Difference between revisions of "Mods"

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M.O.D.S (Magical Offensive/Defensive Subroutines), or simply "Mods", are passives on most equipment that can be moved to the same Slot Type, eg. Helmet to Helmet, Weapon to any Weapon, but not Helmet to Boots. Mods can be found throughout the game, with more available in higher difficulties. Elemental Mods and Boom Mods can not be stacked on a single item.
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M.O.D.S (Magical Offensive/Defensive Subroutines), or simply "Mods", are passives on most equipment that can be moved to the same Slot Type, eg. Helmet to Helmet, Weapon to any Weapon, but not Helmet to Boots. Mods can be found throughout the game, with more available in higher difficulties. Elemental Mods and Boom Mods can not be stacked on a single item.
  
  
 
===Armor Mods===
 
===Armor Mods===
Mods for the 4 Gear Slots(Helmet, Chest, Gloves, and Boots), that have the Chip suffix. Their effects are additive between each Slot.
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Mods for the 4 Gear Slots(Helmet, Chest, Gloves, and Boots), that have the Chip suffix. Their effects are additive between each Slot.
  
 
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===Relic Mods===
 
===Relic Mods===
Mods for defenses only. Most can be identified by the Servo suffix. Multiple sources of Anti-Mods stack Multiplicative(As long as the [[Enemy]] meet each Enemy Types).  
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Mods for defenses only. Most can be identified by the Servo suffix. Multiple sources of Anti-Mods stack Multiplicative(As long as the [[Enemy]] meet each Enemy Types).  
  
 
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===Weapon Mods===
 
===Weapon Mods===
Mods for the Weapon Slot Type, which have the Chip suffix. Multiple sources of Anti-Mods stack Multiplicative(As long as the [[Enemy]] meets the Enemy Types).
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Mods for the Weapon Slot Type, which have the Chip suffix. Multiple sources of Anti-Mods stack Multiplicative(As long as the [[Enemy]] meets the Enemy Types).
  
 
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Incursion Weapons with fixed Mods. Once unlock by completing their respective Incursions, they can be bought from The [[Wayfarer]] for 500 [[Defender Medals]].
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Incursion Weapons with fixed Mods. Once unlock by completing their respective Incursions, they can be bought from The [[Wayfarer]] for 500 [[Defender Medals]].
  
 
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{| class="wikitable"

Revision as of 21:14, 21 December 2018

M.O.D.S (Magical Offensive/Defensive Subroutines), or simply "Mods", are passives on most equipment that can be moved to the same Slot Type, eg. Helmet to Helmet, Weapon to any Weapon, but not Helmet to Boots. Mods can be found throughout the game, with more available in higher difficulties. Elemental Mods and Boom Mods can not be stacked on a single item.


Armor Mods

Mods for the 4 Gear Slots(Helmet, Chest, Gloves, and Boots), that have the Chip suffix. Their effects are additive between each Slot.

