Difference between revisions of "Shards"
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− | | {{Hero Shard|Channel}} || Restores 1-15 of your ability resources every 5 seconds. || 14 || | + | | {{Hero Shard|Channel}} || Restores 1-15 of your ability resources every 5 seconds. || 14 || Campaign || {{Valid for Apprentice}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for Squire}}{{Valid for AbyssLord}} || {{Valid for Helmet}} |
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− | | {{Hero Shard|Jackpot}} || You have a 2-10% chance when picking up gold to quadruple the amaunt. || 8 || | + | | {{Hero Shard|Jackpot}} || You have a 2-10% chance when picking up gold to quadruple the amaunt. || 8 || Campaign || {{Valid for ALL}} || {{Valid for Chest}} |
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− | | {{Hero Shard|Worm Scarf}} || Reduces the damage you take from enemies by 3-15%. || 12 || | + | | {{Hero Shard|Worm Scarf}} || Reduces the damage you take from enemies by 3-15%. || 12 || Campaign || {{Valid for ALL}} || {{Valid for Chest}} |
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− | | {{Hero Shard|Speed Boost}} || Increases your movement speed by 100-500. || 8 || | + | | {{Hero Shard|Speed Boost}} || Increases your movement speed by 100-500. || 8 || Campaign || {{Valid for ALL}} || {{Valid for Boots}} |
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− | | {{Hero Shard|Retribution}} || When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as damage to your attacker. || 20 || | + | | {{Hero Shard|Retribution}} || When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as damage to your attacker. || 20 || Campaign || {{Valid for ALL}} || {{Valid for Chest}} |
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− | | {{Hero Shard|Quake}} || You have a 10-30% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies. || 20 || | + | | {{Hero Shard|Quake}} || You have a 10-30% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies. || 20 || Campaign || {{Valid for ALL}} || || || || || || || || |
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− | | {{Hero Shard|Overwhelm}} || Your primary attacks have a 7-15% chance to stun enemies for 1-3 seconds. || 8 || | + | | {{Hero Shard|Overwhelm}} || Your primary attacks have a 7-15% chance to stun enemies for 1-3 seconds. || 8 || Campaign || {{Valid for ALL}} || {{Valid for Weapon}} |
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− | | {{Hero Shard|Drenching Strikes}} || Your primary attacks have a 2-30% chance on hit to drench enemies for 3-10 seconds. || 14 || | + | | {{Hero Shard|Drenching Strikes}} || Your primary attacks have a 2-30% chance on hit to drench enemies for 3-10 seconds. || 14 || Campaign || {{Valid for ALL}} || {{Valid for Weapon}} |
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− | | {{Hero Shard|Critical Strike}} || Increases your Hero Crit Chance by 3-10% || 7 || | + | | {{Hero Shard|Critical Strike}} || Increases your Hero Crit Chance by 3-10% || 7 || Campaign || {{Valid for ALL}} || {{Valid for Gloves}} |
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− | | {{Hero Shard|Construction}} || Increases repair and upgrade speed during Combat Phase by 125-205%. || 20 || | + | | {{Hero Shard|Construction}} || Increases repair and upgrade speed during Combat Phase by 125-205%. || 20 || Campaign || {{Valid for ALL}} || {{Valid for Gloves}} |
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− | | {{Hero Shard|Bulwark}} || Increases armor by 4-40%. || 12 || | + | | {{Hero Shard|Bulwark}} || Increases armor by 4-40%. || 12 || Campaign || {{Valid for ALL}} || {{Valid for Chest}} |
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− | | {{Hero Shard|Annoyance}} || Taints nearby enemies for 1-4 seconds every 8 seconds. || 10 || | + | | {{Hero Shard|Annoyance}} || Taints nearby enemies for 1-4 seconds every 8 seconds. || 10 || Campaign || {{Valid for ALL}} || {{Valid for Chest}} |
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− | | {{Defense Shard|Fortification}} || Increases Defense Health of the affected tower by 2-34%. || 16 || | + | | {{Defense Shard|Fortification}} || Increases Defense Health of the affected tower by 2-34%. || 16 || Campaign || {{Valid for ALL}} || {{Valid for Relic}} |
