Difference between revisions of "Shards"
(→Shards list: Added Fountain of Speed from the darkened area back to the campaign area; I just got one from a campaign pack. I've no doubt TE may plan to put it elsewhere but it IS dropping currently.) |
(fixed my formatting fuck up) |
||
Line 53: | Line 53: | ||
|- | |- | ||
| {{Hero Shard|Fountain Of Speed}} || Abyss Fountain increases allied movement speed by 50-650 for 5 seconds. || 12 || Standard || {{Valid for AbyssLord}} || {{Valid for Boots}} | | {{Hero Shard|Fountain Of Speed}} || Abyss Fountain increases allied movement speed by 50-650 for 5 seconds. || 12 || Standard || {{Valid for AbyssLord}} || {{Valid for Boots}} | ||
+ | |- | ||
| {{Defense Shard|Crumbling Stone}} || Enemies petrified by Maw of the Earth Drake receive 2-22% more damage and explode on death for 10-250% Defense Power magical damage. || 20 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Relic}} | | {{Defense Shard|Crumbling Stone}} || Enemies petrified by Maw of the Earth Drake receive 2-22% more damage and explode on death for 10-250% Defense Power magical damage. || 20 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Relic}} | ||
|- | |- |
Revision as of 21:41, 4 April 2017
Shards are gemlike artifacts that slot into your Relics, Armor, and Weapons. Shards replaced Skill Spheres system and item Passives (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in Relics, while blue shards will buff your hero and can be placed in Weapon and Armor. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 2 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.
Shards packs
Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Trials on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos 3 Trials, you’ll receive 1 Chaos 3 Shard Pack and 1 Chaos 2, Chaos 1 or Standard Shard Pack). Once you win 3 consecutive random maps in a row in Trials, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until the streak is broken.
Shards list
Those are shards with drop locations confirmed by , darker shards visible at the end of the table no longer drop in game, they will be added in near future along with new Chaos levels.
Name | Effect | Upgr. levels | Shard Pack | Valid for | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Hero | Weapon | Shield | Helmet | Chest | Gloves | Boots | Relic | ||||
Defensive Critical Damage | Increases the Defense Crit Damage of the affected tower by 2-34%. | 16 | Standard | ALL | |||||||
Fortification | Increases Defense Health of the affected tower by 2-34%. | 16 | Standard | ALL | |||||||
Concussive Chi | Secondary attacks have a 1-x% chance to stun targets for 1-x seconds. | 12 | Standard | Template:Valid for Weapon | |||||||
Concussive Shock | Increases the stun duration of Concussive Shot by 4-40%. | 12 | Standard | Template:Valid for Weapon | |||||||
Construction | Increases repair and upgrade speed during Combat Phase by 25-75%. | 20 | Standard | ALL | |||||||
Corruption's Fortification | Armor buff of Dryad’s Blessing is increased by 4-40% in purification form. | 12 | Standard | ||||||||
Drenching Strikes | Your primary attacks have a 2-30% chance on hit to drench enemies for 3-10 seconds. | 14 | Standard | ALL | Template:Valid for Weapon | ||||||
Enduring Tornado | Increases the knockup duration of Tornado by 1-6 seconds. | 10 | Standard | ||||||||
Enhanced Decoy | EV2s decoy deals and extra 20-420% damage to enemies. | 20 | Standard | ||||||||
Retribution | When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as damage to your attacker. | 20 | Standard | ALL | |||||||
Speed Boost | Increases your movement speed by 100-500. | 8 | Standard | ALL | |||||||
Support Magic Specialist | Decreases the cost of Broom Vault and Book Drop by 4-40%. | 12 | Standard | ||||||||
Swift Provocation | Provoke movement speed buff increased by 10-154. | 12 | Standard | ||||||||
Worm Scarf | Reduces the damage you take from enemies by 3-15%. | 12 | Standard | ALL | |||||||
Fountain Of Speed | Abyss Fountain increases allied movement speed by 50-650 for 5 seconds. | 12 | Standard | ||||||||
Crumbling Stone | Enemies petrified by Maw of the Earth Drake receive 2-22% more damage and explode on death for 10-250% Defense Power magical damage. | 20 | Chaos 1 | ||||||||
