Difference between revisions of "Shards"
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| {{Defense Shard|Empowering Blasphemy}} || Obelisk Hero Stat boost increased to 10-50%, and Polymorph duration increased by 1-5s. || 10 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Relic}} | | {{Defense Shard|Empowering Blasphemy}} || Obelisk Hero Stat boost increased to 10-50%, and Polymorph duration increased by 1-5s. || 10 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Relic}} | ||
|- | |- | ||
− | | {{Defense Shard|Enduring Bubble}} || Increase viper's fang bubble duration by | + | | {{Defense Shard|Enduring Bubble}} || Increase viper's fang bubble duration by 1-5s. || 8 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Relic}} |
|- | |- | ||
| {{Defense Shard|Frosty Bind}} || Frostbite slow strength increased by 4-40%. || 12 || Chaos 1 || {{Valid for Apprentice}} || {{Valid for Relic}} | | {{Defense Shard|Frosty Bind}} || Frostbite slow strength increased by 4-40%. || 12 || Chaos 1 || {{Valid for Apprentice}} || {{Valid for Relic}} |
Revision as of 14:49, 25 March 2017
Shards are gemlike artifacts that slot into your Relics, Armor, and Weapons. Shards replaced Skill Spheres system and item Passives (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in Relics, while blue shards will buff your hero and can be placed in Weapon and Armor. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 2 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards. Blue shards give you hero new abilities or stats while they are placed in any item currently equipped by that hero, but green (defenses) shards strengthen only that tower, where relic containing them is equipped.
Shards drop from shard packs obtained from victory chest at the end of every map, you will get Campaign shard pack after completing any Campaign and Chaos map, those packs can drop shards associated with Campaign packs. After completing Trials on Chaos difficulty, you will get guaranteed Campaign shard pack and 0-2 Chaos shard packs corresponding to the difficulty you are playing, those packs can award you with shards from specific pool linked to that difficulty and all others from lower Chaos difficulties. That means shards linked to higher Chaos levels are harder to get because the pool of shards is getting bigger and bigger with each difficulty.
Based on the higher level shard packs being able to drop from the lower pools, when editing the shard list attempt to downgrade what difficulty level shards drop from. It is not necessary to indicate a Chaos 1 shard could also be dropped from C2 or C3, but if you get a shard from a campaign pack that is listed at C1 that is a noteworthy edit.
Shards list
Name | Effect | Upgr. levels | Shard Pack | Valid for | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Hero | Weapon | Shield | Helmet | Chest | Gloves | Boots | Relic | ||||
Fountain of Speed | Abyss Fountain increases ally move speed by 50-650 for 5 seconds | 12 | Chaos 4 | ||||||||
Big Boy | The first mine you place will always be a Big Boy. Big Boy mines do an additional x-X% of Hero Damage as damage to enemies in double the area. | 20 | |||||||||
Insulated Decoy | Decreases heat generated from Death from Above by 4-40%. | Chaos 3 | |||||||||
Enhanced Decoy | EV2's decoy deals an extra 20-420% damage to enemies. | 20 | Chaos 1 | ||||||||
Mana Leech | Dark Syphon drains 4-40% additional mana. | 12 | Chaos 1 | ||||||||
Molten Striker | Molten Core deals more impact damage the farther it travels, up to 4-X%. | ||||||||||
Cthulu's Influence | While under the effect of corruption, Angry Nimbus has a 3-X% chance to charm enemies for 1 second. | Chaos 1 | |||||||||
