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| ==Equipment Types== | | ==Equipment Types== |
| Default stats are determined by item type, e.g. Weapons will always have Damage. These are different than primary or other stats. | | Default stats are determined by item type, e.g. Weapons will always have Damage. These are different than primary or other stats. |
Revision as of 10:46, 20 March 2018
Please update information, thank you
Equipment Types
Default stats are determined by item type, e.g. Weapons will always have Damage. These are different than primary or other stats.
Weapons
Weapons are hero-specific gear.
Primary Stat: Hero Power (Damage)
Armor
Armor has four different types, each having their own equipment slot.
Primary Stat: Hero Physical/Magical Resist
Relics
Relics come in four different forms. Each Relic has its own Primary Stat. The four relics and their primary stat are:
Totems (Defense Health) - Increased HP of your tower/aura
Medallions (Defense Power) - Increased base damage of your tower/aura
Marks (Defense Crit) - Increased critical hit damage of your tower/aura
Orbs (Defense Speed) - Increased attack rate of your tower/aura
All four gain additional stats and slots based on drop rarity. They come with 1 to 3 additional tower stats and 0 to 3 shard sockets.
Each Relic slot in the hero equipment page corresponds to the tower/aura on the hero hotkey bar. As an example for the Squire:
1st relic slot affects the Barricade.
2nd relic slot affects the Cannonball Tower.
3rd relic slot affects the Ballista.
4th relic slot affects the Training Dummy.
Relic Stat Weights
Need math done
Conventional wisdom dictates:
Defense Health for walls (path blockers like barricade).
Defense Critical Damage for damage towers/auras.
Defense Power for damage towers/auras as secondary stat.
Defense Speed is worst stat.
Defense Critical Hit Chance is said to be capped around 33% chance so it's not needed much after you cap it with your ascension level points.
Relic Shards
Name
|
Effect
|
Upgr. levels
|
Shard Pack
|
Valid for
|
Hero
|
Weapon
|
Shield
|
Helmet
|
Chest
|
Gloves
|
Boots
|
Relic
|
Defensive Critical Damage |
Increases the Defense Crit Damage of the affected tower by 2-34%. |
16 |
Campaign |
ALL |
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Fortification |
Increases Defense Health of the affected tower by 2-34%. |
16 |
Campaign |
ALL |
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Crumbling Stone |
Enemies petrified by Maw of the Earth Drake receive 2-22% more damage and explode on death for 10-250% Defense Power magical damage. |
20 |
Chaos 1 |
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Destruction |
Increases Defense Power of the affected tower by 2-34%. |
16 |
Chaos 1 |
ALL |
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Electric Fingers |
Skeletal Orcs have 3-30% chance on hit to deal an additional 40-400% of their Defense Health as storm damage. Bounces 3 times. |
18 |
Chaos 1 |
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Empowered Flame |
Flamethrower tower has a 1-15% chance to hit the target again for 20-180% damage. |
20 |
Chaos 1 |
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Laser Boost |
Picking up Mega Death Laser increases EV2's movements speed by 50-350 and Hero Damage by 4-40% for 15 seconds. |
20 |
Chaos 1 |
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Rippling Explosions |
Enemies that die inside the boost aura have a 5-25% chance to detonate, dealing 20-80% of the Boost aura's Tower Damage stat as damage in a small area around the enemy. |
20 |
Chaos 1 |
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Stun Fire |
Cannonball Tower has a 2-17% chance on hit to stun target for 1-2.4 seconds. |
14 |
Chaos 1 |
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Atomic Capacity |
This shard gives your Atomic Launcher an additional missile when the shard is upgraded to 4/8 and then another at 8/8. |
8 |
Chaos 2 |
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Berserk Master |
Increases the duration of Direct Command on your Skeletal Orcs by 1-5 seconds. |
8 |
Chaos 2 |
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Blazing Phoenix |
A Phoenix emerges from the flames of a Blaze Balloon after a short delay, dealing 150-550% of the tower's damage stat as damage. |
20 |
Chaos 2 |
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Combined Power |
Enemies affected by both Serpent's Coil and Sand Viper receive 25-385% Defense Power as magical damage each second. |
18 |
Chaos 2 |
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Defensive Critical Strike |
Increases the Defense Crit Chance of the affected tower by an additional 2-15%. |
12 |
Chaos 2 |
ALL |
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Encroaching Flames |
Flame aura has a 5-25% chance to deal 4-40% more damage. |
12 |
Chaos 2 |
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Frosty Duet |
