Difference between revisions of "Mystic"

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(Information)
(Moved appeasement outside of tabbers, now appears below all categories. Also added datafield classification, for easier future editing.)
 
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==Overview==
 
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==Information==
 
==Information==
 
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|{{:Dark Torment}}
 
|{{:Dark Torment}}
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|{{:Serpents Coil}}
 
 
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|-|Defenses=
 
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{{Datafield|Mystic_Defenses|swap}}
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|{{:Snaking Sands}}
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|-|Shards=
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{{Datafield|Shards/Mystic|swap}}
|{{:Sand Viper}}
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==General Shards==
|{{:Viper's Fangs}}
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'''List of General Shards that any [[Heroes|Hero]] can equip.'''
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|{{:Obelisk}}
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{{Datafield|Shards/AllHeroes|swap}}
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{{Datafield|Shards/SomeHeroes|swap}}
 
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|-|Spheres=
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{| class="wikitable"
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==Hyper Shards==
|-
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'''List of Hyper Shards that any [[Heroes|Hero]] can equip.'''
| [[File:Chilling_Strikes_Sphere_1.png|thumb|]] || Chilling Strikes Sphere 1: 10% chance on hit to chill target for 2 seconds, slowing them by 35%.
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| [[File:Oiling_Strikes_Sphere_1.png|thumb|]] || Oiling Strikes Sphere 1: 10% chance on hit to oil target for 2 seconds, slowing them by 35%.
 
|-
 
| [[File:Debilitating_Madness.png|thumb|]] ||Debilitating Madness: Call to Madness and Obelisk charm effects increase the target's damage taken by 25% and last 1s longer.||
 
|-
 
| [[File:Hemolytic Poison.png|thumb|]] ||Hemolytic Poison: Reduces the Cooldown and damage of Lash Out by 20%, but increases poison duration by 5s and allows it to stack 3 times.||
 
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| [[File:Tempered Anger.png|thumb|]] ||Tempered Anger: Mystic Loses appeasement 50% slower and takes no appeasement damage when at 0 appeasement. ||
 
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| [[File:Empowering Blasphemy.png|thumb|]] ||Empowering Blasphemy: Obelisk Shield absorption increased by 100%, Hero Stat boost increased to 100%, and Polymorph duration increased by 1s. ||
 
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| [[File:Snakes_On_A_Plane.png|thumb|]] ||Snakes On A Plane: Obelisk spawns a snake every 5s that flies into an enemy dealing 500% Defense Power as magical Earth damage. ||
 
|-
 
| [[File:Stunning_Sands.png|thumb|]] ||Stunning Sands: Snaking Sands stuns enemies 25% faster, but sandstorm duration is reduced by 1s. ||
 
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| [[File:Sandstorm_Warrior.png|thumb|]] ||Sandstorm Warrior: The Snaking Sands sandstorm increases Hero Damage and Ability Power by 15% and reduces Hero damage taken by 15%. ||
 
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| [[File:Serpent_Gods_Protection.png|thumb|]] ||Serpent Gods Protection: Defenses near the Obelisk take 10% reduced damage. ||
 
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| [[File:Serpents_Fury.png|thumb|]] ||Serpents Fury: Primary and Secondary attack random critical hits reduce the cooldown of all abilities by 0.25s. This can only occur once per second. ||
 
|-
 
| [[File:Serpents_Kiss.png|thumb|]] ||Serpents Kiss: Secondary Attacks inflict poison on enemies, dealing 10% of Hero Health as damage per second for 10 seconds. ||
 
 
|-
 
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| [[File:Slow_Death.png|thumb|]] ||Slow Death: Sand Viper deals 10% less initial damage, but has 22% increased maximum damage. Warning: Incompatible with Split Viper. ||
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{{Datafield|Shards/Hypershards|swap}}
| [[File:Split_Vipers.png|thumb|]] ||Split Vipers: Sand Viper may target up to 3 enemies, but no longer ramps up damage. Warning: Incompatible with Slow Death. ||
 
 
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|-|Mods=
 
{{Datafield|Passives/Mystic|swap}}
 
{{Datafield|Passives/Mystic|swap}}
 
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==Appeasement Buffs==
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{{Datafield|Appeasement Buffs|swap}}