Oily Entrapment | Increases Oil Geyser slow rate by 4-X% | 12 | Chaos 3 | ||||||||
Oil Spill | Gives Oil Geyser a 5-25% chance to stun all enemies hit for 2s | 10 | Chaos 1 | ||||||||
Annoyance | Taunts nearby enemies for 1-4 seconds every 8 seconds. | 10 | Campaign | ALL | |||||||
Taser Suit | When you take damage, you have a 1-X% chance to electrocure enemies around you in a small area, stunning them for 1 second. | 15 | Chaos 4 | ALL | |||||||
Bulwark | Increases armour by 4-40%. | 12 | Campaign | ALL | |||||||
Channel | Restores 1-15 of your ability resources every 5 seconds. | 14 | Campaign | ||||||||
Construction | Increases repair and upgrade speed during Combat Phase by 25-75%. | 20 | Campaign | ALL | |||||||
Critical Strike | Increases your Hero Crit Chance by 3-10%. | 7 | Campaign | ALL | |||||||
Drenching Strikes | Your primary attacks have a 2-30% chance on hit to drench enemies for 3-10 seconds. | 14 | Campaign | ALL | Template:Valid for Weapon | ||||||
Empowered Mark | Increases the max number of Apprentice's marked targets by 2-30. | 28 | Campaign | Template:Valid for Weapon | |||||||
Inspiration | Reduces the cooldown of your abilities by 4-40%. | 12 | Campaign | ALL | |||||||
Jackpot | You have a 2-10% chance when picking up gold to quadruple the amount. | 8 | Campaign | ALL | |||||||
Overwhelm | Your primary attacks have a 7-15% chance to stun enemies for 1-3 seconds. | 8 | Campaign | ALL | Template:Valid for Weapon | ||||||
Quake | You have a 10-30% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies. | 20 | Campaign | ALL | |||||||
Retribution | When you take damage, you have a 2-20% chance of dealing 125-425% of your armour as damage to your attacker. | 20 | Campaign | ALL | |||||||
Speed Boost | Increases your movement speed by 100-500. | 8 | Campaign | ALL | |||||||
Superconductor | Reduces the cost of all of your abilities by 2-20%. | 18 | Campaign | ||||||||
Worm Scarf | Reduces the damage you take from enemies by 3-15%. | 12 | Campaign | ALL | |||||||
Boosted Blockade | Boost Aura increases blockade health by 2-20%. | 12 | Campaign | ||||||||
Defensive Critical Damage | Increases the Defense Crit Damage of the affected tower by 2-34%. | 16 | Campaign | ALL | |||||||
Power Transfer | Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power. | 14 | Chaos 3 | ALL | |||||||
Defensive Critical Strike | Increases the Defense Crit Chance of the affected tower by an additional 2-15%. | 12 | Campaign | ALL | |||||||
Destruction | Increases Defense Power of the affected tower by 2-34%. | 16 | Campaign | ALL | |||||||
Fortification | Increases Defense Health of the affected tower by 2-34%. | 16 | Campaign | ALL | |||||||
Panic Fire | 5-15% chance to increase fire rate by 50% for 1-4 seconds when taking damage. | 10 | Campaign | ALL | |||||||
Press Your Luck | 5-15% chance to increase critical hit chance by 30% for 1-4 seconds | 10 | Campaign | ALL | |||||||
Abyss Knight's Bargain | Reduce the mana cost of Knight of the Abyss by 4-40%. | 12 | Chaos 1 | ||||||||
Abyssal Mandate | Reduces the mana cost of Direct Command by 4-40%. | 12 | Chaos 1 | ||||||||
Anti Air | Deal 40% increased damage to flying enemies. | 12 | Chaos 1 | ALL | Template:Valid for Weapon | ||||||
Batter Up | Increases the damage of Molten Core by 4-X% each time it is redirected. Happens 3 times. | 12 | Chaos 1 | ||||||||
Block Power | Increases the blocking power of the shield by 5-25%. | 20 | Chaos 1 | ||||||||
Enduring Slam | Seismic Slam stun duration increased by 0.5-X seconds. | 15 | Chaos 3 | ||||||||