Reduce Frost towers range to 60-35%. When fully upgraded this shard allows the frost tower to slow an additional target. |
10 |
Chaos 2 |
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Magma Maelstrom |
Rate at which Fissures of Embermount generate Molten Power reduced by 4-40%. |
12 |
Chaos 2 |
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Panic Fire |
When the affected tower takes damage, it has a 5-15% chance to increase it's Attack Rate by 50% for 1-4 seconds. Does not work with Auras and Traps. |
10 |
Chaos 2 |
ALL |
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Power Bolts |
Ballista has a 4-40% chance on hit to deal 5-50% extra magical damage. |
15 |
Chaos 2 |
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Press Your Luck |
When the affected tower takes damage, it has a 5-15% chance to increase it's Critical Hit Chance by 30% for 1-4 seconds. Does not work with Auras and Traps. |
10 |
Chaos 2 |
ALL |
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World Tree Mcbufferson |
Every 20 seconds, the world tree places a leafy shield on a blockade within its influence that absorbs 10-210% of the Dryad's Defense Health stat and lasts 10 seconds. |
20 |
Chaos 2 |
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Boosted Grasp |
Enemies move at 90-60% speed when they are within the Boost Aura. |
10 |
Chaos 3 |
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Deadly Strikes |
Increases the Defense Range of the affected tower by 4-40%. |
12 |
Chaos 3 |
ALL |
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Drenched |
After your Geyser Trap drenches an enemy, the next source of damages deals an additional 3-35% damage. |
16 |
Chaos 3 |
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Empowered Bolts |
Ballista has a 5-30% chance on hit to deal full damage to all targets pierced for the next 10-40 seconds. |
10 |
Chaos 3 |
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Empowered Frostbite |
Frostbite has a 5-45% to freeze the target for 1-7 seconds. |
20 |
Chaos 3 |
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Empowering Blasphemy |
Obelisk Hero Stat boost increased to 10-50% and polymorph duration increased by 1-6 seconds. |
10 |
Chaos 3 |
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Numerous Reflection |
Increases the nodes of EV2’s Reflect Beam can sustain by 1-6. |
5 |
Chaos 3 |
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Oil Spill |
Gives oil geyser a 5-25% chance to stun all enemies hit for 2s |
10 |
Chaos 3 |
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Rain Of Oil |
Skeletal Archer's Direct Command now oils enemies, slowing them by 50% for 2-12 seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing 20-600% of its Defense Power in fire damage over 1-11 seconds. |
20 |
Chaos 3 |
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Shielding Guard |
When the affected tower takes damage, it has a 5-25% chance to gain a shield for 50-250% of it's Defense Health for 5 seconds. Does not work with Auras or Traps. |
20 |
Chaos 3 |
ALL |
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Defense Rate |
Increases the Attack Rate of the affected tower by 1-33% |
12 |
Chaos 4 |
ALL |
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Earth Toss |
Earthshatter tower has an 4-30% chance to launch enemies into the air. |
18 |
Chaos 4 |
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Empowering Flames |
Flame Aura increases the damage of heroes standing inside it by 5-25%. |
20 |
Chaos 4 |
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Explosive Surprise |
Geyser Trap has a 5-65% chance to fire an exploding shard dealing 50-650% Defense Power damage in an area. |
20 |
Chaos 4 |
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Lateral Blast |
Volcano attacks spawn three random meteors that drop nearby, each dealing 125% Defense Power as magical Fire damage. |
20 |
Chaos 4 |
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Power Transfer |
Increases the Defense Crit Damage of the affected tower by 4-60% of its Defense Power. |
14 |
Chaos 7 |
ALL |
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Puncturing Bolts |
Ballista can now pierce an additional 1-4 targets. |
6 |
Chaos 4 |
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Sandstorm Warrior |
The Snaking Sands sandstorm increases Hero Damge and Ability Power by 101-125% for 1-25 seconds. |
12 |
Chaos 4 |
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Boosted Blockade |
Boost Aura increases blockade health by 2-20%. |
12 |
Chaos 5 |
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Cthulu’s Influence |
While under the effects of corruption, Angry Nimbus has a 3-27% chance to charm enemies for 1-7 seconds. |
12 |
Chaos 5 |
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Explosive Arrows |
Skeletal Archers have a 15-x% chance on hit to fire an explosive arrow dealing an additional 110-x% of their Defense Power in damage. |