Latest revision as of 13:14, 27 August 2024

Mystic
Mystic
Primary Attack: Fierce serpent-imbued melee slashes dealing physical damage.
Secondary Attack: A ranged purple serpent-like projectile dealing magical damage.
Usable Weapons: Daggers
Lore: The Mystic possesses great power from her dark master. Instead of using mana, she must appease the Serpent God by sacrificing the souls of fallen enemies to gain powerful buffs that can increase her stats, heal her on hit, and reduces her cooldowns. When fully appeased, the Serpent God appears around her and her Obelisk unleashing devastating power. Her appeasement decreases over time and if any of her defenses are destroyed.
Hero Damage Scalar: 0.35
Hero Health Scalar: 1.3
Base Damage Reduction: 0%

Information

Mystic LashOut.png Lash Out: The Mystic invokes the serpent god to lash out at enemies in front of her damaging and poisoning them. Scales with ability power.
Mystic CallToMadness.png Call To Madness: The Mystic summons an image of the Serpent God to persist in an area causing enemies to go mad and attack one another for a duration.
Mystic DarkTorment.png Dark Torment: The Mystic hurls a dagger that impales her target dealing damage over time and increasing all damage from the Mystic and her towers by 75% to impaled enemies. If the target dies, a defense appears and attacks enemies.

Advanced EditList of Mystic-specific Defenses:

Tower Type Description Additional info
Mana cost Damage Type Targets
Mystic SerpentsCoil.png Serpent's Coil Tower A coiled serpent that attacks nearby enemies and causes them to drop a healing orb on death. When collected, orbs restore 60% of max health. 20 Magical Nearest
Mystic SnakingSands.png Snaking Sands Trap A trap that slows enemies and pulls them into the ground. After a while, it deals damage and stuns them briefly. 20 Magical Ground AoE
Mystic SandViper.png Sand Viper Tower A serpent that fixates on a single target. Beam damage increases the longer it attacks the same target. 30 Magical All
Mystic VipersFangs.png Viper's Fangs Blockade A Blockade that can bubble up to three targets lifting them into the sky. The Mystic's secondary attack can pop bubbles to poison enemies below. 80 Magical 3 Nearest
Mystic Obelisk.png Obelisk Tower Map wide range. Smites enemies and has a chance to tranform them into snakes for a short time. May also buff heroes, increasing their damage and resistance. Only 1 may be placed per Mystic. 80 Magical Random

Advanced EditList of Mystic-specific Item Shards:

