Difference between revisions of "Squire"
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− | + | Abilities= | |
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− | {{: | + | {{:Sword_Beam}} |
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− | + | {{:Provoke}} | |
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− | {{: | + | {{:Seismic_Slam}} |
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− | {{: | + | {{:Heal_Self}} |
+ | |} | ||
+ | |-|Defenses= | ||
+ | {{Datafield|Squire_Defenses|swap}} | ||
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+ | |-|Shards= | ||
+ | {{Datafield|Shards/Squire|swap}} | ||
+ | {{Datafield|Shards/SquireAndCountess|swap}} | ||
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+ | ==General Shards== | ||
+ | '''List of General Shards that any [[Heroes|Hero]] can equip.''' | ||
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+ | {{Datafield|Shards/AllHeroes|swap}} | ||
+ | {{Datafield|Shards/SomeHeroes|swap}} | ||
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+ | ==Hyper Shards== | ||
+ | '''List of Hyper Shards that any [[Heroes|Hero]] can equip.''' | ||
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+ | {{Datafield|Shards/Hypershards|swap}} | ||
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+ | {{Datafield|Passives/Squire|swap}} | ||
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Latest revision as of 11:56, 2 August 2024
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Information
Sword Beam: The Squire unleashes a piercing beam that deals Magical Damage. | |
Provoke: The Squire Taunts nearby Enemies, drawing their attention. During the taunt, he boosts his hero damage and speed while reducing his damage taken. | |
Seismic Slam: The Squire slams his shield into the ground, dealing crushing physical damage and stunning enemies. | |
Heal Self: The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage. |
List of Squire-specific Defenses:
Tower | Type | Description | Additional info | |||
---|---|---|---|---|---|---|
Mana cost | Damage Type | Targets | ||||
Cannonball Tower | Tower | Fires a massive cannonball that deals Physical Damage to one enemy. Can attack Flying enemies. | 30 | Physical | All | |
Spike Blockade | Blockade | Blocks enemies. Attacks, dealing Physical Damage, when stuck by melee enemies. Draws extra attention from enemies. | 30 | Physical | Ground | |
Ballista | Tower | Fires a piercing projectile that deals Physical Damage in a line. Deals more damage to each enemy hit after the first. Can attack Flying enemies. | 40 | Physical | All | |
Training Dummy | Blockade | When struck by friend or foe, the dummy spins, dealing Physical Damage to nearby enemies. Spins faster with each hit. Draws extra attention from enemies. | 30 | Physical | Ground |
List of Squire-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Beam Intensification | Increases the damage of Sword Beam by 3-39% (52%). | |||
Betsy's Beam | Primary attacks fire a piercing sonic projectile that deals 105-150% (162%) Hero Damage as magical damage. | |||
Blood Rage | Increases the damage bonus of Provoke by 4-40% (52%), and damage resistance by 3-15% (19%). | |||
Empowered Beam | After the Sword Beam collides with 5 targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing 125-425% (485%) of your Ability Power stat as damage to each target hit. After colliding with 5 targets it returns to the Squire dealing 125-425% (485%) of your Ability Power stat as damage in an area around Squire. | |||
Enduring Provocation | Provoke lasts an additional 0.5-7.5 (9.5) seconds. | |||
Enduring Slam | Seismic Slam stun duration increased by 0.5-5 (6.2) seconds. | |||
Empowered Slam | Increases the damage of Seismic Slam by 3-39% (52%). | |||
Fight Me Not | Defenses will deal 5-25% (29%) more damage to enemies targeting the Squire. | |||
Harbinger's Powered Block | Blocking reduces the cooldown of Seismic Slam by 0-5 (7) seconds. Happens a max of 3 times a second. | |||
