Difference between revisions of "Shards"
(→Shards list) |
|||
Line 231: | Line 231: | ||
|- | |- | ||
| {{Hero Shard|Dewey Deathimal System}} || Book drop duration is increased 1-3 second and the extra damage they take is increased 5-15% while under it's effect || 20 || Chaos 4 || {{Valid for Gunwitch}} || {{Valid for Gloves}} | | {{Hero Shard|Dewey Deathimal System}} || Book drop duration is increased 1-3 second and the extra damage they take is increased 5-15% while under it's effect || 20 || Chaos 4 || {{Valid for Gunwitch}} || {{Valid for Gloves}} | ||
+ | |} | ||
+ | |- | ||
+ | | {{Defense Shard|Explosive Poison}} || If an enemy poisoned by the Poison Dart Tower is killed , it detonates dealing 10%-150% of the tower's damage stat as damage in a small area around the enemy. || 20 || Chaos 4 || {{Valid for Huntress}} || {{Valid for Relic}} | ||
|} | |} | ||
Revision as of 14:48, 4 March 2017
Shards are gemlike artifacts that slot into your Relics, Armor and Weapons. Shards replaced Skill Spheres system and item Passives (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in Relics, while blue shards will buff your hero and can be placed in Weapon and Armor. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 2 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards.
Shards drop from shard packs obtained from victory chest at the end of every map, there are different kinds of shard packs depending on difficulty: Campaign, Chaos 1, Chaos 2 etc. Each will drop from corresponding difficulty, but higher difficulties have a chance to drop packs from lower difficulties.
Shards list
Name | Effect | Upgr. levels | Shard Pack | Valid for | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Hero | Weapon | Shield | Helmet | Chest | Gloves | Boots | Relic | ||||
Mana Leech | Dark Syphon drains 4-40% additional mana. | 12 | |||||||||
Beacon of the Storm | Once per second your primary attack spawns a lightning ball that deals 10-50% of your Hero Damage as storm damage. Bounces up to 3 times. | 20 | Chaos 4 | ALL | |||||||
Submerging Speed | Increases movement speed while Submerged by 4-40% and adds a knockup on Emerge | 12 | Chaos 4 | ||||||||
Abyss Knight's Bargain | Reduce the mana cost of Knight of the Abyss by 4-X%. | 12 | |||||||||
Power Overwhelming | Increases your ability power by 10-X% but increases your ability resource cost by 100-X%. | 20 | Chaos 1 | ||||||||
Darkest Syphon | Increases the angle of Dark Syphon by 3-30. | 9 | |||||||||
Abyssal Mandate | Reduces the mana cost of Direct Command by 4-X%. | 12 | Chaos 1 | ||||||||
Empowered Mark | Increases the max number of Apprentice's marked targets by 2-30. | 28 | Campaign | Template:Valid for Weapon | |||||||
Manabomb Power | Increases the damage of Manabomb by 4-X%. | 12 | Chaos 1 | ||||||||
Big Boy | The first mine you place will always be a Big Boy. Big Boy mines do an additional x-X% of Hero Damage as damage to enemies in double the area. | 20 | |||||||||
Power Gambit | Increase your Hero Damage by 10-50%, but increase damage taken from enemies by 60-20%. | 20 | Chaos 1 | ALL | |||||||
Drenching Strikes | Your primary attacks have a 2-30% chance on hit to drench enemies for 3-10 seconds. | 14 | Campaign | ALL | Template:Valid for Weapon | ||||||
Overwhelm | Your primary attacks have a 7-15% chance to stun enemies for 1-3 seconds. | 8 | Campaign | ALL | Template:Valid for Weapon | ||||||
Construction | Increases repair and upgrade speed during Combat Phase by 125-205%. | 20 | Campaign | ALL | |||||||
Critical Strike | Increases your Hero Crit Chance by 3-10%. | 7 | Campaign | ALL | |||||||
Inspiration | Reduces the cooldown of your abilities by 4-40%. | 12 | Campaign | ALL | |||||||
Speed Boost | Increases your movement speed by 100-500. | 8 | Campaign | ALL | |||||||