Name Effect (Gilded value in brackets) Item
GearSlot Shard Pack
Hero Shard Icon 17.png Constrictor Defeating an enemy adds a constrictor stack. At 10 stacks, unleashes a bed of constrictor snakes that stun nearby targets for 1-5 seconds. While stunned, enemies take 50-450% (530%) Ability Power as magical damage each second for 3 seconds. Weapon Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon 17.png Debilitating Madness Call To Madness increase the target's damage taken by 2-16% (20%). Gloves Icon.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon Mystic.png Enduring Effigy Increases the lifespan of the Dark Torment serpent by 4-16 (20) seconds, and increase its damage by 4-40% (52%). Chest Icon.png Chaos 10 Shard Pack Icon.png
Hero Shard Icon 9.png Enduring Lash Increases Lash Out poison duration by 0.5-4.5 (6.5) seconds. Weapon Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon 9.png Hemolytic Poison Lash Out cooldown increased to 200-159% (152%) of what it was but allows it to stack 0-2 times and increases its duration by 3-7 (8) seconds. Weapon Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon Mystic.png Lashing Power Increases Lash Out damage by 4-46% (60%). Chest Icon.png Chaos 1 Shard Pack Icon.png
Hero Shard Icon 9.png Madness’ Embrace Increases Call To Madness duration by 1-3 (3.2) seconds. Weapon Icon.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon Mystic.png Nightmare Fuel Enemies affected by Lash Out poison take 20-320% (380%) Hero Damage as magical damage when hit by Dark Torment. Weapon Icon.png Chaos 6 Shard Pack Icon.png
Hero Shard Icon 11.png Serpent’s Appeasement Increases Appeasement gained by 60-300% (380%). Helmet Icon.png Chaos 2 Shard Pack Icon.png
Hero Shard Icon 7.png Serpent’s Kiss Secondary Attacks inflict poison on enemies, dealing 10-210% (250%) of Hero Health as damage per second for 1-5 seconds. Gloves Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon Mystic.png Snake Bomb When a Dark Torment serpent expires, it explodes dealing 20-1,020% (1220%) Ability Power as magical damage to nearby enemies. Weapon Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 11.png Tempered Anger Mystic loses appeasement 3-39% (52%) slower and take 0-100% less appeasement damage when at 0 appeasement. Chest Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 8.png Thundering Call Increases Call To Madness range by 4-40% (52%). Weapon Icon.png Chaos 1 Shard Pack Icon.png
Hero Shard Icon Mystic.png Tormented Power Increases Dark Torment damage by 3-39% (52%). Gloves Icon.png Chaos 3 Shard Pack Icon.png
Defense Shard Icon 6.png Bubble Beam Sand Vipers have an 11-25% (29%) chance on hit to bubble the target for 2-4 (5) seconds. Medallion and Totem Outline.png Chaos 9 Shard Pack Icon.png
Defense Shard Icon 7.png Combined Power Serpent's Coil deals 9-45% (53%) Defense Damage as magical damage each second when an enemy is also affected by Sand Viper. Medallion and Totem Outline.png Chaos 2 Shard Pack Icon.png
Defense Shard Icon 4.png Empowering Blasphemy Obelisk Hero Stat boost increased to 10-50% (66%) and polymorph duration increased by 1-6 seconds. Medallion and Totem Outline.png Chaos 3 Shard Pack Icon.png
Defense Shard Icon 4.png Enduring Bubble Increases Viper's Fangs bubble duration by 1-2 (2.4) seconds. Medallion and Totem Outline.png Chaos 8 Shard Pack Icon.png
Defense Shard Icon 2.png Focused Vipers Reduce the number of beams of Sand Viper by 2, but increase Defense Damage by 50-82% (90%). Medallion and Totem Outline.png Chaos 5 Shard Pack Icon.png
Defense Shard Icon 3.png Obelisk Shield Obelisk Shield absorption increased to 10-70% (86%). Medallion and Totem Outline.png Chaos 7 Shard Pack Icon.png
Defense Shard Icon 1.png Ramping Beam Sand Viper Damage Ramp up per stack is increased by 3-8% (10%). Medallion and Totem Outline.png Chaos 10 Shard Pack Icon.png
Defense Shard Icon 4.png Sandstorm Warrior The Snaking Sands sandstorm increases Hero Damage and Ability Power by 1-25% for 1-25 (33) seconds. Medallion and Totem Outline.png Chaos 4 Shard Pack Icon.png
Defense Shard Icon 3.png Serpent God’s Protection Towers and Blockades near the Obelisk take 1%-10% (14%) less damage. Medallion and Totem Outline.png Chaos 6 Shard Pack Icon.png
Defense Shard Icon 2.png Snakes on a plane Obelisk spawns a snake every 3 seconds that flies into an enemy dealing 100-325% (370%) Defense Damage as magical Earth damage. Medallion and Totem Outline.png Chaos 8 Shard Pack Icon.png

General Shards

List of General Shards that any Hero can equip.

Advanced EditList of non-hero-specific Item Shards:

