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| | === Bosses === | | === Bosses === |
| − | ''Large major enemies with challenging special mechanics that heavily defines specifics rounds. Essentially....they're bosses!'' | + | ''Large major enemies with challenging special mechanics that heavily defines specifics rounds. Essentially....these are boss fights!'' |
| | {| | | {| |
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| | | [[File:Betsy_Icon.png|100px|link=https://wiki.dungeondefenders2.com/wiki/Betsy]] | | | [[File:Betsy_Icon.png|100px|link=https://wiki.dungeondefenders2.com/wiki/Betsy]] |
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| − | [[File:Betsy_Mother_of_all_Wyverns_Name.png|link=https://wiki.dungeondefenders2.com/wiki/Betsy]] | + | [[File:Betsy_Name.png|link=https://wiki.dungeondefenders2.com/wiki/Betsy]] |
| | + | * ''Mother of all Wyverns.'' |
| | * '''Encountered in :''' ''The Wyvern's Den in Campaign or Prime VI Incursion.'' | | * '''Encountered in :''' ''The Wyvern's Den in Campaign or Prime VI Incursion.'' |
| | * ''Mostly passive during the first four waves, supporting her allies through speeding them up, placing curse marks, overloading heroes, summoning wyverns and raining fireballs. She will finally be able to be damaged during the fifth wave but heroes will also be dealing with her devastating fire breath and melee attacks.'' | | * ''Mostly passive during the first four waves, supporting her allies through speeding them up, placing curse marks, overloading heroes, summoning wyverns and raining fireballs. She will finally be able to be damaged during the fifth wave but heroes will also be dealing with her devastating fire breath and melee attacks.'' |
Revision as of 09:19, 6 May 2021
In Dungeon Defenders II, players must defend their Main Cores and Sub Objectives from various creatures. These creatures are the minions of the Old Ones, an overarching evil presence in the world of Etheria.
List of Enemies
Common Enemies
Most of these enemies (with the exceptions of certain variants) will be encountered from Campaign and Adventures onwards.
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File:Goblin Name.png
- Enemy Type : Gobu, Melee.
- Variants : Griblok, Timmy.
- Light melee attacker.
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File:Bomb Goblin Name.png
- Enemy Type : Gobu, Ranged.
- Variants : Quibly, Sammie the Trapper.
- Light short-ranged attacker.
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File:Warboar Name.png
- Enemy Type : Warboar, Melee.
- Variants : Tuskar, Dark Prophet.
- Medium melee attacker.
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File:Javelin Thrower Name.png
- Enemy Type : Ranged.
- Variants : Statch the Stalker.
- Medium ranged attacker.
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File:Orc Name.png
- Enemy Type : Orc, Melee.
- Variants : Steiner the Hunter, Treet.
- Heavy melee attacker that also deals knockback.
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File:Drakin Name.png
- Enemy Type : Ranged.
- Heavy ranged attacker. Spits a volley of fireballs.
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File:Ogre Name.png
- Enemy Type : Melee, Miniboss.
- Variants : Mini-ogre, Timothy, Jimothy, Gregory.
- Extreme melee attacker. Also deals slam attacks for a small area damage and throws snot balls that slows heroes on hit
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File:Flyer Wyvern Name.png
- Enemy Type : Ranged.
- Variants : Yellow Crystal Wyvern.
- Flying ranged attacker.
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File:Flyer Lightning Nug Name.png
- Enemy Type : Ranged.
- Flying ranged attacker. Fires lightning projectiles that bounces between nearby targets.
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File:Dark Mage Name.png
- Enemy Type : Ranged, Support.
- Variants : Malthius.
- Summons skeletons from dead enemies while also healing nearby allies.
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File:Goblin Skeleton Name.png
- Enemy Type : Skeleton, Melee.
- Summoned by Dark Mages from dead enemies. Light melee attacker.
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File:Orc Skeleton Name.png
- Enemy Type : Skeleton, Melee.
- Variants : Slekeleon, Plagueing Hulk, Trikk.
- Summoned by Dark Mages from dead enemies. Moderate melee attacker.
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File:Witherbeast Name.png
- Enemy Type : Support.
- Variants : Golden Witherbeast.
- Damage resistant enemy that burrows underground to emit an aura that increases damage taken by defenses while also healing allies.
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File:Kobold Name.png
- Enemy Type : Support.
- Variants : Explodinator.
- Suicidal enemy when near a target or on low health. Charges to its target at high speed and exploding on contact, dealing a high amount of damage.
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File:Flyer Kobold Flier Name.png
- Enemy Type : Support.
- Suicidal flying enemy that dive-bombs at high speed and exploding on contact when near a target or on low health.
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File:Goblin Siege Roller Name.png
- Enemy Type : Gobu, Miniboss.
- Slow war machine with a tanky exterior that's extremely resistant to damage. Attacks with rockets that targets random heroes and a frontal spiked roller that deals massive continuous damage to anything that blocks it.
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File:Cannon Ogre Name.png
- Enemy Type : Ranged, Miniboss.
- Extreme ranged attacker. Uses a large cannon that deals a massive amount of burst damage. Also capable of melee attacks on heroes if they are too close.
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Chaos Enemies
Unique enemies that requires different strategies to counter them. They appear in various Chaos difficulties of Onslaught, Expeditions, Incursions and Mastery.
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File:Vanguard Name.png
- Enemy Type : Gobu, Melee, Chaos.
