Difference between revisions of "Passives"
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Passives are extra effects that appear on the higher rarity [[Items]] in the game. Passives give your [[Heroes]] unique effects while the [[Items|Item]] is equipped. Each type of [[Items|Item]] ([[Weapon]], [[Helm]], [[Body Armor]], [[Gloves]], [[Boots]], [[Relic]]) has a specific list of Passives that can appear on them. [[Items]] can have a mix of global and [[Heroes|Hero]] specific Passives, but an [[Items|Item]] will only drop with [[Heroes|Hero]] specific Passives from one of the [[Heroes|Hero]] types. | Passives are extra effects that appear on the higher rarity [[Items]] in the game. Passives give your [[Heroes]] unique effects while the [[Items|Item]] is equipped. Each type of [[Items|Item]] ([[Weapon]], [[Helm]], [[Body Armor]], [[Gloves]], [[Boots]], [[Relic]]) has a specific list of Passives that can appear on them. [[Items]] can have a mix of global and [[Heroes|Hero]] specific Passives, but an [[Items|Item]] will only drop with [[Heroes|Hero]] specific Passives from one of the [[Heroes|Hero]] types. | ||
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− | *An Epic (Blue) [[Items|Item]] will have | + | *A Powerful (Green) [[Items|Item]] will have 1 Passive. |
− | + | *An Epic (Blue) [[Items|Item]] will have 2 Passives. | |
− | *A Mythical (Purple) [[Items|Item]] will have 2 Passives. | + | *A Mythical (Purple) [[Items|Item]] will have 2 Passives. |
− | + | *A Legendary (Orange) [[Items|Item]] will have 3 Passives. | |
− | *A Legendary (Orange) [[Items|Item]] will have 3 Passives. | ||
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Revision as of 21:41, 5 May 2015
Overview
Passives are extra effects that appear on the higher rarity Items in the game. Passives give your Heroes unique effects while the Item is equipped. Each type of Item (Weapon, Helm, Body Armor, Gloves, Boots, Relic) has a specific list of Passives that can appear on them. Items can have a mix of global and Hero specific Passives, but an Item will only drop with Hero specific Passives from one of the Hero types.
- A Powerful (Green) Item will have 1 Passive.
- An Epic (Blue) Item will have 2 Passives.
- A Mythical (Purple) Item will have 2 Passives.
- A Legendary (Orange) Item will have 3 Passives.
Item Passives
Please Note: This information is not accurate please update List of General Hero Items Passives:
1. Weakpoints being things like the back a Siege Rollers.
2. Minibosses being enemies that have healthbar at the top of the screen.
3. Defense rate is capped and you can not go passed that cap.List of Apprentice-specific Item Mods:
Name | Effect | Item | ||||||
---|---|---|---|---|---|---|---|---|
Weapon | Helmet | Chest | Boots | Gloves | Relic | |||
Aerial Strike Chip | +102,500~138,750 area damage to enemies hit by Arcane Volley and Arc Lightning. | |||||||
Shatterquake | +3.32~5% of tower damage as area Earth damage for 9~15 seconds when hit by Earthshatter. |
List of Apprentice-specific Wayfarer Weapons:
Name | Fixed Mod | Effect |
---|---|---|
Betsy's Wrath | Betsy's Curse | Primary Attacks leave a curse zone, reducing enemy damage by 31.3~40%. Place up to 3 zones lasting 91~120 seconds each. |
Haunted Halberd | Ghastly Halberds | Secondary attack summons Ghastly Halberds that attack for 293~515% Ability Power as damage, twice per second, for 15 seconds. You can summon up to 5~10. |
Luna Portal | Lunar Caller | Secondary Attacks summon Lunar Portals that deal 126~225% Ability Power as magical damage per second for 20.15~35 seconds. Up to 5~10 portals. |
List of Huntress-specific Item Mods:
Name | Effect | Item | ||||||
---|---|---|---|---|---|---|---|---|
Weapon | Helmet | Chest | Boots | Gloves | Relic | |||
Oil Spill Chip | Oil Flask leaves an oil area for 18.5~23.33 seconds. | |||||||
Proactive Traps | +164~222 Defense Power per detonation of Explosive Traps. Up to 100 times. | |||||||
Searing Flame Chip | +229,600~310,800 Fire damage per second on enemies affected by Piercing Shot. |
List of Huntress-specific Wayfarer Weapons:
Name | Fixed Mod | Effect |
---|---|---|
Bling King Bow | Bling Blast | Charged Shots fire a stream burning enemies for 70.5%~85% Hero Damage twice per second for 9.39s~11s. The stream is 57-66 degrees wide and 2,215~2,650 units long. |
Tsunami Chlorophyte | Chlorophyte Chip | Fires a column of Chlorophyte Arrows that deal 38.4%~50% bonus magical earth damage and may reflect off one surface. |
Aerial Bone | Death From Above | Ranged attacks that hit flying enemies spawn bombs that deal 227.5%~300% Ability Power as Area Damage. 76.8%~100% chance to trigger on hit. |
Tsunami Jester | Jester Arrows | Fires a column of Jester Arrows that pierce up to 5 targets. |
List of Monk-specific Wayfarer Weapons:
Name | Fixed Mod | Effect |
---|---|---|
Glaive of the Storms | StormRider | Ride a cloud that changes your attacks to lightning dealing X Ability Power as Storm Damage for 15s. Enemies under get drenched and are hit for X% of Ability Power as Storm Damage every 2s. |
North Pole | Pole Launcher | Secondary Attacks fire additional North Poles that deal X% Hero Damage as Frost Damage, pierces 2 enemies and slows them by 40% for X seconds. |
Sky Dragon's Fury | Sky Dragon's Fury | Secondary attacks spawn a lightning ball dealing x% Ability Power as Storm Damage 2.5 times a second for y seconds. Ocurs every 8 seconds. |
List of Squire-specific Item Mods:
Name | Effect | Item | ||||||
---|---|---|---|---|---|---|---|---|
Weapon | Shield | Helmet | Chest | Boots | Gloves | Relic | ||
Seismic Launch Chip | +425,785~576,368 Earth damage to Seismic Slam and knocks enemies up. | |||||||
Prickly Shield Chip | +320~450% Thorns damage on Shield Blocking. Thorns increases with Armor. | |||||||
Burning Bolts | +11.99~20% extra Fire damage over 7.05~10 seconds when hit by Ballista and attunes the tower to Fire. |
List of Squire-specific Wayfarer Weapons:
Name | Fixed Mod | Effect |
---|---|---|
Flying Dragon | Betsy Blast | Attacks fire a piercing projectile that deals 68.25~90% Hero Damage as Magical Damage. |
Meowmere - Squire | Master of Cats | Primary attacks fire a piercing Meowmere projectiles dealing 116~145% Ability Power as Magical Damage and bounce off three surfaces. Projectiles fire once per second and explode dealing 116~145% Ability Power as Magical Damage. |
Terrablade - Squire | Terra Wisp | Fire a wisp that deals 66.7~87% Hero Damage as Magical Damage. It pierces up to 9~12 targets and fires once per second. |