Name Effect (gilded value in brackets) Item
GearSlot Shard Pack
Defense Shard Icon 5.png Defensive Critical Damage Increases the Defense Crit Damage of the affected tower by 4-20% (24%). Medallion and Totem Outline.png Campaign Standard Shard Pack Icon.png
Defense Shard Icon 3.png Fortification Increases Defense Health of the affected tower by 2-34% (41%). Medallion and Totem Outline.png Campaign Standard Shard Pack Icon.png
Hero Shard Icon 11.png Construction Increases repair and upgrade speed during Combat Phase by 25-75% (95%). Gloves Icon.png Campaign Standard Shard Pack Icon.png
Hero Shard Icon 2.png Drenching Strikes Your primary attacks have a 2-30% (38%) chance on hit to drench enemies for 3-7 seconds. Weapon Icon.png Campaign Standard Shard Pack Icon.png
Hero Shard Icon 16.png Retribution When you take damage, you have a 2-20% chance of dealing 125-425% (485%) of your Armor as damage to your attacker. Chest Icon.png Campaign Standard Shard Pack Icon.png
Hero Shard Icon 14.png Speed Boost Increases your movement speed by 100-500 (700). Boots Icon.png Campaign Standard Shard Pack Icon.png
Hero Shard Icon 15.png Worm Scarf Reduces the damage you take from enemies by 3-15% (19%). Helmet Icon.png Campaign Standard Shard Pack Icon.png
Defense Shard Icon 1.png Destruction Increases Defense Power of the affected tower by 2-34% (42%). Medallion and Totem Outline.png Chaos 1 Shard Pack Icon.png
Hero Shard Icon 11.png Annoyance Taunts nearby enemies for 1-4 (5) seconds every 8 seconds. Chest Icon.png Chaos 1 Shard Pack Icon.png
Hero Shard Icon 15.png Bulwark Increases armor by 3-39% (52%). Chest Icon.png Chaos 1 Shard Pack Icon.png
Hero Shard Icon 3.png Critical Strike Increases your Hero Crit Chance by 3-10% (14%). Gloves Icon.png Chaos 1 Shard Pack Icon.png
Hero Shard Icon 1.png Haunting Primary attacks generate 1 ghost stack. At 10 stacks you unleash ghosts for 3 seconds, each dealing 10-250% (298%) of your Ability Power as damage. The effect has a cooldown of 5 seconds. Weapon Icon.png Chaos 1 Shard Pack Icon.png
Defense Shard Icon 5.png Defensive Critical Strike Increases the Defense Crit Chance of the affected tower by an additional 2-15% (19%). Medallion and Totem Outline.png Chaos 2 Shard Pack Icon.png
Defense Shard Icon 2.png Panic Fire When the affected tower takes damage, it has a 5-15% (19%) chance to increase it's Attack Rate by 50% for 1-4 (5) seconds. Does not work with Auras and Traps. Medallion and Totem Outline.png Chaos 2 Shard Pack Icon.png
Defense Shard Icon 5.png Press Your Luck When the affected tower takes damage, it has a 5-15% (19%) chance to increase it's Critical Hit Chance by 30% for 1-4 (9) seconds. Does not work with Auras and Traps. Medallion and Totem Outline.png Chaos 2 Shard Pack Icon.png
Hero Shard Icon 11.png Quake You have a 10-50% (58%) chance when landing to deal 50-250% (290%) of your Ability Power as earth damage to nearby enemies. Boots Icon.png Chaos 2 Shard Pack Icon.png
Defense Shard Icon 4.png Deadly Strikes Increases the Defense Range of the affected tower by 3-39% (52%). Medallion and Totem Outline.png Chaos 3 Shard Pack Icon.png
Defense Shard Icon 3.png Shielding Guard When the affected tower takes damage, it has a 5-25% (29%) chance to gain a shield for 50-250% (290%) of it's Defense Health for 5 seconds. Does not work with Auras or Traps. Medallion and Totem Outline.png Chaos 3 Shard Pack Icon.png
Hero Shard Icon 11.png Jackpot You have a 2-10% (14%) chance when picking up gold to quadruple the amount. Chest Icon.png Chaos 3 Shard Pack Icon.png
Hero Shard Icon 5.png Overwhelm Your attacks have a 7-15% (19%) chance to stun one enemy for 1-3 seconds. Can only affect one enemy at a time. Weapon Icon.png Chaos 3 Shard Pack Icon.png
Defense Shard Icon 2.png Defense Rate Increases the Attack Rate of the affected tower by 9-33% (41%). Medallion and Totem Outline.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon 1.png Beacon Of The Storm Once per second your primary attack spawns a lightning ball that deals 10-50% (58%) of your Hero Damage as storm damage. Bounces up to 3 times. Gloves Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon 16.png Electric Retribution When you take damage, you have a 2-20% chance of dealing 125-425% (485%) of your Armour as storm damage to your attacker. Helmet Icon.png Chaos 4 Shard Pack Icon.png
Defense Shard Icon 2.png Explosive Guard When the affected tower takes damage, it has 3-35% chance to trigger an explosion and deal 140-500% (580%) of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower. Medallion and Totem Outline.png Chaos 5 Shard Pack Icon.png
Defense Shard Icon 1.png Vampiric Empowerment Increases the Defense Power of the affected tower by 4-60% (76%) of its Defense Health. Medallion and Totem Outline.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon 11.png Anti Air Deals 4-40% (52%) additional damage to flying enemies. Weapon Icon.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon 2.png Burning Strikes 2-20% chance on hit to burn target for 20-180% (212%) of your Hero Damage stat as magical fire damage each second for 1-5 seconds.. Weapon Icon.png Chaos 5 Shard Pack Icon.png
Defense Shard Icon 3.png Health Pylon Increases the Defense Health of nearby Towers to 102-130% (136%). Does not buff the Tower that equips this shard. Medallion and Totem Outline.png Chaos 6 Shard Pack Icon.png
Defense Shard Icon 6.png Sharpened Spikes Blockade has a 2-30% (38%) chance to stun enemies hit for 1-3 seconds. Medallion and Totem Outline.png Chaos 6 Shard Pack Icon.png
Hero Shard Icon 16.png Brain Of Confusion When you take damage you have a 3-15% (19%) chance to confuse nearby enemies for 3 seconds. This effect has a 15 second cooldown. Helmet Icon.png Chaos 6 Shard Pack Icon.png
Hero Shard Icon 16.png Flaming Retribution When you take damage, you have a 2-20% chance of dealing 125-425% (485%) of your Armor as fire damage to your attacker. Gloves Icon.png Chaos 6 Shard Pack Icon.png