Fight Me Not | Defenses will deal 5-X%. more damage to enemies targeting the squire. | 20 | Chaos 1 | ||||||||
Celestial Attunement | The dryad can hold 1-4 more stacks of starfall. | 6 | Chaos 1 | ||||||||
Charged Shot | Your primary attacks have a 5-15% chance to fire a fully charged secondary attack. | 10 | Chaos 1 | Template:Valid for Weapon | |||||||
Concussive Power | Increases the damage of Concussive Shots by 4-X%. | 12 | Chaos 1 | ||||||||
Corruption's Bargain | When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs 1 celestial power per second instead of 2 in corruption form. | 10 | Chaos 1 | ||||||||
Corruption's Embrace | Starfall damage is increased by 4-40% in corrupt form. | 12 | Chaos 1 | ||||||||
Corruption's Harmony | Reduces Corruption Form's Celestial Power drain by -1. | 10 | Chaos 1 | ||||||||
Critical Restoration | Primary attack critical hits restore 1-5 Broom Power. | 8 | Chaos 1 | Template:Valid for Weapon | |||||||
Frozen Core | Increases Ice Needle damage by 4-X%. | 12 | Chaos 3 | ||||||||
Zero Entropy | Ice Needle only affects a single target but damage is increased by 4-X% and duration is increased by 1 second. | 12 | Chaos 3 | ||||||||
Enduring Drop | Increases Book Drop duration by 0.5-X seconds. | 14 | Chaos 1 | ||||||||
Darkest Syphon | Increases the angle of Dark Syphon by 3-30. | 9 | Chaos 1 | ||||||||
Debilitating Madness | Call to Madness increase the target's damage taken by 3-45%. | 14 | Chaos 1 | ||||||||
Madness' Embrace | Increase Call to Madness duration by .5-Xs. | 14 | Chaos 1 | Template:Valid for Weapon | |||||||
Harbinger's Slam | During Provoke, Seismic Slam damage increased by 130-410% of your Ability Power stat. | 20 | Chaos 1 | ||||||||
Harbinger's Powered Block | Blocking reduces the cooldown of Seismic Slam by 0.2-0.7 seconds. Happens a max of 3 times a second. | 10 | Chaos 1 | ||||||||
Haunting | Gain one stack with an auto attack. At 10 stacks release a ghost that deal X-250% of ability power damage. | 20 | Chaos 1 | ||||||||
Howling Feast | Your primary attacks generate 1 feast stack. While at 10 stacks, increase your Hero Damage by 2-30. One stack wears off every 3 seconds. | 14 | Chaos 1 | Template:Valid for Weapon | |||||||
Lashing Power | Increases Lash Out damage by 4-40%. | 12 | Chaos 1 | ||||||||
Life Leech | Primary attacks heal you for 0.2-X% of your maximum health. | 20 | Chaos 1 | ALL | Template:Valid for Weapon | ||||||
Regeneration | Regenerate 0.5% of your Max Health every 5s | 10 | Chaos 1 | ALL | |||||||
Manabomb Power | Increases the damage of Manabomb by 4-40%. | 12 | Chaos 1 | ||||||||
Mana Capacitor | Increases your maximum ability resource by 10-100. | 18 | Chaos 1 | ||||||||
Molten Core Power | Increases Molten Core damage by 4-X% | 12 | Chaos 1 | ||||||||
Nightmare Fuel | Enemies affected by Lash Out take 320% Hero Damage when hit by Dark Torment. | 20 | Chaos 1 | Template:Valid for Weapon | |||||||
Poison Leaves | Dryad's poison attacks deal 2-X% more damage. | 12 | Chaos 1 | Template:Valid for Weapon | |||||||
Pole Power | Increases the damage of Pole Smash by 4-X%. | 12 | Chaos 1 | ||||||||
Heroic Boost | Increase Heroic Wave's healing done by 4-X%. | 12 | Chaos 3 | ||||||||
Power Gambit | Increase your Hero Damage by 10-50%, but increase damage taken from enemies by 60-20%. | 20 | Chaos 1 | ALL | |||||||
Power of Embermount | Increases the amount of molten power gained by 4-X%. | 12 | Chaos 1 | ||||||||
Price of Power | Increases damage of Two At Twice The Price by 4-40%. | 12 | Chaos 1 | ||||||||
Power Overwhelming | Increases your ability power by 10-30% but increases your ability resource cost by 100-70%. | 20 | Chaos 1 | ||||||||
