Apprentice
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Information
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Arcane Volley: The Apprentice fires homing bolts at his Marked enemies, dealing Magical Damage to each. |
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Tornado: Hurls a tornado in a line, suspending enemies in the air and dealing Magical Storm Damage over time. Deals extra damage to Marked enemies. |
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Mana Bomb: The Apprentice charges his staff and unleashes a massive explosion dealing Magical Damage. While charging, the Apprentice takes reduced damage. Deals extra damage to Marked enemies. |
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Heal Self: The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage. |
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Flamethrower Tower: Unleashes a torrent of fire, burning all enemies caught in its flames. |
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Arcane Barrier: Blocks enemies. After losing 25% of its max health, self-destructs, dealing Magical Damage. Regenerates after a delay, knocking enemies backwards. Draws extra attention from enemies. |
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Frostbite Tower: Shoots a beam of frost at an enemy, Slowing that enemy and all nearby enemies. Draws reduced attention from enemies. |
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Earthshatter Tower: Sends forth a long-range homing projectile at a ground enemy. When the projectile strikes an enemy, it erupts dealing Magical Earth Damage. |
List of Apprentice-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
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GearSlot | Shard Pack | |||
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Manabomb's Aid | Manabomb places a shield on you that lasts 20 seconds that absorbs 150-750% (870%) of your Ability Power Stat. Enemies that hit the shield are burned for a total of 150-550% (630) of your Ability Power over 3 seconds. | ![]() |
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Manabomb Power | Increases the damage of Manabomb by 3-39% (52%). | ![]() |
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Meteor Rain | Manabomb opens a portal overhead that spawns meteor that deal 36-1256% (1500%) of your Ability Power stat as damage to enemies they affect. | ![]() |
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Power Volley | Increases the damage of Arcane Volley by 3-39% (52%). | ![]() |
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Arcane Refulgence | The projectile resistance of the Arcane Barrier is further increased by 10-32.5% (40%). | ![]() |
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Earth Toss | Earthshatter Tower has a 28-100% chance on hit to knock targets into the air and gains 100-280 (320) Damage Radius. | ![]() |
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Empowered Flame | Flamethrower Tower has a 1-15% chance to hit the target again for 55-275% (319%) damage. | ![]() |
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Empowered Frostbite | Frostbite has a 5-45% chance to freeze the target for 1-7 (8) seconds. | ![]() |
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Frosty Bind | Frostbite slow strength increased by 1-10% (12%). | ![]() |
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Frosty Duet | The Frostbite tower can hit an additional target, but its Range is reduced by 60-35% (29%). | ![]() |
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Frosty Power | Frostbite tower passes 9-29% (33%) of its Defense Power stat to defenses within its frost aura. | ![]() |
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Withering Blast | Enemies damaged by Arcane Barrier take 5-20% (24%) increased damage for 1.5-3 seconds. | ![]() |
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List of
Apprentice and
Adept shared Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
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GearSlot | Shard Pack | |||
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Betsy's Curse | Primary attacks leave a curse zone that reduces the damage enemies deal by 5-25% (29%). You can place up to 3 zones and each zones lasts 20-100 seconds. | ![]() |
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EF Upgrade | Increases the damage of Tornado by 3-39% (52%). | ![]() |
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Empowered Mark | Increases the max number of the marked targets this hero may have by 2-30 (34). | ![]() |
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Enduring Tornado | Increases the knockup duration of Tornado by 1-6 (8) seconds. | ![]() |
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Marks for Life | Abilities that consume Mark have 18-50% (58%) chance on hit to apply a new Mark. | ![]() |
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Mark Targets | This defense has a 5-45% (53%) chance to place a Mark on its target. | ![]() |
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General Shards
List of General Shards that any Hero can equip.
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Hyper Shards
List of Hyper Shards that any Hero can equip.
With the introduction of mastery mode, several new hyper shards have been introduced to the game. Shards unlock as you earn stars in mastery mode. Each hyper shard can only be obtained once in Mastery mode. As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard. Completing all seven regions awards the last hyper shard. This allows you to obtain a second set of all the shards. Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).
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List of Apprentice-specific Item Mods:
Name | Effect | Item | ||||||
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Weapon | Helmet | Chest | Boots | Gloves | Relic | |||
Aerial Strike Chip | +102,500~138,750 area damage to enemies hit by Arcane Volley and Arc Lightning. | ![]() |
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Shatterquake | +3.32~5% of tower damage as area Earth damage for 9~15 seconds when hit by Earthshatter. | ![]() |
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List of Apprentice-specific Wayfarer Weapons:
Name | Fixed Mod | Effect |
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Betsy's Wrath | Betsy's Curse | Primary Attacks leave a curse zone, reducing enemy damage by 31.3~40%. Place up to 3 zones lasting 91~120 seconds each. |
Haunted Halberd | Ghastly Halberds | Secondary attack summons Ghastly Halberds that attack for 293~515% Ability Power as damage, twice per second, for 15 seconds. You can summon up to 5~10. |
Luna Portal | Lunar Caller | Secondary Attacks summon Lunar Portals that deal 126~225% Ability Power as magical damage per second for 20.15~35 seconds. Up to 5~10 portals. |