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− | | {{Defense Shard|Destruction}} || Increases Defense Power of the affected tower by 2-34%. || 16 || | + | | {{Defense Shard|Destruction}} || Increases Defense Power of the affected tower by 2-34%. || 16 || Campaign || {{Valid for ALL}} || {{Valid for Relic}} |
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− | | {{Defense Shard|Defensive Critical Strike}} || Increases the Defense Crit Chance of the affected tower by an additional 2-15%. || 12 || | + | | {{Defense Shard|Defensive Critical Strike}} || Increases the Defense Crit Chance of the affected tower by an additional 2-15%. || 12 || Campaign || {{Valid for ALL}} || {{Valid for Relic}} |
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− | | {{Defense Shard|Defensive Critical Damage}} || Increases the Defense Crit Damage of the affected tower by 2-34%. || 16 || | + | | {{Defense Shard|Defensive Critical Damage}} || Increases the Defense Crit Damage of the affected tower by 2-34%. || 16 || Campaign || {{Valid for ALL}} || {{Valid for Relic}} |
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Revision as of 03:01, 1 March 2017
Shards are gemlike artifacts that slot into your Relics, Armor and Weapons. Shards replaced Skill Spheres system and item Passives (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in Relics, while blue shards will buff your hero and can be placed in Weapon and Armor. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 2 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards.
Shards drop from shard packs obtained from victory chest at the end of every map, there are different kinds of shard packs depending on difficulty: Campaign, Chaos 1, Chaos 2 etc. Each will drop from corresponding difficulty, but higher difficulties have a chance to drop packs from lower difficulties.
Shard List
Click on column header to sort table, you can also sort by multiple columns by holding shift key
Name | Effect | Upgr. levels | Shard Pack | Valid for | ||||||||
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Hero | Weapon | Shield | Helmet | Chest | Gloves | Boots | Relic | |||||
Channel | Restores 1-15 of your ability resources every 5 seconds. | 14 | Campaign | |||||||||
Jackpot | You have a 2-10% chance when picking up gold to quadruple the amaunt. | 8 | Campaign | ALL | ||||||||
Worm Scarf | Reduces the damage you take from enemies by 3-15%. | 12 | Campaign | ALL | ||||||||
Speed Boost | Increases your movement speed by 100-500. | 8 | Campaign | ALL | ||||||||
Retribution | When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as damage to your attacker. | 20 | Campaign | ALL | ||||||||
Quake | You have a 10-30% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies. | 20 | Campaign | ALL | ||||||||
Overwhelm | Your primary attacks have a 7-15% chance to stun enemies for 1-3 seconds. | 8 | Campaign | ALL | Template:Valid for Weapon | |||||||
Drenching Strikes | Your primary attacks have a 2-30% chance on hit to drench enemies for 3-10 seconds. | 14 | Campaign | ALL | Template:Valid for Weapon | |||||||
Critical Strike | Increases your Hero Crit Chance by 3-10% | 7 | Campaign | ALL | ||||||||
Construction | Increases repair and upgrade speed during Combat Phase by 125-205%. | 20 | Campaign | ALL | ||||||||
Bulwark | Increases armor by 4-40%. | 12 | Campaign | ALL | ||||||||
Annoyance | Taints nearby enemies for 1-4 seconds every 8 seconds. | 10 | Campaign | ALL | ||||||||
Fortification | Increases Defense Health of the affected tower by 2-34%. | 16 | Campaign | ALL | ||||||||
Destruction | Increases Defense Power of the affected tower by 2-34%. | 16 | Campaign | ALL | ||||||||
Defensive Critical Strike | Increases the Defense Crit Chance of the affected tower by an additional 2-15%. | 12 | Campaign | ALL | ||||||||
Defensive Critical Damage | Increases the Defense Crit Damage of the affected tower by 2-34%. | 16 | Campaign | ALL |
Weapons with Fixed Shards
The weapons in the list below drop with fixed Shards. These Shards are locked in one of the Shard slots and can't be removed. Some of them also can't be upgraded. Most of them are sold by Wayfarer for Soul of Night.