Destruction | Increases Defense Power of the affected tower by 2-34%. | 16 | Chaos 1 | ALL | |||||||
Empowered Flame | Flamethrower tower has a 1-15% chance to hit the target again for 20-180% damage. | 20 | Chaos 1 | ||||||||
Laser Boost | Picking up Mega Death Laser increases EV2's movements speed by 50-X and Hero Damage by 4-X% for 15 seconds. | 20 | Chaos 1 | ||||||||
Rippling Explosions | Enemies that die inside the boost aura have a 5-25% chance to detonate, dealing 20-80% of the Boost aura's Tower Damage stat as damage in a small area around the enemy. | 20 | Chaos 1 | ||||||||
Stun Fire | Cannonball Tower has a 2-30% chance on hit to stun target for 1-4 seconds. | 14 | Chaos 1 | ||||||||
Annoyance | Taints nearby enemies for 1-4 seconds every 8 seconds. | 10 | Chaos 1 | ALL | |||||||
Bots Of Oil | EV2 switches her Grav Bots for those of Oil. When they explode, they also oil targets for 1-8 second(s). If a fire source damages the target, the target burns for 20-220% of your ability power for 1-5 second(s). | 20 | Chaos 1 | ||||||||
Broomnado Power | Increases Broom Nado damage by 4-40%. | 12 | Chaos 1 | ||||||||
Bulwark | Increases armor by 4-40%. | 12 | Chaos 1 | ALL | |||||||
Concussive Power | Increases the damage of Concussive Shots by 4-40%. | 12 | Chaos 1 | ||||||||
Crane Stance | Each secondary attack increases the damage of the next primary attack by 10-90%. Stacks up to 6 times. | 20 | Chaos 1 | ||||||||
Critical Strike | Increases your Hero Crit Chance by 3-10% | 7 | Chaos 1 | ALL | |||||||
Ghastly Weapon | Secondary attack summons up to 1-3 Ghastly Halberds which swing for 50-150% Ability Power as damage, twice per second, for 15 seconds. | 20 | Chaos 1 | Template:Valid for Weapon | |||||||
Harbinger's Powered Block | Blocking reduces the cooldown of Seismic Slam by -0.2 to -0.7 seconds. Happens a max of 3 times a second. | 10 | Chaos 1 | ||||||||
Lashing Power | Increases Lash Out damage by 4-40%. | 12 | Chaos 1 | ||||||||
Molten Striker | Molten Core deals more impact damage the farther it travels, up to +20-200% more damage. | 20 | Chaos 1 | ||||||||
Pole Power | Increases the damage of Pole Smash by 4-40%. | 12 | Chaos 1 | ||||||||
Power Volley | Increases the damage of Arcane Volley by 4-40%. | 12 | Chaos 1 | Template:Valid for Weapon | |||||||
Shroom Doom | Corrupt form powder toss damage increased by 4-40%.. | 12 | Chaos 1 | ||||||||
Thundering Call | Increases Call to Madness range by 4-40%. | 12 | Chaos 1 | Template:Valid for Weapon | |||||||
Withering Fountain | Abyss Fountain withers enemies inside it reducing the damage they deal by 2-20%. | 9 | Chaos 1 | ||||||||
Atomic Capacity | This shard gives your Atomic Launcher an additional missile when the shard is upgraded to 4/8 and then another at 8/8. | 8 | Chaos 2 | ||||||||
Berserk Master | Increases the duration of Direct Command on your Skeletal Orcs by 1-5 seconds. | 8 | Chaos 2 | ||||||||
Blazing Phoenix | A Phoenix emerges from the flames of a Blaze Balloon after a short delay, dealing 150-550% of the tower's damage stat as damage. | 20 | Chaos 2 | ||||||||
Combined Power | Enemies affected by both Serpent's Coil and Sand Viper receive 25-385% Defense Power as magical damage each second. | 18 | Chaos 2 | ||||||||
Defensive Critical Strike | Increases the Defense Crit Chance of the affected tower by an additional 2-15%. | 12 | Chaos 2 | ALL | |||||||
Encroaching Flames | Flame aura has a 5-25% chance to deal 4-40% more damage. | 12 | Chaos 2 | ||||||||
Frosty Duet | Reduce Frost towers range to 60-35%. When fully upgraded this shard allows the frost tower to slow an additional target. | 10 | Chaos 2 | ||||||||
Magma Maelstrom | Rate at which Fissures of Embermount generate Molten Power reduced by 4-40%. | 12 | Chaos 2 | ||||||||
Panic Fire | When the affected tower takes damage, it has a 5-15% chance to increase it's Attack Rate by 50% for 1-4 seconds. Does not work with Auras and Traps. | 10 | Chaos 2 | ALL | |||||||
Power Bolts | Ballista has a 4-40% chance on hit to deal 5-50% extra magical damage. | 15 | Chaos 2 | ||||||||
Press Your Luck | When the affected tower takes damage, it has a 5-15% chance to increase it's Critical Hit Chance by 30% for 1-4 seconds. Does not work with Auras and Traps. | 10 | Chaos 2 | ALL | |||||||