20 |
Chaos 5 |
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Explosive Guard |
When the affected tower takes damage, it has 3-35% chance to trigger an explosion and deal 125-500% of its Defense Heath as damage to nearby enemies. Does not work with Auras or Traps. Does not destroy the tower. |
18 |
Chaos 5 |
ALL |
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Explosive Poison |
If an enemy poisoned by the Poison Dart Tower is killed , it detonates dealing 10%-150% of the tower’s damage stat as damage in a small area around the enemy. |
20 |
Chaos 5 |
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Fire For Effect |
Your explosive Trap has a 5-25% chance to detonate twice without consuming an additional charge. |
20 |
Chaos 5 |
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Frosty Beams |
5% chance for Proton Node to freeze all enemies it touches for 1-5 seconds. |
20 |
Chaos 5 |
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Frosty Bind |
Frostbite slow strength increased by 1-10%. |
12 |
Chaos 5 |
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Heavy Cannonball |
Cannonball tower has a 5-25% chance to spawn a heavy cannonball that pierces up to 1-10 target(s) stunning them for 1-4 second and dealing 120-400% of the Cannonball tower's damage. |
20 |
Chaos 5 |
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Split Vipers |
Sand Viper May Target up to 0-2 additional enemies, but no longer ramps up damage. |
10 |
Chaos 5 |
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Vampiric Empowerment |
Increases the Defense Power of the affected tower by 4-60% of its Defense Health. |
14 |
Chaos 5 |
ALL |
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Volcanic Shock |
Volcano has a 2-20% chance to stun all enemies hit for 1-7s. |
12 |
Chaos 5 |
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Boosted Power |
Increases the power of the Boost Aura by 2-20%. |
18 |
Chaos 6 |
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Colossal Fissure |
Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals 50-2050% of your Ability Power in damage over 6 seconds, but increases the mana cost of Direct Command by 30-70%. Usable once every 60 seconds. |
20 |
Chaos 6 |
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Enhanced Poison |
Modifies the poison proc rate of the Poison Dart Tower's poison by 1-25%. |
12 |
Chaos 6 |
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Flaming Death |
EV2’s mega death laser sets enemies it hits on fire dealing 50-2,050% of EV2’s Ability Power stat as damage over 10 seconds. |
20 |
Chaos 6 |
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Frosty Power |
Frostbite tower passes 10-50% of its Defense Power stat to defenses within its frost aura. |
20 |
Chaos 6 |
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Mark Targets |
This defence has a 5-45% chance to place an Apprentice Mark on its target. |
20 |
Chaos 6 |
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Megarock |
Volcano launches a huge rock dealing 150-1150% Defense Power damage once every 10 volleys. |
20 |
Chaos 6 |
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Serpent God’s Protection |
Tower's and Blockades near the Obelisk take -1% damage. |
9 |
Chaos 6 |
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Sharpened Spikes |
Blockade has a 2-30% chance to stun enemies hit for 1-4 seconds. |
14 |
Chaos 6 |
ALL |
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Health Pylon |
Increases the Defense Health of nearby defenses to 102-130%. Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard. |
20 |
Chaos 6 |
ALL |
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Manufacturer’s Overcharge |
Weapon Manufacturer charges 4-40% faster. |
12 |
Chaos 7 |
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Node Increase |
EV2 can create 1-4 extra node(s) in any single Weapon Manufacturer chain. |
6 |
Chaos 7 |
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Obelisk Shield |
Obelisk Shield absorption increased to 10-70%. |
15 |
Chaos 7 |
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Oily Entrapment |
Increases Oil Geyser slow rate by 3-15%. |
12 |
Chaos 7 |
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Power Pylon |
Increases the Defense Power of nearby defenses to 102-120%. Note: Requires a Blockade but this shard does not buff the Blockade that equips this shard. |
18 |
Chaos 7 |
ALL |
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Splody Harpoon |
Ballista projictiles have a 10-30% chance to detonate on each target hit dealing 150-350% of the Ballista's defence power stat as extra damage in small area. |
20 |
Chaos 7 |
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Levels
Each item has a few numbers which demonstrate what level it is at. These values, along with prefix quality, determines the value of its stats and its sell value.
