Difference between revisions of "Upgrade"
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==Mechanics== | ==Mechanics== | ||
− | The Upgrade menu can be opened by CTRL + LClick on the item. Only [[Shards]], [[Armor]], and [[ | + | The Upgrade menu can be opened by CTRL + LClick on the item. Only [[Shards]], [[Armor]], [[Weapons]] and [[Rings]] can be upgraded. Each item can usually be upgraded numerous times. Gear and relics can be upgraded up to 10 times and rings can be upgraded up to 50 times. |
For Shards, the max upgrade level varies between each shard. | For Shards, the max upgrade level varies between each shard. | ||
− | == | + | ==Protean Shift Update== |
− | + | As of the Protean Shift update, gear upgrades are performed within the player's inventory. There are 4 cores to upgrading gear: Upgrading, Evolving, Advancing, and Tinkering.<br /> | |
− | |||
− | + | <tabber> | |
− | + | Upgrading= | |
− | + | * This process is for increasing the base stats of the item such as Hero Damage, Defense Health, etc. This process consumes [[Gold]] or [[Defender Medals]], along with motes from the chaos tier of the current item. Additionally, it could require the respective upgrade material and ampoules from the chaos level of the item. An exhaustive list of these materials can be found in [[Crafting Materials]]. Uniquely, boots require Plain, Shiny, or Pristine leather when advancing from 9/10 to 10/10 on the item. Cost of upgrading depends on class of item (e.g. helmet, boots etc). It does not depend on the item's rarity. | |
− | '' | + | [[File: Upgrade Menu Example.png|border|right|300px]] |
− | + | :'''Cost from 0/10 to 10/10''': | |
− | + | {| class="wikitable" | |
− | + | |- | |
− | + | ! Chaos Level !! Ampoules !! Motes !! Corresponding Material | |
− | + | |- | |
− | + | | Chaos 1 || 0 || 10 || 0 | |
− | + | |- | |
− | + | | Chaos 2 || 0 || 10 || 0 | |
− | + | |- | |
− | + | | Chaos 3 || 0 || 20 || 0 | |
− | + | |- | |
− | + | | Chaos 4 || 0 || 10 || 0 | |
− | + | |- | |
− | + | | Chaos 5 || 0 || 20 || 2 | |
− | + | |- | |
− | + | | Chaos 6 || 0 || 20 || 2 | |
− | + | |- | |
− | + | | Chaos 7 || 0 || 20 || 2 | |
− | + | |- | |
− | + | | Chaos 8 || 0 || 80 || 20 | |
− | + | |- | |
− | + | | Chaos 9 || 10 || 100 || 50 | |
− | + | |- | |
− | + | | Chaos 10 || 10 || 100 || 50 | |
− | + | |} | |
+ | |-|Evolving= | ||
+ | {| | ||
+ | * This process is for advancing gear to the next Chaos level. This is useful to preserve rare mods or items with high base stats. This process consume [[Gold]] or [[Defender Medals]] as well as ampoules of the next tier. Advancing [[Rings]] to the next Chaos level costs only [[Gold]] or [[Defender Medals]]. | ||
+ | [[File: Evolve Menu Example.png|border|right|300px]] | ||
+ | :'''Cost for evolving''': | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Chaos Level !! Ampoules !! Gold / Defender Medals | ||
+ | |- | ||
+ | | Campaign to Chaos 1 || 1 || 5,125 / 75 | ||
+ | |- | ||
+ | | Chaos 1 to Chaos 2 || 1 || 5,125 / 100 | ||
+ | |- | ||
+ | | Chaos 2 to Chaos 3 || 1 || 16,375 / 120 | ||
+ | |- | ||
+ | | Chaos 3 to Chaos 4 || 1 || 40,000 / 140 | ||
+ | |- | ||
+ | | Chaos 4 to Chaos 5 || 1 || 62,800 / 160 | ||
+ | |- | ||
+ | | Chaos 5 to Chaos 6 || 1 || 94,600 / 180 | ||
+ | |- | ||
+ | | Chaos 6 to Chaos 7 || 1 || 132,400 / 200 | ||
+ | |- | ||
+ | | Chaos 7 to Chaos 8 || 1 || 200,000 / 400 | ||
+ | |- | ||
+ | | Chaos 8 to Chaos 9 || 1 || 2,000,000 / 2,000 | ||
+ | |- | ||
+ | | Chaos 9 to Chaos 10 || 1 || 2,000,000 / 2,000 | ||
+ | |} | ||
+ | |} | ||
+ | |-|Advancing= | ||
+ | {| | ||
+ | * This process is for advancing gear to the next rarity level. It consumes a number of Ampoules which are the same tier as the item and [[Gold]] or [[Defender Medals]]. The number of ampoules and gold does not depend on the item's rarity but its chaos level. | ||
+ | [[File: Advance Menu Example.png|border|right|300px]] | ||
+ | :'''Cost for advancing''': | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! | + | ! Chaos Level !! Ampoules !! Gold / Defender Medals |