World Tree Mcbufferson | Every 20 seconds, the world tree places a leafy shield on a blockade within its influence that absorbs 10-210% of the Dryad's Defense Health stat and lasts 10 seconds. | 20 | Chaos 2 | ||||||||
Batter Up | Increases the damage of Molten Core by 4-40% each time it is redirected. Happens 3 times. | 12 | Chaos 2 | ||||||||
Corruption's Harmony | Reduces Corruption form’s Celestial Power drain by -1 to -3. | 10 | Chaos 2 | ||||||||
Critical Restoration | Primary Attack critical hits restore 1-5 Broom Power. | 8 | Chaos 2 | Template:Valid for Weapon | |||||||
Dewey Deathimal System | Book drop duration is increased 1-3 second and the extra damage they take is increased 5-15% while under it's effect. | 20 | Chaos 2 | ||||||||
Dragon Stance | Each melee primary attack increases the damage of the next ranged secondary attack by 10-90%. Stacks up to 6 times. | 20 | Chaos 2 | Template:Valid for Weapon | |||||||
Dummies And Bots | EV2's Death From Above ability now spawns 4 of her Anti Gravity Bots in a plus formation around her dummy that all deal 20-220% Ability Power stat in a 100-500 unit radius. Theses do not count toward the cap on the number of Bots she can hold. | 20 | Chaos 2 | ||||||||
Empowered Mark | Increases the max number of the Apprentice's marked targets by 2-30. | 28 | Chaos 2 | Template:Valid for Weapon | |||||||
Harbinger's Slam Power | During Provoke, Seismic Slam damage increased by 130-410% of your Ability Power stat. | 20 | Chaos 2 | ||||||||
Inspiration | Reduces the cooldown of your abilities by 4-40%. | 12 | Chaos 2 | ALL | |||||||
Piercing | Concussive Shots also fires a piercing shard dealing 50-350% of Ability Power as damage, then explodes dealing 25-225% of Ability Power as unresisted damage. | 20 | Chaos 2 | Template:Valid for Weapon | |||||||
Power Of The Knight | Increases the damage of Knight of the Abyss by 4-40%. | 12 | Chaos 2 | ||||||||
Quake | You have a 10-30% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies. | 20 | Chaos 2 | ALL | |||||||
Serpent's Appeasement | Increases Appeasement gained by 4-40%. | 12 | Chaos 2 | ||||||||
Boosted Grasp | Enemies move at 90-60% speed when they are within the Boost Aura. | 10 | Chaos 3 | ||||||||
Deadly Strikes | Increases the Defense Range of the affected tower by 4-40%. | 12 | Chaos 3 | ALL | |||||||
Drenched | After your Geyser Trap drenches an enemy, the next source of damages deals an additional 3-35% damage. | 16 | Chaos 3 | ||||||||
Empowered Bolts | Ballista has a 5-30% chance on hit to deal full damage to all targets pierced for the next 10-40 seconds. |
10 | Chaos 3 | ||||||||
Empowered Frostbite | Frostbite has a 5-45% to freeze the target for 1-7 seconds. | 20 | Chaos 3 | ||||||||
Empowering Blasphemy | Obelisk Hero Stat boost increased to 10-50% and polymorph duration increased by 1-6 seconds. | 10 | Chaos 3 | ||||||||
Numerous Reflection | Increases the nodes of EV2’s Reflect Beam can sustain by 1-6. | 5 | Chaos 3 | ||||||||
Oil Spill | Gives oil geyser a 5% chance to stun all enemies hit foe 2s | 10 | Chaos 3 | ||||||||
Rain Of Oil | Skeletal Archer's Direct Command now oils enemies, slowing them by 50% for 2-12 seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing 20-600% of its Defense Power in fire damage over 1-11 seconds. | 20 | Chaos 3 | ||||||||
Shielding Guard | When the affected tower takes damage, it has a 5-25% chance to gain a shield for 50-250% of it's Defense Health for 5 seconds. Does not work with Auras or Traps. | 20 | Chaos 3 | ALL | |||||||
Abyss Knight's Bargain | Reduces the mana cost of Knight of the Abyss by 4-40%. | 12 | Chaos 3 | ||||||||
Abyss Stone Attunement | Reduces the mana cost of Abyss Stone by 1-15%. | 14 | Chaos 3 | ||||||||
Aerial Mastery | Increases Death From Above’s Duration by 1-6 seconds. | 10 | Chaos 3 | ||||||||
Betsy's Curse | Primary attacks leave a curse zone that reduces the damage enemies deal by 5-25%. You can place up to 3 zones and each zones lasts 20-100 seconds. | 20 | Chaos 3 | Template:Valid for Weapon | |||||||
Betsy's Empowered Lightning | Every 8 seconds, secondary attacks spawn a lightning ball that deals 125-325% of your Ability Power stat as storm damage for 1-5 seconds at the rate of 2.5 hits per second. | 20 | Chaos 3 | Template:Valid for Weapon | |||||||
Bewitching Hour | Each Snipe hit adds 4-40% to the damage of the next Primary Attack hit. Stacks up to 5 times. | 12 | Chaos 3 | Template:Valid for Weapon | |||||||