Defense Shard Icon 1.png Power Pylon Increases the Defense Power of nearby defenses to 102-120% (124%). Does not buff the Tower that equips this Shard. Medallion and Totem Outline.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon 11.png Life Leech Your primary attacks heal you for 0.2-1% (1.2%) of your max health. Weapon Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon 11.png Mage Gambit Increases your Ability Power by 10-50% (58%), but increase damage taken from enemies by 60-20% (12%). Chest Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon 11.png Power Gambit Increases your Hero Damage by 10-50% (58%), but increase damage taken from enemies by 60-20% (12%). Weapon Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon 1.png Ravenhost Your primary attacks generate Raven stacks. Once you reach 10 stacks, the stacks are depleted to fire a magical Raven dealing 10-210% (250%) of your Ability Power as damage. Bounces 5 times. Weapon Icon.png Chaos 7 Shard Pack Icon.png
Defense Shard Icon 1.png Water Elemental The affected tower has has 5-25% (29%) chance on hit to drench enemies for 3 seconds. Medallion and Totem Outline.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 2.png Lightning Touch Your primary attacks have a 30% chance to deal an additional 5-29% (37%) damage as storm damage. Weapon Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 3.png Pumpkinator Primary attacks Pumpkin enemies. When a pumpkined enemy dies, they explode doing 10-210% ability power as damage. Melee attacks against pumkined enemy increase Crit by 3-33% (39%) for 5 sec. Weapon Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 2.png Radiant Power Increase the Defense Power of nearby defenses by 5-10% (14%). Weapon Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 11.png Regeneration Restores 0.25->1.25% (1.65%) of your Max Health every 5s. Boots Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 10.png Serpent God's Fury When you crit with a primary attack, reduce the cooldown of all your abilities by 0.1-1 (1.2) seconds. The effect has a cooldown of 1 second. Weapon Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 17.png Sundering Blow Your primary Attacks reduce enemy's resistances by 5-20% (24%), increasing damage dealt to them. Weapon Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 5.png Taser Suit When you take damage you have a 1-16% (20%) chance to electrocute enemies in a small area around you, stunning them for 3 seconds. Chest Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 11.png Wave Of The Storm You have a 4-40% chance when landing on the ground to deal 10-210% (250%) of your Ability Power as storm damage to nearby enemies. Boots Icon.png Chaos 8 Shard Pack Icon.png
Defense Shard Icon 3.png Auto-Repair System Restores 0.5-4% (5%) of the affected tower’s Max Health every 5s. Only active during Combat Phase. Medallion and Totem Outline.png Chaos 9 Shard Pack Icon.png
Hero Shard Icon 3.png Critical Empowerment Increases your Hero Crit Damage by 5-16% (20%). Gloves Icon.png Chaos 9 Shard Pack Icon.png
Hero Shard Icon 2.png Radiant Empowerment Increases the damage of nearby heroes by 5-10% (14%). Weapon Icon.png Chaos 9 Shard Pack Icon.png
Hero Shard Icon 14.png Run and Gun Your primary attacks have a 10-32% (41%) chance on hit to increase your movement speed by 600 for 3s. Boots Icon.png Chaos 9 Shard Pack Icon.png
Hero Shard Icon 1.png Tamer's Gambit Pets deal 20-250% (296%) more damage, but Hero Damage and Ability Power are reduced by 70-30% (22%). Weapon Icon.png Chaos 9 Shard Pack Icon.png
Hero Shard Icon 11.png Tank Gambit Take 6-26% (30%) less damage, but deal 45-25% (21%) less damage. Chest Icon.png Chaos 9 Shard Pack Icon.png
Hero Shard Icon 2.png Venomous Strikes 2-20% chance on hit to poison a target for 20-180% (212%) of your Hero Damage stat as magical poison damage each second for 1-5s.. Weapon Icon.png Chaos 9 Shard Pack Icon.png
Defense Shard Icon 1.png All For One Increases Defense Health, Power, Range, and Attack Rate of the affected tower by 2-34% (42%) if only one is built. Medallion and Totem Outline.png Chaos 10 Shard Pack Icon.png
Hero Shard Icon 11.png Coup de Grace Increases your Hero Crit Damage by 10-43.33% (50%), but reduce your Crit Chance by 6%. Chest Icon.png Chaos 10 Shard Pack Icon.png
Defense Shard Icon 5.png Power Transfer Increases the Defense Critical Chance by 2-30% (38%) and reduces Defense Health by 30%. Medallion and Totem Outline.png Chaos 10 Shard Pack Icon.png
Hero Shard Icon 2.png Radiant Rate Increases the Attack Rate of nearby defenses by 4-16% (20%). Weapon Icon.png Chaos 10 Shard Pack Icon.png
Defense Shard Icon 1.png Range Pylon Increases the Defense Range of nearby defenses to 102-120% (124%). Does not buff the Tower that equips this Shard. Medallion and Totem Outline.png Chaos 10 Shard Pack Icon.png
Hero Shard Icon 11.png Double Time Reduces build time for Defenses during Combat Phase by 10-50% (58%). Gloves Icon.png Survival Tier Icon.png
Hero Shard Icon 1.png Icy Strikes Your primary attacks chill enemies for 7 seconds making them move at 90-52% (40%) movement speed. Weapon Icon.png Survival Tier Icon.png
Hero Shard Icon 1.png Long Shot Increases damage the further you are from your target, up to 5-23.75% (30%) more damage. Gloves Icon.png Survival Tier Icon.png
Hero Shard Icon 11.png Resolute Armor Limits potential damage taken from any one hit to 95-90% (87.5%) of your maximum Health. Chest Icon.png Survival Tier Icon.png
Hero Shard Icon 2.png Stand Your Ground While standing still, Hero Damage and Ability Power are increased by 10-25% (30%), and you take 8-20% (24%) less damage. Weapon Icon.png Survival Tier Icon.png
Hero Shard Icon 14.png Tranquil Haste Increases your movement speed by 200-600 (800). Not active during Combat Phase. Boots Icon.png Survival Tier Icon.png
Hero Shard Icon 2.png Weakness Targeting Increases damage by 2.5-7.5% (10%) for every status effect on the enemy, with a maximum increase of 30%. Weapon Icon.png Survival Tier Icon.png

