Difference between revisions of "Shards"
m (Moved Shards from March 28 2023 Update) |
(→Standard Shards List: Added two missing shards and some missing values) |
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| Chaos 9 | | Chaos 9 | ||
| {{Valid for Mystic}} | | {{Valid for Mystic}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="concentrated_pyrotechnics" | ||
+ | | {{Defense Shard|Concentrated Pyrotechnics}} | ||
+ | | Increases the damage of the Firework Cannon by '''20-50% (60%)''', but increases the damage falloff by 50%. | ||
+ | | 12 | ||
+ | | Chaos 9 | ||
+ | | {{Valid for Initiate}} | ||
| Relic | | Relic | ||
Line 2,594: | Line 2,602: | ||
| Chaos 9 | | Chaos 9 | ||
| {{Valid for Monk}}{{Valid for Initiate}} | | {{Valid for Monk}}{{Valid for Initiate}} | ||
+ | | Relic | ||
+ | |||
+ | |- id="fleeting_nature" | ||
+ | | {{Defense Shard|Fleeting Nature}} | ||
+ | | Moss Hornet and Angry Nimbus movement speed is increased by '''500-1,300 (1,500)'''. | ||
+ | | 16 | ||
+ | | Chaos 9 | ||
+ | | {{Valid for Dryad}} | ||
| Relic | | Relic | ||
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|- id="giant_harpy_feathers" | |- id="giant_harpy_feathers" | ||
| {{Defense Shard|Giant Harpy Feathers}} | | {{Defense Shard|Giant Harpy Feathers}} | ||
− | | Harpy feathers pierce through 1 extra target, even when not corrupt. Projectile damage reduction per pierce reduced by '''10- | + | | Harpy feathers pierce through 1 extra target, even when not corrupt. Projectile damage reduction per pierce reduced by '''10-30% (40%)'''. |
| 20 | | 20 | ||
| Chaos 9 | | Chaos 9 | ||
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|- id="oily_overflow" | |- id="oily_overflow" | ||
| {{Defense Shard|Oily Overflow}} | | {{Defense Shard|Oily Overflow}} | ||
− | | Oil Catapult projectiles leave additional Oil on the ground for '''3- | + | | Oil Catapult projectiles leave additional Oil on the ground for '''3-5 (6)''' seconds. |
| 8 | | 8 | ||
| Chaos 9 | | Chaos 9 | ||
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| Chaos 9 | | Chaos 9 | ||
| {{Valid for AbyssLord}} | | {{Valid for AbyssLord}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| Relic | | Relic | ||
|- id="amped_charge" | |- id="amped_charge" | ||
| {{Hero Shard|Amped Charge}} | | {{Hero Shard|Amped Charge}} | ||
− | | Increases the damage of Proton Charge by '''3- | + | | Increases the damage of Proton Charge by '''3-39% (52%)'''. |
| 12 | | 12 | ||
| Chaos 9 | | Chaos 9 | ||
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|- id="atomic_madness" | |- id="atomic_madness" | ||
| {{Hero Shard|Atomic Madness}} | | {{Hero Shard|Atomic Madness}} | ||
− | | Atomic Launcher fires 2 extra shots in a small spread for '''150- | + | | Atomic Launcher fires 2 extra shots in a small spread for '''150-2,150% (2,550%)''' of your Hero Damage. |
| 20 | | 20 | ||
| Chaos 9 | | Chaos 9 | ||
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|- id="beam_intensification" | |- id="beam_intensification" | ||
| {{Hero Shard|Beam Intensification}} | | {{Hero Shard|Beam Intensification}} | ||
− | | Increases the damage of Sword Beam by '''3- | + | | Increases the damage of Sword Beam by '''3-39% (52%)'''. |
| 12 | | 12 | ||
| Chaos 9 | | Chaos 9 | ||
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|- id="blood_rage" | |- id="blood_rage" | ||
| {{Hero Shard|Blood Rage}} | | {{Hero Shard|Blood Rage}} | ||
− | | Increases the damage bonus of Provoke by '''4- | + | | Increases the damage bonus of Provoke by '''4-40% (52%)''', and damage resistance by '''3-15% (19%)'''. |
| 12 | | 12 | ||