Name Effect M.O.D.S. Location Chaos 1 Chaos 2 Chaos 3 Chaos 4 Chaos 5 Chaos 6 Chaos 7 Chaos 8
ABILITY BUFF CHIP +x Ability Power while buffed. N/A C1 C2 C3 C4 C5 C6 5,040-7,070 C8
ABILITY CHIP +x Ability Power Campaign+ C1 C2 C3 C4 C5 C6 2,520-3,535 C8
DAMAGE BUFF CHIP +x Hero Damage while buffed. N/A C1 C2 C3 C4 C5 C6 5,040-7,070 C8
EXPLOIT WEAKNESS CHIP +x% Damage to Weak Points. N/A C1 C2 C3 C4 C5 C6 40.5-70% C8
HEALTHY AP CHIP +x Ability Power when at 90%+ Health. N/A C1 C2 C3 C4 C5 C6 5,040-7,070 C8
HEALTHY POWER CHIP +x Hero Damage when at 90%+ Health. N/A C1 C2 C3 C4 C5 C6 5,040-7,070 C8
HEAVY CHIP +x Damage with Heavy Weapons. Campaign+ C1 C2 C3 C4 C5 C6 3,960-5,555 C8
LIFEBURN ARMOR CHIP +x Hero Armor when under 20% Health. N/A C1 C2 C3 C4 C5 C6 2,160-3,030 C8
LIGHT CHIP +x Damage with Light Weapons. Campaign+ C1 C2 C3 C4 C5 C6 3,960-5,555 C8
MANABURN AP CHIP Gain up to x Ability Power based on the amount of missing Ability Resource. N/A C1 C2 C3 C4 C5 C6 5,040-7,070 C8
MANABURN DAMAGE CHIP Gain up to x Hero Damage based on the amount of missing Ability Resource. N/A C1 C2 C3 C4 C5 C6 5,040-7,070 C8
MEDIUM CHIP +x Damage with Medium Weapons. Campaign+ C1 C2 C3 C4 C5 C6 3,960-5,555 C8
NORMAL AP CHIP +x Ability Power each time you do not Critical Hit. Resets on Crit. N/A C1 C2 C3 C4 C5 C6 720-1.400 C8
NORMAL DAMAGE CHIP +x Hero Damage each time you do not Critical Hit. Resets on Crit. N/A C1 C2 C3 C4 C5 C6 720-1.400 C8
POWER CHIP +x Hero Damage Campaign+ C1 C2 C3 C4 C5 C6 2,520-3,535 C8
QUINTUPLE CHIP +x damage to Quintuple Projectile Weapons Campaign+ C1 C2 C3 C4 C5 C6 3,960-5,555 C8
ROBUST CHIP +x Hero Health. Campaign+ C1 C2 C3 C4 C5 C6 2,520-2,535 C8
SINGLE CHIP +x damage to Single Projectile Weapons. Campaign+ C1 C2 C3 C4 C5 C6 3,960-5,555 C8
STEEL SKIN CHIP +x Armor when Attacking. N/A C1 C2 C3 C4 C5 C6 2,160-3,030 C8
SWAP AP CHIP +x Ability Power for y seconds after swaping in. N/A C1 C2 C3 C4 C5 C6 5,040-7,070 C8
SWAP DAMAGE CHIP +x Hero damage for y seconds after swaping in. N/A C1 C2 C3 C4 C5 C6 5,040-7,070 C8
TENACITY CHIP -x% duration of negative status effects. N/A C1 C2 C3 C4 C5 C6 11.93-23.44% C8
TRIPLE CHIP +x damage to Triple Projectile Weapons Campaign+ C1 C2 C3 C4 C5 C6 3,960-5,555 C8

Relic Mods

Mods for defenses only. Most can be identified by the Servo suffix. Multiple sources of Anti-Mods stack Multiplicative(As long as the Enemy meet each Enemy Types).

