Difference between revisions of "Defenses"

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[[File:Towers Loading Screen.png|350px|right|thumb|Loading Screen featuring a tower of each four base heroes.]]
 
Defenses are the core to defending Etheria.<br>
 
Defenses are the core to defending Etheria.<br>
 
They require Green Mana to be built, upgraded and repaired.<br>
 
They require Green Mana to be built, upgraded and repaired.<br>
Most [[Heroes]] have 4 defenses; The [[Barbarian]] and [[Gunwitch]] have no defenses; and the [[Dryad]] and [[Mystic]] have a 5th defense.<br>
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Most [[Heroes]] have 4 defenses; The [[Barbarian]], [[Gunwitch]] and [[Frostweaver]] have no defenses; and the [[Dryad]] and [[Mystic]] have a 5th defense.<br>
 
There are 5 types of Defenses: Towers, Blockades, Traps, Auras and Nodes.<br><br>
 
There are 5 types of Defenses: Towers, Blockades, Traps, Auras and Nodes.<br><br>
  
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File:Mercenary_Royal_Guard_Blockade.png|link=Royal Guard Blockade|''[[Royal Guard Blockade]]''
 
File:Mercenary_Royal_Guard_Blockade.png|link=Royal Guard Blockade|''[[Royal Guard Blockade]]''
 
File:Werewolf_Commander.png|link=Werewolf Commander|''[[Werewolf Commander]]''
 
File:Werewolf_Commander.png|link=Werewolf Commander|''[[Werewolf Commander]]''
 
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File:Physical Wall.png|link=Physical Wall|''[[Physical Wall]]''
 
</gallery>
 
</gallery>
  
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File:Countess_Oil_Catapult.png|link=Oil Catapult|''[[Oil Catapult]]''
 
File:Countess_Oil_Catapult.png|link=Oil Catapult|''[[Oil Catapult]]''
 
File:Countess_Elder_Dragon.png|link=Elder Dragon|''[[Elder Dragon]]''
 
File:Countess_Elder_Dragon.png|link=Elder Dragon|''[[Elder Dragon]]''
File:Magnetic Knight.png|link=Magnetic Knight Tower|''[[Magnetic Knight Tower]]
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File:Magnetic Knight.png|link=Magnetic Knight Tower|''[[Magnetic Knight Tower]]''
File:Rail Gun.png|link=Rail Gun Tower|''[[Rail Gun Tower]]
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File:Rail Gun.png|link=Rail Gun Tower|''[[Rail Gun Tower]]''
File:Sentry Turret.png|link=Sentry Turret|''[[Sentry Turret]]
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File:Sentry Turret.png|link=Sentry Turret|''[[Sentry Turret]]''
File:Spectral Knight.png|link=Spectral Knight|''[[Spectral Knight]]
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File:Spectral Knight.png|link=Spectral Knight|''[[Spectral Knight]]''
File:Sonic Bat.png|link=Sonic Bat|''[[Sonic Bat]]
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File:Sonic Bat.png|link=Sonic Bat|''[[Sonic Bat]]''
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File:Water Sprite Tower.png|link=Water Sprite Tower|''[[Water Sprite Tower]]''
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File:PufferFish.png|link=PufferFish|''[[PufferFish]]''
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File:JellyFish.png|link=JellyFish|''[[JellyFish]]''
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File:Artillery Crab Tower.png|link=Artillery Crab Tower|''[[Artillery Crab Tower]]''
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File:Plasma Defense System.png|link=Plasma Defense System|''[[Plasma Defense System]]''
 
</gallery>
 
</gallery>
  
 
== Traps ==
 
== Traps ==
 
Traps are Defenses that focus on Offense. As health they have an certain amount of charges. They have a small trigger radius and a larger detonation radius, each trigger removes a charge.<br>
 
Traps are Defenses that focus on Offense. As health they have an certain amount of charges. They have a small trigger radius and a larger detonation radius, each trigger removes a charge.<br>
The Dryad is an exception, her traps act more like Auras, no trigger radius and a percentage as health.<br>
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However, The Dryad's, Mercenary's, Countess' and Hunter's traps act more like Auras, no trigger radius and a percentage as health.<br>
 
Traps are mainly damage dealers, but they can have supporting rolls such as slowing, stunning or charming enemies.<br><br>
 
Traps are mainly damage dealers, but they can have supporting rolls such as slowing, stunning or charming enemies.<br><br>
 
They include:
 
They include:
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File:Initiate_Water_Aura.png|link=Water Aura|''[[Water Aura]]''
 
File:Initiate_Water_Aura.png|link=Water Aura|''[[Water Aura]]''
 
File:Initiate_Frost_Strikes_Aura.png|link=Frost Strikes Aura|''[[Frost Strikes Aura]]''
 
File:Initiate_Frost_Strikes_Aura.png|link=Frost Strikes Aura|''[[Frost Strikes Aura]]''
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File:Drone Defense System.png|link=Drone Defense System|''[[Drone Defense System]]''
 
</gallery>
 
</gallery>
  
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File:EV2 BuffBeam.png|link=Buff Beam|''[[Buff Beam]]''
 
File:EV2 BuffBeam.png|link=Buff Beam|''[[Buff Beam]]''
 
File:EV2 WeapManu.png|link=Weapon Manufacturer|''[[Weapon Manufacturer]]''
 