- Variants : Shield Goblin Gorbstock.
- Chaos I enemy. Uses a frontal shield that blocks all projectiles.
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File:Cybork Name.png
- Enemy Type : Orc, Melee, Chaos.
- Variants : Thorc the Terrible.
- Chaos II enemy. Attacks sends out EMP bolts that disables Trap, Aura and Node-type defenses.
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File:Geode Name.png
- Enemy Type : Support, Chaos.
- Variants : Geode Prime.
- Chaos III enemy. Encompassing bubble shield that deflects all projectiles in random directions.
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File:Berserker Name.png
- Enemy Type : Orc, Melee, Chaos.
- Variants : Gnash the Flame Lance.
- Chaos IV enemy. Very speedy and potently resistant to slowing effects. Fierce heavy melee attacker.
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File:Dark Assassin Name.png
- Enemy Type : Melee, Chaos.
- Variants : Skarnash the Terrible, Altar Assassin.
- Chaos V enemy. Teleports and latches to heroes from spawn, disabling their targets while at the same time attacking to deal damage.
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File:Hex Thrower Name.png
- Enemy Type : Ranged, Chaos.
- Variants : Sniper Warbleed.
- Chaos VI enemy. Javelins produces curse marks on the ground that debuffs defenses. Has more coverage for projectile throwing distance than regular Javelin Throwers.
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File:Kobolt Name.png
- Enemy Type : Support, Chaos.
- Variants : Zapper.
- Chaos VII enemy. Dive-bombs towards targets when aggroed, exploding in an EMP burst that disables Tower-type defenses while also dealing high damage.
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Special Level Enemies
Enemies with unique abilities that originates from special levels or Incursions. Some of them will also occasionally appear in Onslaught and Expeditions.
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File:Lava Guardian Name.png
- Enemy Type : Ranged.
- Original Level : The Demon's Lair Incursion.
- Attacks produces an AoE line of damaging lava fissures that also launches any heroes in its way upwards. Drops a lava ball that grants a speed boost on death.
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File:Bastille Master Name.png
- Enemy Type : Melee, Miniboss.
- Original Level : Bastille Master Incursion.
- Periodically puts up golden energy shields around her and any surrounding allies that multiplies any damage taken, before reflecting it back to the source.
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Captain_Dreadbones_Name.png
- Enemy Type : Orc, Melee, Miniboss.
- Original Level : Dark Awakening Incursion.
- Cursed power buffs nearby allies and also debuffs heroes when they are struck by his scythe. Very speedy.
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File:Frost Goblin Name.png
- Enemy Type : Frosty, Gobu, Melee.
- Original Level : Revenge of the Yeti incursion.
- Tougher and faster than regular goblins. Attacks produces chill effects that slows their target.
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File:Frost Bomb Goblin Name.png
- Enemy Type : Frosty, Gobu, Ranged.
- Original Level : Revenge of the Yeti Incursion.
- More ferocious than regular bomb goblins. Attacks produces chill effects that slows their target.
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File:Frost Orc Name.png
- Enemy Type : Frosty, Orc, Melee.
- Original Level : Revenge of the Yeti Incursion.
- Emits a chilling aura that slows nearby defenses down.
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File:Ice Mage Name.png
- Enemy Type : Frosty, Support
- Original Level : Revenge of the Yeti Incursion.
- Charged attack fires a large chilling snowball that passes through heroes and slowing down defenses as well.
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File:Drakin Skeleton Name.png
- Enemy Type : Frosty, Ranged.
- Original Level : Revenge of the Yeti Incursion.
- Fires a volley of chilling snowballs that slows both heroes and defenses on hit.
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File:Yeti Name.png
- Enemy Type : Frosty, Melee, Miniboss.
- Original Level : Revenge of the Yeti Incursion.
- Furry Ogre that throws snowballs that completely freezes both heroes and defenses alike instead of a snot ball.
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File:The Drakenlord Name.png
- Enemy Type : Frosty, Melee, Miniboss.
- Original Level : Drakenfrost Keep Expeditions.
- Covers himself with an icy spherical aura that greatly reduces any damage taken while also chilling and eventually freezing anything within its radius. Frozen heroes within the sphere will shortly be struck down by specters.
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Bosses
Large major enemies with challenging special mechanics that heavily defines specifics rounds. Essentially....these are boss fights!
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File:Betsy Name.png
- Mother of all Wyverns.
- Encountered in : The Wyvern's Den in Campaign or Prime VI Incursion.
- Mostly passive during the first four waves, supporting her allies through speeding them up, placing curse marks, overloading heroes, summoning wyverns and raining fireballs. She will finally be able to be damaged during the fifth wave but heroes will also be dealing with her devastating fire breath and melee attacks.
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File:The Harbinger Name.png
- Encountered in : Harbinger's Warship in Adventures.
- A four-phased boss fight that adds an additional attack pattern with each passing phase. Attack pattern includes dealing vicious punches, ground pounds that create an erupting line of shards, summoning of meteors on targets and damaging power drains. He will also utilize functions of his warship such as using the Harbinger Cannons to fire at the Core or the opening of a hatch that vacuums nearby heroes into the brig.
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| Example |
Example |
Example |
Example
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Minibosses
Incursion Enemies
Return of Maldonis
Bastille Master
Molten Citadel
Altar of the Athame
Dawn of the Blood Moon
Revenge of the Yetis
Dark Awakening