Item Power
The raw potential result of the specific item (iPWR)s.
Required Level
Determines the effective Level of the item. When used in rooms with a max level lower than the required level, the item is down leveled to that room, reducing its stats.
Upgrade Level
The amount of times an item can be upgraded at the Upgrade Station. Each time an item is leveled up, the player is given a point to add to one of the items stats
Prefixes
An Item's Prefix defines its stats, gg
based on its type and quality, split into two key words.
Passives
An Item's Passive offers one or two special stats, mentioned at the end of the item.
Unique Items
Certain unique items exist for each of the four starter classes. They are 100% guaranteed from the Victory Chest unless otherwise stated. The drop locations are as follows:
- Siphon Site D: Huntress Harbinger Bow (Defense)
- Dragonfall Sewers: Monk Harbinger Polearm (Defense)
- Forgotten Ruins: Squire Harbinger Sword (Hero)
- The Ramparts: Monk Harbinger Polearm (Hero)
- Ramparts Siege: Huntress Harbinger Bow (Hero)
- Liferoot Forest: Apprentice Harbinger Staff (Hero)
- The Wyvern Den : All Betsy Weapons (100% for one weapon when Betsy is slain)
- The Dead Road: Squire Harbinger Sword (Defense)
- Temple of the Necrotic: Apprentice Harbinger Staff (Defense)
(Spooky Weapons also drop here. You must perform the Spooky Secret to summon the Skeletal versions of the 4 Heroes and then slay them. The weapons are not guaranteed to drop and can only be obtained from the Skeletal Heroes themselves and not the Victory Chest)
- Harbinger’s Warship: Squire Harbinger Shield
- Nimbus Reach: Storm Boots
- Greystone Plaza: Storm Chest
- Assault on Throne Room: Storm Gloves
- Buried Bastille: Storm Helm
- Wyvern Enthusiasts Incursion: Huntress Phantom Phoenix Bow
- Griblok’s Horde Incursion: Squire Impaling Cutter Sword
- Chrome Enemies Incursion: Huntress Toxic Shock Bow
- Forest Poachers Incursion: Apprentice Chilling Touch Staff
- Unholy Catacombs Incursion: Squire Sword of Unholy Fire
- Kobold Bling King Incursion: Huntress Bling O’ Midas Bow
- Bastille Master Incursion: Apprentice Ghastly Halberd Staff
- Power Surge Incursion: Monk Glaive of the Storms Polearm
- Malthius Incursion: Monk Infernal Combustor Polearm
(Chance to get either Apprentice Armageddon Staff, Squire Scarlet Enforcer Sword or Huntress Armored Cleanser Bow from Malthius in addition to the Victory Chest drop)
- Maldonis Incursion: Wailing Glaive, Raven Staff, Pumpkinator, Howling Reaver (100% for one weapon directly from Maldonis when slain)
(Maldonis is the only way to get the 710-750 ipwr Spooky Weapons in Nm4. You can also obtain the Spooky Weapons from slaying the Skeletal Heroes that spawn.
- Dawn of the Bloodmoon Incursion: All Spooky Weaponry
(Skeletal versions of the 4 heroes will occasionally spawn and slaying them has a chance to drop the Spooky Weaponry. You can also obtain Soul of Night here from the Victory Chest to buy the Terraria weapons.
(This map drops Soul of Night which can also be used to purchase Terraria Weaponry.
- The Demon’s Lair Incursion: Abyss Lord Molten Tome
ipower 750 Items
The following items have a chance to drop at 700 - 750 ilevel on the specified maps on Nightmare IV difficulty. The Prefixes will be random.
- Helm: Bastille Master Incursion
- Chest: Unholy Catacombs Incursion
- Boots: Power Surge Incursion
- Gloves: Kobold Bling King Incursion
- Medallion: The Demon's Lair Incursion
- Ring: Altar of the Althame Incursion