| Chaos 9 | | Chaos 9 | ||
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|- id="bunny_hop" | |- id="bunny_hop" | ||
| {{Hero Shard|Bunny Hop}} | | {{Hero Shard|Bunny Hop}} | ||
− | | Gives the ability to double jump! And increases your movement speed by '''0-200'''. | + | | Gives the ability to double jump! And increases your movement speed by '''0-100 (200)'''. |
| 4 | | 4 | ||
| Chaos 9 | | Chaos 9 | ||
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|- id="chi_curse" | |- id="chi_curse" | ||
| {{Hero Shard|Chi Curse}} | | {{Hero Shard|Chi Curse}} | ||
− | | Increases Crippling Chi Wave cripple effectiveness by '''5- | + | | Increases Crippling Chi Wave cripple effectiveness by '''5-20% (25%)'''. |
| 12 | | 12 | ||
| Chaos 9 | | Chaos 9 | ||
Line 2,694: | Line 2,702: | ||
|- id="critical_empowerment" | |- id="critical_empowerment" | ||
| {{Hero Shard|Critical Empowerment}} | | {{Hero Shard|Critical Empowerment}} | ||
− | | Increases your Hero Crit Damage by '''5-16%'''. | + | | Increases your Hero Crit Damage by '''5-16% (20%)'''. |
| 11 | | 11 | ||
| Chaos 9 | | Chaos 9 | ||
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|- id="hasten" | |- id="hasten" | ||
| {{Hero Shard|Hasten}} | | {{Hero Shard|Hasten}} | ||
− | | Increases attack speed by '''10- | + | | Increases attack speed by '''10-30% (35%)'''. |
| 16 | | 16 | ||
| Chaos 9 | | Chaos 9 | ||
Line 2,710: | Line 2,718: | ||
|- id="heavy_armor" | |- id="heavy_armor" | ||
| {{Hero Shard|Heavy Armor}} | | {{Hero Shard|Heavy Armor}} | ||
− | | Increases armor by '''4- | + | | Increases armor by '''4-45% (65%)''', but reduces speed by '''700-500 (400)'''. |
| 8 | | 8 | ||
| Chaos 9 | | Chaos 9 | ||
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|- id="radiant_empowerment" | |- id="radiant_empowerment" | ||
| {{Hero Shard|Radiant Empowerment}} | | {{Hero Shard|Radiant Empowerment}} | ||
− | | Increases the damage of nearby heroes by '''5- | + | | Increases the damage of nearby heroes by '''5-10% (14%)'''. |
| 5 | | 5 | ||
| Chaos 9 | | Chaos 9 | ||
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|- id="rainbow_flask" | |- id="rainbow_flask" | ||
| {{Hero Shard|Rainbow Flask}} | | {{Hero Shard|Rainbow Flask}} | ||
− | | Increases the damage of Oil Flask by '''3- | + | | Increases the damage of Oil Flask by '''3-27% (35%)''' and has a chance to drench, ignite, or poison enemies on hit. |
| 12 | | 12 | ||
| Chaos 9 | | Chaos 9 | ||
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|- id="run_and_gun" | |- id="run_and_gun" | ||
| {{Hero Shard|Run and Gun}} | | {{Hero Shard|Run and Gun}} | ||
− | | Your primary attacks have a '''10- | + | | Your primary attacks have a '''10-32% (41%)''' chance on hit to increase your movement speed by 600 for 3s. |
| 10 | | 10 | ||
| Chaos 9 | | Chaos 9 | ||
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|- id="sharp_thinking" | |- id="sharp_thinking" | ||
| {{Hero Shard|Sharp Thinking}} | | {{Hero Shard|Sharp Thinking}} | ||
− | | Increases the damage bonus of Combat Preparation by '''4-40%'''. | + | | Increases the damage bonus of Combat Preparation by '''4-40% (52%)'''. |
| 12 | | 12 | ||
| Chaos 9 | | Chaos 9 | ||
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|- id="tamers_gambit" | |- id="tamers_gambit" | ||
| {{Hero Shard|Tamer's Gambit}} | | {{Hero Shard|Tamer's Gambit}} | ||
− | | Pets deal '''20- | + | | Pets deal '''20-250% (296%)''' more damage, but Hero Damage and Ability Power are reduced by '''70-30% (22%)'''. |
| 20 | | 20 | ||
| Chaos 9 | | Chaos 9 | ||
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|- id="venomous_strikes" | |- id="venomous_strikes" | ||
