Difference between revisions of "Shards"
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| Tsunami || Chlorophyte Arrows || Fires a column of Chlorophyte Arrows that deal 5-25% bonus magical earth damage and may reflect off one surface. || 20 || || {{Valid for Huntress}} | | Tsunami || Chlorophyte Arrows || Fires a column of Chlorophyte Arrows that deal 5-25% bonus magical earth damage and may reflect off one surface. || 20 || || {{Valid for Huntress}} | ||
|- | |- | ||
− | | Megashark || Meteor Bullets || Rapidly fires meteor bullets that pierce one additional target or reflext off one surface for 50% damage. || | + | | Megashark || Meteor Bullets || Rapidly fires meteor bullets that pierce one additional target or reflext off one surface for 50% damage. || 0 || || {{Valid for Gunwitch}} |
|} | |} |
Revision as of 16:33, 1 March 2017
Shards are gemlike artifacts that slot into your Relics, Armor and Weapons. Shards replaced Skill Spheres system and item Passives (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in Relics, while blue shards will buff your hero and can be placed in Weapon and Armor. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 2 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards.
Shards drop from shard packs obtained from victory chest at the end of every map, there are different kinds of shard packs depending on difficulty: Campaign, Chaos 1, Chaos 2 etc. Each will drop from corresponding difficulty, but higher difficulties have a chance to drop packs from lower difficulties.
Shards list
Name | Effect | Upgr. levels | Shard Pack | Valid for | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Hero | Weapon | Shield | Helmet | Chest | Gloves | Boots | Relic | ||||
Mana Leech | Dark Syphon drains 4-40% additional mana. | 12 | |||||||||
Darkest Syphon | Increases the angle of Dark Syphon by 3-30. | 9 | |||||||||
Big Boy | The first mine you place will always be a Big Boy. Big Boy mines do an additional x-X% of Hero Damage as damage to enemies in double the area. | 20 | |||||||||
Drenching Strikes | Your primary attacks have a 2-30% chance on hit to drench enemies for 3-10 seconds. | 14 | Campaign | ALL | Template:Valid for Weapon | ||||||
Overwhelm | Your primary attacks have a 7-15% chance to stun enemies for 1-3 seconds. | 8 | Campaign | ALL | Template:Valid for Weapon | ||||||
Construction | Increases repair and upgrade speed during Combat Phase by 125-205%. | 20 | Campaign | ALL | |||||||
Critical Strike | Increases your Hero Crit Chance by 3-10% | 7 | Campaign | ALL | |||||||
Inspiration | Reduces the cooldown of your abilities by 4-40%. | 12 | Campaign | ALL | |||||||
Speed Boost | Increases your movement speed by 100-500. | 8 | Campaign | ALL | |||||||
Annoyance | Taints nearby enemies for 1-4 seconds every 8 seconds. | 10 | Campaign | ALL | |||||||
Bulwark | Increases armor by 4-40%. | 12 | Campaign | ALL | |||||||
Jackpot | You have a 2-10% chance when picking up gold to quadruple the amaunt. | 8 | Campaign | ALL | |||||||
Retribution | When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as damage to your attacker. | 20 | Campaign | ALL | |||||||
Worm Scarf | Reduces the damage you take from enemies by 3-15%. | 12 | Campaign | ALL | |||||||
Quake | You have a 10-30% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies. | 20 | Campaign | ALL | |||||||
Channel | Restores 1-15 of your ability resources every 5 seconds. | 14 | Campaign | ||||||||
Celestial Attunement | The dyrad can hold 1-4 more stacks of starfall. | 6 | Chaos 1 | ||||||||
Harbinger's Slam | During Provoke, Seismic Slam damage increased by 130-410% of your Ability Power stat. | 20 | Chaos 1 | ||||||||