Big Boy | The first mine you place will always be a Big Boy. Big Boy mines do an additional 100-1100% of Hero Damage as damage to enemies in double the area. | 20 | Chaos 3 | ||||||||
Cataclysm | Increases Eruption damage by 4-40%. | 12 | Chaos 3 | ||||||||
Channel | Restores 1-15 of your ability resources every 5 seconds. | 14 | Chaos 3 | ||||||||
Corruption's Bargain | When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs 1 celestial power power per second instead of 2 in corruption form. | 10 | Chaos 3 | ||||||||
Corruption's Blessing | Damage of Dryad's Blessing is increase by 4-40% in corrupt form. | 12 | Chaos 3 | ||||||||
Fight Me Not | Defenses will deal 5-25% more damage to enemies targetting the Squire. | 20 | Chaos 3 | ||||||||
Jackpot | You have a 2-10% chance when picking up gold to quadruple the amaunt. | 8 | Chaos 3 | ALL | |||||||
Lava Floor | Eruption spawns a lava field dealing 150-1150% Ability Power as Fire magic damage each second for 5s. | 20 | Chaos 3 | Template:Valid for Weapon | |||||||
Oil Slick | Increases the duration of oil flask by 1-9%. | 8 | Chaos 3 | ||||||||
Overwhelm | Your primary attacks have a 7-15% chance to stun enemies for 1-3 seconds. | 8 | Chaos 3 | ALL | Template:Valid for Weapon | ||||||
Overwhelming Buster | Adds 0.5-4.5s to Blunder Broom Buster duration. | 8 | Chaos 3 | Template:Valid for Weapon | |||||||
Tormented Power | Increases Dark Torment damage by 4-40%. | 12 | Chaos 3 | ||||||||
Defense Rate | Increases the Attack Rate of the affected tower by 1-25% | 12 | Chaos 4 | ALL | |||||||
Earth Toss | Earthshatter tower has an 4-30% chance to launch enemies into the air. | 18 | Chaos 4 | ||||||||
Empowering Flames | Flame Aura increases the damage of heroes standing inside it by 5-25%. | 20 | Chaos 4 | ||||||||
Explosive Surprise | Geyser Trap has a 5-65% chance to fire an exploding shard dealing 50-650% Defense Power damage in an area. | 20 | Chaos 4 | ||||||||
Lateral Blast | Volcano attacks spawn three random meteors that drop nearby, each dealing 125% Defense Power as magical Fire damage. | 20 | Chaos 4 | ||||||||
Power Transfer | Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power. | 14 | Chaos 4 | ALL | |||||||
Puncturing Bolts | Ballista can now pierce an additional 1-4 targets. | 6 | Chaos 4 | ||||||||
Sandstorm Warrior | The Snaking Sands sandstorm increases Hero Damge and Ability Power by 101% for 1 seconds. | Chaos 4 | |||||||||
Abyssal Mandate | Reduces the mana cost of Direct Command by 4-40%. | 12 | Chaos 4 | ||||||||
Beacon of the Storm | Once per second your primary attack spawns a lightning ball that deals 10-50% of your Hero Damage as storm damage. Bounces up to 3 times. | 20 | Chaos 4 | ALL | |||||||
Betsy's Empowered Beam | Primary attacks now fire a sonic projectile that deals x-150% of your Hero Damage stat as damage. | 15 | Chaos 4 | Template:Valid for Weapon | |||||||
Call Of The Kobold | Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for 20%-320% of your ability power. | 20 | Chaos 4 | Template:Valid for Weapon | |||||||
Caustic Oil | Increases the damage of Oil Flask by 4-40% | 12 | Chaos 4 | ||||||||
Celestial Attunement | The dyrad can hold 1-4 more stacks of starfall. | 6 | Chaos 4 | ||||||||
Charge Blast V2 | Reduces the cost of EV2’s secondary attacks by 5-95%. | 18 | Chaos 4 | Template:Valid for Weapon | |||||||
Darkest Syphon | Increases the angle of Dark Syphon by 3-30. | 9 | Chaos 4 | ||||||||
Electric Retribution | When you take damage, you have a 2-x% chance of dealing 125-x% of your Armour as storm damage to your attacker. | 20 | Chaos 4 | ALL | |||||||
Enduring Drop | Increases Book Drop duration by 0.5-7.5s. | 14 | Chaos 4 | ||||||||
Enduring Lash | Increases Lash Out poison duration by 0.5-4.5 s. | 8 | Chaos 4 | Template:Valid for Weapon | |||||||
Fan Of Knights | Skeletal Knight also fires two additional knights that deal 20-500% of Ability Power in damage. | 20 | Chaos 4 | ||||||||
Freeze Buster | Blunder Broom Buster has a 1-5% chance to also freeze enemies for 1-4s, allowing them to be shattered by Crushing damage | 10 | Chaos 4 | Template:Valid for Weapon | |||||||
Frozen Core | Increases Ice Needle damage by 4-40%. | 12 | Chaos 4 | ||||||||