Proton Flame Charge | EV2's Proton Cannon deals 25% extra fire damage. | 14 | Chaos 4 | ||||||||
Annoyance | Taunts nearby enemies for 1-4 seconds every 8 seconds. | 10 | Campaign | ALL | |||||||
Bulwark | Increases armour by 4-40%. | 12 | Campaign | ALL | |||||||
Jackpot | You have a 2-10% chance when picking up gold to quadruple the amount. | 8 | Campaign | ALL | |||||||
Retribution | When you take damage, you have a 2-20% chance of dealing 125-425% of your armour as damage to your attacker. | 20 | Campaign | ALL | |||||||
Worm Scarf | Reduces the damage you take from enemies by 3-15%. | 12 | Campaign | ALL | |||||||
Quake | You have a 10-30% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies. | 20 | Campaign | ALL | |||||||
Channel | Restores 1-15 of your ability resources every 5 seconds. | 14 | Campaign | ||||||||
Superconductor | Reduces the cost of all of your abilities by 2-20%. | 18 | |||||||||
Howling Feast | Your primary attacks generate 1 feast stack. While at 10 stacks, increase your Hero Damage by 2-30. One stack wears off every 3 seconds. | 14 | Chaos 1 | Template:Valid for Weapon | |||||||
Celestial Attunement | The dryad can hold 1-4 more stacks of starfall. | 6 | Chaos 1 | ||||||||
Poison Leaves | Dryad's poison attacks deal 2-X% more damage. | 12 | Chaos 1 | Template:Valid for Weapon | |||||||
Corruption's Bargain | When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs 1 celestial power per second instead of 2 in corruption form. | 10 | Chaos 1 | ||||||||
Corruption's Harmony | Reduces Corruption Form's Celestial Power drain by -1. | 10 | Chaos 1 | ||||||||
Harbinger's Slam | During Provoke, Seismic Slam damage increased by 130-410% of your Ability Power stat. | 20 | Chaos 1 | ||||||||
Block Power | Increases the blocking power of the shield by 5-X%. | 20 | Chaos 1 | ||||||||
Snipe Critical Power | Increases the total critical damage of Snipe by 104-140%. | 12 | Chaos 1 | Template:Valid for Weapon | |||||||
Snipe Critical Strike | Increases the Crit Chance of Snipe by 2-30%. | 14 | Chaos 1 | Template:Valid for Weapon | |||||||
Scatter Power | Increases Scatter Sweep damage by 4-X%. | 12 | Chaos 1 | ||||||||
Support Magic Specialist | Decrease the cost of Broom Vault and Book Drop by 4-X%. | 12 | Chaos 1 | ||||||||
Mana Capacitor | Increases your maximum ability resource by 10-100. | 18 | Chaos 1 | ||||||||
Abyss Stone Attunement | Reduces the mana cost of Abyss Stone by 1-15%. | 14 | Chaos 2 | ||||||||
Caustic Oil | Increases the damage of Oil Flask by 4-40%. | 12 | Chaos 2 | ||||||||
Concussive Power | Increases the damage of Concussive Shots by 4-X%. | 12 | |||||||||
Withering Fountain | Abyss Fountain withers enemies inside it reducing the damage they deal by 2%. | 9 | Chaos 3 | ||||||||
Nightmare Fuel | Enemies affected by Lash Out take 320% Hero Damage when hit by Dark Torment. | Chaos 1 | Template:Valid for Weapon | ||||||||
Thundering Call | Increase Call to Madness Range by 4-40% | 12 | Chaos 2 | Template:Valid for Weapon | |||||||
Debilitating Madness | Call to Madness increase the target's damage taken by 3-X%. | 14 | Chaos 1 | ||||||||
Anti Air | Deal 40% increased damage to flying enemies. | Chaos 1 | ALL | Template:Valid for Weapon | |||||||
Life Leech | Primary attacks heal you for 1% of your maximum health. | Chaos 1 | ALL | Template:Valid for Weapon | |||||||
Sundering Blow | Your primary Attacks reduce enemy's resistances to 95-80% increasing damage dealt to them. | Chaos 1 | ALL | Template:Valid for Weapon | |||||||
Critical Restoration | Primary attack critical hits restore X Broom Power. | Chaos 1 | |||||||||
Enduring Price | Two At Twice The Price last 1s-7s longer. | 12 | Chaos 2 | Template:Valid for Weapon | |||||||
Price Of Power | Increases damage of Two At Twice The Price by 4-40%. | 12 | Chaos 1 | ||||||||