File:EV2 WeapManu.png|link=Weapon Manufacturer|''[[Weapon Manufacturer]]''
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File:Biometric Scanner.png|link=Biometric Scanner|''[[Biometric Scanner]]''
 
</gallery>
 
</gallery>
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==Interactions==
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===Build===
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Each Defense costs a specific amount of [[Mana#Green Mana|green mana]] to build.  When building a defense it costs [[Mana#Green Mana|green mana]] and [[Defense Units|Defense Units]]. The [[Defense Units]] lost from building a defense is refunded when the defense is either sold or destroyed.
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===Upgrade===
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A Player may Upgrade a defense by [[Controls|pressing Q]] (by default) and then left clicking on a [[Defense]]. <br>
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* Upgrading a defense will increase its [[Defense Power]] ratio and [[Defense Health]] ratio.
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Upgrading a defense costs different amounts of [[Mana#Green Mana|green mana]] for each upgrade tier:
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{|class="wikitable" style="text-align:center;"
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|-
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! Upgrade  !! Cost
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|-
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| Tier 1 -> 2 || 50
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|-
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| Tier 2 -> 3 || 100
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|-
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| Tier 3 -> 4  || 150
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|-
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| Tier 4 -> 5 || 200
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|}
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===Repair===
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A player can repair a Defense by [[Controls|pressing R]] (by default) and then left clicking on a defense. <br>
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'''Formula:''' <code>Base Green Mana Cost * 75% * % of missing health</code> <br>
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So repairing a defense such as the [[Flameburst Tower]] for example it costs 40 [[Mana#Green Mana|green mana]] and repairing it from 50% health will cost 15 [[mana#green mana|green mana]]. <br>
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* Repairing a Defense does not change in cost according to the upgrade tier. The repair cost is always based off of the base cost of the Tier 1 version of the Defense
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===Sell===
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A Player may sell a defense by [[Controls|pressing Z]] (by default) and then left clicking on the defense. <br>
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'''Formula:''' <code>Total Green Mana Cost * 75% * % of missing health</code> <br>
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* A Defense will sell for [[Mana#Green Mana|green mana]] based on its condition and upgrade status.
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: A Defense sold in the same build phase it was built in will give a full refund, including any [[Mana#Green Mana|green mana]] spent on upgrades. <br> If the defense is sold at any other point after it has been built will sell for 75% of its cost (Including Upgrade costs) times its percent health left.
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[[Category:Dungeon Defenders 2]] [[Category:Defenses]] [[Category:Heroes]] [[Category:Mechanics]]

Latest revision as of 03:54, 2 April 2026

Loading Screen featuring a tower of each four base heroes.

Defenses are the core to defending Etheria.
They require Green Mana to be built, upgraded and repaired.
Most Heroes have 4 defenses; The Barbarian, Gunwitch and Frostweaver have no defenses; and the Dryad and Mystic have a 5th defense.
There are 5 types of Defenses: Towers, Blockades, Traps, Auras and Nodes.

Contents

Blockades

Blockades are Defenses that focus on Defense. They have wide hitboxes with a lot of health and usually do not have much range.
Blockades deal damage, but they can also have a supporting role such as slowing or stunning enemies, and buffing heroes.

They include:

Towers

Traps

Traps are Defenses that focus on Offense. As health they have an certain amount of charges. They have a small trigger radius and a larger detonation radius, each trigger removes a charge.
However, The Dryad's, Mercenary's, Countess' and Hunter's traps act more like Auras, no trigger radius and a percentage as health.
Traps are mainly damage dealers, but they can have supporting rolls such as slowing, stunning or charming enemies.

They include:

Auras

Auras are Defenses that focus on Offense. As health they have a durability displayed by a percentage. They have a medium range cap.
Auras are damage dealers, with rarely some supporting rolls like buffing defenses.

They include:

Nodes

Nodes are Defenses that focus on utility, made of multiple nodes, requiring at least 2 placed nodes to be summoned. As health they have a durability displayed by a percentage. They have set ranges.
Nodes are very useful for support such as reflecting projectiles, buffing defenses, and stunning enemies.

They include:

Interactions

Build

Each Defense costs a specific amount of green mana to build. When building a defense it costs green mana and Defense Units. The Defense Units lost from building a defense is refunded when the defense is either sold or destroyed.


Upgrade

A Player may Upgrade a defense by pressing Q (by default) and then left clicking on a Defense.

Upgrading a defense costs different amounts of green mana for each upgrade tier:

Upgrade Cost
Tier 1 -> 2 50
Tier 2 -> 3 100
Tier 3 -> 4 150
Tier 4 -> 5 200


Repair

A player can repair a Defense by pressing R (by default) and then left clicking on a defense.
Formula: Base Green Mana Cost * 75% * % of missing health
So repairing a defense such as the Flameburst Tower for example it costs 40 green mana and repairing it from 50% health will cost 15 green mana.

  • Repairing a Defense does not change in cost according to the upgrade tier. The repair cost is always based off of the base cost of the Tier 1 version of the Defense


Sell

A Player may sell a defense by pressing Z (by default) and then left clicking on the defense.
Formula: Total Green Mana Cost * 75% * % of missing health

  • A Defense will sell for green mana based on its condition and upgrade status.
A Defense sold in the same build phase it was built in will give a full refund, including any green mana spent on upgrades.
If the defense is sold at any other point after it has been built will sell for 75% of its cost (Including Upgrade costs) times its percent health left.