Proton Supercharge | EV2s Proton Charge deals an extra 10-210% of your ability power stat as damage while its max range is increased by 5-25%. | 20 | Chaos 1 | Template:Valid for Weapon | |||||||
Scatter Power | Increases Scatter Sweep damage by 4-X%. | 12 | Chaos 1 | ||||||||
Serpent God's Fury | When you crit with a primary attack, reduce the cooldown of all your abilities by -0.1-1 seconds. The effect has a cooldown of 1 second. | 18 | Chaos 1 | Template:Valid for Weapon | |||||||
Snipe Critical Power | Increases the total critical damage of Snipe by 104-140%. | 12 | Chaos 1 | Template:Valid for Weapon | |||||||
Snipe Critical Strike | Increases the Crit Chance of Snipe by 2-30%. | 14 | Chaos 1 | Template:Valid for Weapon | |||||||
Sundering Blow | Your primary Attacks reduce enemy's resistances to 95-80% increasing damage dealt to them. | Chaos 1 | ALL | Template:Valid for Weapon | |||||||
Support Magic Specialist | Decrease the cost of Broom Vault and Book Drop by 4-X%. | 12 | Chaos 1 | ||||||||
Tempered Anger | Mystic loses appeasement 4-40% slower and take 0-100% less appeasement damage when at 0 appeasement. | 12 | Chaos 1 | ||||||||
Berserk Master | Increases the duration of Direct Command on your Skeletal Orcs by 1-5 seconds. | 8 | Chaos 1 | ||||||||
Colossal Fissure | Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals 50-X% of your ability power in damage over 6 seconds, but increases the mana cost of Direct Command by 30%. Usable every 60 seconds. | 20 | Chaos 3 | ||||||||
Boosted Grasp | Enemies move at 90-60% speed when they are within the Boost Aura. | 10 | Chaos 1 | ||||||||
Deadly Strikes | Increases the Defense Range of the affected tower by 4-40%. | 12 | Chaos 1 | ALL | |||||||
Earth Toss | Earthshatter tower has a 4-40% chance on hit to knock targets into the air. | 18 | Chaos 1 | ||||||||
Empowered Frostbite | Frostbite has a 5-X% chance to freeze the enemy for 1-X seconds. | 20 | Chaos 4 | ||||||||
Empowering Blasphemy | Obelisk Hero Stat boost increased to 10-50%, and Polymorph duration increased by 1-5s. | 10 | Chaos 1 | ||||||||
Enduring Bubble | Increase viper's fang bubble duration by 1-5s. | 8 | Chaos 1 | ||||||||
Frosty Bind | Frostbite slow strength increased by 4-40%. | 12 | Chaos 1 | ||||||||
Frosty Duet | Reduces Frost Tower's Range to 50-35%. When fully upgraded, this shard allows the Frostbite tower to hit an additional target. | 10 | Chaos 1 | ||||||||
Magma Maelstrom | Rate at which Fissures of Embermount generate Molten Power reduced by 4-X% | 12 | Chaos 1 | ||||||||
Manufacture's Overcharge | Weapon Manufacturer charges 4-40% faster. | 12 | Chaos 1 | ||||||||
Node Increase | EV2 Can place 1-4 extra node(s) in any single Weapon Manufacturer chain. | 6 | Chaos 2 | ||||||||
Numerous Reflections | Increases the nodes EV2's Reflect Beam can sustain by 1-6. | 5 | Chaos 1 | ||||||||
Obelisk Shield | Obelisk Shield absorption increased to 10-70%. | 15 | Chaos 1 | ||||||||
Oily Harpoon | Ballista has a 4-40% chance to oil targets on hit slowing them by 40% for 7 seconds. If hit by a fire source, the oil will be consumed and burn the target for 150-600% of defense power. | 18 | Chaos 1 | ||||||||
Puncturing Bolts | Ballista can now pierce an additional 1-4. | 6 | Chaos 1 | ||||||||
Rain of Oil | Skeletal Archer's direct command now oils enemies, slowing them in 50% for 2 seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing 20% of its defense power in fire damage over 1 seconds. | 20 | Chaos 1 | ||||||||
Sharpened Spikes | Blockade has a 2-30% chance to stun enemies hit for 1-4 seconds. | 14 | Chaos 1 | ALL | |||||||