Name Effect M.O.D.S. Location Chaos 1 Chaos 2 Chaos 3 Chaos 4 Chaos 5 Chaos 6 Chaos 7 Chaos 8
ACCUMULATOR SERVO Deal Area Damage equal to x% damage taken in the past 10 seconds. Chaos 1+ 103 - 325% 128 - 350% 153 - 375% 178 - 400% 203 - 425% 228 - 450% 253-475% 278-500%
ANTI-CHAOS SERVO +x% Damage to Chaos Enemies. Chaos 6+ 9.06 - 32.78% 12.94 - 36.67% 16.83 - 40.56% 20.72 - 44.44% 24.61 - 48.33% 28.5-52.22% 32.39-56.11% 36.28-60.00%
ANTI-FROST SERVO +x% Damage to Frosty Enemies. Chaos 7 9.06 - 32.78% 12.94 - 36.67% 16.83 - 40.56% 20.72 - 44.44% 24.61 - 48.33% 28.5-52.22% 32.39-56.11% 36.28-60.00%
ANTI-GOBU SERVO +x% Damage to Goblins. Campaign+ 9.06 - 32.78% 12.94 - 36.67% 16.83 - 40.56% 20.72 - 44.44% 24.61 - 48.33% 28.5-52.22% 32.39-56.11% 36.28-60.00%
ANTI-MELEE SERVO +x% Damage to Melee Enemies. Chaos 3+ 9.26-32.89% 13.13-36.76% 17.01-40.63% 20.88-44.51% 24.75-48.38% 28.63-52.25% 32.5-56.13% 36.37-60.00%
ANTI-MINIBOSS SERVO +x% Damage to Minibosses. Chaos 5+ 9.06 - 32.78% 12.94 - 36.67% 16.83 - 40.56% 20.72 - 44.44% 24.61 - 48.33% 28.5-52.22% 32.39-56.11% 36.28-60.00%
ANTI-ORC SERVO +x% Damage to Orc Enemies. Campaign+ 9.06 - 32.78% 12.94 - 36.67% 16.83 - 40.56% 20.72 - 44.44% 24.61 - 48.33% 28.5-52.22% 32.39-56.11% 36.28-60.00%
ANTI-RANGED SERVO +x% Damage to Ranged Enemies. Chaos 4+ 9.06 - 32.78% 12.94 - 36.67% 16.83 - 40.56% 20.72 - 44.44% 24.61 - 48.33% 28.5-52.22% 32.39-56.11% 36.28-60.00%
ANTI-SKELETON SERVO +x% Damage to Skeleton Enemies. Chaos 1+ 9.06 - 32.78% 12.94 - 36.67% 16.83 - 40.56% 20.72 - 44.44% 24.61 - 48.33% 28.5-52.22% 32.39-56.11% 36.28-60.00%
ANTI-SUPPORT SERVO +x% Damage to Support Enemies. Chaos 2+ 9.06 - 32.78% 12.94 - 36.67% 16.83 - 40.56% 20.72 - 44.44% 24.61 - 48.33% 28.5-52.22% 32.39-56.11% 36.28-60.00%
ANTI-WARBOAR SERVO +x% Damage to Warboars. Chaos 1+ 9.06 - 32.78% 12.94 - 36.67% 16.83 - 40.56% 20.72 - 44.44% 24.61 - 48.33% 28.5-52.22% 32.39-56.11% 36.28-60.00%
BALLISTA BITE(Squire) +x Poison damage over y seconds when hit by Ballista. Campaign+ (As: Squire,Barbarian,Gun Witch) N/A N/A N/A N/A N/A N/A N/A N/A
BOAR-BOOM SERVO Warboars explode when killed dealing around X area damage, depending on enemy type. Chaos 1+ 216,216-738,739 397,397-918.919 576,577-1,009,100 756.757-1,279,280 926.937-1,459,460 1,117,118-1,639,640 1,297,298-1,819,821 1,477,478-2,000,001
CHAOS-BOOM SERVO Chaos enemies explode when killed dealing around X area damage, depending on enemy type. Chaos 6+ 108,108-369,370 198,198-459,460 288,288-549,550 378,379-639,640 468,469-729,730 558,559-819,820 648,649-909,910 738,739-1,000,000
CONTROLLER SERVO +x% Damage to Crowd Controlled Enemies. N/A 9.11-27.78% 13-31.67% 16.89-35.56% 20.78-39.44% 24.67-43.33% 28.56-47.22% 32.44-51.11% 36.32-55%
CRIT DAMAGE SERVO +x% Critical Damage. Chaos 5+ 7.44-19.44 9,67-21.67% 11.89-23.89% 14.11-26.11% 16.33-28.33% 18.56-30.56% 20.78-32.78% 23-35%
CRITICAL SERVO +x Defense Critical Chance. Chaos 5+ 2.7-14.16% 4.25-15.71% 5.8-17.26% 7.35-18.81% 8.9-20.35% 10.45-21.9% 11.99-23.45% N/A
DAMAGE BUFF SERVO +x Defense Power while buffed. Chaos 7 840-2,870 1,540-3,570 2,240-4,270 2,940-4,970 3,640-5,670 4,340-6,370 5,040-7,070 5,740-7.770
DEFENSE RANGE SERVO +x% Defense Attack Range. Chaos 6+ 6.83-18.33% 8.5-20% 10.17-21.67% 11.83-23.33% 13.5-25% 15.17-26.67% 16.83-28.33 18.5-30%
DEFENSE RATE SERVO +x% Defense Attack Rate. Chaos 4+ 8.06-20.56% 10.83-23.33% 13.61-26.11% 16.39-28.89% 19.17-31.67% 21.94-34.44% 24.72-37.22 27.5-40%
