Defenses

Revision as of 03:54, 2 April 2026 by Artemis (talk | contribs) (Auras)

Revision as of 03:54, 2 April 2026 by Artemis (talk | contribs) (Auras)

Loading Screen featuring a tower of each four base heroes.

Defenses are the core to defending Etheria.
They require Green Mana to be built, upgraded and repaired.
Most Heroes have 4 defenses; The Barbarian, Gunwitch and Frostweaver have no defenses; and the Dryad and Mystic have a 5th defense.
There are 5 types of Defenses: Towers, Blockades, Traps, Auras and Nodes.

Contents

Blockades

Blockades are Defenses that focus on Defense. They have wide hitboxes with a lot of health and usually do not have much range.
Blockades deal damage, but they can also have a supporting role such as slowing or stunning enemies, and buffing heroes.

They include:

Towers

Traps

Traps are Defenses that focus on Offense. As health they have an certain amount of charges. They have a small trigger radius and a larger detonation radius, each trigger removes a charge.
However, The Dryad's, Mercenary's, Countess' and Hunter's traps act more like Auras, no trigger radius and a percentage as health.
Traps are mainly damage dealers, but they can have supporting rolls such as slowing, stunning or charming enemies.

They include:

Auras

Auras are Defenses that focus on Offense. As health they have a durability displayed by a percentage. They have a medium range cap.
Auras are damage dealers, with rarely some supporting rolls like buffing defenses.

They include:

Nodes

Nodes are Defenses that focus on utility, made of multiple nodes, requiring at least 2 placed nodes to be summoned. As health they have a durability displayed by a percentage. They have set ranges.
Nodes are very useful for support such as reflecting projectiles, buffing defenses, and stunning enemies.

They include:

Interactions

Build

Each Defense costs a specific amount of green mana to build. When building a defense it costs green mana and Defense Units. The Defense Units lost from building a defense is refunded when the defense is either sold or destroyed.


Upgrade

A Player may Upgrade a defense by pressing Q (by default) and then left clicking on a Defense.

Upgrading a defense costs different amounts of green mana for each upgrade tier:

Upgrade Cost
Tier 1 -> 2 50
Tier 2 -> 3 100
Tier 3 -> 4 150
Tier 4 -> 5 200


Repair

A player can repair a Defense by pressing R (by default) and then left clicking on a defense.
Formula: Base Green Mana Cost * 75% * % of missing health
So repairing a defense such as the Flameburst Tower for example it costs 40 green mana and repairing it from 50% health will cost 15 green mana.

  • Repairing a Defense does not change in cost according to the upgrade tier. The repair cost is always based off of the base cost of the Tier 1 version of the Defense


Sell

A Player may sell a defense by pressing Z (by default) and then left clicking on the defense.
Formula: Total Green Mana Cost * 75% * % of missing health

  • A Defense will sell for green mana based on its condition and upgrade status.
A Defense sold in the same build phase it was built in will give a full refund, including any green mana spent on upgrades.
If the defense is sold at any other point after it has been built will sell for 75% of its cost (Including Upgrade costs) times its percent health left.