Difference between revisions of "Monk"

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== Overview ==
 
The Monk is a hybrid hero with both melee and ranged attacks. Melee [[Primary Attack]] deals [[:Category:Physical Damage|Physical Damage]], while ranged [[Secondary Attack]] deals [[:Category:Magical Damage|Magical Damage]].
 
 
Unlike other heroes, Monks are primarily a support class. Their units can either boost a units stats or can be used to help perform deadly combinations with other heroes units.
 
 
 
== Information ==
 
== Information ==
<div class="tabbertab-borderless">{{#tag:tabber|
+
<tabber>
Abilities={{Hero SkillList|Abilities|Pole_Smash|Chi_Blast|Heroic_Wave}} {{!}}-{{!}}
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Abilities=
Defenses={{Hero SkillList|Defenses|Lightning_Aura|Boost_Aura|Serenity_Aura|Sky_Guard_Tower}} {{!}}-{{!}}
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{|
Specs={{Hero SkillList|Specs|Concussive_Chi|Dragon_Stance|Crane_Stance|Lightning_Damage|Boost_Blockade_Health|Empowering_Calm|}} {{!}}-{{!}}
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|-
Passives={{Data Field|Passives/Monk|swap}}}}</div>
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{{:Pole_Smash}}
 
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|-
==Combinations/Tips==
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{{:Chi_Blast}}
-Has great synergy with Huntress's.
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|-
 
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{{:Heroic_Wave}}
-Has decent synergy with Apprentice's.
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|-
 
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{{:Heal_Self}}
-Lightning Aura + Frost Bite Tower (Apprentice Tower). Frost Bite Tower slows the enemies making the enemies trapped in your Lightning Aura for longer.
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|}
 
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|-|Defenses=
-Lightning Aura + Geysers (Huntress Trap). Geysers launch the enemy in the air drenching the enemy allowing the Lightning Aura to have increased damage and stun the enemy.
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{{Datafield|Monk_Defenses|swap}}
 
 
-Sky Guard Tower + Geysers (Huntress Trap). Geysers launch the enemy into the air allowing Sky Guard Towers to attack the enemy as long as that enemy remains in the air.
 
  
-Sky Guard Towers + Pole Smash. Pole smash launches the enemies into the air. This allows Sky Guard Turrets to attack the enemy.
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|-|Shards=
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{{Datafield|Shards/Monk|swap}}
 +
{{Datafield|Shards/MonkAndInitiate|swap}}
  
 +
==General Shards==
 +
'''List of General Shards that any [[Heroes|Hero]] can equip.'''
 +
{| class="mw-collapsible mw-collapsed" style="width: 100%;"
 +
|+ style="text-align: left; position: relative; top: -30px; left: 315px; width: 70px;" |
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|-
 +
|
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{{Datafield|Shards/AllHeroes|swap}}
 +
{{Datafield|Shards/SomeHeroes|swap}}
 +
|}
  
 +
==Hyper Shards==
 +
'''List of Hyper Shards that any [[Heroes|Hero]] can equip.'''
 +
{| class="mw-collapsible mw-collapsed" style="width: 100%;"
 +
|+ style="text-align: left; position: relative; top: -30px; left: 315px; width: 70px;" |
 +
|-
 +
|
 +
{{Datafield|Shards/Hypershards|swap}}
 +
|}
  
-Sky Towers + Tornado (Apprentice Skill). Tornado launches enemies into the air allowing Sky Guard Turrets to attack the enemy.
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|-|Mods=
 +
{{Datafield|Passives/Monk|swap}}
 +
</tabber>

Latest revision as of 14:58, 6 August 2024

Monk
Monk
Primary Attack: A Melee Physical Slash Attack dealing damage.
Secondary Attack: A Ranged Magical Projectile Attack dealing damage.
Usable Weapons: Polearms
Lore: As a student of martial arts, the Monk thrives in combat, commanding the ebb and flow of the battlefield. He supports his allies with radiant auras of Chi energy that boost the potency of defenses, electrocutes careless enemies, and heals fellow heroes. No hero deck is complete without his wisdom.
Hero Damage Scalar: 0.35
Hero Health Scalar: 1.2
Base Damage Reduction: 0%

Information

Monk pole smash.png Pole Smash: The Monk slams his weapon into the ground, dealing Crushing Physical Damage to nearby enemies and knocking them into the air.
Monk chi blast.png Chi Blast: The Monk sends forth a gust of Chi energy in a piercing line, dealing Magical Damage and knocking enemies backwards.
Monk heroic wave.png Heroic Wave: The Monk emits a wave of stabilizing energy that Heals all nearby Heroes and increases their Hero Power for a time.
Heal.png Heal Self: The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage.