Difference between revisions of "Shards"

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(Shards list)
(Shards list)
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| {{Hero Shard|Big Boy}} || The first mine you place will always be a Big Boy. Big Boy mines do an additional x-X% of Hero Damage as damage to enemies in double the area. || 20 ||  || {{Valid for SeriesEV2}} || {{Valid for Gloves}}
 
| {{Hero Shard|Big Boy}} || The first mine you place will always be a Big Boy. Big Boy mines do an additional x-X% of Hero Damage as damage to enemies in double the area. || 20 ||  || {{Valid for SeriesEV2}} || {{Valid for Gloves}}
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| {{Defense Shard|Defensive Critical Damage}} || Increases the Defense Crit Damage of the affected tower by 2-34%. || 16 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Defense Shard|Defensive Critical Strike}} || Increases the Defense Crit Chance of the affected tower by an additional 2-15%. || 12 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Defense Shard|Destruction}} || Increases Defense Power of the affected tower by 2-34%. || 16 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Defense Shard|Fortification}} || Increases Defense Health of the affected tower by 2-34%. || 16 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}
 
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| {{Hero Shard|Drenching Strikes}} || Your primary attacks have a 2-30% chance on hit to drench enemies for 3-10 seconds. || 14 || Campaign || {{Valid for ALL}} || {{Valid for Weapon}}
 
| {{Hero Shard|Drenching Strikes}} || Your primary attacks have a 2-30% chance on hit to drench enemies for 3-10 seconds. || 14 || Campaign || {{Valid for ALL}} || {{Valid for Weapon}}
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| {{Hero Shard|Channel}} || Restores 1-15 of your ability resources every 5 seconds. || 14 || Campaign || {{Valid for Apprentice}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for Squire}}{{Valid for AbyssLord}} || {{Valid for Helmet}}
 
| {{Hero Shard|Channel}} || Restores 1-15 of your ability resources every 5 seconds. || 14 || Campaign || {{Valid for Apprentice}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for Squire}}{{Valid for AbyssLord}} || {{Valid for Helmet}}
 
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| {{Hero Shard|Celestial Attunement}} || The dyrad can hold 1-4 more stacks of starfall. || 6 || Chaos 1 || {{Valid for Dryad}} || {{Valid for Helmet}}
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| {{Defense Shard|Boosted Grasp}} || Enemies move at 90-60% speed when they are within the Boost Aura. || 10 || Chaos 1 || {{Valid for Monk}} || {{Valid for Relic}}
 
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| {{Hero Shard|Harbinger's Slam}} || During Provoke, Seismic Slam damage increased by 130-410% of your Ability Power stat. || 20 || Chaos 1 || {{Valid for Squire}} || {{Valid for Gloves}}
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| {{Defense Shard|Obelisk Shield}} || Obelish Shield absorption increased to 10-70%. || 15 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Relic}}
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| {{Hero Shard|Mana Capacitor}} || Increases your maximum ability resource by 10-100. || 18 || Chaos 1 || {{Valid for Dryad}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Squire}}{{Valid for Apprentice}}{{Valid for Lavamancer}}{{Valid for Gunwitch}}{{Valid for SeriesEV2}}{{Valid for AbyssLord}} || {{Valid for Helmet}}
 
 
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| {{Hero Shard|Abyss Stone Attunement}} || Reduces the mana cost of Abyss Stone by 1-15%. || 14 || Chaos 2 || {{Valid for AbyssLord}} || {{Valid for Boots}}
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| {{Defense Shard|Sharpened Spikes}} || Blockade has a 2-30% chance to stun enemies hit for 1-4 seconds.<strong></strong> || 14 || Chaos 1 || {{Valid for ALL}} || {{Valid for Relic}}
 
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| {{Hero Shard|Withering Fountain}} || Abyss Fountain withers enemies inside it reducing the damage they deal by 2%. || 9 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Boots}}
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| {{Hero Shard|Shroom Doom}} || Corrupt form powder toss damage increased by 4-40%.. || 12 || Chaos 1 || {{Valid for Dryad}} || {{Valid for Gloves}}
 
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| {{Hero Shard|Nightmare Fuel}} || Enemies affected by Lash Out take 320% Hero Damage when hit by Dark Torment. || || Chaos 1 || {{Valid for Mystic}} || {{Valid for Weapon}}
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| {{Hero Shard|Celestial Attunement}} || The dyrad can hold 1-4 more stacks of starfall. || 6 || Chaos 1 || {{Valid for Dryad}} || {{Valid for Helmet}}
 
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| {{Hero Shard|Anti Air}} || Deal 40% increased damage to flying enemies. || || Chaos 1 || {{Valid for ALL}} || {{Valid for Weapon}}
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| {{Hero Shard|Snipe Critical Power}} || Increases the total critical damage of Snipe by 104% || 12 || Chaos 1 || {{Valid for Gunwitch}} || {{Valid for Weapon}}
 
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| {{Hero Shard|Life Leech}} || Primary attacks heal you for 1% of your maximum health. || || Chaos 1 || {{Valid for ALL}} || {{Valid for Weapon}}
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| {{Hero Shard|Broomnado Power}} || Increases Broom Nado damage by 4-40%. || 12 || Chaos 1 || {{Valid for Gunwitch}} || {{Valid for Boots}}
 
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| {{Defense Shard|Deadly Strikes}} || Increases the Defense Range of the affected tower by 4-40%. || 12 || Chaos 1 || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Hero Shard|Molten Core Power}} || Increases Molten Core damage by 4-40%. || 12 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Gloves}}
 
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| {{Defense Shard|Defensive Critical Damage}} || Increases the Defense Crit Damage of the affected tower by 2-34%. || 16 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Hero Shard|Power of Embermount}} || Increases the amount of Molten Power gained by 4-40%. || 12 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Helmet}}
 
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| {{Defense Shard|Defensive Critical Strike}} || Increases the Defense Crit Chance of the affected tower by an additional 2-15%. || 12 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}
+
| {{Hero Shard|Harbinger's Slam}} || During Provoke, Seismic Slam damage increased by 130-410% of your Ability Power stat. || 20 || Chaos 1 || {{Valid for Squire}} || {{Valid for Gloves}}
 
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| {{Defense Shard|Destruction}} || Increases Defense Power of the affected tower by 2-34%. || 16 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Hero Shard|Inspiring Strikes}} || Primary attacks reduce the cooldown of your abilities by -0.1-0.3 seconds || 4 || Chaos 1 || {{Valid for ALL}} || {{Valid for Weapon}}
 
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| {{Defense Shard|Fortification}} || Increases Defense Health of the affected tower by 2-34%. || 16 || Campaign || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Hero Shard|Superconductor}} || Reduces ability costs by 2-20%. || 18 || Chaos 1 || {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for AbyssLord}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Lavamancer}} || {{Valid for Chest}}
 
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| {{Defense Shard|Boosted Grasp}} || Enemies move at 90-60% speed when they are within the Boost Aura. || 10 || Chaos 1 || {{Valid for Monk}} || {{Valid for Relic}}
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| {{Hero Shard|Mana Capacitor}} || Increases your maximum ability resource by 10-100. || 18 || Chaos 1 || {{Valid for Dryad}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Squire}}{{Valid for Apprentice}}{{Valid for Lavamancer}}{{Valid for Gunwitch}}{{Valid for SeriesEV2}}{{Valid for AbyssLord}} || {{Valid for Helmet}}
 
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| {{Defense Shard|Obelisk Shield}} || Obelish Shield absorption increased to 10-70%. || 15 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Relic}}
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| {{Hero Shard|Abyss Stone Attunement}} || Reduces the mana cost of Abyss Stone by 1-15%. || 14 || Chaos 2 || {{Valid for AbyssLord}} || {{Valid for Boots}}
 
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| {{Defense Shard|Sharpened Spikes}} || Blockade has a 2-30% chance to stun enemies hit for 1-4 seconds. || 14 || Chaos 1 || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Hero Shard|Price of Power}} || Increases damage of Two at Twice the Price by 4-40%. || 12 || Chaos 2 || {{Valid for Gunwitch}} || {{Valid for Gloves}}
 
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| {{Defense Shard|Berserk Master}} || Increases the duration of Direct Command on your Skeletal Orcs by 1-5 seconds. || 8 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Relic}}
 
| {{Defense Shard|Berserk Master}} || Increases the duration of Direct Command on your Skeletal Orcs by 1-5 seconds. || 8 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Relic}}
 
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| {{Defense Shard|Press Your Luck}} || 15% chance to increase critical damage chance by 30% for 4 seconds || || || {{Valid for ALL}} || {{Valid for Relic}}
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| {{Hero Shard|Withering Fountain}} || Abyss Fountain withers enemies inside it reducing the damage they deal by 2%. || 9 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Boots}}
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| {{Defense Shard|Deadly Strikes}} || Increases the Defense Range of the affected tower by 4-40%. || 12 || Chaos 4 || {{Valid for ALL}} || {{Valid for Relic}}
 
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| {{Defense Shard|Panic Fire}} || 15% chance to increase fire rate by 50% for 4 seconds when taking damage. || || || {{Valid for ALL}} || {{Valid for Relic}}
 
 
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Revision as of 17:12, 1 March 2017

Shards are gemlike artifacts that slot into your Relics, Armor and Weapons. Shards replaced Skill Spheres system and item Passives (while some items with unique passives still drop but have only one shard slot). Shards give your hero or your defenses extra stats or abilities, all green shards can buff only defenses and can be placed only in Relics, while blue shards will buff your hero and can be placed in Weapon and Armor. Shards can be moved between pieces of gear and be upgraded straight from your inventory. A weapon or piece of armor allows to hold up to 2 Shards and can only equip Hero (blue) Shards and relics can hold up to 3 Defense (green) Shards.

Shards drop from shard packs obtained from victory chest at the end of every map, there are different kinds of shard packs depending on difficulty: Campaign, Chaos 1, Chaos 2 etc. Each will drop from corresponding difficulty, but higher difficulties have a chance to drop packs from lower difficulties.

Shards list

Name Effect Upgr. levels Shard Pack Valid for
Hero Weapon Shield Helmet Chest Gloves Boots Relic
Mana Leech Dark Syphon drains 4-40% additional mana. 12 AbyssLord icon trans.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png
Darkest Syphon Increases the angle of Dark Syphon by 3-30. 9 AbyssLord icon trans.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png
Big Boy The first mine you place will always be a Big Boy. Big Boy mines do an additional x-X% of Hero Damage as damage to enemies in double the area. 20 SeriesEV2 icon trans.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png
Defensive Critical Damage Increases the Defense Crit Damage of the affected tower by 2-34%. 16 Campaign ALL CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defensive Critical Strike Increases the Defense Crit Chance of the affected tower by an additional 2-15%. 12 Campaign ALL CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Destruction Increases Defense Power of the affected tower by 2-34%. 16 Campaign ALL CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Fortification Increases Defense Health of the affected tower by 2-34%. 16 Campaign ALL CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Drenching Strikes Your primary attacks have a 2-30% chance on hit to drench enemies for 3-10 seconds. 14 Campaign ALL Template:Valid for Weapon
Overwhelm Your primary attacks have a 7-15% chance to stun enemies for 1-3 seconds. 8 Campaign ALL Template:Valid for Weapon
Construction Increases repair and upgrade speed during Combat Phase by 125-205%. 20 Campaign ALL CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png
Critical Strike Increases your Hero Crit Chance by 3-10% 7 Campaign ALL CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png
Inspiration Reduces the cooldown of your abilities by 4-40%. 12 Campaign ALL CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Speed Boost Increases your movement speed by 100-500. 8 Campaign ALL CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png
Annoyance Taints nearby enemies for 1-4 seconds every 8 seconds. 10 Campaign ALL CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png
Bulwark Increases armor by 4-40%. 12 Campaign ALL CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png
Jackpot You have a 2-10% chance when picking up gold to quadruple the amaunt. 8 Campaign ALL CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png
Retribution When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as damage to your attacker. 20 Campaign ALL CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png
Worm Scarf Reduces the damage you take from enemies by 3-15%. 12 Campaign ALL CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Quake You have a 10-30% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies. 20 Campaign ALL CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png
Channel Restores 1-15 of your ability resources every 5 seconds. 14 Campaign Apprentice icon trans.pngMonk icon trans.pngHuntress icon trans.pngSquire icon trans.pngAbyssLord icon trans.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Boosted Grasp Enemies move at 90-60% speed when they are within the Boost Aura. 10 Chaos 1 Monk icon trans.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Obelisk Shield Obelish Shield absorption increased to 10-70%. 15 Chaos 1 Mystic icon trans.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Sharpened Spikes Blockade has a 2-30% chance to stun enemies hit for 1-4 seconds. 14 Chaos 1 ALL CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Shroom Doom Corrupt form powder toss damage increased by 4-40%.. 12 Chaos 1 Dryad icon trans.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png
Celestial Attunement The dyrad can hold 1-4 more stacks of starfall. 6 Chaos 1 Dryad icon trans.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Snipe Critical Power Increases the total critical damage of Snipe by 104% 12 Chaos 1 Gunwitch icon trans.png Template:Valid for Weapon
Broomnado Power Increases Broom Nado damage by 4-40%. 12 Chaos 1 Gunwitch icon trans.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png
Molten Core Power Increases Molten Core damage by 4-40%. 12 Chaos 1 Lavamancer icon trans.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png
Power of Embermount Increases the amount of Molten Power gained by 4-40%. 12 Chaos 1 Lavamancer icon trans.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Harbinger's Slam During Provoke, Seismic Slam damage increased by 130-410% of your Ability Power stat. 20 Chaos 1 Squire icon trans.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png
Inspiring Strikes Primary attacks reduce the cooldown of your abilities by -0.1-0.3 seconds 4 Chaos 1 ALL Template:Valid for Weapon
Superconductor Reduces ability costs by 2-20%. 18 Chaos 1 Apprentice icon trans.pngSquire icon trans.pngMonk icon trans.pngHuntress icon trans.pngAbyssLord icon trans.pngSeriesEV2 icon trans.pngGunwitch icon trans.pngLavamancer icon trans.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png
Mana Capacitor Increases your maximum ability resource by 10-100. 18 Chaos 1 Dryad icon trans.pngHuntress icon trans.pngMonk icon trans.pngSquire icon trans.pngApprentice icon trans.pngLavamancer icon trans.pngGunwitch icon trans.pngSeriesEV2 icon trans.pngAbyssLord icon trans.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Abyss Stone Attunement Reduces the mana cost of Abyss Stone by 1-15%. 14 Chaos 2 AbyssLord icon trans.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png
Price of Power Increases damage of Two at Twice the Price by 4-40%. 12 Chaos 2 Gunwitch icon trans.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png
Berserk Master Increases the duration of Direct Command on your Skeletal Orcs by 1-5 seconds. 8 Chaos 3 AbyssLord icon trans.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Withering Fountain Abyss Fountain withers enemies inside it reducing the damage they deal by 2%. 9 Chaos 3 AbyssLord icon trans.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png
Deadly Strikes Increases the Defense Range of the affected tower by 4-40%. 12 Chaos 4 ALL CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png

Weapons with Fixed Shards

The weapons in the list below drop with fixed Shards. These Shards are locked in one of the Shard slots and can't be removed. Some of them also can't be upgraded. Most of them are sold by Wayfarer for Soul of Night.

Item name Passive name Effect Upgr. levels Drops from Usable by
Ghastly Halberd Ghastly Weapon Summons up to 1-5 Ghastly Halberds for your secondary attack which deal (120?)-350% of your Ability Power as damage. 20 Apprentice icon trans.png
Scorched Tome of Molten Brimstone Molten Brimstone Secondary Attacks summons meteors that deal 100-130% of Ability Power as damage. Charge to summon 1-7 lava fissures for 110-710% of Ability Power as Magical Fire Damage burning enemies for 110-150% of Hero Damage for 6s. 20 AbyssLord icon trans.png
Celebration!!! Celebration!!! Fires two homing projectiles that detonate in a festive explosion dealing 72% Hero Damage as magical damage over small area. 0 SeriesEV2 icon trans.png
Tsunami Chlorophyte Arrows Fires a column of Chlorophyte Arrows that deal 5-25% bonus magical earth damage and may reflect off one surface. 20 Huntress icon trans.png