Difference between revisions of "Shards"
Itspandatory (talk | contribs) m (Added Hero Shard Batter Up) |
Itspandatory (talk | contribs) m (Added Hero Shard Pole Power) |
||
Line 108: | Line 108: | ||
| {{Hero Shard|Batter Up}} || Increases the damage of Molten Core by 4-X% each time it is redirected. Happens 3 times. || 12 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Gloves}} | | {{Hero Shard|Batter Up}} || Increases the damage of Molten Core by 4-X% each time it is redirected. Happens 3 times. || 12 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Gloves}} | ||
|- | |- | ||
− | | {{Hero Shard|Crane Stance}} || Each secondary attack increases the damage of your next primary attack | + | | {{Hero Shard|Crane Stance}} || Each secondary attack increases the damage of your next primary attack by 10%. Stacks up to 6 times. || 20 || || {{Valid for Monk}} || |
+ | |- | ||
+ | | {{Hero Shard|Pole Power}} || Increases the damage of Pole Smash by 4-X% || 12 || Chaos 1 || {{Valid for Monk}} || {{Valid for Gloves}} | ||
|- | |- | ||
| {{Hero Shard|Haunting}} || Gain one stack with an auto attack. At 10 stacks release a ghost that deal X%-250% of ability power damage. || 20 || Chaos 1 || || | | {{Hero Shard|Haunting}} || Gain one stack with an auto attack. At 10 stacks release a ghost that deal X%-250% of ability power damage. || 20 || Chaos 1 || || |
Revision as of 16:34, 2 March 2017
Shards are gemlike artifacts that slot into your Relics, Armor and Weapons. Shards replaced Skill Spheres system and item Passives (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in Relics, while blue shards will buff your hero and can be placed in Weapon and Armor. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 2 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards.
Shards drop from shard packs obtained from victory chest at the end of every map, there are different kinds of shard packs depending on difficulty: Campaign, Chaos 1, Chaos 2 etc. Each will drop from corresponding difficulty, but higher difficulties have a chance to drop packs from lower difficulties.
Shards list
Name | Effect | Upgr. levels | Shard Pack | Valid for | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Hero | Weapon | Shield | Helmet | Chest | Gloves | Boots | Relic | ||||
Mana Leech | Dark Syphon drains 4-40% additional mana. | 12 | |||||||||
Abyss Knight's Bargain | Reduce the mana cost of Knight of the Abyss by 4-X% | 12 | |||||||||
Darkest Syphon | Increases the angle of Dark Syphon by 3-30. | 9 | |||||||||
Empowered Mark | Increases the max number of Apprentice's marked targets by 2-30 | 28 | Campain | Template:Valid for Weapon | |||||||
Big Boy | The first mine you place will always be a Big Boy. Big Boy mines do an additional x-X% of Hero Damage as damage to enemies in double the area. | 20 | |||||||||
Drenching Strikes | Your primary attacks have a 2-30% chance on hit to drench enemies for 3-10 seconds. | 14 | Campaign | ALL | Template:Valid for Weapon | ||||||
Overwhelm | Your primary attacks have a 7-15% chance to stun enemies for 1-3 seconds. | 8 | Campaign | ALL | Template:Valid for Weapon | ||||||
Construction | Increases repair and upgrade speed during Combat Phase by 125-205%. | 20 | Campaign | ALL | |||||||
Critical Strike | Increases your Hero Crit Chance by 3-10% | 7 | Campaign | ALL | |||||||
Inspiration | Reduces the cooldown of your abilities by 4-40%. | 12 | Campaign | ALL | |||||||
Speed Boost | Increases your movement speed by 100-500. | 8 | Campaign | ALL | |||||||
Annoyance | Taints nearby enemies for 1-4 seconds every 8 seconds. | 10 | Campaign | ALL | |||||||
Bulwark | Increases armor by 4-40%. | 12 | Campaign | ALL | |||||||
