Difference between revisions of "Shards"
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| {{Hero Shard|Big Boy}} || The first mine you place will always be a Big Boy. Big Boy mines do an additional x-X% of Hero Damage as damage to enemies in double the area. || 20 || || {{Valid for SeriesEV2}} || {{Valid for Gloves}} | | {{Hero Shard|Big Boy}} || The first mine you place will always be a Big Boy. Big Boy mines do an additional x-X% of Hero Damage as damage to enemies in double the area. || 20 || || {{Valid for SeriesEV2}} || {{Valid for Gloves}} | ||
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| {{Hero Shard|Drenching Strikes}} || Your primary attacks have a 2-30% chance on hit to drench enemies for 3-10 seconds. || 14 || Campaign || {{Valid for ALL}} || {{Valid for Weapon}} | | {{Hero Shard|Drenching Strikes}} || Your primary attacks have a 2-30% chance on hit to drench enemies for 3-10 seconds. || 14 || Campaign || {{Valid for ALL}} || {{Valid for Weapon}} | ||
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| {{Hero Shard|Channel}} || Restores 1-15 of your ability resources every 5 seconds. || 14 || Campaign || {{Valid for Apprentice}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for Squire}}{{Valid for AbyssLord}} || {{Valid for Helmet}} | | {{Hero Shard|Channel}} || Restores 1-15 of your ability resources every 5 seconds. || 14 || Campaign || {{Valid for Apprentice}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for Squire}}{{Valid for AbyssLord}} || {{Valid for Helmet}} | ||
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| {{Hero Shard|Celestial Attunement}} || The dyrad can hold 1-4 more stacks of starfall. || 6 || Chaos 1 || {{Valid for Dryad}} || {{Valid for Helmet}} | | {{Hero Shard|Celestial Attunement}} || The dyrad can hold 1-4 more stacks of starfall. || 6 || Chaos 1 || {{Valid for Dryad}} || {{Valid for Helmet}} | ||
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| {{Hero Shard|Abyss Stone Attunement}} || Reduces the mana cost of Abyss Stone by 1-15%. || 14 || Chaos 2 || {{Valid for AbyssLord}} || {{Valid for Boots}} | | {{Hero Shard|Abyss Stone Attunement}} || Reduces the mana cost of Abyss Stone by 1-15%. || 14 || Chaos 2 || {{Valid for AbyssLord}} || {{Valid for Boots}} | ||
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+ | | {{Hero Shard|Withering Fountain}} || Abyss Fountain withers enemies inside it reducing the damage they deal by 2%. || 9 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Boots}} | ||
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+ | | {{Hero Shard|Nightmare Fuel}} || Enemies affected by Lash Out take 320% Hero Damage when hit by Dark Torment. || || Chaos 1 || {{Valid for Mystic}} || {{Valid for Weapon}} | ||
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+ | | {{Hero Shard|Anti Air}} || Deal 40% increased damage to flying enemies. || || Chaos 1 || {{Valid for ALL}} || {{Valid for Weapon}} | ||
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+ | | {{Hero Shard|Life Leech}} || Primary attacks heal you for 1% of your maximum health. || || Chaos 1 || {{Valid for ALL}} || {{Valid for Weapon}} | ||
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+ | | {{Defense Shard|Deadly Strikes}} || Increases the Defense Range of the affected tower by 4-40%. || 12 || Chaos 1 || {{Valid for ALL}} || {{Valid for Relic}} | ||
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+ | | {{Defense Shard|Defensive Critical Damage}} || Increases the Defense Crit Damage of the affected tower by 2-34%. || 16 || Campaign || {{Valid for ALL}} || {{Valid for Relic}} | ||
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+ | | {{Defense Shard|Defensive Critical Strike}} || Increases the Defense Crit Chance of the affected tower by an additional 2-15%. || 12 || Campaign || {{Valid for ALL}} || {{Valid for Relic}} | ||
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+ | | {{Defense Shard|Destruction}} || Increases Defense Power of the affected tower by 2-34%. || 16 || Campaign || {{Valid for ALL}} || {{Valid for Relic}} | ||
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+ | | {{Defense Shard|Fortification}} || Increases Defense Health of the affected tower by 2-34%. || 16 || Campaign || {{Valid for ALL}} || {{Valid for Relic}} | ||
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+ | | {{Defense Shard|Boosted Grasp}} || Enemies move at 90-60% speed when they are within the Boost Aura. || 10 || Chaos 1 || {{Valid for Monk}} || {{Valid for Relic}} | ||
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+ | | {{Defense Shard|Obelisk Shield}} || Obelish Shield absorption increased to 10-70%. || 15 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Relic}} | ||
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+ | | {{Defense Shard|Sharpened Spikes}} || Blockade has a 2-30% chance to stun enemies hit for 1-4 seconds. || 14 || Chaos 1 || {{Valid for ALL}} || {{Valid for Relic}} | ||
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| {{Defense Shard|Berserk Master}} || Increases the duration of Direct Command on your Skeletal Orcs by 1-5 seconds. || 8 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Relic}} | | {{Defense Shard|Berserk Master}} || Increases the duration of Direct Command on your Skeletal Orcs by 1-5 seconds. || 8 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Relic}} | ||
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− | | {{ | + | | {{Defense Shard|Press Your Luck}} || 15% chance to increase critical damage chance by 30% for 4 seconds || || || {{Valid for ALL}} || {{Valid for Relic}} |
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+ | | {{Defense Shard|Panic Fire}} || 15% chance to increase fire rate by 50% for 4 seconds when taking damage. || || || {{Valid for ALL}} || {{Valid for Relic}} | ||
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Revision as of 16:03, 1 March 2017
Shards are gemlike artifacts that slot into your Relics, Armor and Weapons. Shards replaced Skill Spheres system and item Passives (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in Relics, while blue shards will buff your hero and can be placed in Weapon and Armor. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 2 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards.