Hemolytic Poison | Lashout cooldown increased to 200-160% of what it was but allows it to stack 0-2 times and increases its duration by 3-7 seconds. | 20 | Chaos 4 | Template:Valid for Weapon | |||||||
Inspiring Strikes | Primary attacks reduce the cooldown of your abilities by -0.1-0.3 seconds | 4 | Chaos 4 | ALL | Template:Valid for Weapon | ||||||
Insulated Decoy | Decreases heat generated from Death from Above by 4-40%. | 12 | Chaos 4 | ||||||||
Let's Rock | Activating Harden/Inflame gives the Lavamancer a shield lasting for 6-30 seconds that absorbs 20-140% Hero Health incoming damage. | 12 | Chaos 4 | ||||||||
Manabomb's Aid | Manabomb places a shield on you that absorbs 150-750% of your ability power Stat. Enemies that hit the shield are burned for 150-550% of your ability power over 3 seconds. | 20 | Chaos 4 | Template:Valid for Weapon | |||||||
Mine Blast Radius | Anti Gravity Bots damage radius increased by 4-40%. | 12 | Chaos 4 | ||||||||
Piercing Power | Increases the damage of Piercing Shot by 4-40%. | 12 | Chaos 4 | ||||||||
Shroom Bloom | The mushrooms created by Powder Toss last 1-6 seconds longer. | 10 | Chaos 4 | ||||||||
Shroom Gloom | Slow intensity of Powder Toss in Purification Form increased by 4-40%. | 12 | Chaos 4 | ||||||||
Smashing Fists | Pole smash spawns a Fist dealing 20-220% Ability Power as damage. After a short delay, another Fist emerges dealing 20-420% Ability Power as damage. | 20 | Chaos 4 | Template:Valid for Weapon | |||||||
Boosted Blockade | Boost Aura increases blockade health by 2-20%. | 12 | Chaos 5 | ||||||||
Cthulu's Influence | While under the effects of corruption, Angry Nimbus has a 3-27% chance to charm enemies for 1-7 seconds. | 12 | Chaos 5 | ||||||||
Explosive Arrows | Skeletal Archers have a 15-x% chance on hit to fire an explosive arrow dealing an additional 110-x% of their Defense Power in damage. | 20 | Chaos 5 | ||||||||
Explosive Guard | When the affected tower takes damage, it has 3-35% chance to trigger an explosion and deal 125-500% of its Defense Heath as damage to nearby enemies. Does not work with Auras or Traps. Does not destroy the tower. | 18 | Chaos 5 | ALL | |||||||
Explosive Poison | If an enemy poisoned by the Poison Dart Tower is killed , it detonates dealing 10%-150% of the tower’s damage stat as damage in a small area around the enemy. | 20 | Chaos 5 | ||||||||
Fire For Effect | Your explosive Trap has a 5-25% chance to detonate twice without consuming an additional charge. | 20 | Chaos 5 | ||||||||
Frosty Beams | 5% chance for Proton Node to freeze all enemies it touches for 1-5 seconds. | 20 | Chaos 5 | ||||||||
Frosty Bind | Frostbite slow strength increased by 4-40%. | 12 | Chaos 5 | ||||||||
Heavy Cannonball | Cannonball tower has a 5-25% chance to spawn a heavy cannonball that pierces up to 1-10 target(s) stunning them for 1-4 second and dealing 120-400% of the Cannonball tower's damage. | 20 | Chaos 5 | ||||||||
Split Vipers | Sand Viper May Target up to 0-2 additional enemies, but no longer ramps up damage. | 10 | Chaos 5 | ||||||||
Vampiric Empowerment | Increases the Defense Power of the affected tower by 4-60% of its Defense Health. | 14 | Chaos 5 | ALL | |||||||
Volcanic Shock | Volcano has a 2-20% chance to stun all enemies hit for 1-7s. | 12 | Chaos 5 | ||||||||
Anti-air | Deals 4-40% additional damage to flying enemies. | 12 | Chaos 5 | ALL | Template:Valid for Weapon | ||||||
Betsy Cluster Nades | When attacking flying enemies, you have a 10-50% chance on hit to drop a bomb beneath them that deals 110-310% of your Ability Power stat an Damage in a small area. | 20 | Chaos 5 | ALL | |||||||
Burning Strikes | 2-20% chance on hit to burn target for 20-180% of your Hero Damage stat as magical fire damage each second for 1-5 seconds. | 20 | Chaos 5 | ALL | Template:Valid for Weapon | ||||||
Corruption's Embrace | Starfall damage is increased by 4-40% in corrupt form | 12 | Chaos 5 | ||||||||
Debilitating Madness | Call to Madness increase the target's damage taken by 3-45%. | 14 | Chaos 5 | ||||||||
Drenching Broomnado | Broom Nado damage increased by 4% and its hits have 1% chance to drench enemies and slow them by 30% for 1 seconds. |
12 | Chaos 5 | ||||||||