DIVERSE CD SERVO +x% Defense Critical Damage for each unique Defense nearby. Chaos 3+ 2.1-8% 3.1-9% 4.1-10% 5.1-11% 6.1-12% 7.1-13% 8.1-14% N/A
DIVERSE CRITICAL SERVO +x% Defense Critical Chance for each unique Defense nearby. Chaos 3+ 1.47-6.89% 1.91-7.33% 2.36-7.78% 2.8-8.22% 3.24-8.67% 3.69-9.11% 4.13-9.56% N/A
DIVERSE POWER SERVO +x Defense Power for each unique Defense nearby. Chaos 3+ 456-1,558 836-1,938 1,216-2,318 1,596-2,698 1,976-3,078 2,356-3,458 2,736-3,838 N/A
DRAIN AURA(Monk) Boost Aura damages enemies for x. Campaign+ (as: Monk,Barbarian,Gun Witch) N/A N/A N/A N/A N/A N/A N/A N/A
EARTH SERVO Attunes a non-elemental Tower to Earth and increases Defense Power by x. Campaign+ 420-1,435 770-1,785 1,120-2,135 1,470-2,485 1,820-2,835 2,170-3,185 2,520-3,535 2,870-3,885
EMBERMOUNT FLAMES(Lavamancer) +x second ignite duration when hit by Fissure of Embermount. Campaign+ (As: Lavamancer,Barbarian,Gun Witch) N/A N/A N/A N/A N/A N/A N/A N/A
FIRE SERVO Attunes a non-elemental Tower to Fire and increases Defense Power by x. Campaign+ 420-1,435 770-1,785 1,120-2,135 1,470-2,485 1,820-2,835 2,170-3,185 2,520-3,535 2,870-3,885
FORTITUDE SERVO +x Defense Health. Campaign+ 660-2,255 1,210-2,805 1,760-3,355 2,310-3,905 2,860-4,455 3,410-5,005 3,960-5,555 N/A
FROSTY-BOOM SERVO Frost enemies explode when killed dealing around X area damage, depending on enemy type. Chaos 7 216,216-738,739 397,397-918.919 576,577-1,009,100 756.757-1,279,280 926.937-1,459,460 1,117,118-1,639,640 1,297,298-1,819,821 1,477,478-2,000,001
GOBU-BOOM SERVO Goblins explode when killed dealing around X area damage, depending on enemy type. Campaign+ 216,216-738,739 397,397-918.919 576,577-1,009,100 756.757-1,279,280 926.937-1,459,460 1,117,118-1,639,640 1,297,298-1,819,821 1,477,478-2,000,001
HARDENED SERVO -x% Damage Taken when under 20% Health. Campaign+ 8.06-30.56% 10.83-33.33% 13.61-36.11 16.39-38.89% 19.17-41.67% 21.94-44.44% 24.72-47.22% N/A
LINGERING HELLFIRE(Abyss Lord) +x Fire Damage for y seconds when hit by Skeletal Ramster. Campaign+ (As: Abyss Lord,Barbarian,Gun Witch) N/A N/A N/A N/A N/A N/A N/A N/A
MELEE-BOOM SERVO Melee enemies explode when killed dealing around X area damage, depending on enemy type. Chaos 3+ 108,108-369,370 198,198-459,460 288,288-549,550 378,379-639,640 468,469-729,730 558,559-819,820 648,649-909,910 738,739-1,000,000
MINIBOSS-BOOM SERVO Minibosses explode when killed dealing around X area damage, depending on enemy type. Chaos 5+ 108,108-369,370 198,198-459,460 288,288-549,550 378,379-639,640 468,469-729,730 558,559-819,820 648,649-909,910 738,739-1,000,000
PIERCER SERVO Defense projectiles pierce shields and do x% of their damage. Chaos 3+ 10.5-65% 15.5-70% 20.5-75% 35.5-80% 30.5-85% 35.5-90% 40.5-95% 45.5-100%
PLANTERA'S BLESSING(Dryad) +x Poison Damage for y seconds when hit by Harpy's Perch. Campaign+ (As: Dryad,Barbarian,Gun Witch) N/A N/A N/A N/A N/A N/A N/A N/A
POWER SERVO +x Defense Power. Campaign+ 660-2,255 1,210-2,805 1,760-3,355 2,310-3,905 2,860-4,455 3,410-4,004 3,960-5,555 N/A
PROACTIVE TRAPS(Huntress) +x Defense Power per detonation of Explosive Trap. Up to 100 times. Campaign+ (As: Huntress,Barbarian,Gun Witch) 24-82 44-102 64-122 84-142 104-162 124-182 144-202 N/A
PROTECTIVE DOWNGRADE SERVO Instead of being destroyed, the defense will decrease one upgrade level at x% Health. Once per Combat Phase. Chaos 1+ 21-65% 26-70% 31-75% 36-80% 41-85% 46-90% 51-95% N/A