Shards drop from shard packs obtained from victory chest at the end of every map, there are different kinds of shard packs depending on difficulty: Campaign, Chaos 1, Chaos 2 etc. Each will drop from corresponding difficulty, but higher difficulties have a chance to drop packs from lower difficulties.
Shards list
Name | Effect | Upgr. levels | Shard Pack | Valid for | |||||||
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Hero | Weapon | Shield | Helmet | Chest | Gloves | Boots | Relic | ||||
Mana Leech | Dark Syphon drains 4-40% additional mana. | 12 | |||||||||
Darkest Syphon | Increases the angle of Dark Syphon by 3-30. | 9 | |||||||||
Big Boy | The first mine you place will always be a Big Boy. Big Boy mines do an additional x-X% of Hero Damage as damage to enemies in double the area. | 20 | |||||||||
Drenching Strikes | Your primary attacks have a 2-30% chance on hit to drench enemies for 3-10 seconds. | 14 | Campaign | ALL | Template:Valid for Weapon | ||||||
Overwhelm | Your primary attacks have a 7-15% chance to stun enemies for 1-3 seconds. | 8 | Campaign | ALL | Template:Valid for Weapon | ||||||
Construction | Increases repair and upgrade speed during Combat Phase by 125-205%. | 20 | Campaign | ALL | |||||||
Critical Strike | Increases your Hero Crit Chance by 3-10% | 7 | Campaign | ALL | |||||||
Inspiration | Reduces the cooldown of your abilities by 4-40%. | 12 | Campaign | ALL | |||||||
Speed Boost | Increases your movement speed by 100-500. | 8 | Campaign | ALL | |||||||
Annoyance | Taints nearby enemies for 1-4 seconds every 8 seconds. | 10 | Campaign | ALL | |||||||
Bulwark | Increases armor by 4-40%. | 12 | Campaign | ALL | |||||||
Jackpot | You have a 2-10% chance when picking up gold to quadruple the amaunt. | 8 | Campaign | ALL | |||||||
Retribution | When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as damage to your attacker. | 20 | Campaign | ALL | |||||||
Worm Scarf | Reduces the damage you take from enemies by 3-15%. | 12 | Campaign | ALL | |||||||
Quake | You have a 10-30% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies. | 20 | Campaign | ALL | |||||||
Channel | Restores 1-15 of your ability resources every 5 seconds. | 14 | Campaign | ||||||||
Celestial Attunement | The dyrad can hold 1-4 more stacks of starfall. | 6 | Chaos 1 | ||||||||
Harbinger's Slam | During Provoke, Seismic Slam damage increased by 130-410% of your Ability Power stat. | 20 | Chaos 1 | ||||||||
Mana Capacitor | Increases your maximum ability resource by 10-100. | 18 | Chaos 1 | ||||||||
Abyss Stone Attunement | Reduces the mana cost of Abyss Stone by 1-15%. | 14 | Chaos 2 | ||||||||
Withering Fountain | Abyss Fountain withers enemies inside it reducing the damage they deal by 2%. | 9 | Chaos 3 | ||||||||
Nightmare Fuel | Enemies affected by Lash Out take 320% Hero Damage when hit by Dark Torment. | Chaos 1 | Template:Valid for Weapon | ||||||||
Anti Air | Deal 40% increased damage to flying enemies. | Chaos 1 | ALL | Template:Valid for Weapon | |||||||
Life Leech | Primary attacks heal you for 1% of your maximum health. | Chaos 1 | ALL | Template:Valid for Weapon | |||||||
Deadly Strikes | Increases the Defense Range of the affected tower by 4-40%. | 12 | Chaos 1 | ALL | |||||||
Defensive Critical Damage | Increases the Defense Crit Damage of the affected tower by 2-34%. | 16 | Campaign | ALL | |||||||
Defensive Critical Strike | Increases the Defense Crit Chance of the affected tower by an additional 2-15%. | 12 | Campaign | ALL | |||||||
Destruction | Increases Defense Power of the affected tower by 2-34%. | 16 | Campaign | ALL | |||||||
Fortification | Increases Defense Health of the affected tower by 2-34%. | 16 | Campaign | ALL | |||||||
Boosted Grasp | Enemies move at 90-60% speed when they are within the Boost Aura. | 10 | Chaos 1 | ||||||||
Obelisk Shield | Obelish Shield absorption increased to 10-70%. | 15 | Chaos 1 | ||||||||
Sharpened Spikes | Blockade has a 2-30% chance to stun enemies hit for 1-4 seconds. | 14 | Chaos 1 | ALL | |||||||
Berserk Master | Increases the duration of Direct Command on your Skeletal Orcs by 1-5 seconds. | 8 | Chaos 3 | ||||||||
Press Your Luck | 15% chance to increase critical damage chance by 30% for 4 seconds | ALL | |||||||||
Panic Fire | 15% chance to increase fire rate by 50% for 4 seconds when taking damage. | ALL |
Weapons with Fixed Shards
The weapons in the list below drop with fixed Shards. These Shards are locked in one of the Shard slots and can't be removed. Some of them also can't be upgraded. Most of them are sold by Wayfarer for Soul of Night.