| {{Hero Shard|Venomous Strikes}} | | {{Hero Shard|Venomous Strikes}} | ||
− | |'''2-20%''' chance on hit to poison a target for '''20-180%''' of your Hero Damage stat as magical poison damage each second for '''1-5s'''. | + | |'''2-20%''' chance on hit to poison a target for '''20-180% (212%)''' of your Hero Damage stat as magical poison damage each second for '''1-5s'''. |
| 20 | | 20 | ||
| Chaos 9 | | Chaos 9 | ||
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|- id="vroom_polymorph" | |- id="vroom_polymorph" | ||
| {{Hero Shard|Vroom Polymorph}} | | {{Hero Shard|Vroom Polymorph}} | ||
− | | Vroom Broom polymorphs enemies around you when activated for '''2- | + | | Vroom Broom polymorphs enemies around you when activated for '''2-4 (5)''' seconds. Can only activate once every 10 seconds. |
| 8 | | 8 | ||
| Chaos 9 | | Chaos 9 | ||
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|- id="wild_fire" | |- id="wild_fire" | ||
| {{Hero Shard|Wild Fire}} | | {{Hero Shard|Wild Fire}} | ||
− | | Increases the duration of Flame Surge’s fire trail by '''1- | + | | Increases the duration of Flame Surge’s fire trail by '''1-3 (4)''' seconds. |
| 8 | | 8 | ||
| Chaos 9 | | Chaos 9 |
Revision as of 18:14, 28 August 2023
Shards are gem-like artifacts that slot into your Relics, Armor, and Weapons. Shards replaced Skill Spheres system and item Passives (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in Relics, while blue shards will buff your hero and can be placed in Weapon and Armor. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 3 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.
Shards Packs
Shards drop from shard packs obtained from victory chest at the end of every map, you will get Standard shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Expeditions on Chaos difficulty, you will get guaranteed Shard pack from that difficulty and one Shard Pack from any previous difficulty (for example, if you beat Chaos III Expeditions, you’ll receive 1 Chaos III Shard Pack and 1 Chaos II, Chaos I or Standard Shard Pack). Once you win 3 consecutive random maps in a row in Expeditions, you’ll activate the Shard consecutive bonus. On your 4th consecutive victory onward, you’ll earn an extra Shard Pack for as long as the streak continues. This extra Shard Pack is a guaranteed Shard Pack from that difficulty. That means once you activate the win bonus, you’ll get 3 Shards guaranteed every victory (2 Shard Packs of that difficulty, 1 Shard Pack from previous difficulties) until one of your crystals break or you leave the game.
Any shard can be purchased from Gran Ma'ster for 1000 Defender Medals or 250 Gems. A shard pack containing 5 random shards can also be purchased for 500 Defender Medals or 125 Gems. These shard packs will give you 5 random shards from a single difficulty (e.g. 5 random Chaos V shards).
Shard Dust
As of the Protean Shift update, you may disenchant shards (press 's' when hovering over a shard) which will turn the shard into shard dust of the same tier. Ten shard dust can be exchanged with War Recruiter to obtain one new shard pack.
Standard Shards List
Hyper Shards
With the introduction of mastery mode, several new hyper shards have been introduced to the game. Shards unlock as you earn stars in mastery mode. Each hyper shard can only be obtained once in Mastery mode.
As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard. Completing all seven regions awards the last hyper shard. This allows you to obtain a second set of all the shards. Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).