+ | |- | ||
+ | | Campaign || 0 || 6,705 / 25 | ||
|- | |- | ||
− | | | + | | Chaos 1 || 2 || 6,705 / 25 |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | Chaos 2 || 3 || 15,255 / 45 |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | Chaos 3 || 7 || 27,630 / 60 |
− | + | |- | |
− | + | | Chaos 4 || 7 || 39,090 / 70 | |
− | || | + | |- |
− | || | + | | Chaos 5 || 13 || 43,940 / 70 |
+ | |- | ||
+ | | Chaos 6 || 10 || 59,515 / 70 | ||
+ | |- | ||
+ | | Chaos 7 || 30 || 677,820 / 200 | ||
+ | |- | ||
+ | | Chaos 8 || 30 || 777,820 / 200 | ||
+ | |- | ||
+ | | Chaos 9 || 15 || 877,820 / 200 | ||
+ | |- | ||
+ | | Chaos 10 || 30 || 1,228,948 / 200 | ||
+ | |} | ||
|} | |} | ||
− | + | |-|Tinkering= | |
− | + | {| | |
− | + | * This process is for transferring M.O.D.S from one item to another. Beware, transferring a mod from a lower Chaos tier item to a higher Chaos tier item will mean that you lose any growth of the mod's stat. This process consumes [[Defender Medals]] or [[Gems]]. | |
− | + | [[Tinkering|Click here to learn more about Tinkering.]] | |
− | + | </tabber> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | This process is for transferring M.O.D.S from one item to another. Beware, transferring a mod from a lower Chaos tier item to a higher Chaos tier item will mean that you lose any growth of the mod's stat. This process consumes [[Defender Medals]] or [[Gems]]. |
Revision as of 14:58, 3 July 2023
Upgrading is a way for players to increase the stats of their gear by using Gold or Defender Medals. The upgrade system has been changed in the Trials Update to allow upgrading from within the inventory.
Mechanics
The Upgrade menu can be opened by CTRL + LClick on the item. Only Shards, Armor, Weapons and Rings can be upgraded. Each item can usually be upgraded numerous times. Gear and relics can be upgraded up to 10 times and rings can be upgraded up to 50 times.
For Shards, the max upgrade level varies between each shard.
Protean Shift Update
As of the Protean Shift update, gear upgrades are performed within the player's inventory. There are 4 cores to upgrading gear: Upgrading, Evolving, Advancing, and Tinkering.
- This process is for increasing the base stats of the item such as Hero Damage, Defense Health, etc. This process consumes Gold or Defender Medals, along with motes from the chaos tier of the current item. Additionally, it could require the respective upgrade material and ampoules from the chaos level of the item. An exhaustive list of these materials can be found in Crafting Materials. Uniquely, boots require Plain, Shiny, or Pristine leather when advancing from 9/10 to 10/10 on the item. Cost of upgrading depends on class of item (e.g. helmet, boots etc). It does not depend on the item's rarity.
- Cost from 0/10 to 10/10:
Chaos Level | Ampoules | Motes | Corresponding Material |
---|---|---|---|
Chaos 1 | 0 | 10 | 0 |
Chaos 2 | 0 | 10 | 0 |
Chaos 3 | 0 | 20 | 0 |
Chaos 4 | 0 | 10 | 0 |
Chaos 5 | 0 | 20 | 2 |
Chaos 6 | 0 | 20 | 2 |
Chaos 7 | 0 | 20 | 2 |
Chaos 8 | 0 | 80 | 20 |
Chaos 9 | 10 | 100 | 50 |
Chaos 10 | 10 | 100 | 50 |
Chaos Level | Ampoules | Gold / Defender Medals |
---|---|---|
Campaign to Chaos 1 | 1 | 5,125 / 75 |
Chaos 1 to Chaos 2 | 1 | 5,125 / 100 |
Chaos 2 to Chaos 3 | 1 | 16,375 / 120 |
Chaos 3 to Chaos 4 | 1 | 40,000 / 140 |
Chaos 4 to Chaos 5 | 1 | 62,800 / 160 |
Chaos 5 to Chaos 6 | 1 | 94,600 / 180 |
Chaos 6 to Chaos 7 | 1 | 132,400 / 200 |
Chaos 7 to Chaos 8 | 1 | 200,000 / 400 |
Chaos 8 to Chaos 9 | 1 | 2,000,000 / 2,000 |
Chaos 9 to Chaos 10 | 1 | 2,000,000 / 2,000 |
Chaos Level | Ampoules | Gold / Defender Medals |
---|---|---|
Campaign | 0 | 6,705 / 25 |
Chaos 1 | 2 | 6,705 / 25 |
Chaos 2 | 3 | 15,255 / 45 |
Chaos 3 | 7 | 27,630 / 60 |
Chaos 4 | 7 | 39,090 / 70 |
Chaos 5 | 13 | 43,940 / 70 |
Chaos 6 | 10 | 59,515 / 70 |
Chaos 7 | 30 | 677,820 / 200 |
Chaos 8 | 30 | 777,820 / 200 |
Chaos 9 | 15 | 877,820 / 200 |
Chaos 10 | 30 | 1,228,948 / 200 |