Stun Fire | Cannonball Tower has a 2-30% chance on hit to stun for 1-4 seconds. | 14 | Chaos 1 | ||||||||
Vampiric Empowerment | Increases Defense Power of the affected tower by 4-60% of its Defense Health. | 16 | Chaos 1 | ALL | |||||||
Abyss Stone Attunement | Reduces the mana cost of Abyss Stone by 1-15%. | 14 | Chaos 2 | ||||||||
Catacylsm | Increases Eruption damage by 4-40%. | 12 | Chaos 2 | ||||||||
Caustic Oil | Increases the damage of Oil Flask by 4-40%. | 12 | Chaos 2 | ||||||||
Concussive Shock | Increases the Stun Duration of Concussive Shots by 4-40%. | 12 | Chaos 2 | Template:Valid for Weapon | |||||||
Crane Stance | Each secondary attack increases the damage of your next primary attack by 10%. Stacks up to 6 times. | 20 | Chaos 2 | ||||||||
Enduring Price | Two At Twice The Price last 1s-7s longer. | 12 | Chaos 2 | Template:Valid for Weapon | |||||||
Enhanced Launcher | Anti Gravity Bot Launcher can store an additional 1-15 Anti Gravity Bots. | 14 | Chaos 2 | Template:Valid for Weapon | |||||||
Heat Dispenser Module | EV2 upgrades her gun with a new heat dispenser module that drains 4-40% more heat with each primary attack. | 12 | Chaos 1 | Template:Valid for Weapon | |||||||
Mine Heat Compensator | The cost of EV2's AntiGravity Bots is reduced by 4-X%. | 12 | Chaos 2 | ||||||||
Molten Stun | Increases Molten Charge stun duration by 0.5s-4.5s. | 8 | Chaos 2 | Template:Valid for Weapon | |||||||
Shroom Gloom | Slow intensity of Powder Toss in Purification Form is increased by 4-X%. | 12 | Chaos 1 | ||||||||
Thundering Call | Increase Call to Madness Range by 4-40% | 12 | Chaos 2 | Template:Valid for Weapon | |||||||
Dewey Deathimal System | Book drop duration is increased 1-3 second and the extra damage they take is increased 5-15% while under it's effect | 20 | Chaos 3 | ||||||||
Read or Die | Scatter Sweep and Broom Vault have an 1-X% chance to transmorgify enemies into books for 3 seconds. Transmorgified enemies take increased damage. | 10 | Chaos 3 | ||||||||
One With chi | Increases the damage of Chi Blast by 4-X% | 12 | Chaos 1 | ||||||||
Withering Fountain | Abyss Fountain withers enemies inside it reducing the damage they deal by 2%. | 9 | Chaos 3 | ||||||||
Beacon of the Storm | Once per second your primary attack spawns a lightning ball that deals 10-50% of your Hero Damage as storm damage. Bounces up to 3 times. | 20 | Chaos 4 | ALL | |||||||
Betsy's Empowered Beam | Primary attacks now fire a sonic projectile that deals 105-150% of your Hero Damage stat as damage. | 15 | Chaos 3 | Template:Valid for Weapon | |||||||
Burning Strikes | 2% chance to burn your target for 20% of your hero damage stat every second for 1 second. | 20 | Chaos 4 | ALL | Template:Valid for Weapon | ||||||
Death's Grasp | When you defeat an enemy gain a charge.up to a maximum of 5. When youblock with your shield all charges are then consumed. Each unleashing a fireball Dealing 10% ability power. | 20 | Chaos 3 | ||||||||
Hemolytic Poison | Lashout cooldown increased to 200-X% of what it was but allows it to stack 0-X times and increases its duration by 3-X seconds. | 20 | Chaos 4 | Template:Valid for Weapon | |||||||
Manabomb's Aid | Manabomb places a shield on you that absorbs 150% of your ability power Stat. Enemies that hit the shield are burned for 150% of your ability power over 3 seconds. | 20 | Chaos 3 | Template:Valid for Weapon | |||||||
Proton Flame Charge | EV2's Proton Cannon deals 25% extra fire damage. | 14 | Chaos 4 | ||||||||
Proton Cannon Boost | Width of Proton Charge increased by 4-X%. | 12 | Chaos 3 | Template:Valid for Weapon | |||||||