Enduring Drop | Increases Book Drop duration by 0.5-X seconds. | 14 | |||||||||
Lashing Power | Increases Lash Out damage by 4-X%. | ||||||||||
Shroom Gloom | Slow intensity of Powder Toss in Purification Form is increased by 4-X%. | 12 | Chaos 2 | ||||||||
Insulated Decoy | Decreases heat generated from Death from Above by 4-40%. | ||||||||||
Mine Heat Compensator | The cost of EV2's AntiGravity Bots is reduced by 4-X%. | 12 | Chaos 2 | ||||||||
Molten Striker | Molten Core deals more impact damage the farther it travels, up to 4-X%. | ||||||||||
Molten Stun | Increases Molten Charge stun duration by 0.5s-4.5s. | 8 | Chaos 2 | Template:Valid for Weapon | |||||||
Power of Embermount | Increases the amount of molten power gained by 4-X%. | 12 | Chaos 1 | ||||||||
Batter Up | Increases the damage of Molten Core by 4-X% each time it is redirected. Happens 3 times. | 12 | Chaos 1 | ||||||||
Crane Stance | Each secondary attack increases the damage of your next primary attack by 10%. Stacks up to 6 times. | 20 | |||||||||
Pole Power | Increases the damage of Pole Smash by 4-X%. | 12 | Chaos 1 | ||||||||
Haunting | Gain one stack with an auto attack. At 10 stacks release a ghost that deal X-250% of ability power damage. | 20 | Chaos 1 | ||||||||
Proton Supercharge | EV2s Proton Charge deals an extra 10-210% of your ability power stat as damage while its max range is increased by 5-25%. | 20 | Chaos 1 | Template:Valid for Weapon | |||||||
Catacylsm | Increases Eruption damage by 4-40%. | 12 | Chaos 2 | ||||||||
Concussive Shock | Increases the Stun Duration of Concussive Shots by 4-40%. | 12 | Chaos 2 | Template:Valid for Weapon | |||||||
Heat Dispenser Module | EV2 upgrades her gun with a new heat dispenser module that drains x-40% more heat with each primary attack. | 12 | Chaos 2 | Template:Valid for Weapon | |||||||
Tempered Anger | Mystic loses appeasement 4-40% slower and take 0-100% less appeasement damage when at 0 appeasement. | 12 | Chaos 1 | ||||||||
Serpent God's Fury | When you crit with a primary attack, reduce the cooldown of all your abilities by -0.1-1 seconds. The effect has a cooldown of 1 second. | 18 | Chaos 1 | Template:Valid for Weapon | |||||||
Pumpkinator | Primary attacks Pumpkin enemies. When enemy Dies explode doing 10-210% ability power as damage. Melee attacks against pumkined enemy increase Crit by 3 for 5 sec. | 20 | Chaos 4 | ALL | Template:Valid for Weapon | ||||||
Manabomb's Aid | Manabomb places a shield on you that absorbs 150% of your ability power Stat. Enemies that hit the shield are burned for 150% of your ability power over 3 seconds. | 20 | Chaos 4 | Template:Valid for Weapon | |||||||
Burning strikes | 2% chance to burn your target for 20% of your hero damage stat every second for 1 second. | 20 | Chaos 4 | ALL | Template:Valid for Weapon | ||||||
Death's Grasp | When you defeat an enemy gain a charge.up to a maximum of 5. When youblock with your shield all charges are then consumed. Each unleashing a fireball Dealing 10% ability power. | 20 | Chaos 4 | ||||||||
Molten Core Power | Increases Molten Core damage by 4%-X | 12 | Chaos 1 | ||||||||
Charged Shot | Your primary attacks have a 5-X% chance to fire a fully charged secondary attack. | 10 | Chaos 1 | Template:Valid for Weapon | |||||||
Empowering Blasphemy | Obelisk Hero Stat boost increased to 10-50%, and Polymorph duration increased by 1-5s. | 10 | Chaos 1 | ||||||||
Deadly Strikes | Increases the Defense Range of the affected tower by 4-40%. | 12 | Chaos 1 | ALL | |||||||
Defensive Critical Damage | Increases the Defense Crit Damage of the affected tower by 2-34%. | 16 | Campaign | ALL | |||||||
Defensive Critical Strike | Increases the Defense Crit Chance of the affected tower by an additional 2-15%. | 12 | Campaign | ALL | |||||||