Jackpot | You have a 2-10% chance when picking up gold to quadruple the amaunt. | 8 | Campaign | ALL | |||||||
Retribution | When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as damage to your attacker. | 20 | Campaign | ALL | |||||||
Worm Scarf | Reduces the damage you take from enemies by 3-15%. | 12 | Campaign | ALL | |||||||
Quake | You have a 10-30% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies. | 20 | Campaign | ALL | |||||||
Channel | Restores 1-15 of your ability resources every 5 seconds. | 14 | Campaign | ||||||||
Superconductor | Reduces the cost of all of your abilities by 2-20%. | 18 | |||||||||
Howling Feast | Your primary attacks generate 1 feast stack. While at 10 stacks, increase your Hero Damage by 2. One stack wears off every 3 seconds. | 14 | Chaos 1 | Template:Valid for Weapon | |||||||
Celestial Attunement | The dyrad can hold 1-4 more stacks of starfall. | 6 | Chaos 1 | ||||||||
Corruption's Bargain | When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs 1 celestial power per second instead of 2 in corruption form. | 10 | Chaos 1 | ||||||||
Corruption's Harmony | Reduces Corruption Form's Celestial Power drain by -1. | 10 | Chaos 1 | ||||||||
Harbinger's Slam | During Provoke, Seismic Slam damage increased by 130-410% of your Ability Power stat. | 20 | Chaos 1 | ||||||||
Snipe Critical Power | Increases the total critical damage of Snipe by 104-140% | 12 | Chaos 1 | Template:Valid for Weapon | |||||||
Snipe Critical Strike | Increases the Crit Chance of Snipe by 2-30% | 14 | Chaos 1 | Template:Valid for Weapon | |||||||
Mana Capacitor | Increases your maximum ability resource by 10-100. | 18 | Chaos 1 | ||||||||
Abyss Stone Attunement | Reduces the mana cost of Abyss Stone by 1-15%. | 14 | Chaos 2 | ||||||||
Caustic Oil | Increases the damage of Oil Flask by 4-40%. | 12 | Chaos 2 | ||||||||
Concussive Power | Increases the damage of Concussive Shots by 4-X%. | 12 | |||||||||
Withering Fountain | Abyss Fountain withers enemies inside it reducing the damage they deal by 2%. | 9 | Chaos 3 | ||||||||
Nightmare Fuel | Enemies affected by Lash Out take 320% Hero Damage when hit by Dark Torment. | Chaos 1 | Template:Valid for Weapon | ||||||||
Anti Air | Deal 40% increased damage to flying enemies. | Chaos 1 | ALL | Template:Valid for Weapon | |||||||
Life Leech | Primary attacks heal you for 1% of your maximum health. | Chaos 1 | ALL | Template:Valid for Weapon | |||||||
Sundering Blow | Your primary Attacks reduce enemy's resistances to 95-80% increasing damage dealt to them. | Chaos 1 | ALL | Template:Valid for Weapon | |||||||
Critical Restoration | Primary attack critical hits restore X Broom Power | Chaos 1 | |||||||||
Enduring Drop | Increases Book Drop duration by 0.5-X seconds | 14 | |||||||||
Lashing Power | Increases Lash Out damage by 4%-X% | ||||||||||
Shroom Gloom | Slow intensity of Powder Toss in Purification Form is increased by 4%-X% | ||||||||||
Insulated Decoy | Decreases heat generated from Death from Above by 4-40%. | ||||||||||
Mine Heat Compensator | The cost of EV2's AntiGravity Bots is reduced by 4%-??%. | 12 | Chaos 2 | ||||||||
Molten Striker | Molten Core deals more impact damage the farther it travels, up to 4%-X% | ||||||||||
Power of Embermount | Increases the amount of molten power gained by 4%-X% | 12 | |||||||||
Batter Up | Increases the damage of Molten Core by 4-X% each time it is redirected. Happens 3 times. | 12 | Chaos 1 | ||||||||
Crane Stance | Each secondary attack increases the damage of your next primary attack by 10%. Stacks up to 6 times. | 20 | |||||||||
Pole Power | Increases the damage of Pole Smash by 4-X% | 12 | Chaos 1 | ||||||||