Empowered Beam | After the Sword Beam collides with 5 targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing 125-425% of your Ability Power stat as damage to each target hit. After colliding with 5 targets it returns to the Squire dealing 125-425% of your Ability Power stat as damage in an area around Squire. | 20 | Chaos 5 | Template:Valid for Weapon | |||||||
Enduring Provocation | Provoke lasts an additional 0.5-7.5 seconds. | 14 | Chaos 5 | ||||||||
Enhanced Launcher | Anti Gravity Bot Launcher can store an additional 1-15 Anti Gravity Bots. | 14 | Chaos 5 | Template:Valid for Weapon | |||||||
Flaming Knight | Knight of the Abyss is now imbued with fire, causing enemies hit to burn for 50-500% of your Ability Power in fire damage over 5 seconds. | 18 | Chaos 5 | Template:Valid for Weapon | |||||||
Heroic Power | Increases Heroic Wave’s hero damage boost by 4-40%. | 12 | Chaos 5 | ||||||||
Madness' Embrace | Increases Call to Madness duration by 0.5-7.5s. | 14 | Chaos 5 | Template:Valid for Weapon | |||||||
Mana Leech | Dark Syphon drains 4-40% additional mana. | 12 | Chaos 5 | ||||||||
Manabomb Power | Increases the damage of Manabomb by 4-40%. | 12 | Chaos 5 | ||||||||
Meteor Rain | Manabomb opens a portal overhead that spawns meteor that deal 30-550% of your Ability Power stat as damage to enemies they affect. | 20 | Chaos 5 | Template:Valid for Weapon | |||||||
Mine Heat Compensator | The cost of EV2’s Anti Gravity Bots is reduced by 4-40%. | 12 | Chaos 5 | ||||||||
Molten Charge Power | Increases Molten Charge damage by 4-40%. | 12 | Chaos 5 | Template:Valid for Weapon | |||||||
Molten Stun | Increases Molten Charge stun duration by 0.5-4.5s. | 8 | Chaos 5 | Template:Valid for Weapon | |||||||
One With Chi | Increases the damage of Chi Blast by 4-40%. | 12 | Chaos 5 | ||||||||
Poison Leaves | Dryad’s poison attacks deal 2-20% more damage. | 12 | Chaos 5 | Template:Valid for Weapon | |||||||
Read Or Die | Scatter Sweep and Broom Vault have an 1-21% chance to transmogrify enemies into books for 3s. Transmogrified enemies take increased damage. | 10 | Chaos 5 | ||||||||
Scatter Power | Increases Scatter Sweep damage by 4-40%. | 12 | Chaos 5 | ||||||||
Oily Entrapment | Increases Oil Geyser slow rate by 4-40%. | 12 | |||||||||
Wave Of The Storm | You have a x-40% chance when landing on the ground to deal x-350% of your Ability Power as storm damage to nearby enemies. | 20 | ALL | ||||||||
Electric Fingers | Skeletal Orcs have 3-30% chance on hit to deal an additional 40-400% of their Defense Health as storm damage. Bounces 3 times. | 18 | Chaos 1 | ||||||||
Enduring Bubble | Increases Viper's Fang bubble duration by 1-5 seconds. | 8 | Chaos 1 | ||||||||
Manufacturer's Overcharge | Weapon Manufacturer charges 4-40% faster. | 12 | Chaos 1 | ||||||||
Node Increase | EV2 can create 1-4 extra node(s) in any single Weapon Manufacturer chain. | 6 | Chaos 1 | ||||||||
Obelisk Shield | Obelisk Shield absorption increased to 10-70%. | 15 | Chaos 1 | ||||||||
Oily Harpoon | Ballista has a 4-40% chance to oil targets on hit slowing them by 40% for 2 seconds. If hit by a fire soure, the oil will be consumed and burn the target for 150-600% of your Defense Power stat every second for 5 seconds. | 18 | Chaos 1 | ||||||||
Sharpened Spikes | Blockade has a 2-30% chance to stun enemies hit for 1-4 seconds. | 14 | Chaos 1 | ALL | |||||||
Block Power | Increases the blocking power of the shield by 5-25%. | 20 | Chaos 1 | ||||||||
Charged Shot | Your primary attacks have a 5-15% chance to fire a fully charged secondary attack. | 10 | Chaos 1 | Template:Valid for Weapon | |||||||
Haunting | Primary attacks generate 1 ghost stack. At 10 stacks you unleash ghosts for 3 seconds, each dealing 10-250% of your Ability Power as damage. The effect has a cooldown of 5 seconds. | 20 | Chaos 1 | ALL | Template:Valid for Weapon | ||||||
Heat Dispenser Module | EV2 upgrades her gun with a new heat dispenser module that drains 4-40% more heat with each primary attack. | 12 | Chaos 1 | Template:Valid for Weapon | |||||||
Howling Feast | Your primary attacks generate 1 feast stack. While at 10 stacks, increase your Hero Damage by 2-30. One Stack wears off every 3 seconds. | 14 | Chaos 1 | Template:Valid for Weapon | |||||||
Life Leech | Your primary attacks heal you for 0.2-1% of your max health. | 20 | Chaos 1 | ALL | Template:Valid for Weapon | ||||||