Destruction | Increases Defense Power of the affected tower by 2-34%. | 16 | Campaign | ALL | |||||||
Fortification | Increases Defense Health of the affected tower by 2-34%. | 16 | Campaign | ALL | |||||||
Vampiric Empowerment | Increases Defense Power of the affected tower by X-60% of its Defense Health. | 16 | Chaos 1 | ALL | |||||||
Boosted Grasp | Enemies move at 90-60% speed when they are within the Boost Aura. | 10 | Chaos 1 | ||||||||
Obelisk Shield | Obelisk Shield absorption increased to 10-70%. | 15 | Chaos 1 | ||||||||
Sharpened Spikes | Blockade has a 2-30% chance to stun enemies hit for 1-4 seconds. | 14 | Chaos 1 | ALL | |||||||
Berserk Master | Increases the duration of Direct Command on your Skeletal Orcs by 1-5 seconds. | 8 | Chaos 3 | ||||||||
Press Your Luck | 5-15% chance to increase critical hit chance by 30% for 1-4 seconds | 10 | ALL | ||||||||
Panic Fire | 15% chance to increase fire rate by 50% for 4 seconds when taking damage. | ALL | |||||||||
Oily Harpoon | Ballista has a 4-40% chance to oil targets on hit slowing them by 40% for 7 seconds. If hit by a fire source, the oil will be consumed and burn the target for 150-600% of defense power. | 18 | Chaos 1 | ||||||||
Oily Entrapment | Increases Oil Geyser slow rate by 4%-X% | 12 | |||||||||
Cthulu's Influence | While under the effect of corruption, Angry Nimbus has a 3%-X% chance to charm enemies for 1 second. | ||||||||||
Earth Toss | Earthshatter tower has a 4-40% chance on hit to knock targets into the air. | 18 | Chaos 1 | ||||||||
Frosty Bind | Frostbite slow strength increased by 4-X%. | 12 | Chaos 1 | ||||||||
Stun Fire | Cannonball Tower has a 2-30% chance on hit to stun for 1-4 seconds. | 14 | Chaos 1 | ||||||||
Bootsted Blockade | Boost Aura increases blockade health by 2-20%. | 12 | Campaign | ||||||||
Atomic Capacity | Gives your Atomic Launcher an extra missle when upgraded to 4/8 and then another at 8/8. | 8 | Chaos 4 | ||||||||
Puncturing Bolts | Ballista can now pierce an additional 1-4. | 6 | Chaos 1 | ||||||||
Rain of Oil | Skeletal Archer's direct command now oils enemies, slowing them in 50% for 2 seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing 20% of its defense power in fire damage over 1 seconds. | 20 | Chaos 1 | ||||||||
Manufacture's Overcharge | Weapon Manufacturer charges 4% faster. | 12 | Chaos 1 | ||||||||
Enduring Bubble | Increase viper's fang bubble duration by 1s. | 8 | Chaos 1 | ||||||||
Frosty Duet | Reduces Frost Tower's Range to 50%-35% When fully upgraded, this shard allows the Frostbite tower to hit an additional target. | 10 | Chaos 3 | ||||||||
Shattering Torpedo | Ev2's torpedo's are imbued with earth magic. Upon detonation they deal an additional 20% defense power as crushing earth damage. | 20 | Chaos 4 | ||||||||
Volcanic Shock | Volcano has a 2% chance to stun all enemies hit for 1 second. | 12 | Chaos 4 | ||||||||
Numerous Reflections | Increases the nodes EV2's Reflect Beam can sustain by 1-6. | 5 | Chaos 1 | ||||||||
Magma Maelstrom | Rate at which Fissures of Embermount generate Molten Power reduced by 4-X% | 12 | Chaos 1 | ||||||||
Dewey Deathimal System | Book drop duration is increased 1-3 second and the extra damage they take is increased 5-15% while under it's effect | 20 | Chaos 4 |
|- | style="background: linear-gradient(to bottom, #103C25 0%, #077636 100%)" | Explosive Poison || If an enemy poisoned by the Poison Dart Tower is killed , it detonates dealing 10%-150% of the tower's damage stat as damage in a small area around the enemy. || 20 || Chaos 4 || || || || || || || || |}
Weapons with Fixed Shards
The weapons in the list below drop with fixed Shards. These Shards are locked in one of the Shard slots and can't be removed. Some of them also can't be upgraded. Most of them are sold by Wayfarer for Soul of Night.