Difference between revisions of "Hunter"
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− | + | '''Passive Ability''' | |
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| [[File:Blood Leech Passive Icon.png|50px]] | | [[File:Blood Leech Passive Icon.png|50px]] | ||
− | || '''[[Blood Leech]]''': Each enemy killed by the Hunter drops a blood orb, restoring his Blood ability resource. | + | || '''[[Blood Leech]]''': Each enemy killed by the Hunter drops a blood orb, restoring his Blood ability resource by a certain amount. |
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|-|Defenses= | |-|Defenses= | ||
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|-|Shards= | |-|Shards= | ||
{{Datafield|Shards/Hunter|swap}} | {{Datafield|Shards/Hunter|swap}} | ||
+ | |||
+ | ==General Shards== | ||
+ | '''List of General Shards that any [[Heroes|Hero]] can equip.''' | ||
+ | {| class="mw-collapsible mw-collapsed" style="width: 100%;" | ||
+ | |+ style="text-align: left; position: relative; top: -30px; left: 315px; width: 70px;" | | ||
+ | |- | ||
+ | | | ||
+ | {{Datafield|Shards/AllHeroes|swap}} | ||
+ | {{Datafield|Shards/SomeHeroes|swap}} | ||
+ | |} | ||
+ | |||
+ | ==Hyper Shards== | ||
+ | '''List of Hyper Shards that any [[Heroes|Hero]] can equip.''' | ||
+ | {| class="mw-collapsible mw-collapsed" style="width: 100%;" | ||
+ | |+ style="text-align: left; position: relative; top: -30px; left: 315px; width: 70px;" | | ||
+ | |- | ||
+ | | | ||
+ | {{Datafield|Shards/Hypershards|swap}} | ||
+ | |} | ||
|-|Mods= | |-|Mods= | ||
{{Datafield|Passives/Hunter|swap}} | {{Datafield|Passives/Hunter|swap}} | ||
</tabber> | </tabber> |
Latest revision as of 16:43, 22 July 2024
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Information
Wooden Stake: Shoots a sharpened wooden stake that pierces through all enemies it hits. | ||
Cloaked: The Hunter cloaks himself in shadow, becoming more difficult to target. While cloaked, all attacks are critical hits. | ||
Blood Effigy: The Hunter creates an intangible copy of himself that fires his bow at nearby enemies, prioritizing the Hunter's target. | ||
Blood Siphon: Fires a bloody orb that steals life from nearby enemies. The orb moves quickly with no foes nearby. |
Passive Ability
Blood Leech: Each enemy killed by the Hunter drops a blood orb, restoring his Blood ability resource by a certain amount. |
Spectral Knight: This animated coffin summons Spectral Knights from the grave to attack in a wide arc. | ||
Sonic Bat: Attacks enemies with piercing sonic waves, stunning them for a short duration. | ||
Gargoyle Statue: Build a Gargoyle Statue that spawns four Gargoyles that fly to and explode on contact with enemies damaging and poisoning all enemies hit. | ||
Werewolf Commander: Swipes at nearby enemies with massive claws. Each swipe also creates a small, piercing ranged attack. |
List of Hunter-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Ambush | Increase Hero Critical Strike Damage by 8-32% (40%) while Cloaked is active. | |||
Blood Ritual | Reduces the blood cost of your abilities by 2-30% (36%). After using an ability, take damage equal to 10% of your maximum Health. | |||
Bloody Strikes | 2-22% (26%) chance on hit to Bleed target, dealing 10-35% (40%) of your Hero Damage stat as magical damage every second for 5 seconds. Bleeding enemies take 5-15% (17%) more damage. (Note: This effect disables Drakenlord's shield) | |||
Effigy Overdrive | Increases the damage of Blood Effigy by 3-21% (30%) but reduces the lifespan by 10-6 (4) seconds. | |||
Enhanced Effigy | Increases the damage of Blood Effigy by 4-40% (52%). | |||
Exploding Effigy | When Blood Effigy expires it explodes dealing 500-900% (1100%) of your ability power and stunning for 3 seconds. | |||
Exsanguination | Gain 1-6 (7) blood upon defeating an enemy. | |||
Extended Cloak | Increase Cloaked duration by 0.5-2.5 (3.5) seconds. | |||
Hunter's Instinct | Gain an 4-20% (24%) chance to Dodge an incoming attack, taking 0 damage. | |||
Lasting Siphon | Increases the duration of Blood Siphon by 1-5 (6) seconds. | |||
Poison Siphon | Blood Siphon is replaced with Poison Siphon dealing 20-500% (596%) of your ability power as magical Poison Damage over 5 seconds. | |||
Sharpened Stake | Increases the damage of Wooden Stake by 4-40% (52%). | |||
Stunning Surprise | At the end of Cloaked, stun all nearby enemies for 1-3 (4) seconds. | |||
Surging Siphon | Increases the damage of Blood Siphon by 4-40% (52%). | |||
Tri-Stake | The Hunter now throws 2 additional Wooden Stakes but reduces the damage of Wooden stakes by 70-50% (45%). | |||
Wound | Wooden Stake causes the target to bleed, dealing 20-40% (45%) of your Ability Power stat as magical damage. Wounded enemies take 5~13% (15%) more damage. | |||
EMP Gargoyles | Gargoyles have an 8-15% (17%) chance on hit to stun the target for 0.2-3 (3.8) seconds. | |||
Ghastly Blades | Enemies attacked by Spectral Knights move at 90-60% (48%) speed while taking 10-20% (24%) extra magical damage for 1-3.5 (4.5) seconds. | |||
Napalm Gargoyles | When Gargoyles explode there is a 4-20% (24%) chance to ignite their target's armor, causing them to take 20% extra damage for 5 seconds. | |||
Natural Frequency | Enemies explode when killed dealing 30-110% (130%) of the tower's base damage. | |||
Overpowering Screech | Increases the Defense Power of the Sonic Bat by 2-20.4% (25%), but removes it's stun debuff. | |||
Rebounding Strike | Attacks against the Werewolf Commander have an 4-16% (20%) chance to do no damage and it deals 120-480% (600%) Physical Tower Damage to the attacker. | |||
Spectral Amplification | Increases the Defense Range of the Spectral Knight by 3-22% (27%) and increases the AoE of its attacks by 3~46% (60%). | |||
Werewolf General | Increases the Defense Power of nearby defenses to 102-110% (112%) Does not buff the Werewolf Commander, but the Werewolf Commander gains 6-30% (36%) Defense Health. |
General Shards
List of General Shards that any Hero can equip.
List of non-hero-specific Item Shards:
List of Item Shards which can be used by multiple, but not all heroes: |
Hyper Shards
List of Hyper Shards that any Hero can equip.
List of All Hyper-Shards Items : With the introduction of mastery mode, several new hyper shards have been introduced to the game. Shards unlock as you earn stars in mastery mode. Each hyper shard can only be obtained once in Mastery mode. As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard. Completing all seven regions awards the last hyper shard. This allows you to obtain a second set of all the shards. Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).
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List of Hunter-specific Item Mods:
Name | Effect | Item | ||||||
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Weapon | Helmet | Chest | Boots | Gloves | Relic | |||
Lucky Strikes | +6,085~8,260 Hero Damage and Ability Power each time you Critical Strike. Resets on non-Crits. ( Max Stacks 15 ) | |||||||
Empowering Claws | Each Werewolf Commander melee attack generates a stack that increases the damage of its ranged attacks by 39%~50%. Stacks up to 6 times. Stacks are lost after 10 seconds of no melee hits. |