RANGE-BOOM SERVO Ranged enemies explode when killed dealing around X area damage, depending on enemy type. Chaos 4+ 108,108-369,370 198,198-459,460 288,288-549,550 378,379-639,640 468,469-729,730 558,559-819,820 648,649-909,910 738,739-1,000,000
REFUND SERVO Defense drops x% of its mana value when destroyed. Chaos 3+ N/A N/A N/A N/A N/A N/A N/A N/A
SHATTERQUAKE(Apprentice) +x Area Earth damage for y seconds when hit by Earthshatter Tower. Campaign+ (As: Apprentice,Barbarian,Gun Witch) N/A N/A N/A N/A N/A N/A N/A N/A
SHOCKING REVELATION(Series EV2)) +x Storm Damage and y% chance to stun enemies for 1 seconds when hit by Weapon Manufacturer. Campaign+ (As:Series EV2,Barbarian,Gun witch) 6,540-44,145, y-y% 11,990-49,595, y-y% 17,440-55,045, y-y% 22,890-60,495, y-y% 28,340-65,945, y-y% 33,790-71,395, y-y% 39,240-76,845, y-33.33% 44,690-82,295, y-35%
SKELE-BOOM SERVO Skeletons explode when killed dealing around X area damage, depending on enemy type. Chaos 1+ 216,216-738,739 397,397-918.919 576,577-1,009,100 756.757-1,279,280 926.937-1,459,460 1,117,118-1,639,640 1,297,298-1,819,821 1,477,478-2,000,001
STORM SERVO Attunes a non-elemental Tower to Storm and increases Defense Power by x. Campaign+ 420-1,435 770-1,785 1,120-2,135 1,470-2,485 1,820-2,835 2,170-3,185 2,520-3,535 2,870-3,885
SUPPORT-BOOM SERVO Support enemies explode when killed dealing around X area damage, depending on enemy type. Chaos 2+ 216,216-738,739 397,397-918.919 576,577-1,009,100 756.757-1,279,280 926.937-1,459,460 1,117,118-1,639,640 1,297,298-1,819,821 1,477,478-2,000,001
TENACITY SERVO -x% Duration of Negative Status Effects. Chaos 2+ 10.5-65% 15.5-70% 20.5-75% 35.5-80% 30.5-85% 35.5-90% 40.5-95% 45.5-100%
UNIQUE CD SERVO +x% Defense Critical Damage if only one is built. N/A N/A N/A N/A N/A N/A N/A 25.78-37.78 N/A
UNIQUE CRITICAL SERVO +x% Defense Critical Chance if only one is built. N/A N/A N/A N/A N/A N/A N/A 16.93-28.44 N/A
UNIQUE POWER SERVO +x Defense Power if only one is built. N/A 2,160-7,560 3,960-9,360 5,760-11,160 7,560-12,960 9,360-14,760 11,160-16,560 12,960-18,360 N/A
VENOMOUS VIPER(Mystic) +x Poison damage over y seconds when hit by Sand Viper. Campaign+ (As:Mystic,Barbarian,Gun Witch) N/A N/A N/A N/A N/A N/A N/A N/A
WATER SERVO Attunes a non-elemental Tower to Water, drenching targets for 9[seconds] and increases Defense Power by x. Campaign+ 420-1,435 770-1,785 1,120-2,135 1,470-2,485 1,820-2,835 2,170-3,185 2,520-3,535 2,870-3,885

Weapon Mods

Mods for the Weapon Slot Type, which have the Chip suffix. Multiple sources of Anti-Mods stack Multiplicative(As long as the Enemy meets the Enemy Types).

Name Effect M.O.D.S. Location Chaos 1 Chaos 2 Chaos 3 Chaos 4 Chaos 5 Chaos 6 Chaps 7 Chaos 8
N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A

Incursion Weapons with fixed Mods. Once unlock by completing their respective Incursions, they can be bought from The Wayfarer for 500 Defender Medals.

Name Hero Effect
aerial bane Example Example
betsy's wrath Example Example
bling king bow Example Example
bone glove Example Example
celebration Example Example
demon scythe Example Example
flying dragon Example Example
haunted halberd Example Example
lunar portal Example Example
megashark Example Example
meowmere Example Example
molten tome Example Example
north pole Example Example
shadowflame Example Example
sky dragon's fury Example Example
glaive of the storms Example Example
tsunami chlorophyte Example Example
tsunami jester Example Example
captains fury barbarian increases barbarian's hero damage by +X and increases hero damage in and AOE around the barbarian by +y