Difference between revisions of "Upgrade"

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(Upgrading)
(Made it more clear, deleted outdated stuff.)
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==Mechanics==
 
==Mechanics==
The Upgrade menu can be opened by CTRL + LClick on the item. Only [[Shards]], [[Armor]], and [[Weapons]] can be upgraded. Each item can usually be upgraded numerous times. Gear and relics can be upgraded up to 30 times if it is Epic and above, 60 if it is Legendary, and cannot be upgraded if it is lower than Epic.
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The Upgrade menu can be opened by CTRL + LClick on the item. Only [[Shards]], [[Armor]], [[Weapons]] and [[Rings]] can be upgraded. Each item can usually be upgraded numerous times. Gear and relics can be upgraded up to 10 times and rings can be upgraded up to 50 times.
  
 
For Shards, the max upgrade level varies between each shard.
 
For Shards, the max upgrade level varies between each shard.
  
==Pre-Trials Update==
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==Protean Shift Update==
[[File:Itemupgrade.jpg|thumb|328x328px]]
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As of the Protean Shift update, gear upgrades are performed within the player's inventory. There are 4 cores to upgrading gear: Upgrading, Evolving, Advancing, and Tinkering.<br />
Items could be upgraded at [[Tavern#Lily.27s_Upgrade_Shop|Lily's Upgrade Shop]] through the process of enchanting. Enchanting is a way to improve items of rarity Powerful or better. It is one of the main gold sinks in the game and has been changed at times to help reflect the state of the economy.
 
  
The number of times an item can be upgraded is limited by the Max Upgrade Items seen at the bottom of the item description between Sell Value and Required Level. This max upgrade level appears to be limited by item level giving a theoretical maximum of 50.
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<tabber>
 
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Upgrading=
===Enchanting Formula===
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* This process is for increasing the base stats of the item such as Hero Damage, Defense Health, etc. This process consumes [[Gold]] or [[Defender Medals]], along with motes from the chaos tier of the current item. Additionally, it could require the respective upgrade material and ampoules from the chaos level of the item. An exhaustive list of these materials can be found in [[Crafting Materials]]. Uniquely, boots require Plain, Shiny, or Pristine leather when advancing from 9/10 to 10/10 on the item. Cost of upgrading depends on class of item (e.g. helmet, boots etc). It does not depend on the item's rarity.
''These formulas were calculated by players on 22/10/2015.''
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[[File: Upgrade Menu Example.png|border|right|300px]]
 
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:'''Cost from 0/10 to 10/10''':
The fusion power required per level is dependent on the current upgrade level and the rarity by following formulae:
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{| class="wikitable"
 
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|-
FusionPower = UpgradeLevel * (ItemRarity * 4)
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! Chaos Level !! Ampoules !! Motes !! Corresponding Material
 
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|-
TotalFusionPower = UpgradeLevel*(Upgradelevel+1)/2 * (ItemRarity * 4)
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| Chaos 1 || 0 || 10 || 0
 
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|-
Item rarity values are:
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| Chaos 2 || 0 || 10 || 0
* Worn = 1
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|-
* Powerful = 3
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| Chaos 3 || 0 || 20 || 0
* Rare = 4
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|-
* Mythical = 5
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| Chaos 4 || 0 || 10 || 0
* Legendary = 6
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|-
 
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| Chaos 5 || 0 || 20 || 2
===Gold Cost===
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|-
The gold cost of upgrading an item is dependent on the current upgrade level, the rarity and the number of items being fused.
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| Chaos 6 || 0 || 20 || 2
 
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|-
(Formula missing)
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| Chaos 7 || 0 || 20 || 2
* Powerful = 9 gold
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|-
* Rare = 3 gold
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| Chaos 8 || 0 || 80 || 20
* Mythical = 16 gold
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|-
* Legendary = 19 gold
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| Chaos 9 || 10 || 100 || 50
 
