Difference between revisions of "Heroes"

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==Stat Build Attributes==
 
==Stat Build Attributes==

Revision as of 14:34, 8 April 2016

Description

In the Dungeon Defenders series, the characters with which you play are called heroes, they have several skill where you can divide them into Abilities (Action part) where they're linked to the hero's combat and Defenses, which you place on the ground (the Tower Defense part)

Main Story Heroes

In Dungeon Defenders II there are 4 story heroes. The 4 main heroes are:

Apprentice
Apprentice
Primary Attack: A Ranged Magical Projectile Attack as Hero Damage. Applies the Mark Effect.
Secondary Attack: A Charged Ranged Magical Projectile Attack that Pierces through multiple enemies.
Usable Weapons: Magic Staffs
Lore: Quiet and reserved outside of battle, the Apprentice truly shines when he's blasting back enemies with bursts of chilling ice and explosive fire. As a master elementalist, he controls the forces of nature to shatter the earth, command the wind, and burn down enemy hordes.
Hero Damage Scalar: 0.5
Hero Health Scalar: 0.9
Base Damage Reduction: 0%

Stat Build Attributes

The following Attributes apply to Heroes:

  • Hero Power: Increases damage done with any attack.
  • Hero Health: Increases max Health.
  • Hero Crit: The critical damage caused by hero's.
  • Hero Crit Chance: The chance a hero has to critically hit ??%.
  • Ability Power: Increases the damage/effects done by the hero's Abilities.
  • Resistance: Split into magical and physical absorbs a percentage of damage taken.

Hero Power

Also known as "Hero Damage", this stat affects the resulting damage from all attacks, mostly Primary Attacks and Secondary Attacks, but also having a minor effect on certain Abilities. This stat is mostly governed by the current Weapon, and weapons with an additional Elemental Bonus will amplify the effect of this stat (for Basic Attacks only, displayed as a purple number).

Hero Health

Also known as "HP", or "Life", this stat directly increases the maximum health bar limit of the active hero. The rate which this affects the recovery rate of Heal Self and Regeneration effects of Passives & Serenity Aura remains uncertain.

Hero Crit

This stat increases the damage done when a hero scores a critical hit. either via random chance or hitting a weak spot on an enemy. This applies to both primary and secondary attacks.

Hero Crit Chance

Also known as "crit rating" this stat effects the chance that a critical hit will be inflicted. This stat can only be modified by Skill Spheres or passive abilities on items. This stat is normally represented with percent.

Ability Power

Ability power increases the power of hero Abilities cause them to deal more damage. It also increases the effectiveness of healing abilities.

Resistance

Resistance is split into two stats Magical and Physical resistance which reduce the amount of damage a hero takes when attacked.

Magical: This Resistance reduces the damage taken from magical attacks including some effects such as poison.

Physical: This Resistance reduces the damage taken from physical attacks.

Special

Hero Attack Speed

The Speed the Hero Attacks. There is no Stat for increasing the Hero's Attack Rate. All attacks from specific Weapons are determined by the attacks per second of the hero's weapon.

Movement Speed

How fast your Hero can move about the world. This stat is can only be modified by Skill Spheres or Passive Stats on Boots