Advanced EditList of Item Shards which can be used by multiple, but not all heroes:

Name Effect (Gilded value in brackets) Item Compatible Heroes
GearSlot Shard Pack
Hero Shard Icon 4.png Bunny Hop Gives the ability to double jump! And increases your movement speed by 0-100. Boots Icon.png Chaos 9 Shard Pack Icon.png

Squire icon trans.png Apprentice icon trans.png Huntress icon trans.png AbyssLord icon trans.png Lavamancer icon trans.png Mystic icon trans.png Adept icon trans.png Chibi barb copy.png Countess icon trans.png Hunter HeadIcon.png Aquarion HeadIcon.png

Hero Shard Icon 4.png Channel Restores 11-25 (29) of your ability resource every 5 seconds. Helmet Icon.png Chaos 3 Shard Pack Icon.png

Squire icon trans.png Apprentice icon trans.png Huntress icon trans.png Monk icon trans.png AbyssLord icon trans.png Initiate icon trans.png Adept icon trans.png Mercenary icon trans.png Countess icon trans.png Aquarion HeadIcon.png

Hero Shard Icon 4.png Charged Restoration Charged secondary attacks restore 1-7 (10) mana. Can only activate once per second. Helmet Icon.png Chaos 9 Shard Pack Icon.png

Apprentice icon trans.png Huntress icon trans.png Adept icon trans.png

Hero Shard Icon 1.png Charged Shot Your primary attacks have a 5-25% (33%) chance to fire a fully charged secondary attack. Can only occur once per second. Weapon Icon.png Chaos 7 Shard Pack Icon.png

Apprentice icon trans.png Huntress icon trans.png SeriesEV2 icon trans.png Adept icon trans.png Hunter HeadIcon.png