Mana Capacitor | Increases your maximum ability resource by 10-100. | 18 | Chaos 1 | ||||||||
Molten Core Power | Increases Molten Core damage by 4-40%. | 12 | Chaos 1 | ||||||||
Power Gambit | Increases your Hero Damage by 10-50%, but increase damage taken from enemies by 60-20%. | 20 | Chaos 1 | ALL | |||||||
Power of Embermount | Increases the amount of Molten Power gained by 4-40%. | 12 | Chaos 1 | ||||||||
Power Overwhelming | Increases your Ability Power by 10-30%, but increase your ability resource cost by 100-70%. | 20 | Chaos 1 | ||||||||
Price Of Power | Increases damage of Two at Twice the Price by 4-40%. | 12 | Chaos 1 | ||||||||
Proton Supercharge | EV2's Proton Charge deals an extra 10-210% of your ability power stat as damage while its max range is increased by 5-25%. | 20 | Chaos 1 | Template:Valid for Weapon | |||||||
Regeneration | Restores 0.5-3% of your Max Health every 5s. | 10 | Chaos 1 | ALL | |||||||
Restoring Snipe | Snipe critical hits restore 4-40 Broom Power. | 18 | Chaos 1 | Template:Valid for Weapon | |||||||
Serpent God's Fury | When you crit with a primary attack, reduce the cooldown of all your abilities by -0.1-1 seconds. The effect has a cooldown of 1 seconds. | 18 | Chaos 1 | ALL | Template:Valid for Weapon | ||||||
Snipe Critical Power | Increases the total critical damage of Snipe by 104-140% | 12 | Chaos 1 | Template:Valid for Weapon | |||||||
Snipe Critical Strike | Increases the Crit Chance of Snipe by 2-30%. | 14 | Chaos 1 | Template:Valid for Weapon | |||||||
Submerging Blast | Increases Submerge's Emerge damage by 4-40%. | 12 | Chaos 1 | ||||||||
Sundering Blow | Your primary Attacks reduce enemy's resistances to 95-80% increasing damage dealt to them. | Chaos 1 | ALL | Template:Valid for Weapon | |||||||
Superconductor | Reduces ability costs by 2-20%. | 18 | Chaos 1 | ||||||||
Tempered Anger | Mystic loses appeasement 4-40% slower and take 0-100% less appeasement damage when at 0 appeasement. | 12 | Chaos 1 | ||||||||
Torpedo Striker | Increases the radius of the Reflect Beam's Torpedo Detonation by 4-40%. | 12 | Chaos 2 | ||||||||
Enduring Price | Two at Twice the Price lasts 1-7s longer. | 12 | Chaos 2 | Template:Valid for Weapon | |||||||
Lingering Core | Increases Molten Core lifespan by 1-8 seconds. | 14 | Chaos 2 | Template:Valid for Weapon | |||||||
Nightmare Fuel | Enemies affected by Lash Out poison take 20-320% Hero Damage as magical damage when hit by Dark Torment. | 20 | Chaos 2 | Template:Valid for Weapon | |||||||
Proton Canon Insulator | Reduces the heat generation rate of Proton Charge by 2-20% | 12 | Chaos 2 | Template:Valid for Weapon | |||||||
Scatter Striker | Increases the range of Scatter Sweep by 4-40%. | 12 | Chaos 2 | Template:Valid for Weapon | |||||||
Boosted Power | Increases the power of the Boost Aura by 2-20%. | 18 | Chaos 3 | ||||||||
Colossal Fissure | Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals 50-2050% of your Ability Power in damage over 6 seconds, but increases the mana cost of Direct Command by 30-70%. Usable once every 60 seconds. | 20 | Chaos 3 | ||||||||
Enhanced Poison | Modifies the poison proc rate of the Poison Dart Tower's poison by 1-25%. | 12 | Chaos 3 | ||||||||
Sploody Harpoon | Ballista projictiles have a 10-30% chance to detonate on each target hit dealing 150-350% of the Ballista's defence power stat as extra damage in small area. | 20 | Chaos 3 | ||||||||
Vengeance | 4-40% of the damage taken by the Spike Blockade is returned in its next attack. | 18 | Chaos 3 | ||||||||
Brain of Confusion | When you take damage you have a 3-15% chance to confuse nearby enemies for 3 seconds. This effect has a 15 second cooldown. | 12 | Chaos 3 | ALL | |||||||
Enduring Slam | Seismic Slam stun duration increased by 0.5-x seconds. | 15 | Chaos 3 | ||||||||
Proton Cannon Boost | Width of Proton Charge increased by 4-40%. | 12 | Chaos 3 | Template:Valid for Weapon | |||||||
Pumpkinator | Primary attacks Pumpkin enemies. When enemy Dies explode doing 10-210% ability power as damage. Melee attacks against pumkined enemy increase Crit by 3-30 for 5 sec. | 20 | Chaos 3 | ALL | Template:Valid for Weapon | ||||||
Serpent’s Kiss | Secondary Attacks inflict poison on enemies, dealing 10-210% of Hero Health as damage per second for 1-5 seconds. | 20 | Chaos 3 | ||||||||