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|-
=== Item upgrade boosters ===
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| Chaos 10 || 10 || 100 || 50
Some items can be used with the [[Tavern#Lily.27s_Upgrade_Shop|enchantress]] to boost the amount of fusion power gained.  Please note that the following fusion power values were obtained by fusing with legendary items; it is expected that these numbers are static but this has not been verified.
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|}
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|-|Evolving=
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{|
 +
* This process is for advancing gear to the next Chaos level. This is useful to preserve rare mods or items with high base stats. This process consume [[Gold]] or [[Defender Medals]] as well as ampoules of the next tier. Advancing [[Rings]] to the next Chaos level costs only [[Gold]] or [[Defender Medals]].
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[[File: Evolve Menu Example.png|border|right|300px]]
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:'''Cost for evolving''':
 +
{| class="wikitable"
 +
|-
 +
! Chaos Level !! Ampoules !! Gold / Defender Medals
 +
|-
 +
| Campaign to Chaos 1 || 1 || 5,125 / 75
 +
|-
 +
| Chaos 1 to Chaos 2 || 1 || 5,125 / 100
 +
|-
 +
| Chaos 2 to Chaos 3 || 1 || 16,375 / 120
 +
|-
 +
| Chaos 3 to Chaos 4 || 1 || 40,000 / 140
 +
|-
 +
| Chaos 4 to Chaos 5 || 1 || 62,800 / 160
 +
|-
 +
| Chaos 5 to Chaos 6 || 1 || 94,600 / 180
 +
|-
 +
| Chaos 6 to Chaos 7 || 1 || 132,400 / 200
 +
|-
 +
| Chaos 7 to Chaos 8 || 1 || 200,000 / 400
 +
|-
 +
| Chaos 8 to Chaos 9 || 1 || 2,000,000 / 2,000
 +
|-
 +
| Chaos 9 to Chaos 10 || 1 || 2,000,000 / 2,000
 +
|}
 +
|}
 +
|-|Advancing=
 +
{|
 +
* This process is for advancing gear to the next rarity level. It consumes a number of Ampoules which are the same tier as the item and [[Gold]] or [[Defender Medals]]. The number of ampoules and gold does not depend on the item's rarity but its chaos level.
 +
[[File: Advance Menu Example.png|border|right|300px]]
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:'''Cost for advancing''':
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Item Name !! Source !! Fusion Power Gained !! Gold cost at upgrade level 1
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! Chaos Level !! Ampoules !! Gold / Defender Medals
 +
|-
 +
| Campaign || 0 || 6,705 / 25
 
|-
 
|-
| Small Item Upgrade Booster ||  
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| Chaos 1 || 2 || 6,705 / 25
* [[Daily Missions]]
 
* [[Tavern#Adventurer|War Recruiter/Treasure Pirate]] (20 [[Wyvern Tokens]])
 
|| 2812
 
|| 250
 
 
|-
 
|-
| Item Upgrade Booster ||  
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| Chaos 2 || 3 || 15,255 / 45
* [[Daily Missions]]
 
* [[Tavern#Adventurer|War Recruiter/Treasure Pirate]] (500 [[Defender Medals]])
 
|| 5635
 
|| 500
 
 
|-
 
|-
| Large Item Upgrade Booster ||  
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| Chaos 3 || 7 || 27,630 / 60
* [[Daily Missions]]
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|-
* [[Tavern#Adventurer|War Recruiter/Treasure Pirate]] (40 [[Wyvern Tokens]])
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| Chaos 4 || 7 || 39,090 / 70
|| Unknown
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|-
|| Unknown
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| Chaos 5 || 13 || 43,940 / 70
 +
|-
 +
| Chaos 6 || 10 || 59,515 / 70
 +
|-
 +
| Chaos 7 || 30 || 677,820 / 200
 +
|-
 +
| Chaos 8 || 30 || 777,820 / 200
 +
|-
 +
| Chaos 9 || 15 || 877,820 / 200
 +
|-
 +
| Chaos 10 || 30 || 1,228,948 / 200
 +
|}
 
|}
 
|}
 
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|-|Tinkering=
== Protean Shift Update ==
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{|
As of the Protean Shift update, gear upgrades are performed within the player's inventory. There are 4 cores to upgrading gear: Upgrading, Evolving, Advancing, and Tinkering.<br />
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* This process is for transferring M.O.D.S from one item to another. Beware, transferring a mod from a lower Chaos tier item to a higher Chaos tier item will mean that you lose any growth of the mod's stat. This process consumes [[Defender Medals]] or [[Gems]].
 
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[[Tinkering|Click here to learn more about Tinkering.]]
===Upgrading===
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</tabber>
This process is for increasing the base stats of the item such as Hero Damage, Defense Health, etc. This process consumes [[Gold]] or [[Defender Medals]] as well as the respective item upgrade material. An exhaustive list of these materials can be found in [[Tinker Materials]]. Uniquely, boots require Plain, Shiny, or Pristine leather when advancing from 9/10 to 10/10 on the item. Cost of upgrading depends on class of item (e.g. helmet, boots etc). It does not depend on item's rarity
 
 
 
===Evolving===
 
This process is for advancing gear to the next Chaos level. This is useful to preserve rare mods or items with high base stats. This process consume [[Gold]] or [[Defender Medals]] as well as the respective item upgrade material.
 