Hero Shard Icon 1.png Cluster Nades When attacking flying enemies, you have a 10-50% (58%) chance on hit to drop a bomb beneath them that deals 110-310% (350%) of your Ability Power stat an Damage in a small area. Weapon Icon.png Chaos 5 Shard Pack Icon.png

Apprentice icon trans.png Huntress icon trans.png Monk icon trans.png SeriesEV2 icon trans.png Gunwitch icon trans.png Mystic icon trans.png Initiate icon trans.png Adept icon trans.png Engineer Icon.png Hunter HeadIcon.png

Hero Shard Icon 2.png Hasten Increases attack speed by 10-30% (35%). Helmet Icon.png Chaos 9 Shard Pack Icon.png

Apprentice icon trans.png Huntress icon trans.png SeriesEV2 icon trans.png Gunwitch icon trans.png Adept icon trans.png Engineer Icon.png Hunter HeadIcon.png

Hero Shard Icon 1.png Howling Feast Your Primary attacks generate 1 Feast stack, while at 10 stacks, increase your Hero Damage by 2-30% (38%). One stack wears off every 3 seconds. Weapon Icon.png Chaos 6 Shard Pack Icon.png

Squire icon trans.png Dryad icon trans.png Countess icon trans.png

Hero Shard Icon 11.png Inspiration Reduces the cooldown of your abilities by 4-39% (52%). Helmet Icon.png Chaos 2 Shard Pack Icon.png

Squire icon trans.png Apprentice icon trans.png Huntress icon trans.png Monk icon trans.png AbyssLord icon trans.png SeriesEV2 icon trans.png Gunwitch icon trans.png Lavamancer icon trans.png Mystic icon trans.png Dryad icon trans.png Initiate icon trans.png Adept icon trans.png Mercenary icon trans.png Countess icon trans.png Engineer Icon.png Hunter HeadIcon.png Aquarion HeadIcon.png

Hero Shard Icon 11.png Inspiring Strikes Primary attacks reduce the cooldown of your abilities by 0.1-0.3 (0.5) seconds. Weapon Icon.png Chaos 4 Shard Pack Icon.png

Squire icon trans.png Apprentice icon trans.png Huntress icon trans.png Monk icon trans.png AbyssLord icon trans.png SeriesEV2 icon trans.png Gunwitch icon trans.png Lavamancer icon trans.png Mystic icon trans.png Dryad icon trans.png Initiate icon trans.png Adept icon trans.png Mercenary icon trans.png Countess icon trans.png Engineer Icon.png Hunter HeadIcon.png Aquarion HeadIcon.png

Hero Shard Icon 4.png Mana Capacitor Increases your maximum ability resource by 10-100 (120). Helmet Icon.png Chaos 7 Shard Pack Icon.png

Squire icon trans.png Apprentice icon trans.png Huntress icon trans.png Monk icon trans.png AbyssLord icon trans.png SeriesEV2 icon trans.png Gunwitch icon trans.png Lavamancer icon trans.png Dryad icon trans.png Initiate icon trans.png Adept icon trans.png Mercenary icon trans.png Countess icon trans.png Engineer Icon.png Aquarion HeadIcon.png

Hero Shard Icon 9.png Meditation Increases the base cooldown of Heal Self to 30s. After using Heal Self, gain 8-20 (24) mana per second over 5 seconds and gain a shield equal to 400-1,000% (1200%) of Ability Power for 10 seconds. Helmet Icon.png Chaos 10 Shard Pack Icon.png

Squire icon trans.png Apprentice icon trans.png Huntress icon trans.png Monk icon trans.png Adept icon trans.png

Hero Shard Icon 4.png Power Of Storms You have a 4-10% (12%) chance on hit to restore 20 mana per second for 1-3 seconds. 10 seconds cooldown. Helmet Icon.png Chaos 6 Shard Pack Icon.png

Squire icon trans.png Apprentice icon trans.png Huntress icon trans.png Monk icon trans.png AbyssLord icon trans.png Initiate icon trans.png Adept icon trans.png Mercenary icon trans.png Countess icon trans.png Aquarion HeadIcon.png

Hero Shard Icon 10.png Struck by Inspiration Hero attacks have 3-5.33% (7.67%) chance to reset all ability cooldowns. Can only activate once every 5s. Weapon Icon.png Survival Tier Icon.png