Shattering Stones | After an Abyss Stone expires, it detonates dealing 40-400% of your Ability Power as crushing damage to nearby enemies. | 18 | Chaos 3 | ||||||||
Snake Bomb | When a Dark Torment serpent expires, it explodes dealing 20-1,020% Ability Power as magical damage to nearby enemies. | 20 | Chaos 3 | Template:Valid for Weapon | |||||||
Submerging Speed | Increases movement speed while Submerged by 4-40% and adds a knockup on Emerge. | 12 | Chaos 3 | ||||||||
Tectonic Breaker | While Hardened, deal 10-370% Armor Stat as crushing Earth damage every 3rd primary attack. While Inflamed deal 10-370% Hero Damage as Fire damage every 3rd primary attack. | 20 | Chaos 3 | ||||||||
Twice As Bright | Eruption now increases Defense Power to 10-70%, but the duration is reduced by 5 seconds. | 20 | Chaos 3 | ||||||||
Zero Entropy | Ice Needle only affects a single target, but damage is increased by 4-40% and duration is increased by 1-7 seconds. | 12 | Chaos 3 | ||||||||
Shattering Torpedo | Ev2's torpedo's are imbued with earth magic. Upon detonation they deal an additional 20-500% defense power as crushing earth damage. | 20 | Chaos 4 | ||||||||
Water Elemental | The affected tower has has 5-25% chance on hit to deal 3-30% additional damage and drench enemies for 5 seconds. | 20 | Chaos 4 | ALL | |||||||
Death’s Grasp | When you defeat an enemy gain a charge, up to a maximum of 5. When you block with your shield all charges are then consumed. Each unleashing a fireball Dealing 10-210% ability power. | 20 | Chaos 4 | ||||||||
Flaming Retribution | When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as fire damage to your attacker. | 20 | Chaos 4 | ALL | |||||||
Lightning Touch | Your primary attacks deal an additional 4-40% of your Hero Damage as storm damage. | 12 | Chaos 4 | ALL | Template:Valid for Weapon | ||||||
Power Of Storms | NEW DESCRIPTION NEEDED increases mana regeneration by 20 MP/s for 3s but has a 10s cooldown (at max level) | 12 | Chaos 4 | ||||||||
Proton Flame Charge | EV2's Proton Cannon is upgraded with a flaming core dealing an extra 4-25% fire damage to enemies it hits. | 14 | Chaos 4 | ||||||||
Taser Suit | When you take damage you have a 1-16% chance to electrocute enemies in a small area around you, stunning them for 1-5 second. | 15 | Chaos 4 | ALL | |||||||
Flaming Death | EV2's mega death laser sets enemies it hits on fire dealing 50% of EV2's Ability Power stat as damage over 10 seconds. | 20 | Chaos 5 | ||||||||
Frosty Power | Frostbite tower passes 10-50% of its Defense Power stat to defenses within its frost aura. | 20 | Chaos 5 | ||||||||
Harbinger's Exile | Training Dummy has a 1-9% chance to teleport targets back to spawner. | 20 | Chaos 5 | ||||||||
Megarock | Volcano launches a huge rock dealing 150-1150% Defense Power damage once every 10 volleys. | 20 | Chaos 5 | ||||||||
Snakes On A Plane | Obelisk spawns a snake every 5s that flies into an enemy dealing 25-525% Defense Power as magical Earth damage. | 20 | Chaos 5 | ||||||||
Constrictor | Defeating an enemy adds a constrictor stack. At 10 stacks, unleashes a bed of constrictor snakes that stun nearby targets for 1-5s. While stunned, enemies take 50-450% Ability Power as magical damage each second for 3 seconds. | 20 | Chaos 5 | Template:Valid for Weapon | |||||||
Ravenhost | Your primary attacks generate Raven stacks. Once you reach 10 stacks, the stacks are depleted to fire a magical Raven dealing 10-210% of your Ability Power as damage. Bounces 5 times. | 20 | Chaos 5 | ALL | Template:Valid for Weapon | ||||||
Skeletal Bind | When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for 1-6 seconds, draining one charge for each enemy hit. You can have a max of 5 charges. | 10 | Chaos 5 | ALL | Template:Valid for Weapon | ||||||
Spider's Kiss | Snipe hits inflict poison, dealing 50-450% Ability Power as magical earth damage per second for 5s. |
20 | Chaos 5 | Template:Valid for Weapon | |||||||
Unholy Fire | Blocking unleashes flames that deal 150-750% of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second. | 20 | Chaos 5 |
Weapons with Fixed Shards
The weapons in the list below drop with fixed Shards. These Shards are locked in one of the Shard slots and can't be removed. Some of them also can't be upgraded. Most of them are sold by Wayfarer for Soul of Night.