Harbinger's Slam | During Provoke, Seismic Slam damage increased by 130-410% (466%) of your Ability Power stat. | |||
Swift Provocation | Provoke movement speed buff increased by 10-154 (202). | |||
Empowered Bolts | Enemies hit by the Ballista receive an additional 5-20% (26%) damage from all sources for 1-6 (8) seconds. | |||
Heavy Cannonball | Cannonball Tower has a 2-45% (54%) chance to spawn a rolling cannonball that pierces up to 2-10 targets, dealing 1-28% (34%) Defense Damage as physical damage. | |||
Oily Harpoon | Ballista oils targets on hit for 2.16-6.12 (7)seconds. Fire damage Ignites the enemy for 1-15% (18%) of Defense Damage for 3 seconds. | |||
Onsen Bath - (Xbox Only) | 20% chance for Cannonball Tower to fire a steamy blast dealing 20-500% (580%) Defense Power as water damage and drenching enemies for 3s. | - C7+ Revenge of the Yeti incursion | ||
Puncturing Bolts | Ballista can now pierce an additional 1-4 (6) targets. | |||
Power Bolts | Ballista has a 4-40% chance on hit to deal 15-60% (72%) extra magical damage. | |||
Splody Harpoon | Ballista projectiles have a 10-45% (52%) chance to detonate on each target hit dealing 1-41% (49%) of the Defense Damage as extra damage in small area. | |||
Stun Fire | Cannonball Tower has a 11-25% (29%) chance on hit to stun target for 1.6-3 seconds. | |||
Vengeance | 4-40% (48%) of the damage taken by the Spike Blockade is returned in its next attack. |
List of Squire and Countess Shared Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
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GearSlot | Shard Pack | |||
Block Power | Increases the blocking power of the Shield by 5-25% (29%). | |||
Death's Grasp | When you defeat an enemy, you generate a charge, up to a max of 5. When you block with your shield, all charges are then consumed each unleashing a fireball that deals 10-210% (250%) of your Ability Power as magical fire damage. | |||
Heavy Armor | Increases armor by 4-45% (65%), but reduces speed by 700-500 (400). | |||
Unholy Fire | Blocking unleashes flames that deal 50-450% (530%) of your Armor as damage to enemies in a cone in front of the hero at a rate of twice per second. |
General Shards
List of General Shards that any Hero can equip.
List of non-hero-specific Item Shards:
List of Item Shards which can be used by multiple, but not all heroes: |
Hyper Shards
List of Hyper Shards that any Hero can equip.
List of All Hyper-Shards Items : With the introduction of mastery mode, several new hyper shards have been introduced to the game. Shards unlock as you earn stars in mastery mode. Each hyper shard can only be obtained once in Mastery mode. As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard. Completing all seven regions awards the last hyper shard. This allows you to obtain a second set of all the shards. Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).
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List of Squire-specific Item Mods:
Name | Effect | Item | ||||||
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Weapon | Shield | Helmet | Chest | Boots | Gloves | Relic | ||
Seismic Launch Chip | +425,785~576,368 Earth damage to Seismic Slam and knocks enemies up. | |||||||
Prickly Shield Chip | +320~450% Thorns damage on Shield Blocking. Thorns increases with Armor. | |||||||
Burning Bolts | +11.99~20% extra Fire damage over 7.05~10 seconds when hit by Ballista and attunes the tower to Fire. |
List of Squire-specific Wayfarer Weapons:
Name | Fixed Mod | Effect |
---|---|---|
Flying Dragon | Betsy Blast | Attacks fire a piercing projectile that deals 68.25~90% Hero Damage as Magical Damage. |
Meowmere - Squire | Master of Cats | Primary attacks fire a piercing Meowmere projectiles dealing 116~145% Ability Power as Magical Damage and bounce off three surfaces. Projectiles fire once per second and explode dealing 116~145% Ability Power as Magical Damage. |
Terrablade - Squire | Terra Wisp | Fire a wisp that deals 66.7~87% Hero Damage as Magical Damage. It pierces up to 9~12 targets and fires once per second. |