Squire icon trans.png Apprentice icon trans.png Huntress icon trans.png Monk icon trans.png AbyssLord icon trans.png SeriesEV2 icon trans.png Gunwitch icon trans.png Lavamancer icon trans.png Mystic icon trans.png Dryad icon trans.png Initiate icon trans.png Adept icon trans.png Mercenary icon trans.png Countess icon trans.png Engineer Icon.png Aquarion HeadIcon.png

Hero Shard Icon 10.png Superconductor Reduces ability costs by 1-19% (24%). Chest Icon.png Chaos 8 Shard Pack Icon.png

Squire icon trans.png Apprentice icon trans.png Huntress icon trans.png Monk icon trans.png AbyssLord icon trans.png SeriesEV2 icon trans.png Gunwitch icon trans.png Lavamancer icon trans.png Initiate icon trans.png Adept icon trans.png Mercenary icon trans.png Countess icon trans.png Engineer Icon.png Aquarion HeadIcon.png

Hyper Shards

List of Hyper Shards that any Hero can equip.

Advanced EditList of All Hyper-Shards Items :

The Hyper Shard Icon.png

With the introduction of mastery mode, several new hyper shards have been introduced to the game. Shards unlock as you earn stars in mastery mode. Each hyper shard can only be obtained once in Mastery mode.

As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard. Completing all seven regions awards the last hyper shard. This allows you to obtain a second set of all the shards. Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).

Name Effect Upgr. levels Slot Aquisition
Mastery Stars C8+ Prime Incursions
Hyper Shard Icon 2.png Mass Destruction Increases the Defense Power of the affected tower by 2-70% . 34 Medallion and Totem Outline.png 50 Stars Complete all Regions in either Chaos 8, 9, or 10.
Hyper Shard Icon 5.png Vicious Strikes Increases the Defense Range of the affected tower by 175-2275 units. 12 Medallion and Totem Outline.png 155 Stars Prime VI
Hyper Shard Icon 3.png Radiant Critical Power Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%. 5 Boots Icon.png 260 Stars Prime IV
Hyper Shard Icon 1.png Explosive Shielding Guard When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard. 20 Medallion and Totem Outline.png 365 Stars Prime II
Hyper Shard Icon 4.png Thunderstruck Your primary attacks have a 2-26% chance on hit to drench enemies for 3-7 seconds and your primary attacks deal an additional 16-40% damage as storm damage. Storm damage has a 3 second cooldown. 12 Weapon Icon.png 470 Stars Prime III
Hyper Shard Icon 2.png Destructive Pylon Increases the Defense Power of nearby defenses to 102-138% and increases the Defense Power of the affected tower by 2-34%. Does not stack with Destruction or Power Pylon. 18 Medallion and Totem Outline.png 575 Stars Prime I
Hyper Shard Icon 1.png Automation Each time your defense attacks, it heals for 0.2-2% of its max health. Cooldown of 0.7 seconds. 20 Medallion and Totem Outline.png 680 Stars Prime V
Hyper Shard Icon 6.png Juggernaut Increases the Defense Health of the affected tower by 2-70% and increases damage resistance by 2-20%. 16 Medallion and Totem Outline.png 785 Stars Prime VII
Hyper Shard Icon 3.png Genie King's Blessing Gain 1-3 defense mana upon defeating an enemy, up to 100 enemies per Combat Phase. 5 Boots Icon.png 880 Stars Complete all Prime Regions in Chaos 9.
Hyper Shard Icon 3.png Tandem Strike After damaging an enemy, all Defenses deal 5-25% more damage to that enemy for 5 seconds. 20 Weapon Icon.png 975 Stars Complete all Prime Regions in Chaos 10.

Advanced Edit List of Mystic-specific Item Passives:

Name Effect Item
Dagger Helmet Chest Boots Gloves Relic
Name Description TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Name Description TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Name Description CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png

Appeasement Buffs

Advanced EditThe Mystic gains buffs while at a certain percentage of appeasement.

ALL appeasement buffs only apply while the Mystic is the active hero. Your defenses will lose their buffs if you swap.
1% or more Appeasement

  • Ability Power increases by 20%.
  • Hero Damage increases by 20%.
  • Damage Reduction increases by 20%.
  • Tower Damage increases by 20%.

25% or more Appeasement

  • Basic attacks have lifesteal.

50% or more Appeasement

  • Basic attacks lower the Mystic's active cooldowns.

100% Appeasement

  • AOE damage buff that deals 1,000% Ability Power damage per second.
  • Movement Speed increases by 50%
  • Basic attacks make enemies take 10% more damage for 3 seconds.