 
 
===Advancing===
 
This process is for advancing gear to the next rarity level. It consumes a number of Ampoules which are the same tier as the item.
 
 
 
===Tinkering===
 
This process is for transferring M.O.D.S from one item to another. Beware, transferring a mod from a lower Chaos tier item to a higher Chaos tier item will mean that you lose any growth of the mod's stat. This process consumes [[Defender Medals]] or [[Gems]].
 

Revision as of 15:58, 3 July 2023

Upgrading is a way for players to increase the stats of their gear by using Gold or Defender Medals. The upgrade system has been changed in the Trials Update to allow upgrading from within the inventory.

Mechanics

The Upgrade menu can be opened by CTRL + LClick on the item. Only Shards, Armor, Weapons and Rings can be upgraded. Each item can usually be upgraded numerous times. Gear and relics can be upgraded up to 10 times and rings can be upgraded up to 50 times.

For Shards, the max upgrade level varies between each shard.

Protean Shift Update

As of the Protean Shift update, gear upgrades are performed within the player's inventory. There are 4 cores to upgrading gear: Upgrading, Evolving, Advancing, and Tinkering.

  • This process is for increasing the base stats of the item such as Hero Damage, Defense Health, etc. This process consumes Gold or Defender Medals, along with motes from the chaos tier of the current item. Additionally, it could require the respective upgrade material and ampoules from the chaos level of the item. An exhaustive list of these materials can be found in Crafting Materials. Uniquely, boots require Plain, Shiny, or Pristine leather when advancing from 9/10 to 10/10 on the item. Cost of upgrading depends on class of item (e.g. helmet, boots etc). It does not depend on the item's rarity.
Upgrade Menu Example.png
Cost from 0/10 to 10/10:
Chaos Level Ampoules Motes Corresponding Material
Chaos 1 0 10 0
Chaos 2 0 10 0
Chaos 3 0 20 0
Chaos 4 0 10 0
Chaos 5 0 20 2
Chaos 6 0 20 2
Chaos 7 0 20 2
Chaos 8 0 80 20
Chaos 9 10 100 50
Chaos 10 10 100 50

  • This process is for advancing gear to the next Chaos level. This is useful to preserve rare mods or items with high base stats. This process consume Gold or Defender Medals as well as ampoules of the next tier. Advancing Rings to the next Chaos level costs only Gold or Defender Medals.
Evolve Menu Example.png
Cost for evolving:
Chaos Level Ampoules Gold / Defender Medals
Campaign to Chaos 1 1 5,125 / 75
Chaos 1 to Chaos 2 1 5,125 / 100
Chaos 2 to Chaos 3 1 16,375 / 120
Chaos 3 to Chaos 4 1 40,000 / 140
Chaos 4 to Chaos 5 1 62,800 / 160
Chaos 5 to Chaos 6 1 94,600 / 180
Chaos 6 to Chaos 7 1 132,400 / 200
Chaos 7 to Chaos 8 1 200,000 / 400
Chaos 8 to Chaos 9 1 2,000,000 / 2,000
Chaos 9 to Chaos 10 1 2,000,000 / 2,000

  • This process is for advancing gear to the next rarity level. It consumes a number of Ampoules which are the same tier as the item and Gold or Defender Medals. The number of ampoules and gold does not depend on the item's rarity but its chaos level.
Advance Menu Example.png
Cost for advancing:
Chaos Level Ampoules Gold / Defender Medals
Campaign 0 6,705 / 25
Chaos 1 2 6,705 / 25
Chaos 2 3 15,255 / 45
Chaos 3 7 27,630 / 60
Chaos 4 7 39,090 / 70
Chaos 5 13 43,940 / 70
Chaos 6 10 59,515 / 70
Chaos 7 30 677,820 / 200
Chaos 8 30 777,820 / 200
Chaos 9 15 877,820 / 200
Chaos 10 30 1,228,948 / 200

  • This process is for transferring M.O.D.S from one item to another. Beware, transferring a mod from a lower Chaos tier item to a higher Chaos tier item will mean that you lose any growth of the mod's stat. This process consumes Defender Medals or Gems.
Click here to learn more about Tinkering.