Pumpkinator | Primary attacks pumpkin your enemies. When a pumpkined enemy dies, they explode dealing 10-210% Ability Power as damage. Melee attacks against pumpkined enemies increases Hero Crit Chance by 3-30% for 5 sec. | 20 | Chaos 4 | ALL | Template:Valid for Weapon | ||||||
Submerging Speed | Increases movement speed while Submerged by 4-40% and adds a knockup on Emerge | 12 | Chaos 4 | ||||||||
Twice as Bright | Eruption now increases Defense Power to 10-70%, but the duration is reduced by 1-5s. | 20 | Chaos 4 | ||||||||
Atomic Capacity | Gives your Atomic Launcher an extra missile when upgraded to 4/8 and then another at 8/8. | 8 | Chaos 3 | ||||||||
Defense Rate | Increases the Attack Rate of the affected tower by 5-25%. | 12 | Chaos 4 | ALL | |||||||
Drenched | After your Geyser Trap drenches an enemy, the next source of damage deals an additional 3-30% damage. | 16 | Chaos 4 | ||||||||
Empowering Flames | Flame Aura increases the damage of heroes standing inside it by 5-25%. | 12 | Chaos 4 | ||||||||
Encroaching Flames | Flame Aura has 5%-25% chance to deal 4%-40% more damage. | 12 | Chaos 4 | ||||||||
Enhanced Poison | Modifies the poison proc rate of the Poison Dart Tower's poison by 5-25%. | 12 | Chaos 4 | ||||||||
Explosive Guard | When the affected tower takes damage, it has 3-35% chance to trigger an explosion and deal 125-500% of its Defense Heath as damage to nearby enemies. Does not work with Auras or Traps. Does not destroy the tower. | 18 | Chaos 4 | ALL | |||||||
Explosive Poison | If an enemy poisoned by the Poison Dart Tower is killed, it detonates dealing 10-150% of the tower's damage stat as damage in a small area around the enemy. | 20 | Chaos 4 | ||||||||
Fire for Effect | Your Explosive Trap has a 5-25% chance to detonate twice without consuming an additional charge. | 20 | Chaos 3 | ||||||||
Heavy Cannonball | Cannonball tower has a 5-25% chance to spawn a heavy cannonball that pierces up to 1-10 target(s) stunning them for 1-4 second(s) and dealing 120-400% of the Cannon Ball tower's damage. | 20 | Chaos 4 | ||||||||
Shattering Torpedo | Ev2's torpedo's are imbued with earth magic. Upon detonation they deal an additional 20% defense power as crushing earth damage. | 20 | Chaos 4 | ||||||||
Torpedo Striker | Increases the radius of the Reflect Beam's Torpedo Detonation by 4-40%. | 12 | Chaos 1 | ||||||||
Vengeance | 4-40% of the damage taken by the Spike Blockade is returned in its next attack. | 18 | Chaos 4 | ||||||||
Volcanic Shock | Volcano has a 2% chance to stun all enemies hit for 1 second. | 12 | Chaos 4 | ||||||||
Water Elemental | The affected tower has a 5-25% chance on hit to deal 3-30% additional damage and drench enemies for 1-5 seconds. | 20 | Chaos 4 | ALL | |||||||
Power Volley | Increases the damage of Arcane Volley by x-40% | 12 | Chaos 1 | Template:Valid for Weapon | |||||||
Shielding Guard | When the affected tower takes damage, it has a 5-25% chance to gain a shield for 50-250% of its Defense Health for 5 seconds. Does not work with Auras or Traps. | 20 | Chaos 1 | ALL | |||||||
Enduring Tornado | Increases the Knockup Duration of Tornado by 1-6 seconds. | 10 | Chaos 2 | ||||||||
Broomnado Power | Increases Broom Nado damage by 4-40% | 12 | Chaos 1 | ||||||||
Radiant Power | Increases the Defense Power of nearby defenses by 1-6% of your Hero Damage. | 5 | Chaos 1 | ALL | Template:Valid for Weapon |
Weapons with Fixed Shards
The weapons in the list below drop with fixed Shards. These Shards are locked in one of the Shard slots and can't be removed. Some of them also can't be upgraded. Most of them are sold by Wayfarer for Soul of Night.