Haunting | Gain one stack with an auto attack. At 10 stacks release a ghost that deal X%-250% of ability power damage. | 20 | Chaos 1 | ||||||||
Proton Supercharge | EV2s Proton Charge deals an extra 10-210% of your ability power stat as damage while its max range is increased by 5-25% | 20 | Chaos 1 | Template:Valid for Weapon | |||||||
Catacylsm | Increases Eruption damage by 4-40% | 12 | Chaos 2 | ||||||||
Concussive Shock | Increases the Stun Duration of Concussive Shots by 4-40% | 12 | Chaos 2 | Template:Valid for Weapon | |||||||
Heat Dispenser Module | EV2 upgrades her gun with a new heat dispenser module that drains x%-40% more heat with each primary attack. | 12 | Chaos 2 | Template:Valid for Weapon | |||||||
Tempered Anger | Mystic loses appeasement 4-40% slower and take 0-100% less appeasement damage when at 0 appeasement. | 12 | Chaos 1 | ||||||||
Serpent God's Fury | When you crit with a primary attack, reduce the cooldown of all your abilities by -0.1-1 seconds. The effect has a cooldown of 1 second. | 18 | Chaos 1 | Template:Valid for Weapon | |||||||
Empowering Blasphemy | Obelisk Hero Stat boost increased to 10-50%, and Polymorph duration increased by 1-5s. | 10 | Chaos 1 | ||||||||
Deadly Strikes | Increases the Defense Range of the affected tower by 4-40%. | 12 | Chaos 1 | ALL | |||||||
Defensive Critical Damage | Increases the Defense Crit Damage of the affected tower by 2-34%. | 16 | Campaign | ALL | |||||||
Defensive Critical Strike | Increases the Defense Crit Chance of the affected tower by an additional 2-15%. | 12 | Campaign | ALL | |||||||
Destruction | Increases Defense Power of the affected tower by 2-34%. | 16 | Campaign | ALL | |||||||
Fortification | Increases Defense Health of the affected tower by 2-34%. | 16 | Campaign | ALL | |||||||
Vampiric Empowerment | Increases Defense Power of the affected tower by X-60% of its Defense Health. | 16 | Chaos 1 | ALL | |||||||
Boosted Grasp | Enemies move at 90-60% speed when they are within the Boost Aura. | 10 | Chaos 1 | ||||||||
Obelisk Shield | Obelisk Shield absorption increased to 10-70%. | 15 | Chaos 1 | ||||||||
Sharpened Spikes | Blockade has a 2-30% chance to stun enemies hit for 1-4 seconds. | 14 | Chaos 1 | ALL | |||||||
Berserk Master | Increases the duration of Direct Command on your Skeletal Orcs by 1-5 seconds. | 8 | Chaos 3 | ||||||||
Press Your Luck | 5-15% chance to increase critical hit chance by 30% for 1-4 seconds | 10 | ALL | ||||||||
Panic Fire | 15% chance to increase fire rate by 50% for 4 seconds when taking damage. | ALL | |||||||||
Oily Harpoon | Ballista has a 4-40% chance to oil targets on hit slowing them by 40% for 7 seconds. If hit by a fire source, the oil will be consumed and burn the target for 150-600% of defense power. | 18 | Chaos 1 | ||||||||
Oily Entrapment | Increases Oil Geyser slow rate by 4%-X% | 12 | |||||||||
Cthulu's Influence | While under the effect of corruption, Angry Nimbus has a 3%-X% chance to charm enemies for 1 second. | ||||||||||
Earth Toss | Earthshatter tower has a 4-40% chance on hit to knock targets into the air. | 18 | Chaos 1 | ||||||||
Stun Fire | Cannonball Tower has a X-30% chance on hit to stun for 1-4 seconds. | ||||||||||
Bootsted Blockade | Boots Aura increases blockade health by 2-20%. | 12 | Campaign | ||||||||
Puncturing Bolts | Ballista can now pierce an additional 1-4. | 6 | Chaos 1 |
Weapons with Fixed Shards
The weapons in the list below drop with fixed Shards. These Shards are locked in one of the Shard slots and can't be removed. Some of them also can't be upgraded. Most of them are sold by Wayfarer for Soul of Night.