade=== | ||
+ | A Player may Upgrade a defense by [[Controls|pressing Q]] (by default) and then left clicking on a [[Defense]]. <br> | ||
+ | * Upgrading a defense will increase its [[Defense Power]] ratio and [[Defense Health]] ratio. | ||
+ | |||
+ | Upgrading a defense costs different amounts of [[Mana#Green Mana|green mana]] for each upgrade tier: | ||
+ | {|class="wikitable" style="text-align:center;" | ||
+ | |- | ||
+ | ! Upgrade !! Cost | ||
+ | |- | ||
+ | | Tier 1 -> 2 || 50 | ||
+ | |- | ||
+ | | Tier 2 -> 3 || 100 | ||
+ | |- | ||
+ | | Tier 3 -> 4 || 150 | ||
+ | |- | ||
+ | | Tier 4 -> 5 || 200 | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | ===Repair=== | ||
+ | A player can repair a Defense by [[Controls|pressing R]] (by default) and then left clicking on a defense. <br> | ||
+ | '''Formula:''' <code>Base Green Mana Cost * 75% * % of missing health</code> <br> | ||
+ | So repairing a defense such as the [[Flameburst Tower]] for example it costs 40 [[Mana#Green Mana|green mana]] and repairing it from 50% health will cost 15 [[mana#green mana|green mana]]. <br> | ||
+ | * Repairing a Defense does not change in cost according to the upgrade tier. The repair cost is always based off of the base cost of the Tier 1 version of the Defense | ||
+ | |||
+ | |||
+ | |||
+ | ===Sell=== | ||
+ | A Player may sell a defense by [[Controls|pressing Z]] (by default) and then left clicking on the defense. <br> | ||
+ | '''Formula:''' <code>Total Green Mana Cost * 75% * % of missing health</code> <br> | ||
+ | * A Defense will sell for [[Mana#Green Mana|green mana]] based on its condition and upgrade status. | ||
+ | : A Defense sold in the same build phase it was built in will give a full refund, including any [[Mana#Green Mana|green mana]] spent on upgrades. <br> If the defense is sold at any other point after it has been built will sell for 75% of its cost (Including Upgrade costs) times its percent health left. | ||
+ | |||
+ | [[Category:Dungeon Defenders 2]] [[Category:Defenses]] [[Category:Heroes]] [[Category:Mechanics]] |
Latest revision as of 11:19, 2 April 2024
Defenses are the core to defending Etheria.
They require Green Mana to be built, upgraded and repaired.
Most Heroes have 4 defenses; The Barbarian and Gunwitch have no defenses; and the Dryad and Mystic have a 5th defense.
There are 5 types of Defenses: Towers, Blockades, Traps, Auras and Nodes.
Contents
Blockades
Blockades are Defenses that focus on Defense. They have wide hitboxes with a lot of health and usually do not have much range.
Blockades deal damage, but they can also have a supporting role such as slowing or stunning enemies, and buffing heroes.
They include:
Towers
Towers are Defenses that focus on Offense. They have small hitboxes with some health and often a large range cap.
There is much variation between towers, some have projectiles, others have beams. Most are damaging, but there are also CC Towers. They can be AoE or Single Target.
They include:
Traps
Traps are Defenses that focus on Offense. As health they have an certain amount of charges. They have a small trigger radius and a larger detonation radius, each trigger removes a charge.
The Dryad is an exception, her traps act more like Auras, no trigger radius and a percentage as health.
Traps are mainly damage dealers, but they can have supporting rolls such as slowing, stunning or charming enemies.
They include:
Auras
Auras are Defenses that focus on Offense. As health they have a durability displayed by a percentage. They have a medium range cap.
Auras are damage dealers, with rarely some supporting rolls like buffing defenses.
They include:
Nodes
Nodes are Defenses that focus on utility, made of multiple nodes, requiring at least 2 placed nodes to be summoned. As health they have a durability displayed by a percentage. They have set ranges.
Nodes are very useful for support such as reflecting projectiles, buffing defenses, and stunning enemies.
They include:
Interactions
Build
Each Defense costs a specific amount of green mana to build. When building a defense it costs green mana and Defense Units. The Defense Units lost from building a defense is refunded when the defense is either sold or destroyed.
Upgrade
A Player may Upgrade a defense by pressing Q (by default) and then left clicking on a Defense.
- Upgrading a defense will increase its Defense Power ratio and Defense Health ratio.
Upgrading a defense costs different amounts of green mana for each upgrade tier:
Upgrade | Cost |
---|---|
Tier 1 -> 2 | 50 |
Tier 2 -> 3 | 100 |
Tier 3 -> 4 | 150 |
Tier 4 -> 5 | 200 |
Repair
A player can repair a Defense by pressing R (by default) and then left clicking on a defense.
Formula: Base Green Mana Cost * 75% * % of missing health
So repairing a defense such as the Flameburst Tower for example it costs 40 green mana and repairing it from 50% health will cost 15 green mana.
- Repairing a Defense does not change in cost according to the upgrade tier. The repair cost is always based off of the base cost of the Tier 1 version of the Defense
Sell
A Player may sell a defense by pressing Z (by default) and then left clicking on the defense.
Formula: Total Green Mana Cost * 75% * % of missing health
- A Defense will sell for green mana based on its condition and upgrade status.
- A Defense sold in the same build phase it was built in will give a full refund, including any green mana spent on upgrades.
If the defense is sold at any other point after it has been built will sell for 75% of its cost (Including Upgrade costs) times its percent health left.