Mana Capacitor | Increases your maximum ability resource by 10-100. | 18 | Chaos 1 | ||||||||
Abyss Stone Attunement | Reduces the mana cost of Abyss Stone by 1-15%. | 14 | Chaos 2 | ||||||||
Withering Fountain | Abyss Fountain withers enemies inside it reducing the damage they deal by 2%. | 9 | Chaos 3 | ||||||||
Nightmare Fuel | Enemies affected by Lash Out take 320% Hero Damage when hit by Dark Torment. | Chaos 1 | Template:Valid for Weapon | ||||||||
Anti Air | Deal 40% increased damage to flying enemies. | Chaos 1 | ALL | Template:Valid for Weapon | |||||||
Life Leech | Primary attacks heal you for 1% of your maximum health. | Chaos 1 | ALL | Template:Valid for Weapon | |||||||
Life Leech | Primary attacks heal you for 1% of your maximum health. | Chaos 1 | ALL | Template:Valid for Weapon | |||||||
Critical Restoration | Primary attack critical hits restore X Broom Power | Chaos 1 | |||||||||
Lashing Power | Increases Lash Out damage by 4%-X% | ||||||||||
Shroom Gloom | Slow intensity of Powder Toss in Purification Form is increased by 4%-X% | ||||||||||
Missing Name | Decreases heat generated from Death from Above by 4%-X% | ||||||||||
Molten Striker | Molten Core deals more impact damage the farther it travels, up to 4%-X% | ||||||||||
Crane Stance | Each secondary attack increases the damage of your next primary attack yb 10%. Stacks up to 6 times. | 20 | |||||||||
Haunting | Gain one stack with an auto attack. At 10 stacks release a ghost that deal X%-250% of ability power damage. | 20 | Chaos 1 | ||||||||
Name Missing | EV2s Proton Charge deals an extra 10% of your ability power stat as damage while its max range is increased by 5% | 20 | Chaos 1 | ||||||||
Deadly Strikes | Increases the Defense Range of the affected tower by 4-40%. | 12 | Chaos 1 | ALL | |||||||
Defensive Critical Damage | Increases the Defense Crit Damage of the affected tower by 2-34%. | 16 | Campaign | ALL | |||||||
Defensive Critical Strike | Increases the Defense Crit Chance of the affected tower by an additional 2-15%. | 12 | Campaign | ALL | |||||||
Destruction | Increases Defense Power of the affected tower by 2-34%. | 16 | Campaign | ALL | |||||||
Fortification | Increases Defense Health of the affected tower by 2-34%. | 16 | Campaign | ALL | |||||||
Boosted Grasp | Enemies move at 90-60% speed when they are within the Boost Aura. | 10 | Chaos 1 | ||||||||
Obelisk Shield | Obelish Shield absorption increased to 10-70%. | 15 | Chaos 1 | ||||||||
Sharpened Spikes | Blockade has a 2-30% chance to stun enemies hit for 1-4 seconds. | 14 | Chaos 1 | ALL | |||||||
Berserk Master | Increases the duration of Direct Command on your Skeletal Orcs by 1-5 seconds. | 8 | Chaos 3 | ||||||||
Press Your Luck | 15% chance to increase critical damage chance by 30% for 4 seconds | ALL | |||||||||
Panic Fire | 15% chance to increase fire rate by 50% for 4 seconds when taking damage. | ALL | |||||||||
Oily Harpoon | Ballista has a 4-40% chance to oil targets on hit slowing them by 40% for 7 seconds. If hit by a fire source, the oil will be consumed and burn the target for 150-600% of defense power. | 18 | Chaos 1 | ||||||||
Oily Entrapment | Increases Oil Geyser slow rate by 4%-X% | ||||||||||
Cthulu's Influence | While under the effect of corruption, Angry Nimbus has a 3%-X% chance to charm enemies for 1 second. | ||||||||||
Stun Fire | Cannonball Tower has a X-30% chance on hit to stun for 1-4 seconds. |
Weapons with Fixed Shards
The weapons in the list below drop with fixed Shards. These Shards are locked in one of the Shard slots and can't be removed. Some of them also can't be upgraded. Most of them are sold by Wayfarer for Soul of Night.