Upgrading is a way for players to increase the stats of their gear by using Gold or Defender Medals. The upgrade system has been changed in the Trials Update to allow upgrading from within the inventory.
Mechanics
The Upgrade menu can be opened by CTRL + LClick on the item. Only Shards, Armor, Weapons and Rings can be upgraded. Each item can usually be upgraded numerous times. Gear and relics can be upgraded up to 10 times and rings can be upgraded up to 50 times.
For Shards, the max upgrade level varies between each shard.
Protean Shift Update
As of the Protean Shift update, gear upgrades are performed within the player's inventory. There are 5 cores to upgrading gear: Upgrading, Evolving, Advancing, Rerolling and Tinkering.
- This process is for increasing the base stats of the item such as Hero Damage, Defense Health, etc. This process consumes Gold or Defender Medals, along with motes from the chaos tier of the current item. Additionally, it could require the respective upgrade material and ampoules from the chaos level of the item. An exhaustive list of these materials can be found in Crafting Materials. Uniquely, boots require Plain, Shiny, or Pristine leather when advancing from 9/10 to 10/10 on the item. Cost of upgrading depends on class of item (e.g. helmet, boots etc). It does not depend on the item's rarity.
- Cost from 0/10 to 10/10:
Chaos Level |
Ampoules |
Motes |
Corresponding Material
|
Chaos 1 |
0 |
10 |
0
|
Chaos 2 |
0 |
10 |
0
|
Chaos 3 |
0 |
20 |
0
|
Chaos 4 |
0 |
10 |
0
|
Chaos 5 |
0 |
20 |
2
|
Chaos 6 |
0 |
20 |
2
|
Chaos 7 |
0 |
20 |
2
|
Chaos 8 |
0 |
80 |
20
|
Chaos 9 |
10 |
100 |
50
|
Chaos 10 |
10 |
100 |
50
|
Gold and Defender Medals
Since all items do not cost the same amount of Gold and Defender Medals to upgrade from 0/10 to 10/10, the table below will display all those values for each type of item.
- Cost to upgrade from 0/10 to 10/10 :
Chaos Level / Item |
Helmet |
Chest |
Gloves |
Boots |
Weapon and Shield |
Relic
|
Campaign |
2,400 or 100 |
3,900 or 100 |
1,850 or 100 |
2,150 or 100 |
8,900 or 10 |
11,550 or 100
|
Chaos 1 |
2,400 or 100 |
3,900 or 100 |
1,850 or 100 |
2,150 or 100 |
8,900 or 100 |
11,550 or 100
|
Chaos 2 |
7,500 or 120 |
12,550 or 120 |
5,700 or 120 |
6,700 or 120 |
29,000 or 120 |
36,800 or 120
|
Chaos 3 |
18,350 or 140 |
30,850 or 140 |
14,000 or 140 |
16,100 or 140 |
70,850 or 140 |
89,700 or 140
|
Chaos 4 |
28,550 or 160 |
48,400 or 160 |
21,500 or 160 |
25,000 or 160 |
111,600 or 160 |
141,650 or 160
|
Chaos 5 |
42,600 or 180 |
73,650 or 180 |
32,000 or 180 |
37,450 or 180 |
168,250 or 180 |
213,750 or 180
|
Chaos 6 |
60,000 or 200 |
103,050 or 200 |
45,100 or 200 |
52,650 or 200 |
236,600 or 200 |
296,950 or 200
|
Chaos 7 |
257,400 or 300 |
444,450 or 300 |
191,850 or 300 |
226,950 or 300 |
511,800 or 300 |
641,050 or 300
|
Chaos 8 |
300,000 or 600 |
600,000 or 600 |
250,000 or 600 |
300,000 or 600 |
600,000 or 600 |
800,000 or 600
|
Chaos 9 |
15,000,000 or 2,000 |
15,000,000 or 2,000 |
15,000,000 or 2,000 |
15,000,000 or 2,000 |
15,000,000 or 2,000 |
15,000,000 or 2,000
|
Chaos 10 |
18,750,000 or 2,500 |
18,750,000 or 2,500 |
18,750,000 or 2,500 |
18,750,000 or 2,500 |
18,750,000 or 2,500 |
18,750,000 or 2,500
|
- This process is for advancing gear to the next Chaos level. This is useful to preserve rare mods or items with high base stats. This process consume Gold or Defender Medals as well as ampoules of the next tier. Advancing Rings to the next Chaos level costs only Gold or Defender Medals.
- Cost for evolving:
Chaos Level |
Ampoules |
Cost
|
Campaign to Chaos 1 |
1 |
5,125 or 75
|
Chaos 1 to Chaos 2 |
1 |
5,125 or 100
|
Chaos 2 to Chaos 3 |
1 |
16,375 or 120
|
Chaos 3 to Chaos 4 |
1 |
40,000 or 140
|
Chaos 4 to Chaos 5 |
1 |
62,800 or 160
|
Chaos 5 to Chaos 6 |
1 |
94,600 or 180
|
Chaos 6 to Chaos 7 |
1 |
132,400 or 200
|
Chaos 7 to Chaos 8 |
1 |
200,000 or 400
|
Chaos 8 to Chaos 9 |
1 |
2,000,000 or 2,000
|
Chaos 9 to Chaos 10 |
1 |
2,000,000 or 2,000
|
- This process is for advancing gear to the next rarity level. It consumes a number of Ampoules which are the same tier as the item and Gold or Defender Medals. The number of ampoules and gold does not depend on the item's rarity but its chaos level.
- Cost for advancing:
Chaos Level |
Ampoules |
Cost
|
Campaign |
0 |
6,705 or 25
|
Chaos 1 |
2 |
6,705 or 25
|
Chaos 2 |
3 |
15,255 or 45
|
Chaos 3 |
7 |
27,630 or 60
|
Chaos 4 |
7 |
39,090 or 70
|
Chaos 5 |
13 |
43,940 or 70
|
Chaos 6 |
10 |
59,515 or 70
|
Chaos 7 |
30 |
677,820 or 200
|
Chaos 8 |
30 |
777,820 or 200
|
Chaos 9 |
15 |
877,820 or 200
|
Chaos 10 |
30 |
1,228,948 or 200
|
- This process is for rerolling your mod's quality roll, between 1 and 10. This is useful to make your mods even stronger. It consumes a number of Motes and Tokens which are the same tier as the item, and Gold or Defender Medals. The number of motes, tokens and gold does not depend on the item's rarity but its chaos level.
- Reroll Base Values:
Chaos Level |
Gold |
Motes |
Tokens |
Medals
|
0 |
2,500 |
2 |
1 |
13
|
1 |
2,500 |
2 |
1 |
13
|
2 |
2,750 |
2 |
1 |
13
|
3 |
3,500 |
2 |
1 |
13
|
4 |
4,500 |
5 |
1 |
13
|
5 |
5,000 |
5 |
1 |
13
|
6 |
6,000 |
5 |
1 |
13
|
7 |
11,000 |
3 |
1 |
13
|
8 |
25,000 |
4 |
1 |
13
|
9 |
25,000 |
5 |
1 |
24
|
10 |
25,000 |
5 |
1 |
24
|
Notes
- The primary stat of your item can be rerolled as well, it costs Talismans which are the same chaos tier as your item.
- The 286th reroll is guaranteed to be 10/10, it works accross all mods. Otherwise, there isn't a guaranteed 10/10 roll when rerolling the primary stat of your item.